Disassembly of Pokémon Crystal
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yenatch c0e2170f01 some oam constants 2013-12-01 16:40:56 -05:00
audio dump the music again 2013-11-07 01:18:50 -05:00
battle split out some more move effects 2013-12-01 14:19:57 -05:00
constants enumerate move constants 2013-12-01 15:56:51 -05:00
engine rename a credit constant to avoid conflicts 2013-11-29 01:49:48 -05:00
event move dratini special into event/dratini.asm 2013-09-18 21:04:16 -04:00
extras@3dac619f2d bump pokemontools for 1bpp 2013-11-18 21:07:04 -05:00
gfx gfx/pics.o 2013-11-29 02:11:40 -05:00
home home/time.asm: fix a label def 2013-11-29 02:29:48 -05:00
items * make jumps and calls use labels 2013-10-02 06:53:35 +02:00
lib/mobile * fixed call and jump labels in home bank 2013-10-02 07:11:54 +02:00
maps landmark constants in map headers 2013-11-28 04:51:39 -05:00
menu move mon icons into menu/mon_icons.asm 2013-09-18 20:58:32 -04:00
misc audio.o and misc/crystal_misc.o 2013-11-29 01:51:27 -05:00
predef * more callab/callba macros 2013-10-02 02:47:54 +02:00
stats maps.o and stats/pokedex/entries.o 2013-11-27 14:45:42 -05:00
text buena text 2013-11-22 05:38:52 -05:00
tilesets split out tileset headers from main into tilesets/tileset_headers.asm 2013-09-01 14:43:25 -04:00
trainers split out trainer dvs 2013-09-03 17:32:54 -04:00
.gitattributes hexdump for binary diffs 2013-06-13 14:24:45 -04:00
.gitignore generated mapfile and symfile in gitignore 2013-11-20 04:11:17 -05:00
.gitmodules Move extras/ into a git submodule. 2013-08-03 13:44:03 -05:00
INSTALL.md Merge branch 'master' into remove-extras 2013-08-27 10:51:30 -05:00
Makefile home.o 2013-11-29 02:30:08 -05:00
README.md remove stray newline from README 2013-08-03 13:46:27 -05:00
audio.asm audio.o and misc/crystal_misc.o 2013-11-29 01:51:27 -05:00
compare.sh Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
constants.asm redone landmarks, now with constants 2013-11-28 03:54:21 -05:00
contents.asm gfx/pics.o 2013-11-29 02:11:40 -05:00
gbhw.asm some oam constants 2013-12-01 16:40:56 -05:00
home.asm home.o 2013-11-29 02:30:08 -05:00
hram.asm serial hram constants 2013-08-28 04:28:45 -04:00
includes.asm proper section names and bank constants 2013-11-26 04:29:47 -05:00
interrupts.asm split out hardware interrupts 2013-09-03 17:57:47 -04:00
macros.asm constant enumeration 2013-11-27 14:45:43 -05:00
main.asm some oam constants 2013-12-01 16:40:56 -05:00
maps.asm maps.o and stats/pokedex/entries.o 2013-11-27 14:45:42 -05:00
maps_crystal.asm maps.o and stats/pokedex/entries.o 2013-11-27 14:45:42 -05:00
pokecrystal.asm forgot the new pokecrystal.asm 2013-11-23 14:49:37 -05:00
preprocessor.py import some new sound classes from pokemontools 2013-11-07 01:15:20 -05:00
prequeue.py bump pokemontools to v1.4.1 2013-09-24 10:46:53 -05:00
rst.asm split out rst vectors 2013-09-03 18:17:33 -04:00
scan_includes.py check that a source file exists before scanning it for includes 2013-09-11 19:17:25 -04:00
wram.asm more landmark constants and rename FlypointPerms -> VisitedSpawns 2013-11-29 00:38:22 -05:00

README.md

Pokémon Crystal

This is a hand-crafted disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.

Base ROM

The following rom is required for compiling:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

Eventually this will not be necessary.

What can I do?

  • Are we missing something? Make a pull request! Contributions are welcome.

  • Take a look at some of the disasm tools in extras/. Most of the scripts are generalized enough to take apart other Game Boy games.

  • Tackle some issues!

See also