pokecrystal/extras/old_parse_scripts.py

1886 lines
85 KiB
Python

# -*- coding: utf-8 -*-
"""
This is in a separate file because it screws up highlighting. Doesn't
do anything on its own.
old_parse is a part of the Script class
"""
def old_parse(self, *args, **kwargs):
"""parses a script-engine script; force=True if you want to re-parse
and get the debug information"""
print "Script.old_parse address="+hex(self.address)
#can't handle more than one argument
if len(args) > 1:
raise Exception, "Script.parse_script doesn't know how to handle positional arguments"
#use the first positional argument as the address
elif len(args) == 1:
self.address = args[0]
if type(self.address) == str:
self.address = int(self.address, 16)
elif type(self.address) != int:
raise Exception, "address param is the wrong type"
#parse any keyword arguments, first make up the defaults
kwargsorig = {"map_group": None, "map_id": None, "force": False, "debug": True, "origin": False}
#let the caller override any defaults
kwargsorig.update(kwargs)
#copy these into kwargs
kwargs = kwargsorig
#set these defaults
map_group = kwargs["map_group"]
map_id = kwargs["map_id"]
force = kwargs["force"]
debug = kwargs["debug"]
origin = kwargs["origin"]
self.map_group = map_group
self.map_id = map_id
global rom
if rom == None:
direct_load_rom()
#max number of commands in a 'recursive' script
max_cmds = 150
#set the address to be parsed
address = self.address
original_start_address = address
#don't parse these crazy things (battle tower things, some rival things, etc.)
if address in stop_points:
print "got " + hex(address) + ".. map_group=" + str(map_group) + " map_id=" + str(map_id)
return None
#don't parse anything that looks crazy
if address < 0x4000 and address not in [0x26ef, 0x114, 0x1108]:
print "address is less than 0x4000.. address is: " + hex(address)
sys.exit()
#check if work is being repeated
if is_script_already_parsed_at(address) and not force:
raise Exception, "this script has already been parsed before, please use that instance"
#use the commands from a previously-parsed Script object
#self.commands = script_parse_table[address].commands
#return True
#return a previously-created Script object
#return script_parse_table[address]
#this next line stops the same script from being re-parsed multiple times
#for instance.. maybe there's a script jump, then a jump back
#the original script should only be parsed once
script_parse_table[original_start_address:original_start_address+1] = "incomplete Script"
#set up some variables
self.commands = {}
commands = self.commands
offset = address
end = False
#main loop.. parse each command byte
while not end:
#reset variables so we don't contaminate this command
info, long_info, size = None, None, 0
#read the current command byte
command_byte = ord(rom[offset])
#setup the current command representation
command = {"type": command_byte, "start_address": offset}
#size is the total size including the command byte
#last_byte_address is offset+size-1
start_address = offset
if (len(commands.keys()) > max_cmds) and origin != False:
print "too many commands in this script? might not be a script (starting at: " +\
hex(original_start_address) + ").. called from a script at: " + hex(origin)
sys.exit()
#start checking against possible command bytes
if command_byte == 0x00: #Pointer code [2b+ret]
pksv_name = "2call"
info = "pointer code"
long_info = """
2byte pointer points to script; when pointed script ends --> return to old script
[code][2 byte pointer]
"""
size = 3
start_address = offset
last_byte_address = offset + size - 1
pointer = calculate_pointer_from_bytes_at(start_address+1)
if pointer == None:
raise Exception, "pointer is None (shouldn't be None pointer on 0x0 script command"
command["pointer"] = pointer
if debug:
print "in script starting at "+hex(original_start_address)+\
" about to parse script at "+hex(pointer)+\
" called by "+info+" byte="+hex(command_byte)
script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
command["script"] = script
elif command_byte == 0x01: #Pointer code [3b+ret]
pksv_name = "3call"
info = "pointer code"
long_info = """
3byte pointer points to script; when pointed script ends --> return to old script
[Code][resp. pointer(2byte or 3byte)]
"""
size = 4
info = "pointer code"
pointer = calculate_pointer_from_bytes_at(start_address+1, bank=True)
if debug:
print "in script starting at "+hex(original_start_address)+\
" about to parse script at "+hex(pointer)+\
" called by "+info+" byte="+hex(command_byte)
script = rec_parse_script_engine_script_at(pointer, original_start_address, debug)
command["pointer"] = pointer
command["script"] = script
elif command_byte == 0x02: #Pointer code [2b+3b+ret]
info = "pointer code"
long_info = """
2byte pointer points to 3byte pointer; when pointed script --> return to old script
[Code][resp. pointer(2byte or 3byte)]
"""
size = 3
pointer = calculate_pointer_from_bytes_at(start_address+1)
if debug:
print "in script starting at "+hex(original_start_address)+\
" about to parse script at "+hex(pointer)+\
" called by "+info+" byte="+hex(command_byte)
script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
command["pointer"] = pointer
command["script"] = script
elif command_byte == 0x03: #Pointer code [2b]
#XXX what does "new script is part of main script" mean?
info = "pointer code"
long_info = """
2byte pointer points to script; new script is part of main script
[Code][resp. pointer(2byte or 3byte)]
"""
size = 3
pointer = calculate_pointer_from_bytes_at(start_address+1)
if debug:
print "in script starting at "+hex(original_start_address)+\
" about to parse script at "+hex(pointer)+\
" called by "+info+" byte="+hex(command_byte)
script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
command["pointer"] = pointer
command["script"] = script
end = True #according to pksv
elif command_byte == 0x04: #Pointer code [3b]
info = "pointer code"
long_info = """
3byte pointer points to script; new script is part of main script
[Code][resp. pointer(2byte or 3byte)]
"""
size = 4
pointer = calculate_pointer_from_bytes_at(start_address+1, bank=True)
if debug:
print "in script starting at "+hex(original_start_address)+\
" about to parse script at "+hex(pointer)+\
" called by "+info+" byte="+hex(command_byte)
script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
command["pointer"] = pointer
command["script"] = script
end = True #according to pksv
elif command_byte == 0x05: #Pointer code [2b+3b]
info = "pointer code"
long_info = """
2byte pointer points to 3byte pointer; new script is part of main script
[Code][resp. pointer(2byte or 3byte)]
"""
size = 3
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
command["target_pointer"] = calculate_pointer_from_bytes_at(command["pointer"], bank=True)
if debug:
print "in script starting at "+hex(original_start_address)+\
" about to parse script at "+hex(command["target_pointer"])+\
" called by "+info+" byte="+hex(command_byte)
script = rec_parse_script_engine_script_at(command["target_pointer"], original_start_address, debug=debug)
command["script"] = script
end = True #according to pksv
elif command_byte == 0x06: #RAM check [=byte]
info = "RAM check [=byte]"
long_info = """
When the conditional is true...
.. then go to pointed script, else resume interpreting after the pointer
"""
size = 4
command["byte"] = ord(rom[start_address+1])
pointer = calculate_pointer_from_bytes_at(start_address+2)
if debug:
print "in script starting at "+hex(original_start_address)+\
" about to parse script at "+hex(pointer)+\
" called by "+info+" byte="+hex(command_byte)
script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
command["pointer"] = pointer
command["script"] = script
elif command_byte == 0x07: #RAM check [<>byte]
info = "RAM check [<>byte]"
long_info = """
When the conditional is true...
.. then go to pointed script, else resume interpreting after the pointer
"""
size = 4
command["byte"] = ord(rom[start_address+1])
pointer = calculate_pointer_from_bytes_at(start_address+2)
if debug:
print "in script starting at "+hex(original_start_address)+\
" about to parse script at "+hex(pointer)+\
" called by "+info+" byte="+hex(command_byte)
script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
command["pointer"] = pointer
command["script"] = script
elif command_byte == 0x08: #RAM check [=0]
info = "RAM check [=0]"
long_info = """
When the conditional is true...
.. then go to pointed script, else resume interpreting after the pointer
"""
size = 3
pointer = calculate_pointer_from_bytes_at(start_address+1)
if debug:
print "in script starting at "+hex(original_start_address)+\
" about to parse script at "+hex(pointer)+\
" called by "+info+" byte="+hex(command_byte)
script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
command["pointer"] = pointer
command["script"] = script
elif command_byte == 0x09: #RAM check [<>0]
info = "RAM check [<>0]"
long_info = """
When the conditional is true...
.. then go to pointed script, else resume interpreting after the pointer
"""
size = 3
pointer = calculate_pointer_from_bytes_at(start_address+1)
if debug:
print "in script starting at "+hex(original_start_address)+\
" about to parse script at "+hex(pointer)+\
" called by "+info+" byte="+hex(command_byte)
script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
command["pointer"] = pointer
command["script"] = script
elif command_byte == 0x0A: #RAM check [<byte]
info = "RAM check [<byte]"
long_info = """
When the conditional is true...
.. then go to pointed script, else resume interpreting after the pointer
"""
size = 4
command["byte"] = ord(rom[start_address+1])
pointer = calculate_pointer_from_bytes_at(start_address+2)
if debug:
print "in script starting at "+hex(original_start_address)+\
" about to parse script at "+hex(pointer)+\
" called by "+info+" byte="+hex(command_byte)
script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
command["pointer"] = pointer
command["script"] = script
elif command_byte == 0x0B: #RAM check [>byte]
info = "RAM check [>byte]"
long_info = """
When the conditional is true...
.. then go to pointed script, else resume interpreting after the pointer
"""
size = 4
command["byte"] = ord(rom[start_address+1])
pointer = calculate_pointer_from_bytes_at(start_address+2)
if debug:
print "in script starting at "+hex(original_start_address)+\
" about to parse script at "+hex(pointer)+\
" called by "+info+" byte="+hex(command_byte)
script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
command["pointer"] = pointer
command["script"] = script
elif command_byte == 0x0C: #0C codes [xxyy]
info = "call predefined script then end"
long_info = """
Calls predefined scripts. After this code the script ends.
[0C][xxyy]
"""
size = 3
end = True
byte1 = ord(rom[offset+1])
byte2 = ord(rom[offset+2])
number = byte1 + (byte2 << 8)
#0000 to 000AD ... XXX how should these be handled?
command["predefined_script_number"] = number
elif command_byte == 0x0D: #0D codes [xxyy]
info = "call some predefined script"
long_info = """
Calls predefined scripts. Exactly like $0C except the script does not end.
[0D][xxyy]
"""
size = 3
byte1 = ord(rom[offset+1])
byte2 = ord(rom[offset+2])
number = byte1 + (byte2 << 8)
#0000 to 000AD ... XXX how should these be handled?
command["predefined_script_number"] = number
elif command_byte == 0x0E: #ASM code1 [3b]
info = "ASM code1 [3b]"
long_info = """
Calls a predefined routine by interpreting the ASM the pointer points to.
[0E][3byte pointer]
"""
size = 4
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
#XXX should we dissassemble the asm at the target location?
elif command_byte == 0x0F: #0F codes [xxyy]
info = "call some predefined script [0F][yyxx]"
long_info = """
Calls predefined scripts.
[0F][yyxx]
NOTE: For (some) dialogues the font needs to be loaded with the Text box&font code.
"""
size = 3
byte1 = ord(rom[offset+1])
byte2 = ord(rom[offset+2])
number = byte1 + (byte2 << 8)
command["predefined_script_number"] = number
elif command_byte == 0x10: #ASM code2 [2b]
info = "ASM code2 [2b to 3b to asm]"
long_info = """
Call an ASM script via a 2byte pointer pointing to a 3byte pointer.
[10][2byte pointer pointing to 3byte pointer pointing to ASM script]
"""
size = 3
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
#XXX should i include the 3-byte pointer at the target location?
#XXX should we dissassemble the asm at the target location?
elif command_byte == 0x11: #Trigger event check1 [xxyy]
info = "Trigger event check1 [xx][yy]"
long_info = """
Check the current number of the trigger event on map (map group/map id).
[11][map group][map number]
"""
size = 3
command["map_group"] = ord(rom[start_address+1])
command["map_id"] = ord(rom[start_address+2])
elif command_byte == 0x12: #Activate trigger event from afar [xxyyzz]
info = "Activate trigger event from afar [xx][yy][zz]"
long_info = """
Changes trigger event number on map (map bank/map no) to xx.
xx = trigger event number that should be activated
[12][MapBank][MapNo][xx]
"""
size = 4
command["map_group"] = ord(rom[start_address+1])
command["map_id"] = ord(rom[start_address+2])
command["trigger_number"] = ord(rom[start_address+3])
elif command_byte == 0x13: #Trigger event check
info = "Trigger event check"
long_info = """
Checks the number of the trigger events on the current map.
[13]
"""
size = 1
elif command_byte == 0x14: #De-/activate trigger event [xx]
info = "De-/activate trigger event [xx]"
long_info = """
Changes trigger event number on current map to xx.
xx = trigger event number that should be activated
[14][xx]
deactivate? Just activate a different trigger event number. There's a limit of 1 active trigger.
"""
size = 2
command["trigger_number"] = ord(rom[start_address+1])
elif command_byte == 0x15: #Load variable into RAM [xx]
info = "Load variable into RAM [xx]"
long_info = "[15][xx]"
size = 2
command["variable"] = ord(rom[start_address+1])
elif command_byte == 0x16: #Add variables [xx]
info = "Add variables [xx]"
long_info = """
Adds xx and the variable in RAM.
#[16][xx]
"""
size = 2
command["variable"] = ord(rom[start_address+1])
elif command_byte == 0x17: #Random number [xx]
info = "Random number [xx]"
long_info = """
#Reads xx and creates a random number between 00 and xx -1.
#According to this xx can be all but 00. Random number = [00; xx)
#The nearer the random number is to xx, the rarer it occurs.
#Random number gets written to RAM.
"""
size = 2
command["rarest"] = ord(rom[start_address+1])
elif command_byte == 0x18: #Version check
info = "G/S version check"
long_info = """
#Check if version is gold or silver. Gives feedback.
#00 = Gold
#01 = Silver
#[18]
"""
size = 1
elif command_byte == 0x19: #Copy variable code1 [xxyy]
info = "Copy from RAM address to script RAM variable [xxyy]"
long_info = """
#Writes variable from ram address to RAM.
#[19][2-byte RAM address]
"""
size = 3
#XXX maybe a pointer is a bad idea?
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x1A: #Copy variable code2 [xxyy]
info = "Write variable from script RAM variable to actual RAM address [xxyy]"
long_info = """
#Writes variable from RAM to actual RAM address.
#[1A][2-byte RAM address]
"""
size = 3
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x1B: #Load variable [xxyyzz]
info = "Load variable [xxyy][zz]"
long_info = """
#Writes zz to ram address.
#[1B][2-byte RAM address][zz]
"""
size = 4
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
command["value"] = ord(rom[start_address+3])
elif command_byte == 0x1C: #Check codes [xx]
#XXX no idea what's going on in this one :(
info = "Check pre-ID-mapped RAM location [xx]"
long_info = """
#Checks special game-technical values and writes then into RAM.
#[1C][following part][Ram check (when <> 08/09 see „numbers“ in list of following parts)]
#following part (and then hex values)
#01 = PKMN count in party
# 00 - 06
#02 = ???
#03 = Battle type of wild PKMN
#04 = ???
#05 = PokéDex caught
# 00 - FA
#06 = PokéDex seen
# 00 - FA
#07 = Badge count
# 00 - 10
#08 = Movement
# 00 = walk
# 01 = bike
# 02 = slipping
# 04 = surfer
# 08 = surfing pikachu
#09 = HIRO direction
# 00 (d)
# 01 (u)
# 02 (l)
# 03 (r)
#0A = Time in hours
# 00 - 18
#0B = Day
# 00 (Mo) - 06 (Su)
#0C = Map bank of current map
#0D = Map no of current map
#0E = Num. of diff. unowns seen
# 00 - 1A
#0F = Action byte of map
#10 = Amount of free spaces in pkmn box
# 00 - 14
#11 = Minutes until end bug contest
# 00 - 14
#12 = X position of HIRO
#13 = Y position of HIRO
#14 = phone call number
"""
size = 2 #i think?
command["following_part"] = ord(rom[start_address+1])
elif command_byte == 0x1D: #Input code1 [xx]
info = "Write to pre-ID-mapped RAM location [xx]"
long_info = """
#Writes variable from RAM to special game-technical value offsets.
#[1D][following part]
#where [following part] is the same as 0x1C
"""
size = 2
command["following_part"] = ord(rom[start_address+1])
elif command_byte == 0x1E: #Input code2 [xxyy]
info = "Write byte value to pre-ID-mapped RAM location [aa][xx]"
long_info = """
#Writes variable xx to special game-technical value offsets.
