mirror of https://github.com/pret/pokecrystal.git
1109 lines
16 KiB
NASM
1109 lines
16 KiB
NASM
BattleText:: ; used only for BANK(BattleText)
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BattleText_PlayerPickedUpPayDayMoney:
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text "<PLAYER> picked up"
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line "¥@"
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text_decimal wPayDayMoney, 3, 6
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text "!"
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prompt
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WildPokemonAppearedText:
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text "Wild @"
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text_ram wEnemyMonNick
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text_start
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line "appeared!"
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prompt
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HookedPokemonAttackedText:
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text "The hooked"
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line "@"
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text_ram wEnemyMonNick
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text_start
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cont "attacked!"
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prompt
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PokemonFellFromTreeText:
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text_ram wEnemyMonNick
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text " fell"
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line "out of the tree!"
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prompt
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WildCelebiAppearedText:
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text "Wild @"
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text_ram wEnemyMonNick
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text_start
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line "appeared!"
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prompt
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WantsToBattleText::
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text "<ENEMY>"
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line "wants to battle!"
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prompt
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BattleText_WildFled:
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text "Wild @"
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text_ram wEnemyMonNick
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text_start
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line "fled!"
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prompt
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BattleText_EnemyFled:
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text "Enemy @"
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text_ram wEnemyMonNick
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text_start
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line "fled!"
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prompt
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HurtByPoisonText:
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text "<USER>"
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line "is hurt by poison!"
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prompt
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HurtByBurnText:
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text "<USER>'s"
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line "hurt by its burn!"
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prompt
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LeechSeedSapsText:
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text "LEECH SEED saps"
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line "<USER>!"
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prompt
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HasANightmareText:
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text "<USER>"
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line "has a NIGHTMARE!"
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prompt
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HurtByCurseText:
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text "<USER>'s"
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line "hurt by the CURSE!"
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prompt
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SandstormHitsText:
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text "The SANDSTORM hits"
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line "<USER>!"
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prompt
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PerishCountText:
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text "<USER>'s"
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line "PERISH count is @"
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text_decimal wDeciramBuffer, 1, 1
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text "!"
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prompt
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BattleText_TargetRecoveredWithItem:
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text "<TARGET>"
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line "recovered with"
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cont "@"
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text_ram wStringBuffer1
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text "."
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prompt
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BattleText_UserRecoveredPPUsing:
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text "<USER>"
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line "recovered PP using"
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cont "@"
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text_ram wStringBuffer1
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text "."
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prompt
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BattleText_TargetWasHitByFutureSight:
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text "<TARGET>"
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line "was hit by FUTURE"
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cont "SIGHT!"
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prompt
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BattleText_SafeguardFaded:
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text "<USER>'s"
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line "SAFEGUARD faded!"
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prompt
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BattleText_MonsLightScreenFell:
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text_ram wStringBuffer1
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text " #MON's"
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line "LIGHT SCREEN fell!"
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prompt
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BattleText_MonsReflectFaded:
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text_ram wStringBuffer1
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text " #MON's"
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line "REFLECT faded!"
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prompt
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BattleText_RainContinuesToFall:
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text "Rain continues to"
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line "fall."
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prompt
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BattleText_TheSunlightIsStrong:
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text "The sunlight is"
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line "strong."
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prompt
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BattleText_TheSandstormRages:
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text "The SANDSTORM"
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line "rages."
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prompt
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BattleText_TheRainStopped:
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text "The rain stopped."
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prompt
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BattleText_TheSunlightFaded:
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text "The sunlight"
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line "faded."
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prompt
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BattleText_TheSandstormSubsided:
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text "The SANDSTORM"
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line "subsided."
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prompt
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BattleText_EnemyMonFainted:
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text "Enemy @"
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text_ram wEnemyMonNick
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text_start
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line "fainted!"
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prompt
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GotMoneyForWinningText:
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text "<PLAYER> got ¥@"
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text_decimal wBattleReward, 3, 6
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text_start
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line "for winning!"
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prompt
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BattleText_EnemyWasDefeated:
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text "<ENEMY>"
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line "was defeated!"
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prompt
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TiedAgainstText:
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text "Tied against"
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line "<ENEMY>!"
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prompt
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SentSomeToMomText:
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text "<PLAYER> got ¥@"
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text_decimal wBattleReward, 3, 6
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text_start
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line "for winning!"
