pokecrystal/engine/events.asm

1137 lines
14 KiB
NASM

INCLUDE "includes.asm"
SECTION "Events", ROMX, BANK[EVENTS]
OverworldLoop:: ; 966b0
xor a
ld [MapStatus], a
.loop
ld a, [MapStatus]
ld hl, .jumps
rst JumpTable
ld a, [MapStatus]
cp 3 ; done
jr nz, .loop
.done
ret
.jumps
dw StartMap
dw EnterMap
dw HandleMap
dw .done
; 966cb
ClearAllScriptFlags3: ; 966cb
xor a
ld [ScriptFlags3], a
ret
; 966d0
SetAll_ScriptFlags3:: ; 966d0
ld a, $ff
ld [ScriptFlags3], a
ret
; 966d6
CheckBit5_ScriptFlags3: ; 966d6
ld hl, ScriptFlags3
bit 5, [hl]
ret
; 966dc
ResetBit2_ScriptFlags3: ; 966dc
ld hl, ScriptFlags3
res 2, [hl]
ret
; 966e2
ResetBit1_ScriptFlags3: ; 966e2
ld hl, ScriptFlags3
res 1, [hl]
ret
; 966e8
ResetBit0_ScriptFlags3: ; 966e8
ld hl, ScriptFlags3
res 0, [hl]
ret
; 966ee
ResetBit4_ScriptFlags3: ; 966ee
ld hl, ScriptFlags3
res 4, [hl]
ret
; 966f4
SetBit2_ScriptFlags3: ; 966f4
ld hl, ScriptFlags3
set 2, [hl]
ret
; 966fa
SetBit1_ScriptFlags3: ; 966fa
ld hl, ScriptFlags3
set 1, [hl]
ret
; 96700
SetBit0_ScriptFlags3: ; 96700
ld hl, ScriptFlags3
set 0, [hl]
ret
; 96706
SetBit4_ScriptFlags3: ; 96706
ld hl, ScriptFlags3
set 4, [hl]
ret
; 9670c
CheckBit2_ScriptFlags3: ; 9670c
ld hl, ScriptFlags3
bit 2, [hl]
ret
; 96712
CheckBit1_ScriptFlags3: ; 96712
ld hl, ScriptFlags3
bit 1, [hl]
ret
; 96718
CheckBit0_ScriptFlags3: ; 96718
ld hl, ScriptFlags3
bit 0, [hl]
ret
; 9671e
CheckBit4_ScriptFlags3: ; 9671e
ld hl, ScriptFlags3
bit 4, [hl]
ret
; 96724
StartMap: ; 96724
xor a
ld [ScriptVar], a
xor a
ld [ScriptRunning], a
ld hl, MapStatus
ld bc, $3e ; 62
call ByteFill
callba InitCallReceiveDelay
call ClearJoypad
; fallthrough
; 9673e
EnterMap: ; 9673e
xor a
ld [wd453], a
ld [wd454], a
call SetUpFiveStepWildEncounterCooldown
callba RunMapSetupScript
call ClearAllScriptFlags3
ld a, [hMapEntryMethod]
cp MAPSETUP_07
jr nz, .dontset
call SetAll_ScriptFlags3
.dontset
ld a, [hMapEntryMethod]
cp MAPSETUP_RELOADMAP
jr nz, .dontresetpoison
xor a
ld [PoisonStepCount], a
.dontresetpoison
xor a ; end map entry
ld [hMapEntryMethod], a
ld a, 2 ; HandleMap
ld [MapStatus], a
ret
; 9676d
Function9676d: ; 9676d
ld c, 30
call DelayFrames
ret
; 96773
HandleMap: ; 96773
call ResetOverworldDelay
call Function967c1
callba Function97e08
call MapEvents
; Not immediately entering a connected map will cause problems.
