pokecrystal/engine/menus
Rangi 4883950318 Use `for` loops to generate box pointer tables
Fixes #996
2022-08-31 18:03:49 -04:00
..
delete_save.asm Harmonize engine/menus with pokegold 2020-06-18 10:11:12 -04:00
empty_sram.asm Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM) 2020-06-17 17:03:38 -04:00
init_gender.asm More miscellaneous fixes (see #709) 2020-04-17 10:52:59 -04:00
intro_menu.asm wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971) 2022-07-09 17:18:22 -04:00
main_menu.asm Identify more WRAM labels, and start a <X>_DummyFunction label convention 2020-10-28 14:34:38 -04:00
menu.asm Only use "; BUG:" comments for documented bugs 2022-07-17 14:08:56 -04:00
menu_2.asm Rename some labels 2020-12-23 16:29:30 -05:00
naming_screen.asm Move non-Pokémon graphics out of gfx/icons 2022-08-17 17:45:26 -04:00
options_menu.asm Bug Doc: Options menu fails to clear joypad state on initialization (#984) 2022-08-11 23:28:35 -05:00
save.asm Use `for` loops to generate box pointer tables 2022-08-31 18:03:49 -04:00
savemenu_copytilemapatonce.asm Format all CopyTilemapAtOnce variations the same way 2020-05-16 22:25:52 -04:00
scrolling_menu.asm Rename some labels 2020-12-23 16:29:30 -05:00
start_menu.asm Rename some labels 2020-12-23 16:29:30 -05:00
trainer_card.asm wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971) 2022-07-09 17:18:22 -04:00