mirror of https://github.com/pret/pokecrystal.git
13c4a93cea
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2 |
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.. | ||
cgb_layouts.asm | ||
color.asm | ||
crystal_layouts.asm | ||
dma_transfer.asm | ||
load_font.asm | ||
load_overworld_font.asm | ||
load_pics.asm | ||
load_push_oam.asm | ||
mon_icons.asm | ||
pic_animation.asm | ||
place_graphic.asm | ||
player_gfx.asm | ||
sgb_layouts.asm | ||
sprite_anims.asm | ||
sprites.asm | ||
trademon_frontpic.asm |