mirror of https://github.com/pret/pokecrystal.git
5176 lines
124 KiB
NASM
5176 lines
124 KiB
NASM
BattleAnimations:: ; c906f
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dw BattleAnim_0
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dw BattleAnim_Pound
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dw BattleAnim_KarateChop
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dw BattleAnim_Doubleslap
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dw BattleAnim_CometPunch
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dw BattleAnim_MegaPunch
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dw BattleAnim_PayDay
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dw BattleAnim_FirePunch
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dw BattleAnim_IcePunch
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dw BattleAnim_Thunderpunch
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dw BattleAnim_Scratch
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dw BattleAnim_Vicegrip
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dw BattleAnim_Guillotine
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dw BattleAnim_RazorWind
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dw BattleAnim_SwordsDance
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dw BattleAnim_Cut
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dw BattleAnim_Gust
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dw BattleAnim_WingAttack
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dw BattleAnim_Whirlwind
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dw BattleAnim_Fly
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dw BattleAnim_Bind
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dw BattleAnim_Slam
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dw BattleAnim_VineWhip
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dw BattleAnim_Stomp
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dw BattleAnim_DoubleKick
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dw BattleAnim_MegaKick
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dw BattleAnim_JumpKick
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dw BattleAnim_RollingKick
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dw BattleAnim_SandAttack
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dw BattleAnim_Headbutt
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dw BattleAnim_HornAttack
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dw BattleAnim_FuryAttack
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dw BattleAnim_HornDrill
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dw BattleAnim_Tackle
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dw BattleAnim_BodySlam
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dw BattleAnim_Wrap
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dw BattleAnim_TakeDown
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dw BattleAnim_Thrash
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dw BattleAnim_DoubleEdge
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dw BattleAnim_TailWhip
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dw BattleAnim_PoisonSting
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dw BattleAnim_Twineedle
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dw BattleAnim_PinMissile
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dw BattleAnim_Leer
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dw BattleAnim_Bite
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dw BattleAnim_Growl
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dw BattleAnim_Roar
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dw BattleAnim_Sing
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dw BattleAnim_Supersonic
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dw BattleAnim_Sonicboom
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dw BattleAnim_Disable
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dw BattleAnim_Acid
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dw BattleAnim_Ember
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dw BattleAnim_Flamethrower
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dw BattleAnim_Mist
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dw BattleAnim_WaterGun
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dw BattleAnim_HydroPump
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dw BattleAnim_Surf
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dw BattleAnim_IceBeam
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dw BattleAnim_Blizzard
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dw BattleAnim_Psybeam
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dw BattleAnim_Bubblebeam
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dw BattleAnim_AuroraBeam
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dw BattleAnim_HyperBeam
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dw BattleAnim_Peck
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dw BattleAnim_DrillPeck
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dw BattleAnim_Submission
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dw BattleAnim_LowKick
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dw BattleAnim_Counter
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dw BattleAnim_SeismicToss
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dw BattleAnim_Strength
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dw BattleAnim_Absorb
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dw BattleAnim_MegaDrain
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dw BattleAnim_LeechSeed
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dw BattleAnim_Growth
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dw BattleAnim_RazorLeaf
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dw BattleAnim_Solarbeam
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dw BattleAnim_Poisonpowder
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dw BattleAnim_StunSpore
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dw BattleAnim_SleepPowder
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dw BattleAnim_PetalDance
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dw BattleAnim_StringShot
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dw BattleAnim_DragonRage
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dw BattleAnim_FireSpin
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dw BattleAnim_Thundershock
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dw BattleAnim_Thunderbolt
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dw BattleAnim_ThunderWave
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dw BattleAnim_Thunder
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dw BattleAnim_RockThrow
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dw BattleAnim_Earthquake
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dw BattleAnim_Fissure
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dw BattleAnim_Dig
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dw BattleAnim_Toxic
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dw BattleAnim_Confusion
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dw BattleAnim_PsychicM
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dw BattleAnim_Hypnosis
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dw BattleAnim_Meditate
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dw BattleAnim_Agility
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dw BattleAnim_QuickAttack
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dw BattleAnim_Rage
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dw BattleAnim_Teleport
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dw BattleAnim_NightShade
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dw BattleAnim_Mimic
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dw BattleAnim_Screech
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dw BattleAnim_DoubleTeam
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dw BattleAnim_Recover
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dw BattleAnim_Harden
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dw BattleAnim_Minimize
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dw BattleAnim_Smokescreen
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dw BattleAnim_ConfuseRay
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dw BattleAnim_Withdraw
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dw BattleAnim_DefenseCurl
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dw BattleAnim_Barrier
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dw BattleAnim_LightScreen
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dw BattleAnim_Haze
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dw BattleAnim_Reflect
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dw BattleAnim_FocusEnergy
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dw BattleAnim_Bide
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dw BattleAnim_Metronome
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dw BattleAnim_MirrorMove
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dw BattleAnim_Selfdestruct
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dw BattleAnim_EggBomb
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dw BattleAnim_Lick
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dw BattleAnim_Smog
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dw BattleAnim_Sludge
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dw BattleAnim_BoneClub
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dw BattleAnim_FireBlast
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dw BattleAnim_Waterfall
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dw BattleAnim_Clamp
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dw BattleAnim_Swift
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dw BattleAnim_SkullBash
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dw BattleAnim_SpikeCannon
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dw BattleAnim_Constrict
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dw BattleAnim_Amnesia
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dw BattleAnim_Kinesis
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dw BattleAnim_Softboiled
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dw BattleAnim_HiJumpKick
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dw BattleAnim_Glare
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dw BattleAnim_DreamEater
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dw BattleAnim_PoisonGas
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dw BattleAnim_Barrage
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dw BattleAnim_LeechLife
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dw BattleAnim_LovelyKiss
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dw BattleAnim_SkyAttack
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dw BattleAnim_Transform
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dw BattleAnim_Bubble
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dw BattleAnim_DizzyPunch
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dw BattleAnim_Spore
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dw BattleAnim_Flash
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dw BattleAnim_Psywave
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dw BattleAnim_Splash
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dw BattleAnim_AcidArmor
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dw BattleAnim_Crabhammer
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dw BattleAnim_Explosion
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dw BattleAnim_FurySwipes
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dw BattleAnim_Bonemerang
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dw BattleAnim_Rest
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dw BattleAnim_RockSlide
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dw BattleAnim_HyperFang
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dw BattleAnim_Sharpen
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dw BattleAnim_Conversion
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dw BattleAnim_TriAttack
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dw BattleAnim_SuperFang
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dw BattleAnim_Slash
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dw BattleAnim_Substitute
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dw BattleAnim_Struggle
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dw BattleAnim_Sketch
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dw BattleAnim_TripleKick
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dw BattleAnim_Thief
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dw BattleAnim_SpiderWeb
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dw BattleAnim_MindReader
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dw BattleAnim_Nightmare
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dw BattleAnim_FlameWheel
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dw BattleAnim_Snore
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dw BattleAnim_Curse
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dw BattleAnim_Flail
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dw BattleAnim_Conversion2
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dw BattleAnim_Aeroblast
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dw BattleAnim_CottonSpore
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dw BattleAnim_Reversal
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dw BattleAnim_Spite
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dw BattleAnim_PowderSnow
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dw BattleAnim_Protect
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dw BattleAnim_MachPunch
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dw BattleAnim_ScaryFace
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dw BattleAnim_FaintAttack
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dw BattleAnim_SweetKiss
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dw BattleAnim_BellyDrum
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dw BattleAnim_SludgeBomb
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dw BattleAnim_MudSlap
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dw BattleAnim_Octazooka
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dw BattleAnim_Spikes
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dw BattleAnim_ZapCannon
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dw BattleAnim_Foresight
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dw BattleAnim_DestinyBond
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dw BattleAnim_PerishSong
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dw BattleAnim_IcyWind
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dw BattleAnim_Detect
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dw BattleAnim_BoneRush
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dw BattleAnim_LockOn
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dw BattleAnim_Outrage
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dw BattleAnim_Sandstorm
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dw BattleAnim_GigaDrain
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dw BattleAnim_Endure
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dw BattleAnim_Charm
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dw BattleAnim_Rollout
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dw BattleAnim_FalseSwipe
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dw BattleAnim_Swagger
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dw BattleAnim_MilkDrink
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dw BattleAnim_Spark
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dw BattleAnim_FuryCutter
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dw BattleAnim_SteelWing
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dw BattleAnim_MeanLook
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dw BattleAnim_Attract
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dw BattleAnim_SleepTalk
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dw BattleAnim_HealBell
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dw BattleAnim_Return
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dw BattleAnim_Present
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dw BattleAnim_Frustration
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dw BattleAnim_Safeguard
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dw BattleAnim_PainSplit
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dw BattleAnim_SacredFire
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dw BattleAnim_Magnitude
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dw BattleAnim_Dynamicpunch
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dw BattleAnim_Megahorn
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dw BattleAnim_Dragonbreath
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dw BattleAnim_BatonPass
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dw BattleAnim_Encore
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dw BattleAnim_Pursuit
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dw BattleAnim_RapidSpin
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dw BattleAnim_SweetScent
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dw BattleAnim_IronTail
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dw BattleAnim_MetalClaw
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dw BattleAnim_VitalThrow
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dw BattleAnim_MorningSun
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dw BattleAnim_Synthesis
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dw BattleAnim_Moonlight
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dw BattleAnim_HiddenPower
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dw BattleAnim_CrossChop
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dw BattleAnim_Twister
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dw BattleAnim_RainDance
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dw BattleAnim_SunnyDay
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dw BattleAnim_Crunch
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dw BattleAnim_MirrorCoat
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dw BattleAnim_PsychUp
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dw BattleAnim_Extremespeed
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dw BattleAnim_Ancientpower
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dw BattleAnim_ShadowBall
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dw BattleAnim_FutureSight
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dw BattleAnim_RockSmash
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dw BattleAnim_Whirlpool
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dw BattleAnim_BeatUp
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dw BattleAnim_252
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dw BattleAnim_253
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dw BattleAnim_254
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dw BattleAnim_SweetScent2
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; $100
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dw BattleAnim_ThrowPokeBall
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dw BattleAnim_SendOutMon
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dw BattleAnim_ReturnMon
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dw BattleAnim_Confused
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dw BattleAnim_Slp
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dw BattleAnim_Brn
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dw BattleAnim_Psn
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dw BattleAnim_Sap
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dw BattleAnim_Frz
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dw BattleAnim_Par
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dw BattleAnim_InLove
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dw BattleAnim_InSandstorm
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dw BattleAnim_InNightmare
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dw BattleAnim_InWhirlpool
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dw BattleAnim_Miss
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dw BattleAnim_EnemyDamage
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dw BattleAnim_EnemyStatDown
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dw BattleAnim_PlayerStatDown
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dw BattleAnim_PlayerDamage
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dw BattleAnim_Wobble
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dw BattleAnim_Shake
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dw BattleAnim_HitConfusion
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; c929b
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BattleAnim_0: ; c929b
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BattleAnim_252: ; c929b
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BattleAnim_253: ; c929b
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BattleAnim_254: ; c929b
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BattleAnim_MirrorMove: ; c929b
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anim_ret
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; c929c
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BattleAnim_SweetScent2: ; c929c
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anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_MISC
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anim_obj ANIM_OBJ_FLOWER, 8, 0, 12, 0, $2
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anim_wait 2
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anim_obj ANIM_OBJ_FLOWER, 8, 0, 10, 0, $2
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anim_wait 64
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anim_obj ANIM_OBJ_COTTON, -15, 0, 5, 0, $15
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anim_obj ANIM_OBJ_COTTON, -15, 0, 5, 0, $2a
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anim_obj ANIM_OBJ_COTTON, -15, 0, 5, 0, $3f
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anim_bgeffect ANIM_BG_06, $0, $2, $0
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anim_wait 128
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anim_ret
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; c92c1
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BattleAnim_ThrowPokeBall
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anim_jumpif NO_ITEM, .TheTrainerBlockedTheBall
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anim_jumpif MASTER_BALL, .MasterBall
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anim_jumpif ULTRA_BALL, .UltraBall
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anim_jumpif GREAT_BALL, .GreatBall
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; any other ball
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anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
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anim_sound 6, 2, SFX_THROW_BALL
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anim_obj ANIM_OBJ_POKE_BALL, 8, 4, 11, 4, $40
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anim_wait 36
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anim_obj ANIM_OBJ_POKE_BALL, -15, 0, 8, 1, $0
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anim_setobj $2, $7
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anim_wait 16
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anim_sound 0, 1, SFX_BALL_POOF
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anim_obj ANIM_OBJ_1C, -15, 0, 8, 0, $10
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anim_wait 16
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anim_jump .Shake
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; c92f2
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.TheTrainerBlockedTheBall:
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anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_HIT
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anim_sound 6, 2, SFX_THROW_BALL
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anim_obj ANIM_OBJ_16, 8, 0, 11, 4, $20
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anim_wait 20
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anim_obj ANIM_OBJ_01, 14, 0, 5, 0, $0
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anim_wait 32
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anim_ret
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; c9305
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.UltraBall:
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anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
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anim_sound 6, 2, SFX_THROW_BALL
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anim_obj ANIM_OBJ_POKE_BALL, 8, 4, 11, 4, $40
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anim_wait 36
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anim_obj ANIM_OBJ_POKE_BALL, -15, 0, 8, 1, $0
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anim_setobj $2, $7
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anim_wait 16
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anim_sound 0, 1, SFX_BALL_POOF
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anim_obj ANIM_OBJ_1C, -15, 0, 8, 0, $10
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anim_wait 16
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anim_jump .Shake
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; c9326
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.GreatBall:
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anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
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anim_sound 6, 2, SFX_THROW_BALL
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anim_obj ANIM_OBJ_POKE_BALL, 8, 4, 11, 4, $40
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anim_wait 36
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anim_obj ANIM_OBJ_POKE_BALL, -15, 0, 8, 1, $0
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anim_setobj $2, $7
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anim_wait 16
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anim_sound 0, 1, SFX_BALL_POOF
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anim_obj ANIM_OBJ_1C, -15, 0, 8, 0, $10
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anim_wait 16
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anim_jump .Shake
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; c9347
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.MasterBall:
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anim_3gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE, ANIM_GFX_SPEED
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anim_sound 6, 2, SFX_THROW_BALL
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anim_obj ANIM_OBJ_POKE_BALL, 8, 0, 11, 4, $20
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anim_wait 36
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anim_obj ANIM_OBJ_POKE_BALL, -15, 0, 8, 1, $0
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anim_setobj $2, $7
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anim_wait 16
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anim_sound 0, 1, SFX_BALL_POOF
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anim_obj ANIM_OBJ_1C, -15, 0, 8, 0, $10
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anim_wait 24
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anim_sound 0, 1, SFX_MASTER_BALL
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anim_obj ANIM_OBJ_2B, -15, 0, 7, 0, $30
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anim_obj ANIM_OBJ_2B, -15, 0, 7, 0, $31
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anim_obj ANIM_OBJ_2B, -15, 0, 7, 0, $32
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anim_obj ANIM_OBJ_2B, -15, 0, 7, 0, $33
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anim_obj ANIM_OBJ_2B, -15, 0, 7, 0, $34
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anim_obj ANIM_OBJ_2B, -15, 0, 7, 0, $35
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anim_obj ANIM_OBJ_2B, -15, 0, 7, 0, $36
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anim_obj ANIM_OBJ_2B, -15, 0, 7, 0, $37
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anim_wait 64
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.Shake:
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anim_bgeffect ANIM_BG_RETURN_MON, $0, $0, $0
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anim_wait 8
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anim_incobj 2
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anim_wait 16
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anim_sound 0, 1, SFX_CHANGE_DEX_MODE
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anim_incobj 1
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anim_wait 32
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anim_sound 0, 1, SFX_BALL_BOUNCE
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anim_wait 32
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anim_wait 32
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anim_wait 32
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anim_wait 8
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anim_setvar $0
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.Loop:
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anim_wait 48
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anim_checkpokeball
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anim_jumpvar $1, .Click
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anim_jumpvar $2, .BreakFree
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anim_incobj 1
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anim_sound 0, 1, SFX_BALL_WIGGLE
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anim_jump .Loop
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; c93bc
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.Click:
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anim_clearsprites
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anim_ret
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; c93be
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.BreakFree:
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anim_setobj $1, $b
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anim_sound 0, 1, SFX_BALL_POOF
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anim_obj ANIM_OBJ_1C, -15, 0, 8, 0, $10
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anim_wait 2
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anim_bgeffect ANIM_BG_ENTER_MON, $0, $0, $0
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anim_wait 32
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anim_ret
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; c93d1
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BattleAnim_SendOutMon: ; c93d1
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anim_jumpif $0, .Normal
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anim_jumpif $1, .Shiny
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anim_jumpif $2, .Unknown
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anim_1gfx ANIM_GFX_SMOKE
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_bgeffect ANIM_BG_2B, $0, $1, $0
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anim_sound 0, 0, SFX_BALL_POOF
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anim_obj ANIM_OBJ_1B, 6, 0, 12, 0, $0
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anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
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anim_wait 128
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anim_wait 4
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anim_call BattleAnim_ShowMon_0
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anim_ret
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.Unknown:
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anim_1gfx ANIM_GFX_SMOKE
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_bgeffect ANIM_BG_2A, $0, $1, $0
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anim_wait 1
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anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
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anim_wait 4
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anim_sound 0, 0, SFX_BALL_POOF
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anim_obj ANIM_OBJ_1B, 6, 0, 12, 0, $0
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anim_incbgeffect ANIM_BG_2A
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anim_wait 96
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anim_incbgeffect ANIM_BG_2A
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anim_call BattleAnim_ShowMon_0
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anim_ret
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.Shiny:
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anim_1gfx ANIM_GFX_SPEED
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anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
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anim_bgeffect ANIM_BG_06, $0, $2, $0
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anim_sound 0, 0, SFX_SHINE
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anim_obj ANIM_OBJ_6D, 6, 0, 12, 0, $0
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anim_wait 4
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anim_sound 0, 0, SFX_SHINE
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anim_obj ANIM_OBJ_6D, 6, 0, 12, 0, $8
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anim_wait 4
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anim_sound 0, 0, SFX_SHINE
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anim_obj ANIM_OBJ_6D, 6, 0, 12, 0, $10
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anim_wait 4
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anim_sound 0, 0, SFX_SHINE
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anim_obj ANIM_OBJ_6D, 6, 0, 12, 0, $18
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anim_wait 4
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anim_sound 0, 0, SFX_SHINE
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anim_obj ANIM_OBJ_6D, 6, 0, 12, 0, $20
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anim_wait 4
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anim_sound 0, 0, SFX_SHINE
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anim_obj ANIM_OBJ_6D, 6, 0, 12, 0, $28
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anim_wait 4
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anim_sound 0, 0, SFX_SHINE
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anim_obj ANIM_OBJ_6D, 6, 0, 12, 0, $30
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anim_wait 4
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anim_sound 0, 0, SFX_SHINE
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anim_obj ANIM_OBJ_6D, 6, 0, 12, 0, $38
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anim_wait 32
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anim_ret
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.Normal:
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anim_1gfx ANIM_GFX_SMOKE
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anim_sound 0, 0, SFX_BALL_POOF
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anim_obj ANIM_OBJ_1C, 5, 4, 12, 0, $0
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anim_wait 4
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anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
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anim_wait 32
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anim_ret
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; c9483
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BattleAnim_ReturnMon: ; c9483
|
|
anim_sound 0, 0, SFX_BALL_POOF
|
|
BattleAnim_BatonPass_branch_c9486: ; c9486
|
|
anim_bgeffect ANIM_BG_RETURN_MON, $0, $1, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
; c948d
|
|
|
|
BattleAnim_Confused: ; c948d
|
|
anim_1gfx ANIM_GFX_STATUS
|
|
anim_sound 0, 0, SFX_KINESIS
|
|
anim_obj ANIM_OBJ_CHICK, 5, 4, 7, 0, $15
|
|
anim_obj ANIM_OBJ_CHICK, 5, 4, 7, 0, $aa
|
|
anim_obj ANIM_OBJ_CHICK, 5, 4, 7, 0, $bf
|
|
anim_wait 96
|
|
anim_ret
|
|
; c94a3
|
|
|
|
BattleAnim_Slp: ; c94a3
|
|
anim_1gfx ANIM_GFX_STATUS
|
|
anim_sound 0, 0, SFX_TAIL_WHIP
|
|
.loop
|
|
anim_obj ANIM_OBJ_54, 8, 0, 10, 0, $0
|
|
anim_wait 40
|
|
anim_loop 3, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
; c94b4
|
|
|
|
BattleAnim_Brn: ; c94b4
|
|
anim_1gfx ANIM_GFX_FIRE
|
|
.loop
|
|
anim_sound 0, 0, SFX_BURN
|
|
anim_obj ANIM_OBJ_BURNED, 7, 0, 11, 0, $10
|
|
anim_wait 4
|
|
anim_loop 3, .loop
|
|
anim_wait 6
|
|
anim_ret
|
|
; c94c5
|
|
|
|
BattleAnim_Psn: ; c94c5
|
|
anim_1gfx ANIM_GFX_POISON
|
|
anim_sound 0, 0, SFX_POISON
|
|
anim_obj ANIM_OBJ_SKULL, 8, 0, 7, 0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_POISON
|
|
anim_obj ANIM_OBJ_SKULL, 6, 0, 7, 0, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
; c94da
|
|
|
|
BattleAnim_Sap: ; c94da
|
|
anim_1gfx ANIM_GFX_CHARGE
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_45, 16, 0, 6, 0, $2
|
|
anim_wait 6
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_45, -15, 0, 8, 0, $3
|
|
anim_wait 6
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_45, -15, 0, 4, 0, $4
|
|
anim_wait 16
|
|
anim_ret
|
|
; c94f8
|
|
|
|
BattleAnim_Frz: ; c94f8
|
|
anim_1gfx ANIM_GFX_ICE
|
|
anim_obj ANIM_OBJ_FROZEN, 5, 4, 13, 6, $0
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_wait 16
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_wait 16
|
|
anim_ret
|
|
; c9508
|
|
|
|
BattleAnim_Par: ; c9508
|
|
anim_1gfx ANIM_GFX_STATUS
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_sound 0, 0, SFX_THUNDERSHOCK
|
|
anim_obj ANIM_OBJ_PARALYZED, 2, 4, 11, 0, $42
|
|
anim_obj ANIM_OBJ_PARALYZED, 9, 4, 11, 0, $c2
|
|
anim_wait 128
|
|
anim_ret
|
|
; c951e
|
|
|
|
BattleAnim_InLove: ; c951e
|
|
anim_1gfx ANIM_GFX_OBJECTS
|
|
anim_sound 0, 0, SFX_LICK
|
|
anim_obj ANIM_OBJ_HEART, 8, 0, 9, 4, $0
|
|
anim_wait 32
|
|
anim_sound 0, 0, SFX_LICK
|
|
anim_obj ANIM_OBJ_HEART, 4, 4, 9, 0, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
; c9533
|
|
|
|
BattleAnim_InSandstorm: ; c9533
|
|
anim_1gfx ANIM_GFX_POWDER
|
|
anim_obj ANIM_OBJ_A2, 11, 0, 0, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_A2, 9, 0, 0, 0, $1
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_A2, 7, 0, 0, 0, $2
|
|
.loop
|
|
anim_sound 0, 1, SFX_MENU
|
|
anim_wait 8
|
|
anim_loop 6, .loop
|
|
anim_wait 8
|
|
anim_ret
|
|
; c9550
|
|
|
|
BattleAnim_InNightmare: ; c9550
|
|
anim_1gfx ANIM_GFX_ANGELS
|
|
anim_sound 0, 0, SFX_BUBBLEBEAM
|
|
anim_obj ANIM_OBJ_95, 8, 4, 10, 0, $0
|
|
anim_wait 40
|
|
anim_ret
|
|
; c955c
|
|
|
|
BattleAnim_InWhirlpool: ; c955c
|
|
anim_1gfx ANIM_GFX_WIND
|
|
anim_bgeffect ANIM_BG_WHIRLPOOL, $0, $0, $0
|
|
anim_sound 0, 1, SFX_SURF
|
|
.loop
|
|
anim_obj ANIM_OBJ_GUST, -16, 4, 9, 0, $0
|
|
anim_wait 6
|
|
anim_loop 6, .loop
|
|
anim_incbgeffect ANIM_BG_WHIRLPOOL
|
|
anim_wait 1
|
|
anim_ret
|
|
; c9574
|
|
|
|
BattleAnim_HitConfusion: ; c9574
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 0, SFX_POUND
|
|
anim_obj ANIM_OBJ_04, 5, 4, 12, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; c9580
|
|
|
|
BattleAnim_Miss: ; c9580
|
|
anim_ret
|
|
; c9581
|
|
|
|
BattleAnim_EnemyDamage: ; c9581
|
|
.loop
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, $0, $0
|
|
anim_wait 5
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
|
|
anim_wait 5
|
|
anim_loop 3, .loop
|
|
anim_ret
|
|
; c9592
|
|
|
|
BattleAnim_EnemyStatDown: ; c9592
|
|
anim_call BattleAnim_FollowEnemyFeet_1
|
|
anim_bgeffect ANIM_BG_VIBRATE_MON, $0, $0, $0
|
|
anim_wait 40
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_wait 1
|
|
anim_ret
|
|
; c95a0
|
|
|
|
BattleAnim_PlayerStatDown: ; c95a0
|
|
anim_call BattleAnim_FollowEnemyFeet_1
|
|
anim_bgeffect ANIM_BG_WOBBLE_MON, $0, $0, $0
|
|
anim_wait 40
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_wait 1
|
|
anim_ret
|
|
; c95ae
|
|
|
|
BattleAnim_PlayerDamage: ; c95ae
|
|
anim_bgeffect ANIM_BG_20, $20, $2, $20
|
|
anim_wait 40
|
|
anim_ret
|
|
; c95b5
|
|
|
|
BattleAnim_Wobble: ; c95b5
|
|
anim_bgeffect ANIM_BG_35, $0, $0, $0
|
|
anim_wait 40
|
|
anim_ret
|
|
; c95bc
|
|
|
|
BattleAnim_Shake: ; c95bc
|
|
anim_bgeffect ANIM_BG_1F, $20, $2, $40
|
|
anim_wait 40
|
|
anim_ret
|
|
; c95c3
|
|
|
|
BattleAnim_Pound: ; c95c3
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_POUND
|
|
anim_obj ANIM_OBJ_08, -15, 0, 7, 0, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; c95d5
|
|
|
|
BattleAnim_KarateChop: ; c95d5
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_KARATE_CHOP
|
|
anim_obj ANIM_OBJ_08, -15, 0, 5, 0, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_01, -15, 0, 5, 0, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_KARATE_CHOP
|
|
anim_obj ANIM_OBJ_08, -15, 0, 5, 4, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_01, -15, 0, 5, 4, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_KARATE_CHOP
|
|
anim_obj ANIM_OBJ_08, -15, 0, 6, 0, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_01, -15, 0, 6, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; c9605
|
|
|
|
BattleAnim_Doubleslap: ; c9605
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_jumpif $1, BattleAnim_Doubleslap_branch_c961b
|
|
anim_sound 0, 1, SFX_DOUBLESLAP
|
|
anim_obj ANIM_OBJ_08, -14, 0, 6, 0, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_01, -14, 0, 6, 0, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
; c961b
|
|
|
|
BattleAnim_Doubleslap_branch_c961b: ; c961b
|
|
anim_sound 0, 1, SFX_DOUBLESLAP
|
|
anim_obj ANIM_OBJ_08, 15, 0, 6, 0, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_01, 15, 0, 6, 0, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
; c962b
|
|
|
|
BattleAnim_CometPunch: ; c962b
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_jumpif $1, BattleAnim_CometPunch_branch_c9641
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_06, -14, 0, 6, 0, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_01, -14, 0, 6, 0, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
; c9641
|
|
|
|
BattleAnim_CometPunch_branch_c9641: ; c9641
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_06, 15, 0, 8, 0, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_01, 15, 0, 8, 0, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
; c9651
|
|
|
|
BattleAnim_Bide_branch_c9651: ; c9651
|
|
BattleAnim_MegaPunch: ; c9651
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_1F, $40, $2, $0
|
|
anim_wait 48
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
|
|
.loop
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_06, -15, 0, 7, 0, $0
|
|
anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_06, -15, 0, 7, 0, $0
|
|
anim_wait 6
|
|
anim_loop 3, .loop
|
|
anim_ret
|
|
; c9677
|
|
|
|
BattleAnim_Stomp: ; c9677
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_STOMP
|
|
anim_obj ANIM_OBJ_07, -15, 0, 5, 0, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_01, -15, 0, 5, 0, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_STOMP
|
|
anim_obj ANIM_OBJ_07, -15, 0, 5, 4, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_01, -15, 0, 5, 4, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_STOMP
|
|
anim_obj ANIM_OBJ_07, -15, 0, 6, 0, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_01, -15, 0, 6, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; c96a7
|
|
|
|
BattleAnim_DoubleKick: ; c96a7
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_jumpif $1, BattleAnim_DoubleKick_branch_c96bd
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_07, -14, 0, 6, 0, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_01, -14, 0, 6, 0, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
; c96bd
|
|
|
|
BattleAnim_DoubleKick_branch_c96bd: ; c96bd
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_07, 15, 0, 8, 0, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_01, 15, 0, 8, 0, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
; c96cd
|
|
|
|
BattleAnim_JumpKick: ; c96cd
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_jumpif $1, BattleAnim_JumpKick_branch_c96f1
|
|
anim_sound 0, 1, SFX_JUMP_KICK
|
|
anim_obj ANIM_OBJ_07, 14, 0, 9, 0, $0
|
|
anim_obj ANIM_OBJ_07, 12, 4, 7, 4, $0
|
|
anim_setobj $1, $2
|
|
anim_setobj $2, $2
|
|
anim_wait 24
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_04, -15, 0, 6, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; c96f1
|
|
|
|
BattleAnim_JumpKick_branch_c96f1: ; c96f1
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_04, 5, 4, 11, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; c96fc
|
|
|
|
BattleAnim_HiJumpKick: ; c96fc
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_1F, $40, $2, $0
|
|
anim_jumpif $1, BattleAnim_HiJumpKick_branch_c971e
|
|
anim_wait 32
|
|
anim_sound 0, 1, SFX_JUMP_KICK
|
|
anim_obj ANIM_OBJ_07, 14, 0, 9, 0, $0
|
|
anim_setobj $1, $2
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_04, -15, 0, 6, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; c971e
|
|
|
|
BattleAnim_HiJumpKick_branch_c971e: ; c971e
|
|
anim_wait 16
|
|
anim_sound 0, 0, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_04, 5, 4, 11, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; c9729
|
|
|
|
BattleAnim_RollingKick: ; c9729
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_07, 14, 0, 7, 0, $0
|
|
anim_setobj $1, $3
|
|
anim_wait 12
|
|
anim_obj ANIM_OBJ_01, -15, 0, 6, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; c973e
|
|
|
|
BattleAnim_MegaKick: ; c973e
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_1F, $40, $2, $0
|
|
anim_wait 67
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
|
|
.loop
|
|
anim_sound 0, 1, SFX_MEGA_KICK
|
|
anim_obj ANIM_OBJ_07, -15, 0, 7, 0, $0
|
|
anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_07, -15, 0, 7, 0, $0
|
|
anim_wait 6
|
|
anim_loop 3, .loop
|
|
anim_ret
|
|
; c9764
|
|
|
|
BattleAnim_HyperFang: ; c9764
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_1F, $20, $1, $0
|
|
anim_sound 0, 1, SFX_BITE
|
|
anim_obj ANIM_OBJ_09, -15, 0, 7, 0, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; c977b
|
|
|
|
BattleAnim_SuperFang: ; c977b
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_1F, $40, $2, $0
|
|
anim_wait 48
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
|
|
.loop
|
|
anim_sound 0, 1, SFX_BITE
|
|
anim_obj ANIM_OBJ_09, -15, 0, 7, 0, $0
|
|
anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_09, -15, 0, 7, 0, $0
|
|
anim_wait 6
|
|
anim_loop 3, .loop
|
|
anim_ret
|
|
; c97a1
|
|
|
|
BattleAnim_Ember: ; c97a1
|
|
anim_1gfx ANIM_GFX_FIRE
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_0B, 8, 0, 12, 0, $12
|
|
anim_wait 4
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_0B, 8, 0, 12, 4, $14
|
|
anim_wait 4
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_0B, 8, 0, 10, 4, $13
|
|
anim_wait 16
|
|
anim_incobj 1
|
|
anim_incobj 2
|
|
anim_incobj 3
|
|
anim_sound 0, 1, SFX_EMBER
|
|
anim_obj ANIM_OBJ_0B, 15, 0, 8, 4, $30
|
|
anim_obj ANIM_OBJ_0B, -16, 4, 8, 4, $30
|
|
anim_obj ANIM_OBJ_0B, -14, 0, 8, 4, $30
|
|
anim_wait 32
|
|
anim_ret
|
|
; c97d8
|
|
|
|
BattleAnim_FirePunch: ; c97d8
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_FIRE
|
|
anim_obj ANIM_OBJ_0A, -15, 0, 7, 0, $43
|
|
anim_call BattleAnim_FirePunch_branch_cbbcc
|
|
anim_wait 16
|
|
anim_ret
|
|
; c97e5
|
|
|
|
BattleAnim_FireSpin: ; c97e5
|
|
anim_1gfx ANIM_GFX_FIRE
|
|
.loop
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_0E, 8, 0, 11, 0, $4
|
|
anim_wait 2
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_0E, 8, 0, 12, 0, $3
|
|
anim_wait 2
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_0E, 8, 0, 11, 0, $3
|
|
anim_wait 2
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_0E, 8, 0, 12, 0, $4
|
|
anim_wait 2
|
|
anim_loop 2, .loop
|
|
anim_wait 96
|
|
anim_ret
|
|
; c9811
|
|
|
|
BattleAnim_DragonRage: ; c9811
|
|
anim_1gfx ANIM_GFX_FIRE
|
|
.loop
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_0C, 8, 0, 11, 4, $0
|
|
anim_wait 3
|
|
anim_loop 16, .loop
|
|
anim_wait 64
|
|
anim_ret
|
|
; c9822
|
|
|
|
BattleAnim_Flamethrower: ; c9822
|
|
anim_1gfx ANIM_GFX_FIRE
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_0D, 8, 0, 11, 4, $3
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_0D, 9, 3, 10, 6, $5
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_0D, 10, 5, 10, 1, $7
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_0D, 12, 0, 9, 4, $9
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_0D, 13, 2, 8, 7, $b
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_0D, 14, 4, 8, 2, $c
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_0D, 15, 6, 7, 5, $a
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_0D, -15, 0, 7, 0, $8
|
|
anim_wait 16
|
|
.loop
|
|
anim_sound 0, 1, SFX_EMBER
|
|
anim_wait 16
|
|
anim_loop 6, .loop
|
|
anim_wait 16
|
|
anim_ret
|
|
; c9861
|
|
|
|
BattleAnim_FireBlast: ; c9861
|
|
anim_1gfx ANIM_GFX_FIRE
|
|
.loop1
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_0F, 8, 0, 11, 4, $7
|
|
anim_wait 6
|
|
anim_loop 10, .loop1
|
|
.loop2
|
|
anim_sound 0, 1, SFX_EMBER
|
|
anim_wait 8
|
|
anim_loop 10, .loop2
|
|
anim_incobj 1
|
|
anim_incobj 2
|
|
anim_incobj 3
|
|
anim_incobj 4
|
|
anim_incobj 5
|
|
anim_incobj 6
|
|
anim_incobj 7
|
|
anim_incobj 8
|
|
anim_incobj 9
|
|
anim_incobj 10
|
|
anim_wait 2
|
|
.loop3
|
|
anim_sound 0, 1, SFX_EMBER
|
|
anim_obj ANIM_OBJ_0F, -15, 0, 7, 0, $1
|
|
anim_obj ANIM_OBJ_0F, -15, 0, 7, 0, $2
|
|
anim_obj ANIM_OBJ_0F, -15, 0, 7, 0, $3
|
|
