TinTower2F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
TinTower2F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $e, $a, 1, TIN_TOWER_3F
warp_def $2, $a, 3, TIN_TOWER_1F
.CoordEvents:
.BGEvents:
.ObjectEvents: