mirror of https://github.com/pret/pokecrystal.git
74 lines
1.2 KiB
NASM
74 lines
1.2 KiB
NASM
CeladonMansion2F_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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CeladonMansion2FComputer:
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jumptext CeladonMansion2FComputerText
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CeladonMansion2FSign:
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jumptext CeladonMansion2FSignText
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CeladonMansion2FBookshelf:
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jumpstd difficultbookshelf
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CeladonMansion2FComputerText:
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text "<PLAYER> turned on"
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line "the PC."
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para "…"
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para "Someone was in the"
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line "middle of compos-"
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cont "ing an e-mail."
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para "…I hope you'll"
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line "come visit KANTO."
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para "I think you'll be"
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line "surprised at how"
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para "much things have"
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line "changed here."
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para "You'll also see"
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line "many #MON that"
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para "aren't native to"
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line "JOHTO."
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para "To the PRODUCER"
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para "…"
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done
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CeladonMansion2FSignText:
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text "GAME FREAK"
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line "MEETING ROOM"
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done
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CeladonMansion2F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 4
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warp_def $0, $0, 4, CELADON_MANSION_1F
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warp_def $0, $1, 2, CELADON_MANSION_3F
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warp_def $0, $6, 3, CELADON_MANSION_3F
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warp_def $0, $7, 5, CELADON_MANSION_1F
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.CoordEvents:
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db 0
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.BGEvents:
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db 3
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bg_event 3, 0, BGEVENT_READ, CeladonMansion2FComputer
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bg_event 8, 5, BGEVENT_UP, CeladonMansion2FSign
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bg_event 3, 2, BGEVENT_READ, CeladonMansion2FBookshelf
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.ObjectEvents:
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db 0
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