mirror of https://github.com/pret/pokecrystal.git
104 lines
1.8 KiB
NASM
104 lines
1.8 KiB
NASM
InitCrystalData:
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ld a, $1
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ld [wd474], a
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xor a
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ld [wd473], a
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ld [wPlayerGender], a
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ld [wd475], a
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ld [wd476], a
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ld [wd477], a
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ld [wd478], a
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ld [wd002], a
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ld [wd003], a
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; could have done "ld a, [wd479] \ and %11111100", saved four operations
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ld a, [wd479]
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res 0, a
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ld [wd479], a
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ld a, [wd479]
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res 1, a
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ld [wd479], a
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ret
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INCLUDE "mobile/mobile_12.asm"
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InitGender:
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call InitGenderScreen
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call LoadGenderScreenPal
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call LoadGenderScreenLightBlueTile
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call WaitBGMap2
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call SetPalettes
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ld hl, TextJump_AreYouABoyOrAreYouAGirl
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call PrintText
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ld hl, .MenuHeader
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call LoadMenuHeader
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call WaitBGMap2
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call VerticalMenu
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call CloseWindow
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ld a, [wMenuCursorY]
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dec a
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ld [wPlayerGender], a
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ld c, 10
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call DelayFrames
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ret
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.MenuHeader:
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db MENU_BACKUP_TILES ; flags
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menu_coords 6, 4, 12, 9
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dw .MenuData
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db 1 ; default option
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.MenuData:
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db STATICMENU_CURSOR | STATICMENU_WRAP | STATICMENU_DISABLE_B ; flags
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db 2 ; items
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db "Boy@"
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db "Girl@"
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TextJump_AreYouABoyOrAreYouAGirl:
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; Are you a boy? Or are you a girl?
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text_far Text_AreYouABoyOrAreYouAGirl
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db "@"
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InitGenderScreen:
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ld a, $10
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ld [wMusicFade], a
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ld a, MUSIC_NONE
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ld [wMusicFadeID], a
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ld a, $0
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ld [wMusicFadeID + 1], a
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ld c, 8
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call DelayFrames
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call ClearBGPalettes
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call InitCrystalData
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call LoadFontsExtra
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hlcoord 0, 0
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ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
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ld a, $0
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call ByteFill
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hlcoord 0, 0, wAttrMap
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ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
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xor a
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call ByteFill
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ret
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LoadGenderScreenPal:
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ld hl, .Palette
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ld de, wBGPals1
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ld bc, 1 palettes
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ld a, BANK(wBGPals1)
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call FarCopyWRAM
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farcall ApplyPals
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ret
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.Palette:
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INCLUDE "gfx/new_game/gender_screen.pal"
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LoadGenderScreenLightBlueTile:
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ld de, .LightBlueTile
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ld hl, vTiles2 tile $00
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lb bc, BANK(.LightBlueTile), 1
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call Get2bpp
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ret
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.LightBlueTile:
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INCBIN "gfx/new_game/gender_screen.2bpp"
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