Disassembly of Pokémon Crystal
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Remy Oukaour cc95d1208d Use maskbits more, and clarify its usage 2018-01-10 11:57:28 -05:00
audio Consistently name unknown fields in macros/wram as Fieldxx 2017-12-29 16:19:51 +01:00
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tools Revert "python3 sort_map.py pokecrystal.map sorted.sym" 2018-01-09 00:30:36 -05:00
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README.md Add pokegold and pokefirered. 2017-12-31 13:25:53 -05:00
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constants.asm Eliminate version.asm (resolves #464) 2018-01-09 00:51:53 -05:00
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hram.asm Explain HRAM 2018-01-03 13:01:23 -05:00
macros.asm Specialized macros go with their data/code 2018-01-10 00:08:05 -05:00
main.asm gfx/*.asm files have INCBINs 2018-01-10 02:38:45 -05:00
maps.asm includes.asm → constants.asm 2018-01-09 00:36:15 -05:00
pokecrystal.link Rename some sections 2017-12-26 22:57:19 -05:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
sram.asm Keep memory map values in hardware_constants.asm 2017-12-26 23:18:05 -05:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm CRYSTAL11 → _CRYSTAL11 2018-01-09 17:26:40 -05:00

README.md

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also