anim_obj ANIM_OBJ_0F, -15, 0, 7, 0, $4
|
|
anim_obj ANIM_OBJ_0F, -15, 0, 7, 0, $5
|
|
anim_wait 16
|
|
anim_loop 2, .loop3
|
|
anim_wait 32
|
|
anim_ret
|
|
; c98b0
|
|
|
|
BattleAnim_IcePunch: ; c98b0
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_ICE
|
|
anim_obj ANIM_OBJ_0A, -15, 0, 7, 0, $43
|
|
anim_call BattleAnim_IcePunch_branch_cbbdf
|
|
anim_wait 32
|
|
anim_ret
|
|
; c98bd
|
|
|
|
BattleAnim_IceBeam: ; c98bd
|
|
anim_1gfx ANIM_GFX_ICE
|
|
.loop
|
|
anim_sound 6, 2, SFX_SHINE
|
|
anim_obj ANIM_OBJ_13, 8, 0, 11, 4, $4
|
|
anim_wait 4
|
|
anim_loop 5, .loop
|
|
anim_obj ANIM_OBJ_29, -15, 0, 9, 2, $10
|
|
.loop2
|
|
anim_sound 6, 2, SFX_SHINE
|
|
anim_obj ANIM_OBJ_13, 8, 0, 11, 4, $4
|
|
anim_wait 4
|
|
anim_loop 15, .loop2
|
|
anim_wait 48
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_wait 8
|
|
anim_ret
|
|
; c98e8
|
|
|
|
BattleAnim_Blizzard: ; c98e8
|
|
anim_1gfx ANIM_GFX_ICE
|
|
.loop
|
|
anim_sound 6, 2, SFX_SHINE
|
|
anim_obj ANIM_OBJ_11, 8, 0, 11, 0, $63
|
|
anim_wait 2
|
|
anim_sound 6, 2, SFX_SHINE
|
|
anim_obj ANIM_OBJ_11, 8, 0, 10, 0, $64
|
|
anim_wait 2
|
|
anim_sound 6, 2, SFX_SHINE
|
|
anim_obj ANIM_OBJ_11, 8, 0, 12, 0, $63
|
|
anim_wait 2
|
|
anim_loop 3, .loop
|
|
anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
|
|
anim_wait 32
|
|
anim_obj ANIM_OBJ_29, -15, 0, 9, 2, $10
|
|
anim_wait 128
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_wait 24
|
|
anim_ret
|
|
; c991e
|
|
|
|
BattleAnim_Bubble: ; c991e
|
|
anim_1gfx ANIM_GFX_BUBBLE
|
|
anim_sound 32, 2, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_21, 8, 0, 11, 4, $c1
|
|
anim_wait 6
|
|
anim_sound 32, 2, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_21, 8, 0, 11, 4, $e1
|
|
anim_wait 6
|
|
anim_sound 32, 2, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_21, 8, 0, 11, 4, $d1
|
|
anim_wait 128
|
|
anim_wait 32
|
|
anim_ret
|
|
; c993d
|
|
|
|
BattleAnim_Bubblebeam: ; c993d
|
|
anim_1gfx ANIM_GFX_BUBBLE
|
|
.loop
|
|
anim_sound 16, 2, SFX_BUBBLEBEAM
|
|
anim_obj ANIM_OBJ_21, 8, 0, 11, 4, $92
|
|
anim_wait 6
|
|
anim_sound 16, 2, SFX_BUBBLEBEAM
|
|
anim_obj ANIM_OBJ_21, 8, 0, 11, 4, $b3
|
|
anim_wait 6
|
|
anim_sound 16, 2, SFX_BUBBLEBEAM
|
|
anim_obj ANIM_OBJ_21, 8, 0, 11, 4, $f4
|
|
anim_wait 8
|
|
anim_loop 3, .loop
|
|
anim_wait 64
|
|
anim_clearobjs
|
|
anim_bgeffect ANIM_BG_30, $0, $0, $0
|
|
anim_wait 1
|
|
anim_call BattleAnim_FollowPlayerHead_1
|
|
anim_bgeffect ANIM_BG_31, $1c, $0, $0
|
|
anim_wait 19
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_bgeffect ANIM_BG_32, $0, $0, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
; c9979
|
|
|
|
BattleAnim_WaterGun: ; c9979
|
|
anim_bgeffect ANIM_BG_30, $0, $0, $0
|
|
anim_1gfx ANIM_GFX_WATER
|
|
anim_call BattleAnim_FollowPlayerHead_1
|
|
anim_sound 16, 2, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_24, 8, 0, 11, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_24, 8, 0, 9, 4, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_24, 8, 0, 10, 2, $0
|
|
anim_wait 24
|
|
anim_bgeffect ANIM_BG_31, $1c, $0, $0
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_31, $8, $0, $0
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_31, $30, $0, $0
|
|
anim_wait 32
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_bgeffect ANIM_BG_32, $0, $0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; c99b4
|
|
|
|
BattleAnim_HydroPump: ; c99b4
|
|
anim_bgeffect ANIM_BG_30, $0, $0, $0
|
|
anim_1gfx ANIM_GFX_WATER
|
|
anim_call BattleAnim_FollowPlayerHead_1
|
|
anim_sound 0, 1, SFX_HYDRO_PUMP
|
|
anim_obj ANIM_OBJ_25, 13, 4, 9, 0, $0
|
|
anim_bgeffect ANIM_BG_31, $1c, $0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HYDRO_PUMP
|
|
anim_obj ANIM_OBJ_25, 14, 4, 9, 0, $0
|
|
anim_bgeffect ANIM_BG_31, $8, $0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HYDRO_PUMP
|
|
anim_obj ANIM_OBJ_25, 15, 4, 9, 0, $0
|
|
anim_bgeffect ANIM_BG_31, $30, $0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HYDRO_PUMP
|
|
anim_obj ANIM_OBJ_25, -16, 4, 9, 0, $0
|
|
anim_bgeffect ANIM_BG_31, $1c, $0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HYDRO_PUMP
|
|
anim_obj ANIM_OBJ_25, -15, 4, 9, 0, $0
|
|
anim_bgeffect ANIM_BG_31, $8, $0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HYDRO_PUMP
|
|
anim_obj ANIM_OBJ_25, -14, 4, 9, 0, $0
|
|
anim_bgeffect ANIM_BG_31, $30, $0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HYDRO_PUMP
|
|
anim_obj ANIM_OBJ_25, -13, 4, 9, 0, $0
|
|
anim_bgeffect ANIM_BG_31, $1c, $0, $0
|
|
anim_wait 32
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_bgeffect ANIM_BG_32, $0, $0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; c9a2a
|
|
|
|
BattleAnim_Surf: ; c9a2a
|
|
anim_1gfx ANIM_GFX_BUBBLE
|
|
anim_bgeffect ANIM_BG_SURF, $0, $0, $0
|
|
anim_obj ANIM_OBJ_22, 11, 0, 13, 0, $8
|
|
.loop
|
|
anim_sound 0, 1, SFX_SURF
|
|
anim_wait 32
|
|
anim_loop 4, .loop
|
|
anim_incobj 1
|
|
anim_wait 56
|
|
anim_ret
|
|
; c9a42
|
|
|
|
BattleAnim_VineWhip: ; c9a42
|
|
anim_1gfx ANIM_GFX_WHIP
|
|
anim_sound 0, 1, SFX_VINE_WHIP
|
|
anim_obj ANIM_OBJ_40, 14, 4, 6, 4, $80
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_VINE_WHIP
|
|
anim_obj ANIM_OBJ_3F, 16, 0, 7, 4, $0
|
|
anim_wait 4
|
|
anim_incobj 1
|
|
anim_wait 4
|
|
anim_ret
|
|
; c9a5a
|
|
|
|
BattleAnim_LeechSeed: ; c9a5a
|
|
anim_1gfx ANIM_GFX_PLANT
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_obj ANIM_OBJ_4A, 6, 0, 10, 0, $20
|
|
anim_wait 8
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_obj ANIM_OBJ_4A, 6, 0, 10, 0, $30
|
|
anim_wait 8
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_obj ANIM_OBJ_4A, 6, 0, 10, 0, $28
|
|
anim_wait 32
|
|
anim_sound 0, 1, SFX_CHARGE
|
|
anim_wait 128
|
|
anim_ret
|
|
; c9a7c
|
|
|
|
BattleAnim_RazorLeaf: ; c9a7c
|
|
anim_1gfx ANIM_GFX_PLANT
|
|
anim_sound 0, 0, SFX_VINE_WHIP
|
|
anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $28
|
|
anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $5c
|
|
anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $10
|
|
anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $e8
|
|
anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $9c
|
|
anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $d0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $1c
|
|
anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $50
|
|
anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $dc
|
|
anim_obj ANIM_OBJ_14, 6, 0, 10, 0, $90
|
|
anim_wait 80
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 3
|
|
anim_wait 2
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 5
|
|
anim_wait 2
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 7
|
|
anim_wait 2
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 9
|
|
anim_wait 2
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 1
|
|
anim_wait 2
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 2
|
|
anim_wait 2
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 4
|
|
anim_wait 2
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 6
|
|
anim_wait 2
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 8
|
|
anim_wait 2
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 10
|
|
anim_wait 64
|
|
anim_ret
|
|
; c9af2
|
|
|
|
BattleAnim_Solarbeam: ; c9af2
|
|
anim_jumpif $0, BattleAnim_Solarbeam_branch_c9b30
|
|
anim_1gfx ANIM_GFX_CHARGE
|
|
anim_sound 0, 0, SFX_CHARGE
|
|
anim_obj ANIM_OBJ_3D, 6, 0, 10, 4, $0
|
|
anim_obj ANIM_OBJ_3C, 6, 0, 10, 4, $0
|
|
anim_obj ANIM_OBJ_3C, 6, 0, 10, 4, $8
|
|
anim_obj ANIM_OBJ_3C, 6, 0, 10, 4, $10
|
|
anim_obj ANIM_OBJ_3C, 6, 0, 10, 4, $18
|
|
anim_obj ANIM_OBJ_3C, 6, 0, 10, 4, $20
|
|
anim_obj ANIM_OBJ_3C, 6, 0, 10, 4, $28
|
|
anim_obj ANIM_OBJ_3C, 6, 0, 10, 4, $30
|
|
anim_obj ANIM_OBJ_3C, 6, 0, 10, 4, $38
|
|
anim_wait 104
|
|
anim_bgeffect ANIM_BG_FLASH_WHITE, $0, $4, $2
|
|
anim_wait 64
|
|
anim_ret
|
|
; c9b30
|
|
|
|
BattleAnim_Solarbeam_branch_c9b30: ; c9b30
|
|
anim_1gfx ANIM_GFX_BEAM
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_call BattleAnim_Solarbeam_branch_cbb39
|
|
anim_wait 48
|
|
anim_ret
|
|
; c9b3c
|
|
|
|
BattleAnim_Thunderpunch: ; c9b3c
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_LIGHTNING
|
|
anim_obj ANIM_OBJ_0A, -15, 0, 7, 0, $43
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $2
|
|
anim_sound 0, 1, SFX_THUNDER
|
|
anim_obj ANIM_OBJ_2F, -13, 0, 8, 4, $0
|
|
anim_wait 64
|
|
anim_ret
|
|
; c9b53
|
|
|
|
BattleAnim_Thundershock: ; c9b53
|
|
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
|
|
anim_obj ANIM_OBJ_34, -15, 0, 7, 0, $2
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_THUNDERSHOCK
|
|
anim_obj ANIM_OBJ_33, -15, 0, 7, 0, $0
|
|
anim_wait 96
|
|
anim_ret
|
|
; c9b66
|
|
|
|
BattleAnim_Thunderbolt: ; c9b66
|
|
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
|
|
anim_obj ANIM_OBJ_LIGHTNING_BOLT, -15, 0, 7, 0, $2
|
|
anim_wait 16
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_sound 0, 1, SFX_THUNDERSHOCK
|
|
anim_obj ANIM_OBJ_31, -15, 0, 7, 0, $0
|
|
anim_wait 64
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_wait 64
|
|
anim_ret
|
|
; c9b84
|
|
|
|
BattleAnim_ThunderWave: ; c9b84
|
|
anim_1gfx ANIM_GFX_LIGHTNING
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
|
|
anim_sound 0, 1, SFX_THUNDERSHOCK
|
|
anim_obj ANIM_OBJ_30, -15, 0, 7, 0, $0
|
|
anim_wait 20
|
|
anim_bgp $1b
|
|
anim_incobj 1
|
|
anim_wait 96
|
|
anim_ret
|
|
; c9b9a
|
|
|
|
BattleAnim_Thunder: ; c9b9a
|
|
anim_1gfx ANIM_GFX_LIGHTNING
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $20
|
|
anim_sound 0, 1, SFX_THUNDER
|
|
anim_obj ANIM_OBJ_2E, 15, 0, 8, 4, $0
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_THUNDER
|
|
anim_obj ANIM_OBJ_2F, -13, 0, 8, 4, $0
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_THUNDER
|
|
anim_obj ANIM_OBJ_2D, -15, 0, 8, 4, $0
|
|
anim_wait 48
|
|
anim_ret
|
|
; c9bbd
|
|
|
|
BattleAnim_RazorWind: ; c9bbd
|
|
anim_jumpif $1, BattleAnim_RazorWind_branch_c9fb5
|
|
anim_1gfx ANIM_GFX_WHIP
|
|
anim_bgeffect ANIM_BG_06, $0, $1, $0
|
|
.loop
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_sound 0, 1, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_42, -13, 0, 5, 0, $3
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_42, -15, 0, 7, 0, $3
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_42, -13, 0, 8, 0, $3
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_41, 15, 0, 5, 0, $83
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_41, 15, 0, 8, 0, $83
|
|
anim_wait 4
|
|
anim_loop 3, .loop
|
|
anim_wait 24
|
|
anim_ret
|
|
; c9c00
|
|
|
|
BattleAnim_Sonicboom_JP: ; c9c00
|
|
anim_2gfx ANIM_GFX_WHIP, ANIM_GFX_HIT
|
|
.loop
|
|
anim_sound 3, 0, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_43, 8, 0, 10, 0, $3
|
|
anim_wait 8
|
|
anim_sound 3, 0, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_43, 8, 0, 11, 0, $2
|
|
anim_wait 8
|
|
anim_sound 3, 0, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_43, 8, 0, 12, 0, $4
|
|
anim_wait 8
|
|
anim_loop 2, .loop
|
|
anim_wait 32
|
|
anim_incobj 1
|
|
anim_incobj 2
|
|
anim_incobj 3
|
|
anim_incobj 4
|
|
anim_incobj 5
|
|
anim_incobj 6
|
|
anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; c9c36
|
|
|
|
BattleAnim_Gust: ; c9c36
|
|
BattleAnim_Sonicboom: ; c9c36
|
|
anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT
|
|
.loop
|
|
anim_sound 0, 1, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_GUST, -15, 0, 9, 0, $0
|
|
anim_wait 6
|
|
anim_loop 9, .loop
|
|
anim_obj ANIM_OBJ_01, -14, 0, 8, 0, $18
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_01, 16, 0, 4, 0, $18
|
|
anim_wait 16
|
|
anim_ret
|
|
; c9c53
|
|
|
|
BattleAnim_Selfdestruct: ; c9c53
|
|
anim_1gfx ANIM_GFX_EXPLOSION
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24
|
|
anim_jumpif $1, .loop
|
|
anim_call BattleAnim_Selfdestruct_branch_cbb8f
|
|
anim_wait 16
|
|
anim_ret
|
|
; c9c63
|
|
|
|
.loop
|
|
anim_call BattleAnim_Selfdestruct_branch_cbb62
|
|
anim_wait 5
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
|
|
anim_loop 2, .loop
|
|
anim_wait 16
|
|
anim_ret
|
|
; c9c72
|
|
|
|
BattleAnim_Explosion: ; c9c72
|
|
anim_1gfx ANIM_GFX_EXPLOSION
|
|
anim_bgeffect ANIM_BG_1F, $60, $4, $10
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24
|
|
anim_jumpif $1, .loop
|
|
anim_call BattleAnim_Explosion_branch_cbb8f
|
|
anim_wait 16
|
|
anim_ret
|
|
; c9c87
|
|
|
|
.loop
|
|
anim_call BattleAnim_Explosion_branch_cbb62
|
|
anim_wait 5
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
|
|
anim_loop 2, .loop
|
|
anim_wait 16
|
|
anim_ret
|
|
; c9c96
|
|
|
|
BattleAnim_Acid: ; c9c96
|
|
anim_1gfx ANIM_GFX_POISON
|
|
anim_call BattleAnim_Acid_branch_cbc35
|
|
anim_wait 64
|
|
anim_ret
|
|
; c9c9d
|
|
|
|
