pokecrystal/maps/FastShipCabins_SW_SSW_NW.asm

245 lines
5.3 KiB
NASM

const_def 2 ; object constants
const FASTSHIPCABINS_SW_SSW_NW_FISHER
const FASTSHIPCABINS_SW_SSW_NW_BUG_CATCHER
const FASTSHIPCABINS_SW_SSW_NW_BUENA
const FASTSHIPCABINS_SW_SSW_NW_ROCKER
FastShipCabins_SW_SSW_NW_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
TrainerFirebreatherLyle:
trainer FIREBREATHER, LYLE, EVENT_BEAT_FIREBREATHER_LYLE, FirebreatherLyleSeenText, FirebreatherLyleBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext FirebreatherLyleAfterBattleText
waitbutton
closetext
end
TrainerBugCatcherKen:
trainer BUG_CATCHER, KEN, EVENT_BEAT_BUG_CATCHER_KEN, BugCatcherKenSeenText, BugCatcherKenBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext BugCatcherKenAfterBattleText
waitbutton
closetext
end
TrainerBeautyCassie:
trainer BEAUTY, CASSIE, EVENT_BEAT_BEAUTY_CASSIE, BeautyCassieSeenText, BeautyCassieBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext BeautyCassieAfterBattleText
waitbutton
closetext
end
TrainerGuitaristClyde:
trainer GUITARIST, CLYDE, EVENT_BEAT_GUITARIST_CLYDE, GuitaristClydeSeenText, GuitaristClydeBeatenText, 0, .Script
.Script:
endifjustbattled
special Mobile_DummyReturnFalse
iftrue .mobile
opentext
writetext GuitaristClydeAfterBattleText
waitbutton
closetext
end
.mobile
opentext
writetext GuitaristClydeAfterBattleMobileText
waitbutton
closetext
end
FastShipBed:
opentext
writetext FastShipBedText1
waitbutton
closetext
special FadeBlackQuickly
special ReloadSpritesNoPalettes
special StubbedTrainerRankings_Healings
special HealParty
playmusic MUSIC_HEAL
pause 60
special RestartMapMusic
special FadeInQuickly
opentext
writetext FastShipBedText2
waitbutton
closetext
checkevent EVENT_FAST_SHIP_HAS_ARRIVED
iftrue .AlreadyArrived
checkevent EVENT_FAST_SHIP_FOUND_GIRL
iftrue .CanArrive
checkevent EVENT_FAST_SHIP_FIRST_TIME
iftrue .CanArrive
.AlreadyArrived:
end
.CanArrive:
playsound SFX_ELEVATOR_END
pause 30
checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
iftrue .ArrivedOlivine
opentext
writetext FastShipArrivedVermilionText
waitbutton
closetext
setevent EVENT_FAST_SHIP_HAS_ARRIVED
end
.ArrivedOlivine:
opentext
writetext FastShipArrivedOlivineText
waitbutton
closetext
setevent EVENT_FAST_SHIP_HAS_ARRIVED
end
FastShipCabinsNorthwestCabinTrashcan:
jumpstd trashcan
FirebreatherLyleSeenText:
text "I'm going to KANTO"
line "to put on fire-"
cont "breathing shows!"
done
FirebreatherLyleBeatenText:
text "Fizzle… The"
line "flame's tiny…"
done
FirebreatherLyleAfterBattleText:
text "I guess fire is"
line "weak on the sea."
para "It doesn't matter?"
line "Really?"
done
BugCatcherKenSeenText:
text "I'm visiting my"
line "grandma to catch"
cont "me some bugs!"
done
BugCatcherKenBeatenText:
text "Ooh, wow."
line "You're tough!"
done
BugCatcherKenAfterBattleText:
text "You can find lots"
line "of #MON in the"
cont "trees of JOHTO!"
done
BeautyCassieSeenText:
text "I'm trying to"
line "forget my woes."
cont "Let's battle!"
done
BeautyCassieBeatenText:
text "My heart weeps…"
done
BeautyCassieAfterBattleText:
text "A voyage is best"
line "for getting over"
cont "a broken heart."
para "But a FAST SHIP"
line "trip is too short"
cont "for grieving."
done
GuitaristClydeSeenText:
text "I'm going to audi-"
line "tion my songs at"
para "GOLDENROD's RADIO"
line "STATION."
done
GuitaristClydeBeatenText:
text "Yowza!"
line "Total distortion!"
done
GuitaristClydeAfterBattleMobileText:
text "I was going to"
line "make my debut at"
cont "the BATTLE TOWER…"
para "I should go back"
line "to VERMILION and"
cont "redo my training…"
done
GuitaristClydeAfterBattleText:
text "Speaking of the"
line "RADIO STATION,"
para "what's this week's"
line "lucky number?"
done
FastShipBedText1:
text "A comfy bed!"
line "Time to sleep…"
done
FastShipBedText2:
text "Ah, refreshed and"
line "restored!"
done
FastShipArrivedOlivineText:
text "FAST SHIP S.S.AQUA"
line "has arrived in"
cont "OLIVINE CITY."
done
FastShipArrivedVermilionText:
text "FAST SHIP S.S.AQUA"
line "has arrived in"
cont "VERMILION CITY."
done
FastShipCabins_SW_SSW_NW_MapEvents:
db 0, 0 ; filler
db 5 ; warp events
warp_event 2, 0, FAST_SHIP_1F, 5
warp_event 2, 19, FAST_SHIP_1F, 6
warp_event 3, 19, FAST_SHIP_1F, 6
warp_event 2, 31, FAST_SHIP_1F, 7
warp_event 3, 31, FAST_SHIP_1F, 7
db 0 ; coord events
db 3 ; bg events
bg_event 7, 1, BGEVENT_READ, FastShipBed
bg_event 7, 2, BGEVENT_READ, FastShipBed
bg_event 7, 7, BGEVENT_READ, FastShipCabinsNorthwestCabinTrashcan
db 4 ; object events
object_event 1, 15, SPRITE_FISHER, SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerFirebreatherLyle, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
object_event 6, 15, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerBugCatcherKen, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
object_event 1, 26, SPRITE_BUENA, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautyCassie, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
object_event 3, 28, SPRITE_ROCKER, SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerGuitaristClyde, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND