pokecrystal/home/battle.asm

262 lines
3.5 KiB
NASM

UserPartyAttr:: ; 3945
push af
ld a, [hBattleTurn]
and a
jr nz, .ot
pop af
jr BattlePartyAttr
.ot
pop af
jr OTPartyAttr
; 3951
OpponentPartyAttr:: ; 3951
push af
ld a, [hBattleTurn]
and a
jr z, .ot
pop af
jr BattlePartyAttr
.ot
pop af
jr OTPartyAttr
; 395d
BattlePartyAttr:: ; 395d
; Get attribute a from the party struct of the active battle mon.
push bc
ld c, a
ld b, 0
ld hl, wPartyMons
add hl, bc
ld a, [wCurBattleMon]
call GetPartyLocation
pop bc
ret
; 396d
OTPartyAttr:: ; 396d
; Get attribute a from the party struct of the active enemy mon.
push bc
ld c, a
ld b, 0
ld hl, wOTPartyMon1Species
add hl, bc
ld a, [wCurOTMon]
call GetPartyLocation
pop bc
ret
; 397d
ResetDamage:: ; 397d
xor a
ld [wCurDamage], a
ld [wCurDamage + 1], a
ret
; 3985
SetPlayerTurn:: ; 3985
xor a
ld [hBattleTurn], a
ret
; 3989
SetEnemyTurn:: ; 3989
ld a, 1
ld [hBattleTurn], a
ret
; 398e
UpdateOpponentInParty:: ; 398e
ld a, [hBattleTurn]
and a
jr z, UpdateEnemyMonInParty
jr UpdateBattleMonInParty
; 3995
UpdateUserInParty:: ; 3995
ld a, [hBattleTurn]
and a
jr z, UpdateBattleMonInParty
jr UpdateEnemyMonInParty
; 399c
UpdateBattleMonInParty:: ; 399c
; Update level, status, current HP
ld a, [wCurBattleMon]
UpdateBattleMon:: ; 399f
ld hl, wPartyMon1Level
call GetPartyLocation
ld d, h
ld e, l
ld hl, wBattleMonLevel
ld bc, wBattleMonMaxHP - wBattleMonLevel
jp CopyBytes
; 39b0
UpdateEnemyMonInParty:: ; 39b0
; Update level, status, current HP
; No wildmons.
ld a, [wBattleMode]
dec a
ret z
ld a, [wCurOTMon]
ld hl, wOTPartyMon1Level
call GetPartyLocation
ld d, h
ld e, l
ld hl, wEnemyMonLevel
ld bc, wEnemyMonMaxHP - wEnemyMonLevel
jp CopyBytes
; 39c9
RefreshBattleHuds:: ; 39c9
call UpdateBattleHuds
ld c, 3
call DelayFrames
jp WaitBGMap
; 39d4
UpdateBattleHuds:: ; 39d4
farcall UpdatePlayerHUD
farcall UpdateEnemyHUD
ret
; 39e1
INCLUDE "home/battle_vars.asm"
FarCopyRadioText:: ; 3a90
inc hl
ld a, [hROMBank]
push af
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld [hROMBank], a
ld [MBC3RomBank], a
ld a, e
ld l, a
ld a, d
ld h, a
ld de, wRadioText
ld bc, 2 * SCREEN_WIDTH
call CopyBytes
pop af
ld [hROMBank], a
ld [MBC3RomBank], a
ret
; 3ab2
MobileTextBorder:: ; 3ab2
CELL_PHONE_TOP EQU $5e
CELL_PHONE_BOTTOM EQU $5f
; For mobile link battles only.
ld a, [wLinkMode]
cp LINK_MOBILE
ret c
; Draw a cell phone icon at the
; top right corner of the border.
hlcoord 19, 12
ld [hl], CELL_PHONE_TOP
hlcoord 19, 13
ld [hl], CELL_PHONE_BOTTOM
ret
; 3ac3
BattleTextBox:: ; 3ac3
; Open a textbox and print text at hl.
push hl
call SpeechTextBox
call MobileTextBorder
call UpdateSprites
call ApplyTilemap
pop hl
call PrintTextBoxText
ret
; 3ad5
StdBattleTextBox:: ; 3ad5
; Open a textbox and print battle text at 20:hl.
ld a, [hROMBank]
push af
ld a, BANK(BattleText)
rst Bankswitch
call BattleTextBox
pop af
rst Bankswitch
ret
; 3ae1
GetBattleAnimPointer:: ; 3ae1
ld a, BANK(BattleAnimations)
rst Bankswitch
ld a, [hli]
ld [wBattleAnimAddress], a
ld a, [hl]
ld [wBattleAnimAddress + 1], a
ld a, BANK(BattleAnimCommands)
rst Bankswitch
ret
; 3af0
GetBattleAnimByte:: ; 3af0
push hl
push de
ld hl, wBattleAnimAddress
ld e, [hl]
inc hl
ld d, [hl]
ld a, BANK(BattleAnimations)
rst Bankswitch
ld a, [de]
ld [wBattleAnimByte], a
inc de
ld a, BANK(BattleAnimCommands)
rst Bankswitch
ld [hl], d
dec hl
ld [hl], e
pop de
pop hl
ld a, [wBattleAnimByte]
ret
; 3b0c