pokecrystal/maps/CeladonDeptStore5F.asm

99 lines
2.4 KiB
NASM

const_value set 2
const CELADONDEPTSTORE5F_CLERK1
const CELADONDEPTSTORE5F_CLERK2
const CELADONDEPTSTORE5F_GENTLEMAN
const CELADONDEPTSTORE5F_SAILOR
const CELADONDEPTSTORE5F_TEACHER
CeladonDeptStore5F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
ClerkScript_0x71004:
faceplayer
opentext
pokemart MARTTYPE_STANDARD, MART_CELADON_5F_1
closetext
end
ClerkScript_0x7100c:
faceplayer
opentext
pokemart MARTTYPE_STANDARD, MART_CELADON_5F_2
closetext
end
CeladonDeptStore5FGentlemanScript:
jumptextfaceplayer CeladonDeptStore5FGentlemanText
CeladonDeptStore5FSailorScript:
jumptextfaceplayer CeladonDeptStore5FSailorText
CeladonDeptStore5FTeacherScript:
jumptextfaceplayer CeladonDeptStore5FTeacherText
CeladonDeptStore5FDirectory:
jumptext CeladonDeptStore5FDirectoryText
CeladonDeptStore5FElevatorButton:
jumpstd elevatorbutton
CeladonDeptStore5FGentlemanText:
text "I want to buy some"
line "items that raise"
para "#MON stats, but"
line "I don't have"
cont "enough money…"
done
CeladonDeptStore5FSailorText:
text "I want PP UP, so I"
line "can raise the PP"
para "of moves. But you"
line "can't buy it…"
done
CeladonDeptStore5FTeacherText:
text "Using items on"
line "them makes #-"
cont "MON happy."
para "They hate certain"
line "items, though…"
done
CeladonDeptStore5FDirectoryText:
text "5F: DRUG STORE"
done
CeladonDeptStore5F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $0, $c, 1, CELADON_DEPT_STORE_4F
warp_def $0, $f, 1, CELADON_DEPT_STORE_6F
warp_def $0, $2, 1, CELADON_DEPT_STORE_ELEVATOR
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 0, 14, BGEVENT_READ, CeladonDeptStore5FDirectory
bg_event 0, 3, BGEVENT_READ, CeladonDeptStore5FElevatorButton
.ObjectEvents:
db 5
object_event SPRITE_CLERK, 5, 7, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x71004, -1
object_event SPRITE_CLERK, 5, 8, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x7100c, -1
object_event SPRITE_GENTLEMAN, 5, 13, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore5FGentlemanScript, -1
object_event SPRITE_SAILOR, 4, 3, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore5FSailorScript, -1
object_event SPRITE_TEACHER, 7, 1, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore5FTeacherScript, -1