#[1E][following part][xx]
#where [following part] is the same as 0x1C
"""
size = 3
command["following_part"] = ord(rom[start_address+1])
command["value"] = ord(rom[start_address+2])
elif command_byte == 0x1F: #Give item code [xxyy]
info = "Give item by id and quantity [xx][yy]"
long_info = """
#Gives item (item no) amount times.
#feedback:
# 00 = bag full
# 01 = OK
#[1F][item no][amount]
"""
size = 3
command["item_id"] = ord(rom[start_address+1])
command["quantity"] = ord(rom[start_address+2])
elif command_byte == 0x20: #Take item code [xxyy]
info = "Take item by id and quantity [xx][yy]"
long_info = """
#Gives item (item no) amount times
#feedback:
# 00 = not enough items
#[20][item no][amount]
"""
size = 3
command["item_id"] = ord(rom[start_address+1])
command["quantity"] = ord(rom[start_address+2])
elif command_byte == 0x21: #Check for item code [xx]
info = "Check if player has item [xx]"
long_info = """
#Checks if item is possessed.
#feedback:
# 00 = does not have item
# 01 = has item
#[21][item no]
"""
size = 2
command["item_id"] = ord(rom[start_address+1])
elif command_byte == 0x22: #Give money code [xxyyzzaa]
info = "Give money to HIRO/account [xxyyzzaa]"
long_info = """
#Gives zzyyxx money to HIRO/account.
#zzyyxx = amount of money (000000 - 0F423F)
#[22][00-HIRO/01-account][xxyyzz]
"""
size = 5
bytes = rom_interval(start_address, size, strings=False)
command["account"] = bytes[1]
command["amount"] = bytes[2:]
#raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value"
elif command_byte == 0x23: #Take money code [xxyyzzaa]
info = "Take money from HIRO/account [xxyyzzaa]"
long_info = """
#Takes zzyyxx money from HIRO/account.
#zzyyxx = amount of money (000000 - 0F423F)
#[23][00-HIRO/01-account][xxyyzz]
"""
size = 5
bytes = rom_interval(start_address, size, strings=False)
command["account"] = bytes[1]
command["amount"] = bytes[2:]
#raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value"
elif command_byte == 0x24: #Check for money code [xxyyzzaa]
info = "Check if HIRO/account has enough money [xxyyzzaa]"
long_info = """
#Checks if HIRO/account has got zzyyxx money.
#feedback:
# 00 = enough money
# 01 = exact amount
# 02 = less money
#zzyyxx = amount of money (000000 - 0F423F)
#[24][00-HIRO/01-account][xxyyzz]
"""
size = 5
bytes = rom_interval(start_address, size, strings=False)
command["account"] = bytes[1]
command["quantity"] = bytes[2:]
#XXX how is quantity formatted?
#raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value"
elif command_byte == 0x25: #Give coins code [xxyy]
info = "Give coins to HIRO [xxyy]"
long_info = """
#Gives coins to HIRO.
#yyxx = amount of coins (0000 - 270F)
#[25][xxyy]
"""
size = 3
bytes = rom_interval(start_address, size, strings=False)
command["quantity"] = bytes[1] + (bytes[2] << 8)
elif command_byte == 0x26: #Take coins code [xxyy]
info = "Take coins from HIRO [xxyy]"
long_info = """
#Takes coins away from HIRO.
#yyxx = amount of coins (0000 - 270F)
#[26][xxyy]
"""
size = 3
bytes = rom_interval(start_address, size, strings=False)
command["quantity"] = bytes[1] + (bytes[2] << 8)
elif command_byte == 0x27: #Check for coins code [xxyy]
info = "Check if HIRO has enough coins [xxyy]"
long_info = """
#Checks if HIRO has enough coins.
#feedback:
# 00 = has enough coins
# 01 = has exact amount
# 02 = does not have enough
#yyxx = amount of coins necessary (0000 - 270F)
#[27][xxyy]
"""
size = 3
bytes = rom_interval(start_address, size, strings=False)
command["quantity"] = bytes[1] + (bytes[2] << 8)
elif command_byte == 0x28: #Give cell phone number [xx]
info = "Give cell phone number [xx]"
long_info = """
#Gives number to HIRO.
#feedback:
# 00 = number was added successfully
# 01 = Number already added, or no memory
#xx = number of person
#[28][xx]
#01 = mother
#02 = bike store
#03 = bll
#04 = elm
"""
size = 2
command["number"] = ord(rom[start_address+1])
elif command_byte == 0x29: #Take cell phone number [xx]
info = "Delete cell phone number [xx]"
long_info = """
#Deletes a number from the list.
#feedback:
# 00 = number deleted successfully
# 01 = number wasn't in list
#xx = number of person
#[29][xx]
"""
size = 2
command["number"] = ord(rom[start_address+1])
elif command_byte == 0x2A: #Check for cell phone number [xx]
info = "Check for cell phone number [xx]"
long_info = """
#Checks if a number is in the list.
#feedback:
# 00 = number is in list
# 01 = number not in list
#xx = number to look for
#[2A][xx]
"""
size = 2
command["number"] = ord(rom[start_address+1])
elif command_byte == 0x2B: #Check time of day [xx]
info = "Check time of day [xx]"
long_info = """
#Checks the time of day.
#feedback:
# 00 = time of day is the same
# 01 = time of day is not the same
#[2B][time of day (01morn-04night)]
"""
size = 2
command["time_of_day"] = ord(rom[start_address+1])
elif command_byte == 0x2C: #Check for PKMN [xx]
info = "Check for pokemon [xx]"
long_info = """
#Checks if there is a certain PKMN in team.
#feedback:
# 00 = in team
# 01 = not in team
#xx = pkmn id
#[2C][xx]
"""
size = 2
command["pokemon_id"] = ord(rom[start_address+1])
elif command_byte == 0x2D: #Give PKMN [xxyyzzaa(+2b +2b)]
info = "Give pokemon [pokemon][level][item][trainer2b][...]"
long_info = """
#Gives a PKMN if there's space
#feedback:
# trainer id
#[2D][PKMN][PKMNlvl][PKMNitem][TRAINER]
#trainer:
# 00 = HIRO
# 01 = after the main code there are 4 bytes added
# [2byte pointer to trainer's name (max.0x0A figures + 0x50)][2byte pointer to nickname (max.0x0A figures + 0x50)]
"""
size = 5
bytes = rom_interval(start_address, size, strings=False)
command["pokemon_id"] = bytes[1]
command["pokemon_level"] = bytes[2]
command["held_item_id"] = bytes[3]
command["trainer"] = bytes[4]
if command["trainer"] == 0x01:
size += 4
bytes = rom_interval(start_address, size, strings=False)
command["trainer_name_pointer"] = calculate_pointer_from_bytes_at(start_address+5, bank=False)
command["pokemon_nickname_pointer"] = calculate_pointer_from_bytes_at(start_address+7, bank=False)
elif command_byte == 0x2E: #Give EGG [xxyy]
info = "Give egg [xx][yy]"
long_info = """
#Gives egg if there's space.
#feedback:
# 00 = OK
# 02 = transaction not complete
#[2E][PKMN][PKMNlvl]
"""
size = 3
command["pokemon_id"] = ord(rom[start_address+1])
command["pokemon_level"] = ord(rom[start_address+2])
elif command_byte == 0x2F: #Attach item code [2B]
info = "Attach item to last pokemon in list [xxyy]"
long_info = """
#Gives last PKMN in list an item and letter text if applicable. Replaces existing items.
#[2F][2byte pointer to item no + 0x20 bytes letter text]
"""
size = 3
command["item_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
#XXX are those 20 bytes supposed to happen here? or at the pointer's destination?
elif command_byte == 0x30: #Check letter code [2b]
info = "Check letter against known letter [xxyy]"
long_info = """
#Opens a PKMN list. Selected PKMN must have the right letter + the right contents. If OK, then PKMN is taken away
#feedback:
# 00 = wrong letter
# 01 = OK
# 02 = Cancelled
# 03 = Chosen PKMN has no letter
# 04 = Chosen PKMN is the only one in the list.
#[30][2byte pointer to letter item no + 0x20 bytes letter text]
"""
size = 3
command["item_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x31: #BitTable1 check [xxyy]
info = "Check some bit on bit table 1 [xxyy]"
long_info = """
#Checks whether a bit of BitTable1 has the value 0 or 1.