BattleAnim_RockThrow: ; c9c9d
|
|
anim_1gfx ANIM_GFX_ROCKS
|
|
anim_bgeffect ANIM_BG_1F, $60, $1, $0
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_1E, 16, 0, 8, 0, $40
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_1D, 15, 0, 8, 4, $30
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_1E, -13, 0, 8, 4, $30
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_1D, -14, 0, 8, 0, $40
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_1E, -15, 0, 8, 4, $30
|
|
anim_wait 96
|
|
anim_ret
|
|
; c9cd2
|
|
|
|
BattleAnim_RockSlide: ; c9cd2
|
|
anim_1gfx ANIM_GFX_ROCKS
|
|
anim_bgeffect ANIM_BG_1F, $c0, $1, $0
|
|
.loop
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_1E, 16, 0, 8, 0, $40
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_1D, 15, 0, 8, 4, $30
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_1E, -13, 0, 8, 4, $30
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_1D, -14, 0, 8, 0, $40
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_1E, -15, 0, 8, 4, $30
|
|
anim_wait 16
|
|
anim_loop 4, .loop
|
|
anim_wait 96
|
|
anim_ret
|
|
; c9d0c
|
|
|
|
BattleAnim_Sing: ; c9d0c
|
|
anim_1gfx ANIM_GFX_NOISE
|
|
anim_sound 16, 2, SFX_SING
|
|
.loop
|
|
anim_obj ANIM_OBJ_23, 8, 0, 11, 4, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_23, 8, 0, 11, 4, $1
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_23, 8, 0, 11, 4, $2
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_23, 8, 0, 11, 4, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_23, 8, 0, 11, 4, $2
|
|
anim_wait 8
|
|
anim_loop 4, .loop
|
|
anim_wait 64
|
|
anim_ret
|
|
; c9d35
|
|
|
|
BattleAnim_Poisonpowder: ; c9d35
|
|
BattleAnim_SleepPowder: ; c9d35
|
|
BattleAnim_Spore: ; c9d35
|
|
BattleAnim_StunSpore: ; c9d35
|
|
anim_1gfx ANIM_GFX_POWDER
|
|
.loop
|
|
anim_sound 0, 1, SFX_POWDER
|
|
anim_obj ANIM_OBJ_26, 13, 0, 2, 0, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_POWDER
|
|
anim_obj ANIM_OBJ_26, -15, 0, 2, 0, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_POWDER
|
|
anim_obj ANIM_OBJ_26, 14, 0, 2, 0, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_POWDER
|
|
anim_obj ANIM_OBJ_26, 16, 0, 2, 0, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_POWDER
|
|
anim_obj ANIM_OBJ_26, 15, 0, 2, 0, $0
|
|
anim_wait 4
|
|
anim_loop 2, .loop
|
|
anim_wait 96
|
|
anim_ret
|
|
; c9d6a
|
|
|
|
BattleAnim_HyperBeam: ; c9d6a
|
|
anim_1gfx ANIM_GFX_BEAM
|
|
anim_bgeffect ANIM_BG_1F, $30, $4, $10
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_call BattleAnim_HyperBeam_branch_cbb39
|
|
anim_wait 48
|
|
anim_ret
|
|
; c9d80
|
|
|
|
BattleAnim_AuroraBeam: ; c9d80
|
|
anim_1gfx ANIM_GFX_BEAM
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
|
|
anim_wait 64
|
|
anim_call BattleAnim_AuroraBeam_branch_cbb39
|
|
anim_wait 48
|
|
anim_incobj 5
|
|
anim_wait 64
|
|
anim_ret
|
|
; c9d95
|
|
|
|
BattleAnim_Vicegrip: ; c9d95
|
|
anim_1gfx ANIM_GFX_CUT
|
|
anim_sound 0, 1, SFX_VICEGRIP
|
|
anim_obj ANIM_OBJ_37, -13, 0, 5, 0, $0
|
|
anim_obj ANIM_OBJ_39, 15, 0, 9, 0, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
; c9da6
|
|
|
|
BattleAnim_Scratch: ; c9da6
|
|
anim_1gfx ANIM_GFX_CUT
|
|
anim_sound 0, 1, SFX_SCRATCH
|
|
anim_obj ANIM_OBJ_37, -14, 0, 6, 0, $0
|
|
anim_obj ANIM_OBJ_37, -15, 4, 5, 4, $0
|
|
anim_obj ANIM_OBJ_37, -15, 0, 5, 0, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
; c9dbc
|
|
|
|
BattleAnim_FurySwipes: ; c9dbc
|
|
anim_1gfx ANIM_GFX_CUT
|
|
anim_jumpif $1, BattleAnim_FurySwipes_branch_c9dd9
|
|
anim_sound 0, 1, SFX_SCRATCH
|
|
anim_obj ANIM_OBJ_37, -14, 0, 6, 0, $0
|
|
anim_obj ANIM_OBJ_37, -15, 4, 5, 4, $0
|
|
anim_obj ANIM_OBJ_37, -15, 0, 5, 0, $0
|
|
anim_sound 0, 1, SFX_SCRATCH
|
|
anim_wait 32
|
|
anim_ret
|
|
; c9dd9
|
|
|
|
BattleAnim_FurySwipes_branch_c9dd9: ; c9dd9
|
|
anim_sound 0, 1, SFX_SCRATCH
|
|
anim_obj ANIM_OBJ_38, 15, 0, 6, 0, $0
|
|
anim_obj ANIM_OBJ_38, 15, 4, 5, 4, $0
|
|
anim_obj ANIM_OBJ_38, 16, 0, 5, 0, $0
|
|
anim_sound 0, 1, SFX_SCRATCH
|
|
anim_wait 32
|
|
anim_ret
|
|
; c9df0
|
|
|
|
BattleAnim_Cut: ; c9df0
|
|
anim_1gfx ANIM_GFX_CUT
|
|
anim_sound 0, 1, SFX_CUT
|
|
anim_obj ANIM_OBJ_3A, -13, 0, 5, 0, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
; c9dfc
|
|
|
|
BattleAnim_Slash: ; c9dfc
|
|
anim_1gfx ANIM_GFX_CUT
|
|
anim_sound 0, 1, SFX_CUT
|
|
anim_obj ANIM_OBJ_3A, -13, 0, 5, 0, $0
|
|
anim_obj ANIM_OBJ_3A, -14, 4, 4, 4, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
; c9e0d
|
|
|
|
BattleAnim_Clamp: ; c9e0d
|
|
anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT
|
|
anim_obj ANIM_OBJ_35, -15, 0, 7, 0, $a0
|
|
anim_obj ANIM_OBJ_35, -15, 0, 7, 0, $20
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_BITE
|
|
anim_obj ANIM_OBJ_01, -14, 0, 6, 0, $18
|
|
anim_wait 32
|
|
anim_sound 0, 1, SFX_BITE
|
|
anim_obj ANIM_OBJ_01, 16, 0, 8, 0, $18
|
|
anim_wait 16
|
|
anim_ret
|
|
; c9e2e
|
|
|
|
BattleAnim_Bite: ; c9e2e
|
|
anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT
|
|
anim_obj ANIM_OBJ_36, -15, 0, 7, 0, $98
|
|
anim_obj ANIM_OBJ_36, -15, 0, 7, 0, $18
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_BITE
|
|
anim_obj ANIM_OBJ_01, -14, 0, 6, 0, $18
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_BITE
|
|
anim_obj ANIM_OBJ_01, 16, 0, 8, 0, $18
|
|
anim_wait 8
|
|
anim_ret
|
|
; c9e4f
|
|
|
|
BattleAnim_Teleport: ; c9e4f
|
|
anim_1gfx ANIM_GFX_SPEED
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_TELEPORT, $0, $1, $0
|
|
anim_wait 32
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
|
|
anim_wait 3
|
|
anim_incbgeffect ANIM_BG_TELEPORT
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_bgeffect ANIM_BG_06, $0, $1, $0
|
|
anim_call BattleAnim_Teleport_branch_cbb12
|
|
anim_wait 64
|
|
anim_ret
|
|
; c9e6f
|
|
|
|
BattleAnim_Fly: ; c9e6f
|
|
anim_jumpif $1, BattleAnim_Fly_branch_c9e89
|
|
anim_jumpif $2, BattleAnim_Fly_branch_c9e82
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_WING_ATTACK
|
|
anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
|
|
anim_wait 32
|
|
BattleAnim_Fly_branch_c9e82: ; c9e82
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
; c9e89
|
|
|
|
BattleAnim_Fly_branch_c9e89: ; c9e89
|
|
anim_1gfx ANIM_GFX_SPEED
|
|
anim_bgeffect ANIM_BG_06, $0, $1, $0
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
|
|
anim_call BattleAnim_Fly_branch_cbb12
|
|
anim_wait 64
|
|
anim_ret
|
|
; c9e9a
|
|
|
|
BattleAnim_DoubleTeam: ; c9e9a
|
|
anim_call BattleAnim_FollowPlayerHead_0
|
|
anim_sound 0, 0, SFX_PSYBEAM
|
|
anim_bgeffect ANIM_BG_DOUBLE_TEAM, $0, $1, $0
|
|
anim_wait 96
|
|
anim_incbgeffect ANIM_BG_DOUBLE_TEAM
|
|
anim_wait 24
|
|
anim_incbgeffect ANIM_BG_DOUBLE_TEAM
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; c9eaf
|
|
|
|
BattleAnim_Recover: ; c9eaf
|
|
anim_1gfx ANIM_GFX_BUBBLE
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_sound 0, 0, SFX_FULL_HEAL
|
|
anim_bgeffect ANIM_BG_18, $0, $1, $40
|
|
anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $30
|
|
anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $31
|
|
anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $32
|
|
anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $33
|
|
anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $34
|
|
anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $35
|
|
anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $36
|
|
anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $37
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_18
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; c9eeb
|
|
|
|
BattleAnim_Absorb: ; c9eeb
|
|
anim_1gfx ANIM_GFX_CHARGE
|
|
anim_obj ANIM_OBJ_3D, 5, 4, 11, 0, $0
|
|
.loop
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_45, 16, 0, 6, 0, $2
|
|
anim_wait 6
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_45, -15, 0, 8, 0, $3
|
|
anim_wait 6
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_45, -15, 0, 4, 0, $4
|
|
anim_wait 6
|
|
anim_loop 5, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
; c9f13
|
|
|
|
BattleAnim_MegaDrain: ; c9f13
|
|
anim_1gfx ANIM_GFX_CHARGE
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_1C, $0, $0, $10
|
|
anim_setvar $0
|
|
.loop
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_45, 16, 0, 6, 0, $2
|
|
anim_wait 6
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_45, -15, 0, 8, 0, $3
|
|
anim_wait 6
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_45, -15, 0, 4, 0, $4
|
|
anim_wait 6
|
|
anim_incvar
|
|
anim_jumpvar $7, .done
|
|
anim_jumpvar $2, .spawn
|
|
anim_jump .loop
|
|
; c9f46
|
|
|
|
.spawn
|
|
anim_obj ANIM_OBJ_3D, 5, 4, 11, 0, $0
|
|
anim_jump .loop
|
|
; c9f4e
|
|
|
|
.done
|
|
anim_wait 32
|
|
anim_incbgeffect ANIM_BG_1C
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; c9f55
|
|
|
|
BattleAnim_EggBomb: ; c9f55
|
|
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_EXPLOSION
|
|
anim_sound 0, 0, SFX_SWITCH_POKEMON
|
|
anim_obj ANIM_OBJ_46, 5, 4, 13, 0, $1
|
|
anim_wait 128
|
|
anim_wait 96
|
|
anim_incobj 1
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
|
|
anim_sound 0, 1, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_18, 16, 0, 8, 0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_18, -14, 0, 8, 4, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_18, -15, 0, 9, 0, $0
|
|
anim_wait 24
|
|
anim_ret
|
|
; c9f85
|
|
|
|
BattleAnim_Softboiled: ; c9f85
|
|
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_BUBBLE
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_sound 0, 0, SFX_SWITCH_POKEMON
|
|
anim_obj ANIM_OBJ_46, 5, 4, 13, 0, $6
|
|
anim_wait 128
|
|
anim_incobj 2
|
|
anim_obj ANIM_OBJ_46, 9, 4, 13, 0, $b
|
|
anim_wait 16
|
|
anim_bgeffect ANIM_BG_18, $0, $1, $40
|
|
anim_sound 0, 0, SFX_METRONOME
|
|
.loop
|
|
anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $20
|
|
anim_wait 8
|
|
anim_loop 8, .loop
|
|
anim_wait 128
|
|
anim_incbgeffect ANIM_BG_18
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; c9fb5
|
|
|
|
BattleAnim_FocusEnergy: ; c9fb5
|
|
BattleAnim_RazorWind_branch_c9fb5: ; c9fb5
|
|
BattleAnim_SkullBash_branch_c9fb5: ; c9fb5
|
|
BattleAnim_SkyAttack_branch_c9fb5: ; c9fb5
|
|
anim_1gfx ANIM_GFX_SPEED
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_16, $0, $1, $40
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
.loop
|
|
anim_sound 0, 0, SFX_SWORDS_DANCE
|
|
anim_obj ANIM_OBJ_47, 5, 4, 13, 4, $6
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_47, 4, 4, 13, 4, $6
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_47, 6, 4, 13, 4, $8
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_47, 3, 4, 13, 4, $8
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_47, 7, 4, 13, 4, $6
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_47, 2, 4, 13, 4, $8
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_47, 8, 4, 13, 4, $8
|
|
anim_wait 2
|
|
anim_loop 3, .loop
|
|
anim_wait 8
|
|
anim_incbgeffect ANIM_BG_16
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; c9ffc
|
|
|
|
BattleAnim_Bide: ; c9ffc
|
|
anim_jumpif $0, BattleAnim_Bide_branch_c9651
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_sound 0, 0, SFX_ESCAPE_ROPE
|
|
anim_bgeffect ANIM_BG_1A, $0, $1, $20
|
|
anim_wait 72
|
|
anim_incbgeffect ANIM_BG_1A
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; ca014
|
|
|
|
BattleAnim_Bind: ; ca014
|
|
anim_1gfx ANIM_GFX_ROPE
|
|
anim_sound 0, 1, SFX_BIND
|
|
anim_obj ANIM_OBJ_48, -16, 4, 8, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_49, -16, 4, 7, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_48, -16, 4, 6, 0, $0
|
|
anim_wait 64
|
|
anim_sound 0, 1, SFX_BIND
|
|
anim_incobj 1
|
|
anim_incobj 2
|
|
anim_incobj 3
|
|
anim_wait 96
|
|
anim_ret
|
|
; ca036
|
|
|
|
BattleAnim_Wrap: ; ca036
|
|
anim_1gfx ANIM_GFX_ROPE
|
|
anim_sound 0, 1, SFX_BIND
|
|
anim_obj ANIM_OBJ_48, -16, 4, 8, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_48, -16, 4, 7, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_48, -16, 4, 6, 0, $0
|
|
anim_wait 64
|
|
anim_sound 0, 1, SFX_BIND
|
|
anim_incobj 1
|
|
anim_incobj 2
|
|
anim_incobj 3
|
|
anim_wait 96
|
|
anim_ret
|
|
; ca058
|
|
|
|
BattleAnim_Confusion: ; ca058
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowPlayerHead_1
|
|
anim_sound 0, 1, SFX_PSYCHIC
|
|
anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
|
|
anim_wait 128
|
|
anim_incbgeffect ANIM_BG_NIGHT_SHADE
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_ret
|
|
; ca06c
|
|
|
|
BattleAnim_Constrict: ; ca06c
|
|
anim_1gfx ANIM_GFX_ROPE
|
|
anim_sound 0, 1, SFX_BIND
|
|
anim_obj ANIM_OBJ_49, -16, 4, 8, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_48, -16, 4, 6, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_49, -16, 4, 5, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_48, -16, 4, 7, 0, $0
|
|
anim_wait 64
|
|
anim_ret
|
|
; ca08a
|
|
|
|
BattleAnim_Earthquake: ; ca08a
|
|
anim_bgeffect ANIM_BG_1F, $60, $4, $10
|
|
.loop
|
|
anim_sound 0, 1, SFX_EMBER
|
|
anim_wait 24
|
|
anim_loop 4, .loop
|
|
anim_ret
|
|
; ca098
|
|
|
|
BattleAnim_Fissure: ; ca098
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
|
|
anim_bgeffect ANIM_BG_1F, $60, $4, $0
|
|
.loop
|
|
anim_sound 0, 1, SFX_EMBER
|
|
anim_wait 24
|
|
anim_loop 4, .loop
|
|
anim_ret
|
|
; ca0ab
|
|
|
|
BattleAnim_Growl: ; ca0ab
|
|
anim_1gfx ANIM_GFX_NOISE
|
|
anim_enemyfeetobj
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_cry $0
|
|
.loop
|
|
anim_call BattleAnim_Growl_branch_cbbbc
|
|
anim_wait 16
|
|
anim_loop 3, .loop
|
|
anim_wait 9
|
|
anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $1, $0
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_19, $0, $0, $40
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_19
|
|
anim_wait 1
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
|
|
anim_wait 5
|
|
anim_incobj 10
|
|
anim_wait 8
|
|
anim_ret
|
|
; ca0d7
|
|
|
|
BattleAnim_Roar: ; ca0d7
|
|
anim_1gfx ANIM_GFX_NOISE
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_cry $1
|
|
.loop
|
|
anim_call BattleAnim_Roar_branch_cbbbc
|
|
anim_wait 16
|
|
anim_loop 3, .loop
|
|
anim_wait 16
|
|
anim_jumpif $0, .done
|
|
anim_bgeffect ANIM_BG_27, $0, $0, $0
|
|
anim_wait 64
|
|
.done
|
|
anim_ret
|
|
; ca0f4
|
|
|
|
BattleAnim_Supersonic: ; ca0f4
|
|
anim_1gfx ANIM_GFX_PSYCHIC
|
|
.loop
|
|
anim_sound 6, 2, SFX_SUPERSONIC
|
|
anim_obj ANIM_OBJ_4C, 8, 0, 11, 0, $2
|
|
anim_wait 4
|
|
anim_loop 10, .loop
|
|
anim_wait 64
|
|
anim_ret
|
|
; ca105
|
|
|
|
BattleAnim_Screech: ; ca105
|
|
anim_1gfx ANIM_GFX_PSYCHIC
|
|
anim_bgeffect ANIM_BG_1F, $8, $1, $20
|
|
anim_sound 6, 2, SFX_SCREECH
|
|
.loop
|
|
anim_obj ANIM_OBJ_4C, 8, 0, 11, 0, $2
|
|
anim_wait 2
|
|
anim_loop 2, .loop
|
|
anim_wait 64
|
|
anim_ret
|
|
; ca11b
|
|
|
|
BattleAnim_ConfuseRay: ; ca11b
|
|
anim_1gfx ANIM_GFX_SPEED
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_08, $0, $4, $0
|
|
anim_obj ANIM_OBJ_4D, 8, 0, 11, 0, $0
|
|
anim_obj ANIM_OBJ_4D, 8, 0, 11, 0, $80
|
|
anim_obj ANIM_OBJ_4D, 8, 0, 11, 0, $88
|
|
anim_obj ANIM_OBJ_4D, 8, 0, 11, 0, $90
|
|
anim_obj ANIM_OBJ_4D, 8, 0, 11, 0, $98
|
|
anim_obj ANIM_OBJ_4D, 8, 0, 11, 0, $a0
|
|
anim_obj ANIM_OBJ_4D, 8, 0, 11, 0, $a8
|
|
anim_obj ANIM_OBJ_4D, 8, 0, 11, 0, $b0
|
|
anim_obj ANIM_OBJ_4D, 8, 0, 11, 0, $b8
|
|
.loop
|
|
anim_sound 6, 2, SFX_WHIRLWIND
|
|
anim_wait 16
|
|
anim_loop 8, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
; ca15e
|
|
|
|
BattleAnim_Leer: ; ca15e
|
|
anim_1gfx ANIM_GFX_BEAM
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_call BattleAnim_Leer_branch_cbadc
|
|
anim_wait 16
|
|
anim_ret
|
|
; ca16a
|
|
|
|
BattleAnim_Reflect: ; ca16a
|
|
anim_1gfx ANIM_GFX_REFLECT
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_obj ANIM_OBJ_50, 9, 0, 10, 0, $0
|
|
anim_wait 24
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_obj ANIM_OBJ_50, 9, 0, 10, 0, $0
|
|
anim_wait 64
|
|
anim_ret
|
|
; ca18e
|
|
|
|
BattleAnim_LightScreen: ; ca18e
|
|
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_REFLECT
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_sound 0, 0, SFX_FLASH
|
|
anim_obj ANIM_OBJ_50, 9, 0, 10, 0, $0
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_6D, 9, 0, 10, 0, $0
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_6D, 9, 0, 10, 0, $8
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_6D, 9, 0, 10, 0, $10
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_6D, 9, 0, 10, 0, $18
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_50, 9, 0, 10, 0, $0
|
|
anim_obj ANIM_OBJ_6D, 9, 0, 10, 0, $20
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_6D, 9, 0, 10, 0, $28
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_6D, 9, 0, 10, 0, $30
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_6D, 9, 0, 10, 0, $38
|
|
anim_wait 64
|
|
anim_ret
|
|
; ca1d5
|
|
|
|
BattleAnim_Amnesia: ; ca1d5
|
|
anim_1gfx ANIM_GFX_STATUS
|
|
anim_sound 0, 0, SFX_LICK
|
|
anim_obj ANIM_OBJ_53, 8, 0, 10, 0, $2
|
|
anim_wait 16
|
|
anim_obj ANIM_OBJ_53, 8, 4, 10, 0, $1
|
|
anim_wait 16
|
|
anim_obj ANIM_OBJ_53, 9, 0, 10, 0, $0
|
|
anim_wait 64
|
|
anim_ret
|
|
; ca1ed
|
|
|
|
BattleAnim_DizzyPunch: ; ca1ed
|
|
anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_00, -15, 0, 5, 0, $0
|
|
anim_obj ANIM_OBJ_02, -15, 0, 8, 0, $0
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_KINESIS
|
|
anim_obj ANIM_OBJ_CHICK, -15, 0, 3, 0, $15
|
|
anim_obj ANIM_OBJ_CHICK, -15, 0, 3, 0, $aa
|
|
anim_obj ANIM_OBJ_CHICK, -15, 0, 3, 0, $bf
|
|
anim_wait 96
|
|
anim_ret
|
|
; ca212
|
|
|
|
BattleAnim_Rest: ; ca212
|
|
anim_1gfx ANIM_GFX_STATUS
|
|
anim_sound 0, 0, SFX_TAIL_WHIP
|
|
.loop
|
|
anim_obj ANIM_OBJ_54, 8, 0, 10, 0, $0
|
|
anim_wait 40
|
|
anim_loop 3, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
; ca223
|
|
|
|
BattleAnim_AcidArmor: ; ca223
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowPlayerHead_0
|
|
anim_bgeffect ANIM_BG_ACID_ARMOR, $0, $1, $8
|
|
anim_sound 0, 0, SFX_MEGA_PUNCH
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_ACID_ARMOR
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; ca237
|
|
|
|
BattleAnim_Splash: ; ca237
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 0, SFX_VICEGRIP
|
|
anim_call BattleAnim_FollowPlayerHead_0
|
|
anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
|
|
anim_wait 96
|
|
anim_incbgeffect ANIM_BG_BOUNCE_DOWN
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; ca24b
|
|
|
|
BattleAnim_Dig: ; ca24b
|
|
anim_2gfx ANIM_GFX_SAND, ANIM_GFX_HIT
|
|
anim_jumpif $0, .hit
|
|
anim_jumpif $2, .fail
|
|
anim_call BattleAnim_FollowPlayerHead_0
|
|
anim_bgeffect ANIM_BG_DIG, $0, $1, $1
|
|
anim_obj ANIM_OBJ_57, 9, 0, 13, 0, $0
|
|
.loop
|
|
anim_sound 0, 0, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_56, 7, 0, 13, 0, $0
|
|
anim_wait 16
|
|
anim_loop 6, .loop
|
|
anim_wait 32
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
|
|
anim_wait 8
|
|
anim_incbgeffect ANIM_BG_DIG
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
.hit
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
|
|
anim_wait 32
|
|
.fail
|
|
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
; ca28d
|
|
|
|
BattleAnim_SandAttack: ; ca28d
|
|
anim_1gfx ANIM_GFX_SAND
|
|
anim_call BattleAnim_SandAttack_branch_cbc5b
|
|
anim_ret
|
|
; ca293
|
|
|
|
BattleAnim_StringShot: ; ca293
|
|
anim_1gfx ANIM_GFX_WEB
|
|
anim_bgeffect ANIM_BG_07, $0, $2, $0
|
|
anim_sound 6, 2, SFX_MENU
|
|
anim_obj ANIM_OBJ_5A, 8, 0, 10, 0, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_MENU
|
|
anim_obj ANIM_OBJ_5A, -16, 4, 6, 0, $1
|
|
anim_wait 4
|
|
anim_sound 6, 2, SFX_MENU
|
|
anim_obj ANIM_OBJ_5A, 8, 0, 11, 0, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_MENU
|
|
anim_obj ANIM_OBJ_5A, -16, 4, 8, 0, $1
|
|
anim_wait 4
|
|
anim_sound 6, 2, SFX_MENU
|
|
anim_obj ANIM_OBJ_5A, 8, 0, 10, 4, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_MENU
|
|
anim_obj ANIM_OBJ_5A, -16, 4, 7, 0, $2
|
|
anim_wait 64
|
|
anim_ret
|
|
; ca2d1
|
|
|
|
BattleAnim_Headbutt: ; ca2d1
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_1F, $14, $2, $0
|
|
anim_wait 32
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_HEADBUTT
|
|
anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
|
|
anim_wait 8
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; ca2ef
|
|
|
|
BattleAnim_Tackle: ; ca2ef
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowPlayerHead_0
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_TACKLE
|
|
anim_obj ANIM_OBJ_00, -15, 0, 6, 0, $0
|
|
anim_wait 8
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; ca307
|
|
|
|
BattleAnim_BodySlam: ; ca307
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowPlayerHead_0
|
|
anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
|
|
anim_wait 32
|
|
anim_incbgeffect ANIM_BG_BOUNCE_DOWN
|
|
anim_wait 4
|
|
anim_bgeffect ANIM_BG_25, $0, $1, $0
|
|
anim_wait 3
|
|
anim_sound 0, 1, SFX_TACKLE
|
|
anim_obj ANIM_OBJ_01, -15, 0, 6, 0, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_TACKLE
|
|
anim_obj ANIM_OBJ_01, -14, 0, 6, 0, $0
|
|
anim_wait 3
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; ca331
|
|
|
|
BattleAnim_TakeDown: ; ca331
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
|
|
anim_wait 3
|
|
anim_sound 0, 1, SFX_TACKLE
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_obj ANIM_OBJ_01, 16, 0, 7, 0, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_TACKLE
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_obj ANIM_OBJ_01, -14, 0, 6, 0, $0
|
|
anim_wait 3
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; ca35c
|
|
|
|
BattleAnim_DoubleEdge: ; ca35c
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $10
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
|
|
anim_wait 3
|
|
anim_sound 0, 1, SFX_TACKLE
|
|
anim_obj ANIM_OBJ_00, 16, 0, 6, 0, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_TACKLE
|
|
anim_obj ANIM_OBJ_00, -14, 0, 6, 0, $0
|
|
anim_wait 3
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; ca382
|
|
|
|
BattleAnim_Submission: ; ca382
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowEnemyFeet_1
|
|
anim_bgeffect ANIM_BG_26, $0, $0, $0
|
|
anim_sound 0, 1, SFX_SUBMISSION
|
|
anim_wait 32
|
|
anim_obj ANIM_OBJ_01, 15, 0, 6, 0, $0
|
|
anim_wait 32
|
|
anim_obj ANIM_OBJ_01, -13, 0, 7, 0, $0
|
|
anim_wait 32
|
|
anim_obj ANIM_OBJ_01, -15, 0, 6, 4, $0
|
|
anim_wait 32
|
|
anim_incbgeffect ANIM_BG_26
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_ret
|
|
; ca3a8
|
|
|
|
BattleAnim_Whirlwind: ; ca3a8
|
|
anim_1gfx ANIM_GFX_WIND
|
|
.loop
|
|
anim_sound 0, 0, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_GUST, 8, 0, 14, 0, $0
|
|
anim_wait 6
|
|
anim_loop 9, .loop
|
|
anim_incobj 1
|
|
anim_incobj 2
|
|
anim_incobj 3
|
|
anim_incobj 4
|
|
anim_incobj 5
|
|
anim_incobj 6
|
|
anim_incobj 7
|
|
anim_incobj 8
|
|
anim_incobj 9
|
|
anim_sound 16, 2, SFX_WHIRLWIND
|
|
anim_wait 128
|
|
anim_jumpif $0, .done
|
|
anim_bgeffect ANIM_BG_27, $0, $0, $0
|
|
anim_wait 64
|
|
.done
|
|
anim_ret
|
|
; ca3d8
|
|
|
|
BattleAnim_Hypnosis: ; ca3d8
|
|
anim_1gfx ANIM_GFX_PSYCHIC
|
|
.loop
|
|
anim_sound 6, 2, SFX_SUPERSONIC
|
|
anim_obj ANIM_OBJ_4C, 8, 0, 11, 0, $2
|
|
anim_obj ANIM_OBJ_4C, 7, 0, 10, 0, $2
|
|
anim_wait 8
|
|
anim_loop 3, .loop
|
|
anim_wait 56
|
|
anim_ret
|
|
; ca3ee
|
|
|
|
BattleAnim_Haze: ; ca3ee
|
|
anim_1gfx ANIM_GFX_HAZE
|
|
anim_sound 0, 1, SFX_SURF
|
|
.loop
|
|
anim_obj ANIM_OBJ_5B, 6, 0, 7, 0, $0
|
|
anim_obj ANIM_OBJ_5B, -16, 4, 2, 0, $0
|
|
anim_wait 12
|
|
anim_loop 5, .loop
|
|
anim_wait 96
|
|
anim_ret
|
|
; ca404
|
|
|
|
BattleAnim_Mist: ; ca404
|
|
anim_obp0 $54
|
|
anim_1gfx ANIM_GFX_HAZE
|
|
anim_sound 0, 0, SFX_SURF
|
|
.loop
|
|
anim_obj ANIM_OBJ_5C, 6, 0, 7, 0, $0
|
|
anim_wait 8
|
|
anim_loop 10, .loop
|
|
anim_wait 96
|
|
anim_ret
|
|
; ca417
|
|
|
|
BattleAnim_Smog: ; ca417
|
|
anim_1gfx ANIM_GFX_HAZE
|
|
anim_sound 0, 1, SFX_BUBBLEBEAM
|
|
.loop
|
|
anim_obj ANIM_OBJ_5D, -16, 4, 2, 0, $0
|
|
anim_wait 8
|
|
anim_loop 10, .loop
|
|
anim_wait 96
|
|
anim_ret
|
|
; ca428
|
|
|
|
BattleAnim_PoisonGas: ; ca428
|
|
anim_1gfx ANIM_GFX_HAZE
|
|
anim_sound 16, 2, SFX_BUBBLEBEAM
|
|
.loop
|
|
anim_obj ANIM_OBJ_5E, 5, 4, 10, 0, $2
|
|
anim_wait 8
|
|
anim_loop 10, .loop
|
|
anim_wait 128
|
|
anim_ret
|
|
; ca439
|
|
|
|
BattleAnim_HornAttack: ; ca439
|
|
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
|
|
anim_obj ANIM_OBJ_5F, 9, 0, 10, 0, $1
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_HORN_ATTACK
|
|
anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; ca44c
|
|
|
|
BattleAnim_FuryAttack: ; ca44c
|
|
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
|
|
anim_obj ANIM_OBJ_5F, 9, 0, 9, 0, $2
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HORN_ATTACK
|
|
anim_obj ANIM_OBJ_04, 16, 0, 5, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_5F, 10, 0, 11, 0, $2
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HORN_ATTACK
|
|
anim_obj ANIM_OBJ_04, -15, 0, 7, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_5F, 9, 4, 10, 0, $2
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HORN_ATTACK
|
|
anim_obj ANIM_OBJ_04, -16, 4, 6, 0, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
; ca47d
|
|
|
|
BattleAnim_HornDrill: ; ca47d
|
|
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
|
|
anim_obj ANIM_OBJ_5F, 9, 0, 10, 0, $3
|
|
anim_wait 8
|
|
.loop
|
|
anim_sound 0, 1, SFX_HORN_ATTACK
|
|
