pokecrystal/maps/MrPsychicsHouse.asm

67 lines
1.0 KiB
NASM

MrPsychicsHouse_MapScriptHeader:
; trigger count
db 0
; callback count
db 0
MrPsychic:
faceplayer
loadfont
checkevent EVENT_GOT_TM29_PSYCHIC
iftrue .AlreadyGotItem
writetext MrPsychicText1
keeptextopen
verbosegiveitem TM_PSYCHIC, 1
iffalse .Done
setevent EVENT_GOT_TM29_PSYCHIC
.AlreadyGotItem
writetext MrPsychicText2
closetext
.Done
loadmovesprites
end
MrPsychicsHouseBookshelf:
jumpstd difficultbookshelf
MrPsychicText1:
text "…"
para "…"
para "…"
para "…I got it!"
para "You wanted this!"
done
MrPsychicText2:
text "TM29 is PSYCHIC."
para "It may lower the"
line "target's SPCL.DEF."
done
MrPsychicsHouse_MapEventHeader:
; filler
db 0, 0
; warps
db 2
warp_def $7, $2, 5, GROUP_SAFFRON_CITY, MAP_SAFFRON_CITY
warp_def $7, $3, 5, GROUP_SAFFRON_CITY, MAP_SAFFRON_CITY
; xy triggers
db 0
; signposts
db 2
signpost 1, 0, $0, MrPsychicsHouseBookshelf
signpost 1, 1, $0, MrPsychicsHouseBookshelf
; people-events
db 1
person_event SPRITE_FISHING_GURU, 7, 9, $8, $0, 255, 255, $a0, 0, MrPsychic, $ffff