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cont "Sent some to MOM!"
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prompt
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SentHalfToMomText:
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text "Sent half to MOM!"
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prompt
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SentAllToMomText:
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text "Sent all to MOM!"
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prompt
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BattleText_0x80a4f:
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text "<RIVAL>: Huh? I"
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line "should've chosen"
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cont "your #MON!"
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prompt
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BattleText_MonFainted:
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text_ram wBattleMonNick
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text_start
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line "fainted!"
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prompt
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BattleText_UseNextMon:
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text "Use next #MON?"
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done
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BattleText_0x80a93:
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text "<RIVAL>: Yes!"
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line "I guess I chose a"
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cont "good #MON!"
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prompt
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LostAgainstText:
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text "Lost against"
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line "<ENEMY>!"
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prompt
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BattleText_EnemyIsAboutToUseWillPlayerChangeMon:
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text "<ENEMY>"
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line "is about to use"
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cont "@"
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text_ram wEnemyMonNick
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text "."
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para "Will <PLAYER>"
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line "change #MON?"
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done
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BattleText_EnemySentOut:
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text "<ENEMY>"
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line "sent out"
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cont "@"
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text_ram wEnemyMonNick
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text "!"
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done
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BattleText_TheresNoWillToBattle:
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text "There's no will to"
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line "battle!"
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prompt
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BattleText_AnEGGCantBattle:
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text "An EGG can't"
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line "battle!"
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prompt
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BattleText_CantEscape2:
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text "Can't escape!"
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prompt
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BattleText_TheresNoEscapeFromTrainerBattle:
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text "No! There's no"
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line "running from a"
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cont "trainer battle!"
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prompt
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BattleText_GotAwaySafely:
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text "Got away safely!"
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prompt
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BattleText_UserFledUsingAStringBuffer1:
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text "<USER>"
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line "fled using a"
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cont "@"
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text_ram wStringBuffer1
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text "!"
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prompt
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BattleText_CantEscape:
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text "Can't escape!"
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prompt
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BattleText_UserHurtBySpikes:
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text "<USER>'s"
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line "hurt by SPIKES!"
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prompt
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RecoveredUsingText:
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text "<TARGET>"
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line "recovered using a"
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cont "@"
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text_ram wStringBuffer1
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text "!"
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prompt
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BattleText_UsersStringBuffer1Activated:
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text "<USER>'s"
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line "@"
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text_ram wStringBuffer1
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text_start
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cont "activated!"
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prompt
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BattleText_ItemsCantBeUsedHere:
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text "Items can't be"
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line "used here."
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prompt
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BattleText_MonIsAlreadyOut:
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text_ram wBattleMonNick
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text_start
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line "is already out."
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prompt
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BattleText_MonCantBeRecalled:
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text_ram wBattleMonNick
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text_start
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line "can't be recalled!"
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prompt
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BattleText_TheresNoPPLeftForThisMove:
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text "There's no PP left"
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line "for this move!"
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prompt
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BattleText_TheMoveIsDisabled:
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text "The move is"
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line "DISABLED!"
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prompt
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BattleText_MonHasNoMovesLeft:
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text_ram wBattleMonNick
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text_start
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line "has no moves left!"
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done
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BattleText_TargetsEncoreEnded:
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text "<TARGET>'s"
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line "ENCORE ended!"
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prompt
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BattleText_StringBuffer1GrewToLevel:
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text_ram wStringBuffer1
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text " grew to"
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line "level @"
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text_decimal wCurPartyLevel, 1, 3
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text "!@"
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sound_dex_fanfare_50_79
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text_end
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text_end ; unused
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BattleText_WildMonIsEating:
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text "Wild @"
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text_ram wEnemyMonNick
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text_start
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line "is eating!"
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prompt
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BattleText_WildMonIsAngry:
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text "Wild @"
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text_ram wEnemyMonNick
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text_start
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line "is angry!"
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prompt
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FastAsleepText:
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text "<USER>"
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line "is fast asleep!"
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prompt
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WokeUpText:
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text "<USER>"
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line "woke up!"
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prompt
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FrozenSolidText:
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text "<USER>"
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line "is frozen solid!"
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prompt
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FlinchedText:
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text "<USER>"
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line "flinched!"
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prompt
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MustRechargeText:
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text "<USER>"
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line "must recharge!"
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prompt
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DisabledNoMoreText:
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text "<USER>'s"
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line "disabled no more!"
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prompt
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IsConfusedText:
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text "<USER>"
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line "is confused!"
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prompt
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HurtItselfText:
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text "It hurt itself in"
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line "its confusion!"
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prompt
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ConfusedNoMoreText:
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text "<USER>'s"
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line "confused no more!"
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prompt
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BecameConfusedText:
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text "<TARGET>"
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line "became confused!"
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prompt
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BattleText_ItemHealedConfusion:
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text "A @"
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text_ram wStringBuffer1
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text " rid"
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line "<TARGET>"
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cont "of its confusion."
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prompt
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AlreadyConfusedText:
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text "<TARGET>'s"
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line "already confused!"
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prompt
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BattleText_UsersHurtByStringBuffer1:
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text "<USER>'s"
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line "hurt by"
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cont "@"
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text_ram wStringBuffer1
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text "!"
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prompt
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BattleText_UserWasReleasedFromStringBuffer1:
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text "<USER>"
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line "was released from"
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cont "@"
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text_ram wStringBuffer1
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text "!"
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prompt
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UsedBindText:
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text "<USER>"
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line "used BIND on"
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cont "<TARGET>!"
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prompt
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WhirlpoolTrapText:
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text "<TARGET>"
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line "was trapped!"
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prompt
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FireSpinTrapText:
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text "<TARGET>"
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line "was trapped!"
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prompt
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WrappedByText:
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text "<TARGET>"
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line "was WRAPPED by"
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cont "<USER>!"
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prompt
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ClampedByText:
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text "<TARGET>"
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line "was CLAMPED by"
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cont "<USER>!"
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prompt
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StoringEnergyText:
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text "<USER>"
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line "is storing energy!"
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prompt
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UnleashedEnergyText:
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text "<USER>"
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line "unleashed energy!"
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prompt
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HungOnText:
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text "<TARGET>"
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line "hung on with"
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cont "@"
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text_ram wStringBuffer1
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text "!"
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prompt
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EnduredText:
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text "<TARGET>"
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line "ENDURED the hit!"
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prompt
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InLoveWithText:
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text "<USER>"
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line "is in love with"
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cont "<TARGET>!"
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prompt
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InfatuationText:
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text "<USER>'s"
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line "infatuation kept"
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cont "it from attacking!"
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prompt
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DisabledMoveText:
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text "<USER>'s"
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line "@"
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text_ram wStringBuffer1
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text " is"
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cont "DISABLED!"
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prompt
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LoafingAroundText:
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text_ram wBattleMonNick
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text " is"
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line "loafing around."
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prompt
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BeganToNapText:
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text_ram wBattleMonNick
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text " began"
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line "to nap!"
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prompt
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WontObeyText:
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text_ram wBattleMonNick
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text " won't"
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line "obey!"
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prompt
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TurnedAwayText:
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text_ram wBattleMonNick
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text " turned"
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line "away!"
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prompt
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IgnoredOrdersText:
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text_ram wBattleMonNick
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text " ignored"
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line "orders!"
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prompt
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IgnoredSleepingText:
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text_ram wBattleMonNick
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text " ignored"
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line "orders…sleeping!"
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prompt
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NoPPLeftText:
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text "But no PP is left"
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line "for the move!"
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prompt
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HasNoPPLeftText:
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text "<USER>"
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line "has no PP left for"
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cont "@"
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text_ram wStringBuffer2
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text "!"
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prompt
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WentToSleepText:
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text "<USER>"
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line "went to sleep!"
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done
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RestedText:
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text "<USER>"
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line "fell asleep and"
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cont "became healthy!"
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done
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RegainedHealthText:
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text "<USER>"
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line "regained health!"
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prompt
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AttackMissedText:
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text "<USER>'s"
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line "attack missed!"
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prompt
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AttackMissed2Text:
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text "<USER>'s"
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line "attack missed!"
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prompt
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CrashedText:
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text "<USER>"
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line "kept going and"
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cont "crashed!"
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prompt
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UnaffectedText:
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text "<TARGET>'s"
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line "unaffected!"
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prompt
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DoesntAffectText:
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text "It doesn't affect"
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line "<TARGET>!"
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prompt
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CriticalHitText:
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text "A critical hit!"
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prompt
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OneHitKOText:
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text "It's a one-hit KO!"
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prompt
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SuperEffectiveText:
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text "It's super-"
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line "effective!"
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prompt
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NotVeryEffectiveText:
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text "It's not very"
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line "effective…"
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prompt
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TookDownWithItText:
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text "<TARGET>"
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line "took down with it,"
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cont "<USER>!"
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prompt
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RageBuildingText:
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text "<USER>'s"
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line "RAGE is building!"
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prompt
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GotAnEncoreText:
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text "<TARGET>"
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line "got an ENCORE!"
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prompt
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SharedPainText:
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text "The battlers"
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line "shared pain!"
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prompt
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TookAimText:
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text "<USER>"
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line "took aim!"
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prompt
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SketchedText:
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text "<USER>"
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line "SKETCHED"
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cont "@"
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text_ram wStringBuffer1
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text "!"
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prompt
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DestinyBondEffectText:
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text "<USER>'s"
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line "trying to take its"
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cont "opponent with it!"
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prompt
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SpiteEffectText:
|
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text "<TARGET>'s"
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line "@"
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text_ram wStringBuffer1
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text " was"
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cont "reduced by @"
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text_decimal wDeciramBuffer, 1, 1
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text "!"
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prompt
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BellChimedText:
|
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text "A bell chimed!"
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line ""
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prompt
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FellAsleepText:
|
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text "<TARGET>"
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line "fell asleep!"
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prompt
|
|
|
|
AlreadyAsleepText:
|
|
text "<TARGET>'s"
|
|
line "already asleep!"
|
|
prompt
|
|
|
|
WasPoisonedText:
|
|
text "<TARGET>"
|
|
line "was poisoned!"
|
|
prompt
|
|
|
|
BadlyPoisonedText:
|
|
text "<TARGET>'s"
|
|
line "badly poisoned!"
|
|
prompt
|
|
|
|
AlreadyPoisonedText:
|
|
text "<TARGET>'s"
|
|
line "already poisoned!"
|
|
prompt
|
|
|
|
SuckedHealthText:
|
|
text "Sucked health from"
|
|
line "<TARGET>!"
|
|
prompt
|
|
|
|
DreamEatenText:
|
|
text "<TARGET>'s"
|
|
line "dream was eaten!"
|
|
prompt
|
|
|
|
WasBurnedText:
|
|
text "<TARGET>"
|
|
line "was burned!"
|
|
prompt
|
|
|
|
DefrostedOpponentText:
|
|
text "<TARGET>"
|
|
line "was defrosted!"
|
|
prompt
|
|
|
|
WasFrozenText:
|
|
text "<TARGET>"
|
|
line "was frozen solid!"
|
|
prompt
|
|
|
|
WontRiseAnymoreText:
|
|
text "<USER>'s"
|
|
line "@"
|
|
text_ram wStringBuffer2
|
|
text " won't"
|
|
cont "rise anymore!"
|
|
prompt
|
|
|
|
WontDropAnymoreText:
|
|
text "<TARGET>'s"
|
|
line "@"
|
|
text_ram wStringBuffer2
|
|
text " won't"
|
|
cont "drop anymore!"
|
|
prompt
|
|
|
|
FledFromBattleText::
|
|
text "<USER>"
|
|
line "fled from battle!"
|
|
prompt
|
|
|
|
FledInFearText:
|
|
text "<TARGET>"
|
|
line "fled in fear!"
|
|
prompt
|
|
|
|
BlownAwayText:
|
|
text "<TARGET>"
|
|
line "was blown away!"
|
|
prompt
|
|
|
|
PlayerHitTimesText:
|
|
text "Hit @"
|
|
text_decimal wPlayerDamageTaken, 1, 1
|
|
text " times!"
|
|
prompt
|
|
|
|
EnemyHitTimesText:
|
|
text "Hit @"
|
|
text_decimal wEnemyDamageTaken, 1, 1
|
|
text " times!"
|
|
prompt
|
|
|
|
MistText:
|
|
text "<USER>'s"
|
|
line "shrouded in MIST!"
|
|
prompt
|
|
|
|
ProtectedByMistText:
|
|
text "<TARGET>'s"
|
|
line "protected by MIST."
|
|
prompt
|
|
|
|
GettingPumpedText:
|
|
text_pause
|
|
text "<USER>'s"
|
|
line "getting pumped!"
|
|
prompt
|
|
|
|
RecoilText:
|
|
text "<USER>'s"
|
|
line "hit with recoil!"
|
|
prompt
|
|
|
|
MadeSubstituteText:
|
|
text "<USER>"
|
|
line "made a SUBSTITUTE!"
|
|
prompt
|
|
|
|
HasSubstituteText:
|
|
text "<USER>"
|
|
line "has a SUBSTITUTE!"
|
|
prompt
|
|
|
|
TooWeakSubText:
|
|
text "Too weak to make"
|
|
line "a SUBSTITUTE!"
|
|
prompt
|
|
|
|
SubTookDamageText:
|
|
text "The SUBSTITUTE"
|
|
line "took damage for"
|
|
cont "<TARGET>!"
|
|
prompt
|
|
|
|
SubFadedText:
|
|
text "<TARGET>'s"
|
|
line "SUBSTITUTE faded!"
|
|
prompt
|
|
|
|
MimicLearnedMoveText:
|
|
text "<USER>"
|
|
line "learned"
|
|
cont "@"
|
|
text_ram wStringBuffer1
|
|
text "!"
|
|
prompt
|
|
|
|
WasSeededText:
|
|
text "<TARGET>"
|
|
line "was seeded!"
|
|
prompt
|
|
|
|
EvadedText:
|
|
text "<TARGET>"
|
|
line "evaded the attack!"
|
|
prompt
|
|
|
|
WasDisabledText:
|
|
text "<TARGET>'s"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text " was"
|
|
cont "DISABLED!"
|
|
prompt
|
|
|
|
CoinsScatteredText:
|
|
text "Coins scattered"
|
|
line "everywhere!"
|
|
prompt
|
|
|
|
TransformedTypeText:
|
|
text "<USER>"
|
|
line "transformed into"
|
|
cont "the @"
|
|
text_ram wStringBuffer1
|
|
text "-type!"
|
|
prompt
|
|
|
|
EliminatedStatsText:
|
|
text "All stat changes"
|
|
line "were eliminated!"
|
|
prompt
|
|
|
|
TransformedText:
|
|
text "<USER>"
|
|
line "TRANSFORMED into"
|
|
cont "@"
|
|
text_ram wStringBuffer1
|
|
text "!"
|
|
prompt
|
|
|
|
LightScreenEffectText:
|
|
text "<USER>'s"
|
|
line "SPCL.DEF rose!"
|
|
prompt
|
|
|
|
ReflectEffectText:
|
|
text "<USER>'s"
|
|
line "DEFENSE rose!"
|
|
prompt
|
|
|
|
NothingHappenedText:
|
|
text "But nothing"
|
|
line "happened."
|
|
prompt
|
|
|
|
ButItFailedText:
|
|
text "But it failed!"
|
|
prompt
|
|
|
|
ItFailedText:
|
|
text "It failed!"
|
|
prompt
|
|
|
|
DidntAffect1Text:
|
|
text "It didn't affect"
|
|
line "<TARGET>!"
|
|
prompt
|
|
|
|
DidntAffect2Text:
|
|
text "It didn't affect"
|
|
line "<TARGET>!"
|
|
prompt
|
|
|
|
HPIsFullText:
|
|
text "<USER>'s"
|
|
line "HP is full!"
|
|
prompt
|
|
|
|
DraggedOutText:
|
|
text "<USER>"
|
|
line "was dragged out!"
|
|
prompt
|
|
|
|
ParalyzedText:
|
|
text "<TARGET>'s"
|
|
line "paralyzed! Maybe"
|
|
cont "it can't attack!"
|
|
prompt
|
|
|
|
FullyParalyzedText:
|
|
text "<USER>'s"
|
|
line "fully paralyzed!"
|
|
prompt
|
|
|
|
AlreadyParalyzedText:
|
|
text "<TARGET>'s"
|
|
line "already paralyzed!"
|
|
prompt
|
|
|
|
ProtectedByText:
|
|
text "<TARGET>'s"
|
|
line "protected by"
|
|
cont "@"
|
|
text_ram wStringBuffer1
|
|
text "!"
|
|
prompt
|
|
|
|
MirrorMoveFailedText:
|
|
text "The MIRROR MOVE"
|
|
next "failed!"
|
|
prompt
|
|
|
|
StoleText:
|
|
text "<USER>"
|
|
line "stole @"
|
|
text_ram wStringBuffer1
|
|
text_start
|
|
cont "from its foe!"
