Disassembly of Pokémon Crystal
Go to file
Rangi c2925d6406 db $0, $0 → dn 0, 0, 0, 0 ; DVs 2018-07-24 14:28:04 -04:00
audio Fix missing newline 2018-07-18 10:55:30 +02:00
constants ANIM_MON_UNUSED → ANIM_MON_HOF 2018-07-22 23:42:50 -04:00
data db $0, $0 → dn 0, 0, 0, 0 ; DVs 2018-07-24 14:28:04 -04:00
docs Merge branch 'master' of hyperdriveguy/pokecrystal 2018-07-21 00:41:56 -06:00
engine MON_STAT_EXP - 1 → MON_EXP + 2 2018-07-24 14:14:04 -04:00
extras@2ae1ae2f19 Bump extras again to fix last bump. 2016-04-10 19:24:35 -04:00
gfx Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
home StringCmp → CompareBytes; CompareLong → CompareBytesLong 2018-07-23 00:25:53 -04:00
lib/mobile Remove even more address comments 2018-06-25 02:10:37 +02:00
macros Clean up TX_ commands 2018-07-18 10:55:30 +02:00
maps Remove all address comments 2018-06-24 16:13:22 +02:00
mobile Consistent routine naming convention: 'Foo' wraps '_Foo' 2018-07-23 00:13:43 -04:00
tools Add tools/free_space.awk 2018-07-17 20:07:39 -04:00
.gitattributes Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
.gitignore Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
.gitmodules Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
.travis.yml osx build 2018-06-30 22:28:13 -04:00
FAQ.md Fix link anchor 2018-07-15 19:53:54 -04:00
INSTALL.md Add an FAQ, and ive a bit more detail in Windows install instructions 2017-12-12 18:50:39 -05:00
Makefile Organize the engine/ directory, take 3 2018-03-25 16:18:33 +02:00
README.md Fix link targets 2018-01-28 00:56:57 -05:00
STYLE.md Heading 2018-01-09 22:47:17 -05:00
audio.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
charmap.asm Fix misnamed character codes 2018-07-18 10:55:30 +02:00
constants.asm Separate Mart constants from item data constants 2018-06-23 22:24:46 -04:00
gfx.py fix animated pic dumps 2017-10-22 02:04:06 -04:00
home.asm StringCmp → CompareBytes; CompareLong → CompareBytesLong 2018-07-23 00:25:53 -04:00
hram.asm StringCmp → CompareBytes; CompareLong → CompareBytesLong 2018-07-23 00:25:53 -04:00
macros.asm Legacy support macros 2018-02-02 22:24:50 -05:00
main.asm Keep more data/ INCLUDEs with relevant routines 2018-06-25 13:45:50 -04:00
pokecrystal.link Create empty sections for the remaining FixPicBank array entries 2018-06-03 23:25:21 -04:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
sram.asm Remove more address comments 2018-06-24 21:39:23 -04:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm wPokeAnimStruct matches wPokeAnimStructEnd 2018-07-23 00:37:48 -04:00

README.md

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: