mirror of https://github.com/pret/pokecrystal.git
41 lines
1.1 KiB
NASM
41 lines
1.1 KiB
NASM
; TrainerClassAttributes struct members (see data/trainers/attributes.asm)
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rsreset
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DEF TRNATTR_ITEM1 rb ; 0
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DEF TRNATTR_ITEM2 rb ; 1
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DEF TRNATTR_BASEMONEY rb ; 2
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DEF TRNATTR_AI_MOVE_WEIGHTS rw ; 3
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DEF TRNATTR_AI_ITEM_SWITCH rw ; 5
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DEF NUM_TRAINER_ATTRIBUTES EQU _RS
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; TRNATTR_AI_MOVE_WEIGHTS bit flags (wEnemyTrainerAIFlags)
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; AIScoringPointers indexes (see engine/battle/ai/move.asm)
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const_def
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shift_const AI_BASIC
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shift_const AI_SETUP
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shift_const AI_TYPES
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shift_const AI_OFFENSIVE
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shift_const AI_SMART
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shift_const AI_OPPORTUNIST
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shift_const AI_AGGRESSIVE
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shift_const AI_CAUTIOUS
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shift_const AI_STATUS
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shift_const AI_RISKY
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DEF NO_AI EQU 0
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; TRNATTR_AI_ITEM_SWITCH bit flags
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const_def
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shift_const SWITCH_OFTEN ; 0
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shift_const SWITCH_RARELY ; 1
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shift_const SWITCH_SOMETIMES ; 2
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const_skip
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shift_const ALWAYS_USE ; 4
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shift_const UNKNOWN_USE ; 5
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shift_const CONTEXT_USE ; 6
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; TrainerTypes indexes (see engine/battle/read_trainer_party.asm)
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const_def
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const TRAINERTYPE_NORMAL
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const TRAINERTYPE_MOVES
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const TRAINERTYPE_ITEM
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const TRAINERTYPE_ITEM_MOVES
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