pokecrystal/event/mom_phone.asm

283 lines
4.7 KiB
NASM
Executable File

MomTriesToBuySomething:: ; fcfec
ld a, [wMapReentryScriptQueueFlag]
and a
ret nz
call GetMapHeaderPhoneServiceNybble
and a
ret nz
xor a
ld [wWhichMomItemSet], a
call CheckBalance_MomItem2
ret nc
call Mom_GiveItemOrDoll
ret nc
ld b, BANK(.Script)
ld de, .Script
callba LoadScriptBDE
scf
ret
; fd00f
.Script: ; 0xfd00f
callasm .ASMFunction
farjump Script_ReceivePhoneCall
; 0xfd017
.ASMFunction: ; fd017
call MomBuysItem_DeductFunds
call Mom_GetScriptPointer
ld a, [wWhichMomItemSet]
and a
jr nz, .ok
ld hl, wWhichMomItem
inc [hl]
.ok
ld a, PHONE_MOM
ld [wCurrentCaller], a
ld bc, EngineBuffer2
ld hl, 0
add hl, bc
ld [hl], 0
inc hl
ld [hl], 1
ld hl, wPhoneScriptPointer - EngineBuffer2
add hl, bc
ld a, BANK(Mom_GetScriptPointer)
ld [hli], a
ld a, e
ld [hli], a
ld a, d
ld [hl], a
ret
; fd044
CheckBalance_MomItem2: ; fd044
ld a, [wWhichMomItem]
cp 10
jr nc, .nope
call GetItemFromMom
ld a, [hli]
ld [hMoneyTemp], a
ld a, [hli]
ld [hMoneyTemp + 1], a
ld a, [hli]
ld [hMoneyTemp + 2], a
ld de, wMomsMoney
ld bc, hMoneyTemp
callba CompareMoney
jr nc, .have_enough_money
.nope
jr .check_have_2300
.have_enough_money
scf
ret
.check_have_2300
ld hl, hMoneyTemp
ld [hl], (2300 / $10000) ; $00
inc hl
ld [hl], ((2300 % $10000) / $100) ; $08
inc hl
ld [hl], (2300 % $100) ; $fc
.loop
ld de, MomItemTriggerBalance
ld bc, wMomsMoney
callba CompareMoney
jr z, .exact
jr nc, .less_than
call .AddMoney
jr .loop
.less_than
xor a
ret
.exact
call .AddMoney
ld a, 5
call RandomRange
inc a
ld [wWhichMomItemSet], a
scf
ret
.AddMoney:
ld de, MomItemTriggerBalance
ld bc, hMoneyTemp
callba AddMoney
ret
; fd0a6
MomBuysItem_DeductFunds: ; fd0a6 (3f:50a6)
call GetItemFromMom
ld de, 3 ; cost
add hl, de
ld a, [hli]
ld [hMoneyTemp], a
ld a, [hli]
ld [hMoneyTemp + 1], a
ld a, [hli]
ld [hMoneyTemp + 2], a
ld de, wMomsMoney
ld bc, hMoneyTemp
callba TakeMoney
ret
Mom_GiveItemOrDoll: ; fd0c3
call GetItemFromMom
ld de, 6 ; item type
add hl, de
ld a, [hli]
cp MOM_ITEM
jr z, .not_doll
ld a, [hl]
ld c, a
ld b, 1
callba DecorationFlagAction_c
scf
ret
.not_doll
ld a, [hl]
ld [CurItem], a
ld a, 1
ld [wItemQuantityChangeBuffer], a
ld hl, PCItems
call ReceiveItem
ret
; fd0eb
Mom_GetScriptPointer: ; fd0eb (3f:50eb)
call GetItemFromMom
ld de, 6 ; item type
add hl, de
ld a, [hli]
ld de, .ItemScript
cp MOM_ITEM
ret z
ld de, .DollScript
ret
; fd0fd (3f:50fd)
.ItemScript: ; 0xfd0fd
writetext _MomText_HiHowAreYou
writetext _MomText_FoundAnItem
writetext _MomText_BoughtWithYourMoney
writetext _MomText_ItsInPC
end
; 0xfd10a
.DollScript: ; 0xfd10a
writetext _MomText_HiHowAreYou
writetext _MomText_FoundADoll
writetext _MomText_BoughtWithYourMoney
writetext _MomText_ItsInRoom
end
; 0xfd117
GetItemFromMom: ; fd117
ld a, [wWhichMomItemSet]
and a
jr z, .zero
dec a
ld de, MomItems_1
jr .GetFromList1
.zero
ld a, [wWhichMomItem]
cp 10 ; length of MomItems_2
jr c, .ok
xor a
.ok
ld de, MomItems_2
.GetFromList1:
ld l, a
ld h, 0
rept 3 ; multiply hl by 8
add hl, hl
endr
add hl, de
ret
; fd136
momitem: macro
; money to trigger, cost, kind, item
dt \1
dt \2
db \3, \4
ENDM
MomItems_1: ; fd136
momitem 0, 600, MOM_ITEM, SUPER_POTION
momitem 0, 90, MOM_ITEM, ANTIDOTE
momitem 0, 180, MOM_ITEM, POKE_BALL
momitem 0, 450, MOM_ITEM, ESCAPE_ROPE
momitem 0, 500, MOM_ITEM, GREAT_BALL
MomItems_2: ; fd15e
momitem 900, 600, MOM_ITEM, SUPER_POTION
momitem 4000, 270, MOM_ITEM, REPEL
momitem 7000, 600, MOM_ITEM, SUPER_POTION
momitem 10000, 1800, MOM_DOLL, DECO_CHARMANDER_DOLL
momitem 15000, 3000, MOM_ITEM, MOON_STONE
momitem 19000, 600, MOM_ITEM, SUPER_POTION
momitem 30000, 4800, MOM_DOLL, DECO_CLEFAIRY_DOLL
momitem 40000, 900, MOM_ITEM, HYPER_POTION
momitem 50000, 8000, MOM_DOLL, DECO_PIKACHU_DOLL
momitem 100000, 22800, MOM_DOLL, DECO_BIG_SNORLAX_DOLL
; fd1ae
db 0, 0, 0 ; XXX
_MomText_HiHowAreYou: ; 0xfd1b1
; Hi, ! How are you?
text_jump UnknownText_0x1bc615
db "@"
; 0xfd1b6
_MomText_FoundAnItem: ; 0xfd1b6
; I found a useful item shopping, so
text_jump UnknownText_0x1bc62a
db "@"
; 0xfd1bb
_MomText_BoughtWithYourMoney: ; 0xfd1bb
; I bought it with your money. Sorry!
text_jump UnknownText_0x1bc64e
db "@"
; 0xfd1c0
_MomText_ItsInPC: ; 0xfd1c0
; It's in your PC. You'll like it!
text_jump UnknownText_0x1bc673
db "@"
; 0xfd1c5
_MomText_FoundADoll: ; 0xfd1c5
; While shopping today, I saw this adorable doll, so
text_jump UnknownText_0x1bc693
db "@"
; 0xfd1ca
_MomText_ItsInRoom: ; 0xfd1ca
; It's in your room. You'll love it!
text_jump UnknownText_0x1bc6c7
db "@"
; 0xfd1cf
db 0 ; XXX
Predef3A: ; fd1d0
ret
; fd1d1
ret ; XXX