ld a, [MapStatus]
cp 2 ; HandleMap
ret nz
call Function967d1
call NextOverworldFrame
call Function967e1
call Function967f4
ret
; 96795
MapEvents: ; 96795
ld a, [MapEventStatus]
ld hl, .jumps
rst JumpTable
ret
.jumps
dw .events
dw .no_events
; 967a1
.events ; 967a1
call PlayerEvents
call ClearAllScriptFlags3
callba ScriptEvents
ret
; 967ae
.no_events ; 967ae
ret
; 967af
MaxOverworldDelay: ; 967af
db 2
; 967b0
ResetOverworldDelay: ; 967b0
ld a, [MaxOverworldDelay]
ld [OverworldDelay], a
ret
; 967b7
NextOverworldFrame: ; 967b7
ld a, [OverworldDelay]
and a
ret z
ld c, a
call DelayFrames
ret
; 967c1
Function967c1: ; 967c1
ld a, [MapEventStatus]
cp 1 ; no events
ret z
call UpdateTime
call GetJoypad
call TimeOfDayPals
ret
; 967d1
Function967d1: ; 967d1
callba Function576a
callba Functiond497
call Function96812
ret
; 967e1
Function967e1: ; 967e1
callba RefreshMapAppearDisappear
callba Functiond4d2
callba Functionb8098
ret
; 967f4
Function967f4: ; 967f4
ld a, [wd150]
bit 5, a
jr z, .events
bit 6, a
jr z, .noevents
bit 4, a
jr nz, .noevents
call SetAll_ScriptFlags3
.events
ld a, 0 ; events
ld [MapEventStatus], a
ret
.noevents
ld a, 1 ; no events
ld [MapEventStatus], a
ret
; 96812
Function96812: ; 96812
ld hl, wd150
bit 6, [hl]
ret z
callba Function81ca
ret
; 9681f
PlayerEvents: ; 9681f
xor a
; If there's already a player event, don't interrupt it.
ld a, [ScriptRunning]
and a
ret nz
call Dummy_CheckScriptFlags3Bit5 ; This is a waste of time
call CheckTrainerBattle3
jr c, .ok
call CheckTileEvent
jr c, .ok
call RunMemScript
jr c, .ok
call DoMapTrigger
jr c, .ok
call CheckTimeEvents
jr c, .ok
call OWPlayerInput
jr c, .ok
xor a
ret
.ok
push af
callba EnableScriptMode
pop af
ld [ScriptRunning], a
call DoPlayerEvent
ld a, [ScriptRunning]
cp 4
jr z, .ok2
cp 9
jr z, .ok2
xor a
ld [wc2da], a
.ok2
scf
ret
; 96867
CheckTrainerBattle3: ; 96867
nop
nop
call CheckTrainerBattle2
jr nc, .nope
ld a, 1
scf
ret
.nope
xor a
ret
; 96874
CheckTileEvent: ; 96874
; Check for warps, tile triggers or wild battles.
call CheckBit2_ScriptFlags3
jr z, .bit2
callba CheckMovingOffEdgeOfMap
jr c, .return4
call CheckWarpTile
jr c, .return6
.bit2
call CheckBit1_ScriptFlags3
jr z, .bit1
call CheckCurrentMapXYTriggers
jr c, .movement
.bit1
call CheckBit0_ScriptFlags3
jr z, .bit0
call CountStep
ret c
.bit0
call CheckBit4_ScriptFlags3
jr z, .ok
call RandomEncounter
ret c
jr .ok ; pointless
.ok
xor a
ret
.return4
ld a, 4
scf
ret
.return6
ld a, [PlayerStandingTile]
call CheckPitTile
jr nz, .pittile
ld a, 6
scf
ret
.pittile
ld a, 5
scf
ret
.movement
ld hl, MovementAnimation
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptHeaderBank
call CallScript
ret
; 968c7
CheckWildEncounterCooldown:: ; 968c7
ld hl, wWildEncounterCooldown
ld a, [hl]
and a
ret z
dec [hl]
ret z
scf
ret
; 968d1
SetUpFiveStepWildEncounterCooldown: ; 968d1
ld a, 5
ld [wWildEncounterCooldown], a
ret
; 968d7
ret_968d7: ; 968d7
ret
;968d8
SetMinTwoStepWildEncounterCooldown: ; 968d8
ld a, [wWildEncounterCooldown]
cp 2
ret nc
ld a, 2
ld [wWildEncounterCooldown], a
ret
; 968e4
Dummy_CheckScriptFlags3Bit5: ; 968e4
call CheckBit5_ScriptFlags3
ret z
call ret_2f3e
ret
; 968ec
DoMapTrigger: ; 968ec
ld a, [wCurrMapTriggerCount]
and a
jr z, .nope
ld c, a
call CheckTriggers
cp c
jr nc, .nope
ld e, a
ld d, 0
ld hl, wCurrMapTriggerHeaderPointer
ld a, [hli]
ld h, [hl]
ld l, a
rept 4
add hl,de
endr
call GetMapScriptHeaderBank
call GetFarHalfword
call GetMapScriptHeaderBank
call CallScript
ld hl, ScriptFlags
res 3, [hl]
callba EnableScriptMode
callba ScriptEvents
ld hl, ScriptFlags
bit 3, [hl]
jr z, .nope
ld hl, ScriptDelay + 2
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [ScriptDelay + 1]
call CallScript
scf
ret
.nope
xor a
ret
; 9693a
CheckTimeEvents: ; 9693a
ld a, [wLinkMode]
and a
jr nz, .nothing
ld hl, StatusFlags2
bit 2, [hl]
jr z, .do_daily
callba CheckBugContestTimer
jr c, .end_bug_contest
xor a
ret
.do_daily
callba CheckDailyResetTimer
callba CheckPokerusTrick
callba CheckPhoneCall
ret c
.nothing
xor a
ret
.end_bug_contest
ld a, BANK(BugCatchingContestOverScript)
ld hl, BugCatchingContestOverScript
call CallScript
scf
ret
; 96970
.unused ; 96970
ld a, 8
scf
ret
; 96974
OWPlayerInput: ; 96974
call PlayerMovement
ret c
and a
jr nz, .NoAction
; Can't perform button actions while sliding on ice.
callba Function80404
jr c, .NoAction
call CheckAPressOW
jr c, .Action
call CheckMenuOW
jr c, .Action
.NoAction
xor a
ret
.Action
push af
callba Function80422
pop af
scf
ret
; 96999
CheckAPressOW: ; 96999
ld a, [hJoyPressed]
and A_BUTTON
ret z
call TryObjectEvent
ret c
call TryReadSign
ret c
call CheckFacingTileEvent
ret c
xor a
ret
; 969ac
PlayTalkObject: ; 969ac
push de
ld de, SFX_READ_TEXT_2
call PlaySFX
pop de
ret
; 969b5
TryObjectEvent: ; 969b5
callba CheckFacingObject
jr c, .IsObject
xor a
ret
.IsObject
call PlayTalkObject
ld a, [hObjectStructIndexBuffer]
call GetObjectStruct
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, bc
ld a, [hl]
ld [hLastTalked], a
ld a, [hLastTalked]
call GetMapObject
ld hl, MAPOBJECT_COLOR
add hl, bc
ld a, [hl]
and %00001111
; Bug: If IsInArray returns nc, data at bc will be executed as code.
push bc
ld de, 3
ld hl, .pointers
call IsInArray
jr nc, .nope_bugged
pop bc
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
.nope_bugged
xor a
ret
.pointers
dbw 0, .zero
dbw 1, .one
dbw 2, .two
dbw 3, .three
dbw 4, .four
dbw 5, .five
dbw 6, .six
db -1
; 96a04
.zero ; 96a04
ld hl, MAPOBJECT_SCRIPT_POINTER
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptHeaderBank
call CallScript
; ld a, -1
ret
; 96a12
.one ; 96a12
ld hl, MAPOBJECT_SCRIPT_POINTER
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptHeaderBank
ld de, EngineBuffer1
ld bc, 2
call FarCopyBytes
ld a, 3
scf
ret
; 96a29
.two ; 96a29
call Function3674
ld a, 2
scf
ret
; 96a30
.three ; 96a30
xor a
ret
; 96a32
.four ; 96a32
xor a
ret
; 96a34
.five ; 96a34
xor a
ret
; 96a36
.six ; 96a36
xor a
ret
; 96a38
TryReadSign: ; 96a38
call CheckFacingSign
jr c, .IsSign
xor a
ret
.IsSign
ld a, [wd040]
ld hl, .signs
rst JumpTable
ret
.signs
dw .read
dw .up
dw .down
dw .right
dw .left
dw .ifset
dw .ifnotset
dw .itemifset
dw .copy
; 96a59
.up
ld b, UP << 2
jr .checkdir
.down
ld b, DOWN << 2
jr .checkdir
.right
ld b, RIGHT << 2
jr .checkdir
.left
ld b, LEFT << 2
jr .checkdir
.checkdir
ld a, [PlayerDirection]
and %1100
cp b
jp nz, .dontread
.read
call PlayTalkObject
ld hl, wd041
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptHeaderBank
call CallScript
scf
ret
.itemifset
call CheckSignFlag
jp nz, .dontread
call PlayTalkObject
call GetMapScriptHeaderBank
ld de, EngineBuffer1
ld bc, 3
call FarCopyBytes
ld a, BANK(SignpostItemScript)
ld hl, SignpostItemScript
call CallScript
scf
ret
.copy
call CheckSignFlag
jr nz, .dontread
call GetMapScriptHeaderBank
ld de, EngineBuffer1
ld bc, 3
call FarCopyBytes
jr .dontread
.ifset
call CheckSignFlag
jr z, .dontread
jr .thenread
.ifnotset
call CheckSignFlag
jr nz, .dontread
.thenread
push hl
call PlayTalkObject
pop hl
rept 2
inc hl
endr
call GetMapScriptHeaderBank
call GetFarHalfword
call GetMapScriptHeaderBank
call CallScript
scf
ret
.dontread
xor a
ret
; 96ad8
CheckSignFlag: ; 96ad8
ld hl, wd041
ld a, [hli]
ld h, [hl]
ld l, a
push hl
call GetMapScriptHeaderBank
call GetFarHalfword
ld e, l
ld d, h
ld b, $2 ; check
call EventFlagAction
ld a, c
and a
pop hl
ret
; 96af0
PlayerMovement: ; 96af0
callba DoPlayerMovement
ld a, c
ld hl, .pointers
rst JumpTable
ld a, c
ret
; 96afd
.pointers
dw .zero
dw .one
dw .two
dw .three
dw .four
dw .five
dw .six
dw .seven
.zero
.four ; 96b0d
xor a
ld c, a
ret
; 96b10
.seven ; 96b10
call ret_968d7 ; mobile
xor a
ld c, a
ret
; 96b16
.one ; 96b16
ld a, 5
ld c, a
scf
ret
; 96b1b
.two ; 96b1b
ld a, 9
ld c, a
scf
ret
; 96b20
.three ; 96b20
; force the player to move in some direction
ld a, BANK(Script_ForcedMovement)
ld hl, Script_ForcedMovement
call CallScript
; ld a, -1
ld c, a
scf
ret
; 96b2b
.five
.six ; 96b2b
ld a, -1
ld c, a
and a
ret
; 96b30
CheckMenuOW: ; 96b30
xor a
ld [hMenuReturn], a
ld [$ffa1], a
ld a, [hJoyPressed]
bit 2, a ; SELECT
jr nz, .Select
bit 3, a ; START
jr z, .NoMenu
ld a, BANK(StartMenuScript)
ld hl, StartMenuScript
call CallScript
scf
ret
.NoMenu
xor a
ret
.Select
call PlayTalkObject
ld a, BANK(SelectMenuScript)
ld hl, SelectMenuScript
call CallScript
scf
ret
; 96b58
StartMenuScript: ; 96b58
callasm StartMenu
jump StartMenuCallback
; 96b5f
SelectMenuScript: ; 96b5f
callasm SelectMenu
jump SelectMenuCallback
; 96b66
StartMenuCallback:
SelectMenuCallback: ; 96b66
copybytetovar hMenuReturn
if_equal HMENURETURN_SCRIPT, .Script
if_equal HMENURETURN_ASM, .Asm
end
; 96b72
.Script ; 96b72
ptjump wQueuedScriptBank
; 96b75
.Asm ; 96b75
ptcallasm wQueuedScriptBank
end
; 96b79
CountStep: ; 96b79
; Don't count steps in link communication rooms.
ld a, [wLinkMode]
and a
jr nz, .done
; If there is a special phone call, don't count the step.
callba CheckSpecialPhoneCall
jr c, .doscript
; If Repel wore off, don't count the step.
call DoRepelStep
jr c, .doscript
; Count the step for poison and total steps
ld hl, PoisonStepCount
inc [hl]
ld hl, StepCount
inc [hl]
; Every 256 steps, increase the happiness of all your Pokemon.
jr nz, .skip_happiness
callba StepHappiness
.skip_happiness
; Every 256 steps, offset from the happiness incrementor by 128 steps,
; decrease the hatch counter of all your eggs until you reach the first
; one that is ready to hatch.
ld a, [StepCount]
cp $80
jr nz, .skip_egg
callba DoEggStep
jr nz, .hatch
.skip_egg
; Increase the EXP of (both) DayCare Pokemon by 1.
callba DaycareStep
; Every four steps, deal damage to all Poisoned Pokemon
ld hl, PoisonStepCount
ld a, [hl]
cp 4
jr c, .skip_poison
ld [hl], 0
callba DoPoisonStep
jr c, .doscript
.skip_poison
callba DoBikeStep
.done
xor a
ret
.doscript
ld a, -1
scf
ret
.hatch
ld a, 8
scf
ret
; 96bd3
.unreferenced: ; 96bd3
ld a, 7
scf
ret
; 96bd7
DoRepelStep: ; 96bd7
ld a, [wRepelEffect]
and a
ret z
dec a
ld [wRepelEffect], a
ret nz
ld a, BANK(RepelWoreOffScript)
ld hl, RepelWoreOffScript
call CallScript
scf
ret
; 96beb
DoPlayerEvent: ; 96beb
ld a, [ScriptRunning]
and a
ret z
cp -1 ; run script
ret z
cp 10
ret nc
ld c, a
ld b, 0
ld hl, ScriptPointers96c0c
rept 3
add hl,bc
endr
ld a, [hli]
ld [ScriptBank], a
ld a, [hli]
ld [ScriptPos], a
ld a, [hl]
ld [ScriptPos + 1], a
ret
; 96c0c
ScriptPointers96c0c: ; 96c0c
dba Invalid_0x96c2d
dba SeenByTrainerScript
dba TalkToTrainerScript
dba FindItemInBallScript
dba UnknownScript_0x96c4d
dba WarpToNewMapScript
dba FallIntoMapScript
dba UnknownScript_0x124c8
dba HatchEggScript
dba UnknownScript_0x96c4f
dba Invalid_0x96c2d
; 96c2d
Invalid_0x96c2d: ; 96c2d
end
; 96c2e
UnknownScript_0x96c2e: ; 96c2e
end
; 96c2f
HatchEggScript: ; 96c2f
callasm OverworldHatchEgg
end
; 96c34
WarpToNewMapScript: ; 96c34
warpsound
newloadmap MAPSETUP_05
end
; 96c38
FallIntoMapScript: ; 96c38
newloadmap MAPSETUP_06
playsound SFX_KINESIS
applymovement PLAYER, MovementData_0x96c48
playsound SFX_STRENGTH
scall LandAfterPitfallScript
end
; 96c48
MovementData_0x96c48: ; 96c48
skyfall
step_end
; 96c4a
LandAfterPitfallScript: ; 96c4a
earthquake 16
end
; 96c4d
UnknownScript_0x96c4d: ; 96c4d
reloadandreturn $f7
; 96c4f
UnknownScript_0x96c4f: ; 96c4f
deactivatefacing $3
callasm SetBit4_ScriptFlags3
end
; 96c56
INCLUDE "engine/scripting.asm"
INCLUDE "engine/events_2.asm"