pokecrystal/maps/FuchsiaGym.asm

400 lines
7.5 KiB
NASM

FuchsiaGym_MapScriptHeader:
; trigger count
db 0
; callback count
db 0
JanineScript_0x195db9:
checkflag ENGINE_SOULBADGE
iftrue .FightDone
applymovement $2, MovementData_0x195f27
faceplayer
loadfont
writetext UnknownText_0x195f35
closetext
loadmovesprites
winlosstext UnknownText_0x195fa1, $0000
loadtrainer JANINE, 1
startbattle
returnafterbattle
setevent EVENT_BEAT_JANINE
setevent EVENT_BEAT_LASS_ALICE
setevent EVENT_BEAT_LASS_LINDA
setevent EVENT_BEAT_PICNICKER_CINDY
setevent EVENT_BEAT_CAMPER_BARRY
variablesprite $7, $28
variablesprite $8, $28
variablesprite $9, $28
variablesprite $a, $27
special Function14209
loadfont
writetext UnknownText_0x195feb
playsound SFX_GET_BADGE
waitbutton
setflag ENGINE_SOULBADGE
jump UnknownScript_0x195e02
.FightDone
faceplayer
loadfont
UnknownScript_0x195e02:
checkevent EVENT_GOT_TM06_TOXIC
iftrue UnknownScript_0x195e15
writetext UnknownText_0x196002
keeptextopen
verbosegiveitem TM_TOXIC, 1
iffalse UnknownScript_0x195e15
setevent EVENT_GOT_TM06_TOXIC
UnknownScript_0x195e15:
writetext UnknownText_0x196074
closetext
loadmovesprites
end
FuschiaGym1Script_0x195e1b:
checkevent EVENT_BEAT_LASS_ALICE
iftrue UnknownScript_0x195e2c
applymovement $3, MovementData_0x195f27
faceplayer
variablesprite $7, $28
special Function14209
UnknownScript_0x195e2c:
faceplayer
loadfont
checkevent EVENT_BEAT_LASS_ALICE
iftrue UnknownScript_0x195e4f
writetext UnknownText_0x1960e6
closetext
loadmovesprites
winlosstext UnknownText_0x196126, $0000
loadtrainer LASS, ALICE
startbattle
iftrue UnknownScript_0x195e4a
returnafterbattle
setevent EVENT_BEAT_LASS_ALICE
end
UnknownScript_0x195e4a:
variablesprite $7, $a
returnafterbattle
end
UnknownScript_0x195e4f:
writetext UnknownText_0x196139
closetext
loadmovesprites
end
FuschiaGym2Script_0x195e55:
checkevent EVENT_BEAT_LASS_LINDA
iftrue UnknownScript_0x195e66
applymovement $4, MovementData_0x195f27
faceplayer
variablesprite $8, $28
special Function14209
UnknownScript_0x195e66:
faceplayer
loadfont
checkevent EVENT_BEAT_LASS_LINDA
iftrue UnknownScript_0x195e89
writetext UnknownText_0x196166
closetext
loadmovesprites
winlosstext UnknownText_0x19617b, $0000
loadtrainer LASS, LINDA
startbattle
iftrue UnknownScript_0x195e84
returnafterbattle
setevent EVENT_BEAT_LASS_LINDA
end
UnknownScript_0x195e84:
variablesprite $8, $a
returnafterbattle
end
UnknownScript_0x195e89:
writetext UnknownText_0x196199
closetext
loadmovesprites
end
FuschiaGym3Script_0x195e8f:
checkevent EVENT_BEAT_PICNICKER_CINDY
iftrue UnknownScript_0x195ea0
applymovement $5, MovementData_0x195f27
faceplayer
variablesprite $9, $28
special Function14209
UnknownScript_0x195ea0:
faceplayer
loadfont
checkevent EVENT_BEAT_PICNICKER_CINDY
iftrue UnknownScript_0x195ec3
writetext UnknownText_0x1961bb
closetext
loadmovesprites
winlosstext UnknownText_0x1961f1, $0000
loadtrainer PICNICKER, CINDY
startbattle
iftrue UnknownScript_0x195ebe
returnafterbattle
setevent EVENT_BEAT_PICNICKER_CINDY
end
UnknownScript_0x195ebe:
variablesprite $9, $a
returnafterbattle
end
UnknownScript_0x195ec3:
writetext UnknownText_0x19620c
closetext
loadmovesprites
end
FuschiaGym4Script_0x195ec9:
checkevent EVENT_BEAT_CAMPER_BARRY
iftrue UnknownScript_0x195eda
applymovement $6, MovementData_0x195f27
faceplayer
variablesprite $a, $27
special Function14209
UnknownScript_0x195eda:
faceplayer
loadfont
checkevent EVENT_BEAT_CAMPER_BARRY
iftrue UnknownScript_0x195efd
writetext UnknownText_0x196228
closetext
loadmovesprites
winlosstext UnknownText_0x19624a, $0000
loadtrainer CAMPER, BARRY
startbattle
iftrue UnknownScript_0x195ef8
returnafterbattle
setevent EVENT_BEAT_CAMPER_BARRY
end
UnknownScript_0x195ef8:
variablesprite $a, $a
returnafterbattle
end
UnknownScript_0x195efd:
writetext UnknownText_0x19626b
closetext
loadmovesprites
end
FuchsiaGymGuyScript:
faceplayer
loadfont
checkevent EVENT_BEAT_JANINE
iftrue .FuchsiaGymGuyWinScript
writetext FuchsiaGymGuyText
closetext
loadmovesprites
end
.FuchsiaGymGuyWinScript
writetext FuchsiaGymGuyWinText
closetext
loadmovesprites
end
FuchsiaGymStatue:
checkflag ENGINE_SOULBADGE
iftrue .Beaten
jumpstd gymstatue1
.Beaten
trainertotext JANINE, 1, $1
jumpstd gymstatue2
MovementData_0x195f27:
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
step_end
UnknownText_0x195f35:
text "Fufufufu…"
para "I'm sorry to dis-"
line "appoint you…"
para "I'm only joking!"
