pokecrystal/maps/TinTower3F.asm

32 lines
506 B
NASM

const_value set 2
const TINTOWER3F_POKE_BALL
TinTower3F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
TinTower3FFullHeal:
itemball FULL_HEAL
TinTower3F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $e, $a, 1, TIN_TOWER_2F
warp_def $2, $10, 2, TIN_TOWER_4F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event SPRITE_POKE_BALL, 14, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower3FFullHeal, EVENT_TIN_TOWER_3F_FULL_HEAL