pokecrystal/constants/gfx_constants.asm

32 lines
950 B
NASM

TILE_WIDTH EQU 8 ; pixels
LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes
LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes
NUM_PAL_COLORS EQU 4
PALRGB_WHITE EQUS "palred 31 + palgreen 31 + palblue 31" ; $7fff
SCREEN_WIDTH EQU 20 ; tiles
SCREEN_HEIGHT EQU 18 ; tiles
SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels
SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels
BG_MAP_WIDTH EQU 32 ; tiles
BG_MAP_HEIGHT EQU 32 ; tiles
WMISC_WIDTH EQU 6 * 4
WMISC_HEIGHT EQU 5 * 4
HP_BAR_LENGTH EQU 6 ; tiles
EXP_BAR_LENGTH EQU 8 ; tiles
HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels
EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels
; sprite_oam_struct members (see macros/wram.asm)
const_def
const SPRITEOAMSTRUCT_YCOORD ; 0
const SPRITEOAMSTRUCT_XCOORD ; 1
const SPRITEOAMSTRUCT_TILE_ID ; 2
const SPRITEOAMSTRUCT_ATTRIBUTES ; 3
SPRITEOAMSTRUCT_LENGTH EQU const_value
NUM_SPRITE_OAM_STRUCTS EQU 40 ; see Sprites