pokecrystal/maps/Colosseum.asm

86 lines
1.6 KiB
NASM

const_value set 2
const COLOSSEUM_CHRIS1
const COLOSSEUM_CHRIS2
Colosseum_MapScriptHeader:
.SceneScripts:
db 3
scene_script .InitializeColosseum
scene_script .DummyScene1
scene_script .DummyScene2
.MapCallbacks:
db 2
dbw MAPCALLBACK_OBJECTS, .SetWhichChris
dbw MAPCALLBACK_NEWMAP, .PreparePokecenter2F
.InitializeColosseum:
priorityjump .InitializeAndPreparePokecenter2F
end
.DummyScene1:
end
.DummyScene2:
end
.SetWhichChris:
special Special_CableClubCheckWhichChris
iffalse .Chris2
disappear COLOSSEUM_CHRIS2
appear COLOSSEUM_CHRIS1
return
.Chris2:
disappear COLOSSEUM_CHRIS1
appear COLOSSEUM_CHRIS2
return
.PreparePokecenter2F:
setmapscene POKECENTER_2F, $2
return
.InitializeAndPreparePokecenter2F:
setscene $1
setmapscene POKECENTER_2F, $2
end
MapColosseumSignpost1Script:
special Special_Colosseum
newloadmap MAPSETUP_LINKRETURN
end
ChrisScript_0x193499:
opentext
writetext .FriendReadyText
waitbutton
closetext
end
.FriendReadyText:
text "Your friend is"
line "ready."
done
Colosseum_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $4, 3, POKECENTER_2F
warp_def $7, $5, 3, POKECENTER_2F
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 4, 4, BGEVENT_RIGHT, MapColosseumSignpost1Script
bg_event 4, 5, BGEVENT_LEFT, MapColosseumSignpost1Script
.ObjectEvents:
db 2
object_event SPRITE_CHRIS, 4, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ChrisScript_0x193499, EVENT_GAVE_KURT_APRICORNS
object_event SPRITE_CHRIS, 4, 6, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ChrisScript_0x193499, EVENT_RECEIVED_BALLS_FROM_KURT