#feedback:
# 00 = value 0 (off)
# 01 = value 1 (on)
#[31][2-byte bit number]
"""
#XXX what format is the 2-byte number in?
size = 3
bytes = rom_interval(start_address+1, size-1, strings=False)
command["bit_number_bytes"] = bytes
#raise NotImplementedError, "what format is the 2-byte number in?"
elif command_byte == 0x32: #BitTable1 reset [xxyy]
info = "Reset (to 0) a bit on bit table 1 [xxyy]"
long_info = """
#Sets a bit of BitTable1 to value 0.
#[32][Bit no (2byte)]
"""
size = 3
bytes = rom_interval(start_address+1, size-1, strings=False)
command["bit_number_bytes"] = bytes
elif command_byte == 0x33: #BitTable1 set [xxyy]
info = "Set (to 1) a bit on bit table 1 [xxyy]"
long_info = """
#Sets a bit of BitTable1 to value 1.
#[33][Bit-No (2byte)]
"""
size = 3
bytes = rom_interval(start_address+1, size-1, strings=False)
command["bit_number_bytes"] = bytes
elif command_byte == 0x34: #BitTable2 check [xxyy]
info = "Check some bit on bit table 2 [xxyy]"
long_info = """
#Checks whether a bit of BitTable2 has the value 0 or 1.
#feedback:
# 00 = value 0 (off)
# 01 = value 1 (on)
#[34][Bit no (2byte)]
"""
size = 3
bytes = rom_interval(start_address+1, size-1, strings=False)
command["bit_number_bytes"] = bytes
elif command_byte == 0x35: #BitTable2 reset [xxyy]
info = "Reset (to 0) a bit on bit table 2 [xxyy]"
long_info = """
#Sets a bit of BitTable2 to value 0.
#[35][Bit no (2byte)]
"""
size = 3
bytes = rom_interval(start_address+1, size-1, strings=False)
command["bit_number_bytes"] = bytes
elif command_byte == 0x36: #BitTable2 set [xxyy]
info = "Set (to 1) a bit on bit table 2 [xxyy]"
long_info = """
#Sets a bit of BitTable2 to value 1.
#[36][Bit no (2byte)]
"""
size = 3
bytes = rom_interval(start_address+1, size-1, strings=False)
command["bit_number_bytes"] = bytes
elif command_byte == 0x37: #Deactivate PKMN battles
info = "Turn off wild pokemon battles"
long_info = """
#This code turns all wild PKMN battles off.
#[37]
"""
size = 1
elif command_byte == 0x38: #Activate PKMN battles
info = "Turn no wild pokemon battles"
long_info = "This code turns all wild PKMN battles on."
size = 1
elif command_byte == 0x39: #X/Y comparison [xxyy]
info = "BUGGY x/y comparison [xxyy]"
long_info = """
#This code is buggy (Bug fix: 0x3021 --> C6) and can't used as
#described without fix. This code compares the X and Y coordinates of
#HIRO with the ones in a table (max. 20h XY pairs) on the current map.
#It sets or resets the 4 bytes D17C to D17F accordingly to this table,
#1 bit for every table entry. To be useful, this code can only be used
#in a command queue, because with every regular move of HIRO the bits
#are reset again. This code is an alternative to the trigger events and
#can be used via the command queue code.
#See Write command queue, Additional documentation: 3:4661 with c= index
#in table (start=00), hl=D171, b=01, d=00.
"""
size = 3
command["table_pointer"] = rom_interval(start_address+1, size-1, strings=False)
elif command_byte == 0x3A: #Warp modifier [xxyyzz]
info = "Set target for 0xFF warps [warp id][map group][map id]"
long_info = """
#Changes warp data for all warps of the current map that have a 0xFF for warp-to data.
#[3A][Nee warp-to][New map bank][New map no]
"""
size = 4
bytes = rom_interval(start_address+1, size-1, strings=False)
command["nee_warp_to"] = bytes[0]
command["map_group"] = bytes[1]
command["map_id"] = bytes[2]
elif command_byte == 0x3B: #Blackout modifier [xxyy]
info = "Blackout warp modifier [map group][map id]"
long_info = """
#Changes the map HIRO arrives at, after having a blackout.
#There needs to be flying data for that map.
#[3B][Map bank][Map no]
"""
size = 3
command["map_group"] = ord(rom[start_address+1])
command["map_id"] = ord(rom[start_address+2])
elif command_byte == 0x3C: #Warp code [xxyyzzaa]
info = "Warp to [map group][map id][x][y]"
long_info = """
#Warps to another map.
#If all data is 00s, then the current map is reloaded with
#the current X and Y coordinates. Old script is not finished
#without a [90].
#[3C][Map bank][Map no][X][Y]
"""
size = 5
command["map_group"] = ord(rom[start_address+1])
command["map_id"] = ord(rom[start_address+2])
command["x"] = ord(rom[start_address+3])
command["y"] = ord(rom[start_address+4])
elif command_byte == 0x3D: #Account code [xxyy]
info = "Read money amount [xx][yy]"
long_info = """
#Reads amount of money in accounts of HIRO and mother and writes
#it to MEMORY1, 2 or 3 for later use in text.
#[3D][00 = HIRO| <> 00 = Mother][00-02 MEMORY]
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#InText01
"""
size = 3
command["account_id"] = ord(rom[start_address+1])
command["memory_id"] = ord(rom[start_address+2])
elif command_byte == 0x3E: #Coin case code [xx]
info = "Read coins amount [xx]"
long_info = """
#Reads amount of coins in coin case and writes it to MEMORY 1, 2,
#or 3 for later use in text.
#[3E][00-02 MEMORY]
"""
size = 2
command["memory_id"] = ord(rom[start_address+1])
elif command_byte == 0x3F: #Display RAM [xx]
info = "Copy script RAM value into memX [xx]"
long_info = """
#Reads RAM value and writes it to MEMORY1, 2 or 3 for later use in text.
#[3F][00-02 MEMORY]
"""
size = 2
command["memory_id"] = ord(rom[start_address+1])
elif command_byte == 0x40: #Display pokémon name [xxyy]
info = "Copy pokemon name (by id) to memX [id][xx]"
long_info = """
#Writes pokémon name to MEMORY1, 2 or 3 for later use in text.
#[40][PKMN no][00-02 MEMORY]
"""
size = 3
command["map_id"] = ord(rom[start_address+1])
command["memory_id"] = ord(rom[start_address+2])
elif command_byte == 0x41: #Display item name [xxyy]
info = "Copy item name (by id) to memX [id][xx]"
long_info = """
#Writes item name to MEMORY1, 2 or 3 for later use in text.
#[41][Item no][00-02 MEMORY]
"""
size = 3
command["item_id"] = ord(rom[start_address+1])
command["memory_id"] = ord(rom[start_address+2])
elif command_byte == 0x42: #Display location name [xx]
info = "Copy map name to memX [xx]"
long_info = """
#Writes current location's name to MEMORY1, 2 or 3 for later use in text.
#[42][00-02 MEMORY]
"""
size = 2
command["memory_id"] = ord(rom[start_address+1])
elif command_byte == 0x43: #Display trainer name [xxyyzz]
info = "Copy trainer name (by id&group) to memZ [xx][yy][zz]"
long_info = """
#Writes trainer name to MEMORY1, 2 or 3 for later use in text.
#[43][Trainer number][Trainer group][00-02 MEMORY]
"""
size = 4
command["trainer_id"] = ord(rom[start_address+1])
command["trainer_group"] = ord(rom[start_address+2])
command["memory_id"] = ord(rom[start_address+3])
elif command_byte == 0x44: #Display strings [2b + xx]
info = "Copy text (by pointer) to memX [aabb][xx]"
long_info = """
#Writes string to MEMORY1, 2 or 3 for later use in text.
#[44][2byte pointer to string (max. 0x0C figures + 0x50)][00-02 MEMORY]
#See 0C codes: 0C2900, 0C2A00, 0C1B00, 0C2200, Usage of variable strings in text.
"""
size = 4
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
command["memory_id"] = ord(rom[start_address+3])
command["text"] = parse_text_engine_script_at(command["pointer"], map_group=map_group, map_id=map_id, debug=debug)
elif command_byte == 0x45: #Stow away item code
info = "Show HIRO put the ITEMNAME in the ITEMPOCKET text box"
long_info = """
#Text box: "HIRO put the ITEMNAME in the ITEMPOCKET."
#The item number has to have been loaded beforehand
#(e.g. by Give item code).
"""
size = 1
elif command_byte == 0x46: #Full item pocket code
info = "Show ITEMPOCKET is full textbox"
long_info = """
#Text box: "ITEMPOCKET is full..." The item number has to have
#been loaded beforehand (e.g. by Give item code).
"""
size = 1
elif command_byte == 0x47: #Text box&font code
info = "Loads the font into the ram and opens a text box."
size = 1
elif command_byte == 0x48: #Refresh code [xx]
info = "Screen refresh [xx]"
long_info = """
#Executes a complete screen refresh.
#[48][xx]
#xx is a dummy byte
"""
size = 2
command["dummy"] = ord(rom[start_address+1])
elif command_byte == 0x49: #Load moving sprites
info = "Load moving sprites into memory"
long_info = "Loads moving sprites for person events into ram."
size = 1
elif command_byte == 0x4A: #Load byte to C1CE [xx]
info = "Load specific byte to $C1CE [xx]"
long_info = """
#Loads a byte to C1CE. Seems to have no function in the game.
#[4A][Byte]
"""
size = 2
command["byte"] = ord(rom[start_address+1])
elif command_byte == 0x4B: #Display text [3b]
info = "Display text by pointer [bb][xxyy]"
long_info = """
#Opens a text box and writes text. Doesn't load font.
#[4B][Text bank][2byte text pointer]
"""
size = 4
command["text_group"] = ord(rom[start_address+1])
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
command["text"] = parse_text_engine_script_at(command["pointer"], map_group=map_group, map_id=map_id, debug=debug)
elif command_byte == 0x4C: #Display text [2b]
info = "Display text by pointer [xxyy]"
long_info = """
#Opens a text box and writes text. Doesn't load font.
#[4C][2byte text pointer]
"""
size = 3
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
command["text"] = parse_text_engine_script_at(command["pointer"], map_group=map_group, map_id=map_id, debug=debug)
elif command_byte == 0x4D: #Repeat text [xxyy]
info = "Repeat text [FF][FF]"
long_info = """
#Opens a text box and writes the text written latest resp. whose address was put statically to D175-D177.
#Doesn't load font.
#[4D][FF][FF]
#Without FF for both bytes, no operation occurs
"""
size = 3
command["bytes"] = rom_interval(start_address+1, 2, strings=False)
elif command_byte == 0x4E: #YES/No box
info = "YES/No box"
long_info = """
#Displays a YES/NO box at X0F/Y07
#feedback:
# 00 = no
# 01 = yes
"""
size = 1
elif command_byte == 0x4F: #Menu data code [2b]
info = "Load menu data by pointer [xxyy]"
long_info = """
#Loads data for menus
#[4F][2byte pointer to menu data]
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA4F
"""
size = 3
command["menu_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x50: #Write backup code
info = "Write screen backup"
long_info = "Writes backup of parts of the screen the box was overlapping."
size = 1
elif command_byte == 0x51: #Text1 code [2b]
info = "Display text (by pointer), turn to HIRO, end [xxyy]"
long_info = """
#Displays a text and lets person turn to HIRO.
#Afterwards there is no other script interpreted.
#Corresponds to 6A + 47 + 4C + 53 + 49 + 90
#[51][2byte textpointer]
"""
size = 3
end = True
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
command["text"] = parse_text_engine_script_at(command["pointer"], map_group=map_id, map_id=map_id, debug=debug)
elif command_byte == 0x53: #Text2 code [2b]
info = "Display text (by pointer) and end [xxyy]"
long_info = """
#Displays a text. Afterwards there is no other script interpreted.
#Corresponds to 47 + 4C + 53 + 49 + 90
#[52][2byte textpointer]
"""
size = 3
end = True
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
command["text"] = parse_text_engine_script_at(command["pointer"], map_group=map_id, map_id=map_id, debug=debug)
elif command_byte == 0x54: #Close text box code
info = "Close text box"
long_info = "Closes a text box which was opened by 47 resp. 4B/4C/4D."
size = 1
elif command_byte == 0x55: #Keep text box open code
info = "Keep text box open"
long_info = "Keeps a text box open which was opened by 47 resp. 4B/4C/4D."
size = 1
elif command_byte == 0x56: #Pokémon picture code [xx]
info = "Display a pokemon picture in a box by pokemon id [xx]"
long_info = """
#Opens a box and puts a Pokémon picture into it.
#[55][xx]
#xx:
# <>00 : Pokémon no
# =00 : Pokémon no gets read from RAM
"""
size = 2
command["byte"] = ord(rom[start_address+1])
elif command_byte == 0x57: #Pokémon picture YES/NO code
info = "?? Display a pokemon picture and a yes/no box"
long_info = """
#Displays a YES/NO box at X08/Y05.
#feedback:
# 00 = no chosen
# 01 = yes chosen
"""
size = 1
elif command_byte == 0x58: #Menu interpreter 1
info = "Menu interpreter 1 (see menu loader)"
long_info = """
#Interprets menu data loaded by 4F.
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA57
"""
size = 1
elif command_byte == 0x59: #Menu interpreter 2
info = "Menu interpreter 2 (see menu loader)"
long_info = """
#Interprets menu data loaded by 4F.
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke57
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA58
"""
size = 1
elif command_byte == 0x5A: #Load Pikachu data
info = "Load pikachu data"
long_info = "Loads 0x19 (Pikachu) to PokéRAM and level 5 to LevelRAM."
size = 1
elif command_byte == 0x5B: #Delete FightRAM/reset person check
info = "? Disable fleeing from battle"
long_info = """
#Deletes the value in BattleRAM.
#Turns off the check if the battle was started by entering
#a trainer's area of view.
"""
size = 1
elif command_byte == 0x5C: #Load trainer data1
info = "Load trainer from RAM"
long_info = """
#Loads trainer data when HIRO is in a trainer's range of sight.
#Trainer group is read from CF2E and written to
#TrRAM1, the trainer number is read from CF2F and written to
#TrRAM2. 81 is written to BattleRAM.
"""
size = 1
elif command_byte == 0x5D: #Load Pokémon data [xxyy]
info = "Loads pokemon by id and level for BattleRAM [xx][yy]"
long_info = """
#Loads Pokémon data. Writes 80 to BattleRAM.
#[5C][Poke no][Level]
"""
size = 3
command["pokemon_id"] = ord(rom[start_address+1])
command["pokemon_level"] = ord(rom[start_address+2])
elif command_byte == 0x5E: #Load trainer data2 [xxyy]
info = "Load trainer by group/id for BattleRAM [xx][yy]"
long_info = """
#Loads trainer data. Trainer group --> TrRAM1,
#trainer number --> TrRAM2. Writes 81 to BattleRAM.
#[5D][Trainer group][Trainer no]
"""
size = 3
command["trainer_group"] = ord(rom[start_address+1])
command["trainer_id"] = ord(rom[start_address+2])
elif command_byte == 0x5F: #Start battle
info = "Start pre-configured battle"
long_info = """
#Starts trainer or Pokémon battle. BattleRAM: 80 = Poké battle; 81 = Trainer battle.
#feedback:
# 00 = win
# 01 = lose
"""
size = 1
elif command_byte == 0x60: #Return to In game engine after battle
info = "Return to in-game engine after battle"
long_info = "Returns to ingame engine and evaluates battle. When lost then return to last Pokémon Center etc."
size = 1
elif command_byte == 0x61: #Learn how to catch PKMN [xx]
info = "Pokemon catching tutorial [xx]"
long_info = """
#Starts a learn-how-to-catch battle with a Pokémon, whose data needs to be loaded beforehand
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke5C
#Player has to have at least 1 Pokémon for it to work.
#Items that are statically used: 1xPotion, 5xPoké ball.
#[60][xx]
#xx: Between 01 and 03. If <> 03 then HIRO sprite instead of dude sprite and kills
#itself when using the item system.
"""
size = 2
command["byte"] = ord(rom[start_address+1])
elif command_byte == 0x62: #Trainer text code
info = "Set trainer text by id [xx]"
long_info = """
#Interprets the data of a in the event structure defined trainer.
#[61][xx]
#Xx decides which text to use.
#xx: Between 00 and 03.
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Eventaufbau
"""
size = 2
command["byte"] = ord(rom[start_address+1])
elif command_byte == 0x63: #Trainer status code [xx]
info = "? Check trainer status [xx]"
long_info = """
#Checks/changes the status of a in the event structure defined trainer.
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Eventaufbau
#[62][xx]
#xx is:
# 00 = deactivate
# 01 = activate
# 02 = check
"""
size = 2
command["byte"] = ord(rom[start_address+1])
elif command_byte == 0x64: #Pointer Win/Lose [2b + 2b]
info = "Set win/lose pointers for battle [xxyy][xxyy]"
long_info = """
#Writes the win/lose pointer of a battle into the ram.
#[63][2byte pointer to text Win][2byte pointer to text Loss*]
#* When pointer = 0000 then "Blackout" instead of return to gameplay.
"""
size = 5
#sometimes win/lost can be a pointer to 0000 or None?
command["won_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
command["lost_pointer"] = calculate_pointer_from_bytes_at(start_address+3, bank=False)
if command["won_pointer"] == None:
command["won_pointer"] = 0
else:
command["text_won"] = parse_text_engine_script_at(command["won_pointer"], map_group=map_id, map_id=map_id, debug=debug)
if command["lost_pointer"] == None:
command["lost_pointer"] = 0
else:
command["text_lost"] = parse_text_engine_script_at(command["lost_pointer"], map_group=map_id, map_id=map_id, debug=debug)
elif command_byte == 0x65: #Script talk-after
#XXX this is a really poor description of whatever this is
info = "? Load the trainer talk-after script"
long_info = """
#Interprets which script is going to be run, when a in the event-structure-defined
#trainer is talked to again.
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Eventaufbau
#[64]
"""
size = 1
elif command_byte == 0x66: #Script talk-after-cancel
info = "Disable/cancel trainer after-battle text"
long_info = """
#Cancels the talk-after script of the in the event-structure-defined
#trainer when talk-after script is executed just after the battle.
#[65]
"""
size = 1
elif command_byte == 0x67: #Script talk-after-check
#XXX also bad explanation/name...
info = "? Check if trainer talk-after script is executed just after battle or not"
long_info = """
#Checks if the talk-after script of the event structure defined trainer
#is executed just after the battle or at a later point in time.
#feedback:
# 00 = no
# 01 = yes
#[66]
"""
size = 1
elif command_byte == 0x68: #Set talked-to person [xx]
info = "Set last talked-to person [xx]"
long_info = """
#Sets the number of the last person talked to.
#[67][person]
"""
size = 2
command["person_id"] = ord(rom[start_address+1])
elif command_byte == 0x69: #Moving code [xx + 2b]
info = "Move person (by id) with moving data (by pointer) [id][xxyy]"
long_info = """
#Moves the person using moving data.
#[68][Person][2byte pointer to moving data]
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzB68bis69
"""
size = 4
command["person_id"] = ord(rom[start_address+1])
command["moving_data_pointer"] = calculate_pointer_from_bytes_at(start_address+2, bank=False)
elif command_byte == 0x6A: #Moving code for talked-to person [2b]
info = "Move talked-to person with moving data (by pointer) [xxyy]"
long_info = """
#Moves talked-to person using moving data.
#[69][2byte pointer to moving data]
"""
size = 3
command["moving_data_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x6B: #Talk-to facing code
info = "Move talked-to person's facing direction to HIRO"
long_info = """
#Turns the heads of the talked-to persons to HIRO.
#[6A]
"""
size = 1
elif command_byte == 0x6C: #Facing of people code [xxyy]
info = "Move facing direction of person1 to look at person2 [2][1]"
long_info = """
#Turns the head of person1 to another person2.
#[6B][Person2][Person1]
#Person2 = If number is greater than 0xFD, then use number of talked-to person.
#Person1 = If number equals 0xFE, then take number of talked-to person.
"""
size = 3
command["person2_id"] = ord(rom[start_address+1])
command["person1_id"] = ord(rom[start_address+2])
elif command_byte == 0x6D: #Variable sprites [xxyy]
info = "Store value in variable sprite RAM location x by id Y [xx][yy]"
long_info = """
#Writes a number to the variable sprite RAM from D555 to D564 (see Compendium on the sprite system).
#[6C][xx][Sprite no]
#xx: Number between 0x00 and 0x0F
"""
size = 3
command["number"] = ord(rom[start_address+1])
command["sprite_id"] = ord(rom[start_address+2])
elif command_byte == 0x6E: #Hide person [xx]
info = "Hide person by id [xx]"
long_info = """
#Hides a person.
#[6D][person id]
"""
size = 2
command["person_id"] = ord(rom[start_address+1])
elif command_byte == 0x6F: #Show person [xx]
info = "Show person by id [xx]"
long_info = """
#Shows a hidden person again.
#[6E][person id]
"""
size = 2
command["person_id"] = ord(rom[start_address+1])
elif command_byte == 0x70: #Following code1 [xxyy]
info = "Following code1 [leader id][follower id]"
long_info = """
#A person1 follows another person2. The person1 that follows
#just repeats the movement of person2, even if the persons are
#not directly next to each other.
#[6F][Leader Person2][Follower Person1]
"""
size = 3
command["leader_person_id"] = ord(rom[start_address+1])
command["follower_person_id"] = ord(rom[start_address+2])
elif command_byte == 0x71: #Stop following code
info = "Stop all follow code"
long_info = "Ends all current follow codes."
size = 1
elif command_byte == 0x72: #Move person [xxyyzz]
info = "Move person by id to xy [id][xx][yy]"
long_info = """
#Sets the X/Y values of a person anew.
#The person doesn't get shown immediately. Use hide&show.
#[71][Person][X][Y]
"""
size = 4
command["person_id"] = ord(rom[start_address+1])
command["x"] = ord(rom[start_address+2])
command["y"] = ord(rom[start_address+3])
elif command_byte == 0x73: #Write person location [xx] (lock person location?)
info = "Lock person's location by id [id]"
long_info = """
#Writes the current X/Y values of a person into the ram.
#The person is going to stand at its current location even when
#it's out of HIRO's sight and is not going to return to its old
#location until the next map load.
#[72][person]
"""
size = 2
command["person_id"] = ord(rom[start_address+1])
elif command_byte == 0x74: #Load emoticons [xx]
info = "Load emoticon bubble [xx]"
long_info = """
#Loads the emoticon bubble depending on the given bubble number.
#[73][bubble number]
#xx: If xx = FF then take number from RAM.
# 00 = Exclamation mark
# 01 = Question mark
# 02 = Happy
# 03 = Sad
# 04 = Heart
# 05 = Flash
# 06 = Snoring
# 07 = Fish
"""
size = 2
command["bubble_number"] = ord(rom[start_address+1])
elif command_byte == 0x75: #Display emoticon [xxyyzz]
info = "Display emoticon by bubble id and person id and time [xx][yy][zz]"
long_info = """
#Displays the bubble above a persons head for the given time period.
#Attention: Bubbles get loaded into ram!
#[74][Bubble][Person][Time]
#for bubble ids see 0x73
"""
size = 4
command["bubble_number"] = ord(rom[start_address+1])
command["person_id"] = ord(rom[start_address+2])
command["time"] = ord(rom[start_address+3])
elif command_byte == 0x76: #Change facing [xxyy]
info = "Set facing direction of person [person][facing]"
long_info = """
#Changes the facing direction of a person.
#[75][person][facing]
"""
size = 3
command["person_id"] = ord(rom[start_address+1])
command["facing"] = ord(rom[start_address+2])
elif command_byte == 0x77: #Following code2 [xxyy]
info = "Following code2 [leader id][follower id]"
long_info = """
#A person1 follows a person2. The following person1 automatically clings to person2.
#Person1 just follows person2, but doesn't make the exact same movements at person2.
#[76][Leader Person2][Follower Person1]
"""
size = 3
command["leader_person_id"] = ord(rom[start_address+1])
command["follower_person_id"] = ord(rom[start_address+2])
elif command_byte == 0x78: #Earth quake [xx]
info = "Earthquake [xx]"
long_info = """
#The screen shakes. xx gives time as well as displacement of the screen.
#[77][xx]
"""
size = 2
command["shake_byte"] = ord(rom[start_address+1])
elif command_byte == 0x79: #Exchange map [3b]
info = "Draw map data over current map [bank][pointer]"
long_info = """
#This code draws another whole map as wide and high as the
#current map over the current map.
#The 3byte pointer points to the new map.
#[78][3byte pointer to new map data]
"""
size = 4
command["map_data_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
elif command_byte == 0x7A: #Change block code [xxyyzz]
info = "Change block to block id on map [xx][yy][id]"
long_info = """
#Changes a block on the current map by giving the new block
#number and its X/Y values measured in half-blocks.
#[79][X][Y][Block]
"""
size = 4
command["x"] = ord(rom[start_address+1])
command["y"] = ord(rom[start_address+2])
command["block"] = ord(rom[start_address+3])
elif command_byte == 0x7B: #Reload map code
info = "Reload/redisplay map"
long_info = """
#Reloads and re-displays the map completely.
#Loads tileset and all map data anew. Screen gets light.
#[7A]
"""
size = 1
elif command_byte == 0x7C: #Reload map part code
info = "Reload/redisplay map portion occupied by HIRO"
long_info = """
#Reloads and re-displays the part of the map HIRO is on,
#without reloading any other map data or the tileset.
#[7B]
"""
size = 1
elif command_byte == 0x7D: #Write command queue
info = "Write command queue [xxyy]"
long_info = """
#Writes a command queue to the next free slot in ram.
#Max 4 command queues à 5 bytes. This code is buggy (bug fix: 25:7C74 --> 12).
#[7C][2byte pointer to 5byte command queue]
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDok25_7CC9
"""
size = 3
command["command_queue_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x7E: #Delete command queue
info = "Delete command queue"
long_info = """
#Deletes a command queue and frees a slot in ram.
#[7D][First command of the resp. queue]
"""
#XXX wtf?
size = 2
command["first_command"] = ord(rom[start_address+1])
elif command_byte == 0x7F: #Song code1 [xxyy]
info = "Play music by number [xxyy]"
long_info = """
#Immediately plays the music.
#[7E][Music no (2byte)]
#Music no: See the music archive that should accompany
#this document Thanks to Filb. He dumped all the songs
#via gameboy player and gave them to me.
"""
size = 3
#XXX what is the format of this music data?
command["music_number"] = rom_interval(start_address+1, size-1, strings=False)
elif command_byte == 0x80: #Song code2
info = "Song code2"
long_info = """
#Plays the music of the trainer group in TrRAM1.
#Takes music numbers from list at 3A:5027.
#[7F]
"""
size = 1
elif command_byte == 0x81: #Music fade-out code [xxyy][zz]
info = "Music fade-out then play next [xxyy][time]"
long_info = """
#The current music is faded out and the new music is played afterwards.
#[80][Music no (2byte)][Time to fade out (00-7F)]
"""
size = 4
command["music_number"] = rom_interval(start_address+1, 2, strings=False)
command["fade_time"] = ord(rom[start_address+3])
elif command_byte == 0x82: #Play map music code
info = "Play map's music"
long_info = """
#Starts playing the original map music.
#Includes special check for surfer and bug contest song.
#[81]
"""
size = 1
elif command_byte == 0x83: #Map reload music code
info = "Reload map music"
long_info = """
#After a map reload no music is played.
#[82]
"""
size = 1
elif command_byte == 0x84: #Cry code [xx00]
info = "Play cry by id or RAM [cry][00]"
long_info = """
#Plays the Pokémon's cry.
#[83][Cry no][00]
#If the cry no = 00 then the number is taken from RAM.
"""
size = 3
command["cry_number"] = ord(rom[start_address+1])
command["other_byte"] = ord(rom[start_address+2])
elif command_byte == 0x85: #Sound code [xxyy]
info = "Play sound by sound number [xxyy]"
long_info = """
#Plays the sound.
#[84][Sound no (2byte)]
#Sound no: See the music archive that should accompany this document
#Thanks to philb for this matter. He helped me to record a big
#part of these sounds.
"""
size = 3
command["sound_number"] = rom_interval(start_address+1, 2, strings=False)
elif command_byte == 0x86: #Key-down code
info = "Wait for key-down"
long_info = """
#Waits for the Player to press a button.
#[85]
"""
size = 1
elif command_byte == 0x87: #Warp sound
info = "Warp sound"
long_info = """
#Evaluates which sound is played when HIRO enters a Warp field.
#Usage via script ingame is rather not useful.
#[86]
"""
size = 1
elif command_byte == 0x88: #Special sound
info = "Special sound if TM was last checked"
long_info = """
#When last given/checked Item was a TM then it plays sound 0x9B. If not, then 0x01.
#[87]
"""
size = 1
elif command_byte == 0x89: #Engine remote control [2b]
info = "Engine remote control [bb][xxyy]"
long_info = """
#This code controls the engine via "data stream".
#[88][3byte pointer to control structure]
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA88
"""
size = 4
command["data_stream_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
elif command_byte == 0x8A: #Load map anew [xx]
info = "Load map with specific loading process [xx]"
long_info = """
#The number decides which map loading process is used.
#The number must be 0xF0 + process number to work correctly.
#[89][Number]
#see map loading process:
# http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDok5_5550
"""
size = 2
command["number"] = ord(rom[start_address+1])
elif command_byte == 0x8B: #Waiting code [xx]
info = "Wait code"
long_info = """
#This code lets the game wait for 2 * xx time intervals.
#[8A][xx]
#xx: Numbers from 0x01 to 0xFF.
#If 0x00 is chosen then the time can be manipulated by previously loading a number to RAM2.
"""
size = 2
command["time"] = ord(rom[start_address+1])
elif command_byte == 0x8C: #Deactivate static facing [xx]
info = "Deactive static facing after time [xx]"
long_info = """
#Deactivates static facings on all persons on the screen after a time xx.
#[8B][xx]
"""
size = 2
command["time"] = ord(rom[start_address+1])
elif command_byte == 0x8D: #Priority jump1 [2b]
info = "Priority jump to script by pointer [xxyy]"
long_info = """
#The pointer acts like code 00, but with this higher
#functions like the bike etc. are not paid attention to,
#while the script is running.
#[8C][2byte pointer to script]
"""
size = 3
script_pointer = calculate_pointer_from_bytes_at(start_address+1, bank=False)
if debug:
print "in script starting at "+hex(original_start_address)+\
" about to parse script at "+hex(script_pointer)+\
" called by "+info+" byte="+hex(command_byte)
script = rec_parse_script_engine_script_at(script_pointer, original_start_address, debug=debug)
command["script_pointer"] = script_pointer
command["script"] = script
end = True #according to pksv
elif command_byte == 0x8E: #Warp check
info = "Reactive all engine checks if player is warping"
long_info = """
#If HIRO is entering or leaving a warp then this code reactivates all the engine-checks.
#[8D]
"""
size = 1
elif command_byte == 0x8F: #Priority jump2 [2b]
info = "Priority jump to script by pointer (after 1st cycle) [xxyy]"
long_info = """
#The pointer acts like code 03, but with this code all
#higher functions wait for a cycle before the script gets interpreted.
#[8E][2byte pointer to script]
"""
size = 3
script_pointer = calculate_pointer_from_bytes_at(start_address+1, bank=False)
if debug:
print "in script starting at "+hex(original_start_address)+\
" about to parse script at "+hex(script_pointer)+\
" called by "+info+" byte="+hex(command_byte)
script = rec_parse_script_engine_script_at(script_pointer, original_start_address, debug=debug)
command["script_pointer"] = script_pointer
command["script"] = script
end = True #according to pksv
elif command_byte == 0x90: #Return code1
info = "Return code 1"
long_info = """
#Ends the current script and loads the backup offset for "linked"
#scripts if applicable. The sophisticated functions are not affected
#and run like before the code. This code is mostly used for scripts
#called by the 2nd part of the script header, because else malfunctions
#occur.
#[8F]
"""
size = 1
end = True
elif command_byte == 0x91: #Return code2
info = "Return code 2"
long_info = """
#Ends the current script and loads the backup offset for "linked"
#scripts if applicable. The sophisticated functions get reset if
#no backup offset was loaded. This code is used to end most scripts.
#[90]
"""
size = 1
end = True
elif command_byte == 0x92: #Return code3
info = "Return code 3"
long_info = """
#Reloads the map completely like the code 0x7A
#and else acts completely like Return code2
#[91]
#see reload map code
# http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke7A
#see 0x90
"""
size = 1
#XXX does this end the script?? "else acts like 0x90"
# else? what's the "if"?
end = True
elif command_byte == 0x93: #Reset sophisticated functions
info = "Reset sophisticated functions"
long_info = """
#Resets all sophisticated functions to 0.
#[92]
"""
size = 1
elif command_byte == 0x94: #Mart menu [xxyyzz]
info = "Mart menu [dialog no][mart no 2b]"
long_info = """
#Displays a whole mart menu, however, doesn't load font to ram.
#[93][Dialog no][Mart no (2byte)]
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#AwBsp93
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzB93
"""
size = 4
command["dialog_number"] = ord(rom[start_address+1])
command["mart_number"] = rom_interval(start_address+2, 2, strings=False)
elif command_byte == 0x95: #Elevator menu [2b]
info = "Display elevator menu by pointer [xxyy]"
long_info = """
#Displays a whole elevator menu, but it doesn't load font to ram.
#Only works with warps with warp-to = 0xFF.
#[94][2byte pointer to floor list]
"""
size = 3
command["floor_list_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x96: #Trade menu [xx]
info = "Display trade menu by trade id [xx]"
long_info = """
#Displays a whole trade menu, but it doesn't load font to ram.
#[95][trade no]
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDokTausch
"""
size = 2
command["trade_number"] = ord(rom[start_address+1])
elif command_byte == 0x97: #Give cell phone number with YES/NO [xx]
info = "Give cell phone number by id with YES/NO [id]"
long_info = """
#Gives a telephone number but asks for decision beforehand.
#feedback:
# 00 = ok chosen
# 01 = Cell phone number already registered/Memory full
# 02 = no chosen
#[96][Cell phone number]
"""
size = 2
#maybe this next param should be called "phone_number"
command["number"] = ord(rom[start_address+1])
elif command_byte == 0x98: #Call code [2b]
info = "Call code pointing to name of caller [xxyy]"
long_info = """
#Displays the upper cell phone box and displays a freely selectable name.
#[97][2byte pointer to name of caller]
"""
size = 3
command["caller_name_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
elif command_byte == 0x99: #Hang-up code
info = "Hang-up phone"
long_info = """
#Simulates the hanging-up.
#[98]
"""
size = 1
elif command_byte == 0x9A: #Decoration code [xx]
info = "Set monologue decoration [xx]"
long_info = """
#Displays monologues according to the selected ornament.
#[99][xx]
#xx values:
# 00 = Map/Poster
# 01 = Ornament left
# 02 = Ornament right
# 03 = Huge doll
# 04 = Console
"""
size = 2
command["ornament"] = ord(rom[start_address+1])
elif command_byte == 0x9B: #Berry tree code [xx]
info = "Berry tree by tree id [xx]"
long_info = """
#Creates a typical berry tree monologue.
#There is a maximum of 32 berry trees in the game.
#After this code the script ends.
#[9A][Fruit tree number]
#Fruit tree number + 11:4091 is the offset where the item no of the berry is defined.
"""
size = 2
end = True
command["tree_id"] = ord(rom[start_address+1])
elif command_byte == 0x9C: #Cell phone call code [xx00]
#XXX confirm this?
info = "Cell phone call [2-byte call id]" #was originally: [call id][00]
long_info = """
#Initiates with the next step on a outer world map (permission byte) a phone call.
#[9B][Call no] and maybe [00] ???
#call no:
# 01 = PokéRus
# 02 = Pokémon stolen
# 03 = Egg examined/ Assistant in Viola City
# 04 = Team Rocket on the radio
# 05 = PROF. ELM has got something for HIRO
# 06 = Bike shop gives bike away
# 07 = Mother is unhappy that HIRO didn't talk to her before leaving
# 08 = PROF. ELM has got something for HIRO a second time
"""
size = 3
command["call_id"] = ord(rom[start_address+1])
command["id"] = rom_interval(start_address+2, 2, strings=False)
elif command_byte == 0x9D: #Check cell phone call code
info = "Check if/which a phone call is active"
long_info = """
#Checks if a phone call is "in the line".
#feedback:
# 00 = no
# <>00 = call number
#[9C]
"""
size = 1
elif command_byte == 0x9E: #Commented give item code [xxyy]
info = "Give item by id and quantity with 'put in pocket' text [id][qty]"
long_info = """
#The same as 0x1F but this code comments where
#HIRO puts what item in a short monologue.
#[9D][Item][Amount]
"""
size = 3
command["item_id"] = ord(rom[start_address+1])
command["quantity"] = ord(rom[start_address+2])
elif command_byte == 0x9F: #Commented ive item code?
info = "Give item by id and quantity with 'put in pocket' text [id][qty]"
long_info = """
#The same as 0x1F but this code comments where
#HIRO puts what item in a short monologue.
#[9D][Item][Amount]
"""
size = 3
command["item_id"] = ord(rom[start_address+1])
command["quantity"] = ord(rom[start_address+2])
elif command_byte == 0xA0: #Load special wild PKMN data [xxyy]
info = "Load wild pokemon data for a remote map [map group][map id]"
long_info = """
#Activates the checks in the special tables for the wild pokémon data.
#[9E][map group][map id]
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDok3E_66ED
"""
size = 3
command["map_group"] = ord(rom[start_address+1])
command["map_id"] = ord(rom[start_address+2])
elif command_byte == 0xA1: #Hall of Fame code
info = "Hall of Fame"
long_info = """
#Saves and enters HIRO's complete Team in the Hall of Fame.
#Shows the credits and restarts the game with HIRO located in New Bark Town.
#[9F]
"""
size = 1
elif command_byte == 0xA2: #Credits code
info = "Credits"
long_info = """
#Shows the credits and HIRO is located on the Silver mountain plateau.
#[A0]
"""
size = 1
elif command_byte == 0xA3: #Facing warp
info = "Warp-to and set facing direction [Facing (00-03)][Map bank][Map no][X][Y]"
long_info = """
#Acts like code 0x3C but defines the desired facing of HIRO.
#[A1][Facing (00-03)][Map bank][Map no][X][Y]
"""
size = 6
command["facing"] = ord(rom[start_address+1])
command["map_group"] = ord(rom[start_address+2])
command["map_id"] = ord(rom[start_address+3])
command["x"] = ord(rom[start_address+4])
command["y"] = ord(rom[start_address+5])
elif command_byte == 0xA4: #MEMORY code [2b + Bank + xx]
info = "Set memX to a string by a pointer [aabb][bank][xx]"
long_info = """
#MEMORY1, 2 or 3 can directly be filled with a string from
#a different rom bank.
#[A2][2byte pointer][Bank][00-02 MEMORY]
"""
size = 5
command["string_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank="reversed")
command["string_pointer_bank"] = ord(rom[start_address+3])
command["memory_id"] = ord(rom[start_address+4])
elif command_byte == 0xA5: #Display any location name [xx]
info = "Copy the name of a location (by id) to TEMPMEMORY1"
long_info = """
#By the location number the name of that location is written to TEMPMEMORY1.
#[A3][Location no]
"""
size = 2
command["location_number"] = ord(rom[start_address+1])
else:
size = 1
#end = True
#raise NotImplementedError, "command byte is " + hex(command_byte) + " at " + hex(offset) + " on map " + str(map_group) + "." + str(map_id)
print "dunno what this command is: " + hex(command_byte)
long_info = clean_up_long_info(long_info)
if command_byte in pksv_crystal.keys():
pksv_name = pksv_crystal[command_byte]
else:
pksv_name = None
if command_byte in pksv_no_names.keys():
pksv_no_names[command_byte].append(address)
else:
pksv_no_names[command_byte] = [address]
if debug:
print command_debug_information(command_byte=command_byte, map_group=map_group, map_id=map_id, address=offset, info=info, long_info=long_info, pksv_name=pksv_name)
#store the size of the command
command["size"] = size
#the end address is just offset + size - 1 (because size includes command byte)
offset += size - 1
#the end address is the last byte belonging to this command
command["last_byte_address"] = offset
#we also add the size of the command byte to get to the next command
offset += 1
#add the command into the command list please
commands[len(commands.keys())] = command
self.commands = commands
script_parse_table[original_start_address : offset] = self
return True