para "I'm the real deal!"
para "JANINE of FUCHSIA"
line "GYM, that's me!"
done
UnknownText_0x195fa1:
text "JANINE: You're a"
line "tough one. You"
cont "definitely won…"
para "Here's SOULBADGE."
line "Take it."
done
UnknownText_0x195feb:
text "<PLAYER> received"
line "SOULBADGE."
done
UnknownText_0x196002:
text "JANINE: You're so"
line "tough! I have a"
cont "special gift!"
para "It's TOXIC, a pow-"
line "erful poison that"
para "steadily saps the"
line "victim's HP."
done
UnknownText_0x196074:
text "JANINE: I'm going"
line "to really apply"
para "myself and improve"
line "my skills."
para "I want to become"
line "better than both"
cont "Father and you!"
done
UnknownText_0x1960e6:
text "Fufufu!"
para "I'm JANINE, the"
line "GYM LEADER!"
para "No, I'm not!"
line "Gotcha, sucker!"
done
UnknownText_0x196126:
text "I had you fooled…"
done
UnknownText_0x196139:
text "How will you dis-"
line "tinguish our real"
cont "LEADER?"
done
UnknownText_0x196166:
text "Fooled you!"
line "Hahaha!"
done
UnknownText_0x19617b:
text "Ooh… I lost…"
line "You're not weak…"
done
UnknownText_0x196199:
text "Well? Wasn't my"
line "disguise perfect?"
done
UnknownText_0x1961bb:
text "I'm JANINE!"
para "How did you know I"
line "was real?"
para "Let's battle!"
done
UnknownText_0x1961f1:
text "Darn it!"
line "I wanted to win!"
done
UnknownText_0x19620c:
text "You must be"
line "getting tired."
done
UnknownText_0x196228:
text "Wahahaha!"
para "You betcha!"
line "I'm JANINE!"
done
UnknownText_0x19624a:
text "My disguise was"
line "right on! Dang!"
done
UnknownText_0x19626b:
text "Hey, you. Was my"
line "disguise cute or"
cont "what, huh?"
done
FuchsiaGymGuyText:
text "Yo, CHAMP in"
line "making!"
para "Whoops! Take a"
line "good look around"
para "you. The trainers"
line "all look like the"
cont "LEADER, JANINE."
para "Which of them is"
line "the real JANINE?"
done
FuchsiaGymGuyWinText:
text "That was a great"
line "battle, trainer"
cont "from JOHTO!"
done
FuchsiaGym_MapEventHeader:
; filler
db 0, 0
; warps
db 2
warp_def $11, $4, 3, GROUP_FUCHSIA_CITY, MAP_FUCHSIA_CITY
warp_def $11, $5, 3, GROUP_FUCHSIA_CITY, MAP_FUCHSIA_CITY
; xy triggers
db 0
; signposts
db 2
signpost 15, 3, $0, FuchsiaGymStatue
signpost 15, 6, $0, FuchsiaGymStatue
; people-events
db 6
person_event SPRITE_JANINE, 14, 5, $3, $0, 255, 255, $90, 0, JanineScript_0x195db9, $ffff
person_event SPRITE_FUSCHIA_GYM_1, 11, 9, $a, $0, 255, 255, $90, 0, FuschiaGym1Script_0x195e1b, $ffff
person_event SPRITE_FUSCHIA_GYM_2, 15, 9, $a, $0, 255, 255, $90, 0, FuschiaGym2Script_0x195e55, $ffff
person_event SPRITE_FUSCHIA_GYM_3, 8, 13, $a, $0, 255, 255, $90, 0, FuschiaGym3Script_0x195e8f, $ffff
person_event SPRITE_FUSCHIA_GYM_4, 6, 8, $a, $0, 255, 255, $90, 0, FuschiaGym4Script_0x195ec9, $ffff
person_event SPRITE_GYM_GUY, 19, 11, $6, $0, 255, 255, $90, 0, FuchsiaGymGuyScript, $ffff