pokecrystal/battle
yenatch cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
..
ai rename Function0x{} labels to Function{} for consistency 2013-12-31 04:10:49 -05:00
effects comment and relabel more battle functions 2014-01-01 08:09:15 -05:00
moves move the Moves label into battle/moves/moves.asm 2013-12-30 23:17:11 -05:00
anim_commands.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
anim_gfx.asm split out battle anim object gfx 2013-12-18 03:20:12 -05:00
anim_objects.asm null pointers back in object gfx 2013-12-20 01:06:17 -05:00
anims.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
bg_effects.asm split out battle animation asm (bg effects, objects, commands) 2013-12-17 23:54:25 -05:00
core.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
effect_command_pointers.asm move some labels into included files 2013-12-18 01:14:48 -05:00
effect_commands.asm use constants for berserk gene, kings rock, scope lens effects 2014-01-20 00:07:51 -05:00
hidden_power.asm explicitly define type categories 2014-01-05 09:17:31 -05:00
magikarp_length.asm Split magikarp length calcs out 2013-02-18 20:14:25 -05:00
move_names.asm Split move names out 2013-02-17 02:45:38 -05:00
type_matchup.asm Saner file distribution 2013-02-05 03:56:27 -05:00