|
|
prompt
|
|
|
|
CantEscapeNowText:
|
|
text "<TARGET>"
|
|
line "can't escape now!"
|
|
prompt
|
|
|
|
StartedNightmareText:
|
|
text "<TARGET>"
|
|
line "started to have a"
|
|
cont "NIGHTMARE!"
|
|
prompt
|
|
|
|
WasDefrostedText:
|
|
text "<USER>"
|
|
line "was defrosted!"
|
|
prompt
|
|
|
|
PutACurseText:
|
|
text "<USER>"
|
|
line "cut its own HP and"
|
|
|
|
para "put a CURSE on"
|
|
line "<TARGET>!"
|
|
prompt
|
|
|
|
ProtectedItselfText:
|
|
text "<USER>"
|
|
line "PROTECTED itself!"
|
|
prompt
|
|
|
|
ProtectingItselfText:
|
|
text "<TARGET>'s"
|
|
line "PROTECTING itself!"
|
|
done
|
|
|
|
SpikesText:
|
|
text "SPIKES scattered"
|
|
line "all around"
|
|
cont "<TARGET>!"
|
|
prompt
|
|
|
|
IdentifiedText:
|
|
text "<USER>"
|
|
line "identified"
|
|
cont "<TARGET>!"
|
|
prompt
|
|
|
|
StartPerishText:
|
|
text "Both #MON will"
|
|
line "faint in 3 turns!"
|
|
prompt
|
|
|
|
SandstormBrewedText:
|
|
text "A SANDSTORM"
|
|
line "brewed!"
|
|
prompt
|
|
|
|
BracedItselfText:
|
|
text "<USER>"
|
|
line "braced itself!"
|
|
prompt
|
|
|
|
FellInLoveText:
|
|
text "<TARGET>"
|
|
line "fell in love!"
|
|
prompt
|
|
|
|
CoveredByVeilText:
|
|
text "<USER>'s"
|
|
line "covered by a veil!"
|
|
prompt
|
|
|
|
SafeguardProtectText:
|
|
text "<TARGET>"
|
|
line "is protected by"
|
|
cont "SAFEGUARD!"
|
|
prompt
|
|
|
|
MagnitudeText:
|
|
text "Magnitude @"
|
|
text_decimal wDeciramBuffer, 1, 1
|
|
text "!"
|
|
prompt
|
|
|
|
ReleasedByText:
|
|
text "<USER>"
|
|
line "was released by"
|
|
cont "<TARGET>!"
|
|
prompt
|
|
|
|
ShedLeechSeedText:
|
|
text "<USER>"
|
|
line "shed LEECH SEED!"
|
|
prompt
|
|
|
|
BlewSpikesText:
|
|
text "<USER>"
|
|
line "blew away SPIKES!"
|
|
prompt
|
|
|
|
DownpourText:
|
|
text "A downpour"
|
|
line "started!"
|
|
prompt
|
|
|
|
SunGotBrightText:
|
|
text "The sunlight got"
|
|
line "bright!"
|
|
prompt
|
|
|
|
BellyDrumText:
|
|
text "<USER>"
|
|
line "cut its HP and"
|
|
cont "maximized ATTACK!"
|
|
prompt
|
|
|
|
CopiedStatsText:
|
|
text "<USER>"
|
|
line "copied the stat"
|
|
|
|
para "changes of"
|
|
line "<TARGET>!"
|
|
prompt
|
|
|
|
ForesawAttackText:
|
|
text "<USER>"
|
|
line "foresaw an attack!"
|
|
prompt
|
|
|
|
BeatUpAttackText:
|
|
text_ram wStringBuffer1
|
|
text "'s"
|
|
line "attack!"
|
|
done
|
|
|
|
RefusedGiftText:
|
|
text "<TARGET>"
|
|
line "refused the gift!"
|
|
prompt
|
|
|
|
IgnoredOrders2Text:
|
|
text "<USER>"
|
|
line "ignored orders!"
|
|
prompt
|
|
|
|
BattleText_LinkErrorBattleCanceled:
|
|
text "Link error…"
|
|
|
|
para "The battle has"
|
|
line "been canceled…"
|
|
prompt
|
|
|
|
BattleText_0x8188e:
|
|
text "There is no time"
|
|
line "left today!"
|
|
done
|