anim_obj ANIM_OBJ_00, -16, 4, 5, 0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HORN_ATTACK
|
|
anim_obj ANIM_OBJ_00, -15, 4, 6, 0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HORN_ATTACK
|
|
anim_obj ANIM_OBJ_00, -16, 4, 7, 0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HORN_ATTACK
|
|
anim_obj ANIM_OBJ_00, 15, 4, 6, 0, $0
|
|
anim_wait 8
|
|
anim_loop 3, .loop
|
|
anim_ret
|
|
; ca4b4
|
|
|
|
BattleAnim_PoisonSting: ; ca4b4
|
|
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
|
|
anim_obj ANIM_OBJ_60, 8, 0, 11, 4, $14
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_05, -15, 0, 7, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; ca4c7
|
|
|
|
BattleAnim_Twineedle: ; ca4c7
|
|
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_60, 8, 0, 11, 4, $14
|
|
anim_obj ANIM_OBJ_60, 7, 0, 10, 4, $14
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_05, -15, 0, 7, 0, $0
|
|
anim_obj ANIM_OBJ_05, 16, 0, 6, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; ca4e7
|
|
|
|
BattleAnim_PinMissile: ; ca4e7
|
|
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
|
|
.loop
|
|
anim_obj ANIM_OBJ_60, 8, 0, 11, 4, $28
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_60, 7, 0, 10, 4, $28
|
|
anim_sound 0, 1, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_05, -15, 0, 7, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_60, 6, 4, 11, 0, $28
|
|
anim_sound 0, 1, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_05, 16, 0, 6, 0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_05, -16, 4, 6, 4, $0
|
|
anim_loop 3, .loop
|
|
anim_wait 16
|
|
anim_ret
|
|
; ca51a
|
|
|
|
BattleAnim_SpikeCannon: ; ca51a
|
|
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
|
|
.loop
|
|
anim_obj ANIM_OBJ_60, 8, 0, 11, 4, $18
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_60, 7, 0, 10, 4, $18
|
|
anim_sound 0, 1, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_05, -15, 0, 7, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_60, 6, 4, 11, 0, $18
|
|
anim_sound 0, 1, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_05, 16, 0, 6, 0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_05, -16, 4, 6, 4, $0
|
|
anim_loop 3, .loop
|
|
anim_wait 16
|
|
anim_ret
|
|
; ca54d
|
|
|
|
BattleAnim_Transform: ; ca54d
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowPlayerHead_0
|
|
anim_transform
|
|
anim_sound 0, 0, SFX_PSYBEAM
|
|
anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
|
|
anim_wait 48
|
|
anim_updateactorpic
|
|
anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER
|
|
anim_wait 48
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; ca564
|
|
|
|
BattleAnim_PetalDance: ; ca564
|
|
anim_sound 0, 0, SFX_MENU
|
|
anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_HIT
|
|
.loop
|
|
anim_obj ANIM_OBJ_61, 6, 0, 7, 0, $0
|
|
anim_wait 11
|
|
anim_loop 8, .loop
|
|
anim_wait 128
|
|
anim_wait 64
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; ca580
|
|
|
|
BattleAnim_Barrage: ; ca580
|
|
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_EXPLOSION
|
|
anim_sound 6, 2, SFX_THROW_BALL
|
|
anim_obj ANIM_OBJ_62, 8, 0, 11, 4, $10
|
|
anim_wait 36
|
|
anim_sound 0, 1, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_18, -15, 0, 7, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; ca596
|
|
|
|
BattleAnim_PayDay: ; ca596
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_STATUS
|
|
anim_sound 0, 1, SFX_POUND
|
|
anim_obj ANIM_OBJ_01, 16, 0, 7, 0, $0
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_PAY_DAY
|
|
anim_obj ANIM_OBJ_63, 15, 0, 9, 4, $1
|
|
anim_wait 64
|
|
anim_ret
|
|
; ca5ac
|
|
|
|
BattleAnim_Mimic: ; ca5ac
|
|
anim_1gfx ANIM_GFX_SPEED
|
|
anim_obp0 $fc
|
|
anim_sound 63, 3, SFX_LICK
|
|
anim_obj ANIM_OBJ_65, -16, 4, 5, 4, $0
|
|
anim_obj ANIM_OBJ_65, -16, 4, 5, 4, $8
|
|
anim_obj ANIM_OBJ_65, -16, 4, 5, 4, $10
|
|
anim_obj ANIM_OBJ_65, -16, 4, 5, 4, $18
|
|
anim_obj ANIM_OBJ_65, -16, 4, 5, 4, $20
|
|
anim_obj ANIM_OBJ_65, -16, 4, 5, 4, $28
|
|
anim_obj ANIM_OBJ_65, -16, 4, 5, 4, $30
|
|
anim_obj ANIM_OBJ_65, -16, 4, 5, 4, $38
|
|
anim_wait 128
|
|
anim_wait 48
|
|
anim_ret
|
|
; ca5de
|
|
|
|
BattleAnim_LovelyKiss: ; ca5de
|
|
anim_2gfx ANIM_GFX_OBJECTS, ANIM_GFX_ANGELS
|
|
anim_bgeffect ANIM_BG_07, $0, $2, $0
|
|
anim_obj ANIM_OBJ_96, -13, 0, 5, 0, $0
|
|
anim_wait 32
|
|
anim_sound 0, 1, SFX_LICK
|
|
anim_obj ANIM_OBJ_HEART, 16, 0, 5, 0, $0
|
|
anim_wait 40
|
|
anim_ret
|
|
; ca5f6
|
|
|
|
BattleAnim_Bonemerang: ; ca5f6
|
|
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_HIT
|
|
anim_sound 6, 2, SFX_HYDRO_PUMP
|
|
anim_obj ANIM_OBJ_67, 11, 0, 7, 0, $1c
|
|
anim_wait 24
|
|
anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
|
|
anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
|
|
anim_wait 24
|
|
anim_ret
|
|
; ca60c
|
|
|
|
BattleAnim_Swift: ; ca60c
|
|
anim_1gfx ANIM_GFX_OBJECTS
|
|
anim_sound 6, 2, SFX_METRONOME
|
|
anim_obj ANIM_OBJ_6A, 8, 0, 11, 0, $4
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_6A, 8, 0, 9, 0, $4
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_6A, 8, 0, 9, 4, $4
|
|
anim_wait 64
|
|
anim_ret
|
|
; ca624
|
|
|
|
BattleAnim_Crabhammer: ; ca624
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_1F, $40, $2, $0
|
|
anim_wait 48
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
|
|
.loop
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
|
|
anim_wait 12
|
|
anim_loop 3, .loop
|
|
anim_ret
|
|
; ca63f
|
|
|
|
BattleAnim_SkullBash: ; ca63f
|
|
anim_jumpif $1, BattleAnim_SkullBash_branch_c9fb5
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_1F, $14, $2, $0
|
|
anim_wait 32
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
|
|
anim_wait 4
|
|
.loop
|
|
anim_sound 0, 1, SFX_HEADBUTT
|
|
anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
|
|
anim_wait 8
|
|
anim_loop 3, .loop
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; ca66a
|
|
|
|
BattleAnim_Kinesis: ; ca66a
|
|
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_NOISE
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_obj ANIM_OBJ_6B, 10, 0, 9, 4, $0
|
|
anim_wait 32
|
|
.loop
|
|
anim_sound 0, 0, SFX_KINESIS
|
|
anim_obj ANIM_OBJ_4B, 8, 0, 11, 0, $0
|
|
anim_wait 32
|
|
anim_loop 3, .loop
|
|
anim_wait 32
|
|
anim_sound 0, 0, SFX_KINESIS_2
|
|
anim_wait 32
|
|
anim_ret
|
|
; ca68b
|
|
|
|
BattleAnim_Peck: ; ca68b
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_PECK
|
|
anim_obj ANIM_OBJ_02, 16, 0, 6, 0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_PECK
|
|
anim_obj ANIM_OBJ_02, -15, 0, 7, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; ca6a0
|
|
|
|
BattleAnim_DrillPeck: ; ca6a0
|
|
anim_1gfx ANIM_GFX_HIT
|
|
.loop
|
|
anim_sound 0, 1, SFX_PECK
|
|
anim_obj ANIM_OBJ_02, 15, 4, 7, 0, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_PECK
|
|
anim_obj ANIM_OBJ_02, -16, 4, 6, 0, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_PECK
|
|
anim_obj ANIM_OBJ_02, -15, 4, 7, 0, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_PECK
|
|
anim_obj ANIM_OBJ_02, -16, 4, 8, 0, $0
|
|
anim_wait 4
|
|
anim_loop 5, .loop
|
|
anim_wait 16
|
|
anim_ret
|
|
; ca6cc
|
|
|
|
BattleAnim_Guillotine: ; ca6cc
|
|
anim_1gfx ANIM_GFX_CUT
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $10
|
|
anim_bgeffect ANIM_BG_1F, $40, $2, $0
|
|
anim_sound 0, 1, SFX_VICEGRIP
|
|
anim_obj ANIM_OBJ_37, -13, 4, 5, 4, $0
|
|
anim_obj ANIM_OBJ_37, -13, 0, 5, 0, $0
|
|
anim_obj ANIM_OBJ_37, -14, 4, 4, 4, $0
|
|
anim_obj ANIM_OBJ_39, 15, 4, 9, 4, $0
|
|
anim_obj ANIM_OBJ_39, 15, 0, 9, 0, $0
|
|
anim_obj ANIM_OBJ_39, 14, 4, 8, 4, $0
|
|
anim_obj ANIM_OBJ_39, 15, 0, 9, 0, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
; ca700
|
|
|
|
BattleAnim_Flash: ; ca700
|
|
anim_1gfx ANIM_GFX_SPEED
|
|
anim_sound 0, 1, SFX_FLASH
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $20
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_6C, -15, 0, 7, 0, $0
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_6C, -15, 0, 7, 0, $8
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_6C, -15, 0, 7, 0, $10
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_6C, -15, 0, 7, 0, $18
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_6C, -15, 0, 7, 0, $20
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_6C, -15, 0, 7, 0, $28
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_6C, -15, 0, 7, 0, $30
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_6C, -15, 0, 7, 0, $38
|
|
anim_wait 32
|
|
anim_ret
|
|
; ca73c
|
|
|
|
BattleAnim_Substitute: ; ca73c
|
|
anim_sound 0, 0, SFX_SURF
|
|
anim_jumpif $3, BattleAnim_Substitute_branch_ca77c
|
|
anim_jumpif $2, BattleAnim_Substitute_branch_ca76e
|
|
anim_jumpif $1, BattleAnim_Substitute_branch_ca760
|
|
anim_1gfx ANIM_GFX_SMOKE
|
|
anim_bgeffect ANIM_BG_27, $0, $1, $0
|
|
anim_wait 48
|
|
anim_raisesub
|
|
anim_obj ANIM_OBJ_1C, 6, 0, 12, 0, $0
|
|
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
; ca760
|
|
|
|
BattleAnim_Substitute_branch_ca760: ; ca760
|
|
anim_bgeffect ANIM_BG_27, $0, $1, $0
|
|
anim_wait 48
|
|
anim_dropsub
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
; ca76e
|
|
|
|
BattleAnim_Substitute_branch_ca76e: ; ca76e
|
|
anim_bgeffect ANIM_BG_27, $0, $1, $0
|
|
anim_wait 48
|
|
anim_raisesub
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
; ca77c
|
|
|
|
BattleAnim_Substitute_branch_ca77c: ; ca77c
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
|
|
anim_wait 48
|
|
anim_dropsub
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
; ca78a
|
|
|
|
BattleAnim_Minimize: ; ca78a
|
|
anim_sound 0, 0, SFX_SURF
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowPlayerHead_0
|
|
anim_minimize
|
|
anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
|
|
anim_wait 48
|
|
anim_updateactorpic
|
|
anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER
|
|
anim_wait 48
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; ca7a1
|
|
|
|
BattleAnim_SkyAttack: ; ca7a1
|
|
anim_jumpif $1, BattleAnim_SkyAttack_branch_c9fb5
|
|
anim_1gfx ANIM_GFX_SKY_ATTACK
|
|
anim_bgeffect ANIM_BG_27, $0, $1, $0
|
|
anim_wait 32
|
|
anim_sound 0, 0, SFX_HYPER_BEAM
|
|
anim_obj ANIM_OBJ_SKY_ATTACK_FEAROW, 6, 0, 11, 0, $40
|
|
anim_wait 64
|
|
anim_incobj 1
|
|
anim_wait 21
|
|
anim_sound 0, 1, SFX_HYPER_BEAM
|
|
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
|
|
anim_wait 64
|
|
anim_incobj 1
|
|
anim_wait 32
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; ca7cc
|
|
|
|
BattleAnim_NightShade: ; ca7cc
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgp $1b
|
|
anim_obp1 $1b
|
|
anim_wait 32
|
|
anim_call BattleAnim_FollowPlayerHead_1
|
|
anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
|
|
anim_sound 0, 1, SFX_PSYCHIC
|
|
anim_wait 96
|
|
anim_incbgeffect ANIM_BG_NIGHT_SHADE
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_ret
|
|
; ca7e5
|
|
|
|
BattleAnim_Lick: ; ca7e5
|
|
anim_1gfx ANIM_GFX_WATER
|
|
anim_sound 0, 1, SFX_LICK
|
|
anim_obj ANIM_OBJ_LICK, -15, 0, 7, 0, $0
|
|
anim_wait 64
|
|
anim_ret
|
|
; ca7f1
|
|
|
|
BattleAnim_TriAttack: ; ca7f1
|
|
anim_3gfx ANIM_GFX_FIRE, ANIM_GFX_ICE, ANIM_GFX_LIGHTNING
|
|
anim_call BattleAnim_TriAttack_branch_cbbcc
|
|
anim_wait 16
|
|
anim_call BattleAnim_TriAttack_branch_cbbdf
|
|
anim_wait 16
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $4
|
|
anim_sound 0, 1, SFX_THUNDER
|
|
anim_obj ANIM_OBJ_2F, -13, 0, 8, 4, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; ca80c
|
|
|
|
BattleAnim_Withdraw: ; ca80c
|
|
anim_1gfx ANIM_GFX_REFLECT
|
|
anim_call BattleAnim_FollowPlayerHead_0
|
|
anim_bgeffect ANIM_BG_21, $0, $1, $50
|
|
anim_wait 48
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_obj ANIM_OBJ_70, 6, 0, 11, 0, $0
|
|
anim_wait 64
|
|
anim_incobj 2
|
|
anim_wait 1
|
|
anim_incbgeffect ANIM_BG_21
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; ca829
|
|
|
|
BattleAnim_Psybeam: ; ca829
|
|
anim_1gfx ANIM_GFX_PSYCHIC
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_08, $0, $4, $0
|
|
.loop
|
|
anim_sound 6, 2, SFX_PSYBEAM
|
|
anim_obj ANIM_OBJ_4C, 8, 0, 11, 0, $4
|
|
anim_wait 4
|
|
anim_loop 10, .loop
|
|
anim_wait 48
|
|
anim_ret
|
|
; ca844
|
|
|
|
BattleAnim_DreamEater: ; ca844
|
|
anim_1gfx ANIM_GFX_BUBBLE
|
|
anim_bgp $1b
|
|
anim_obp0 $27
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_call BattleAnim_DreamEater_branch_cbab3
|
|
anim_wait 128
|
|
anim_wait 48
|
|
anim_ret
|
|
; ca853
|
|
|
|
BattleAnim_LeechLife: ; ca853
|
|
anim_1gfx ANIM_GFX_BUBBLE
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_call BattleAnim_LeechLife_branch_cbab3
|
|
anim_wait 128
|
|
anim_wait 48
|
|
anim_ret
|
|
; ca85e
|
|
|
|
BattleAnim_Harden: ; ca85e
|
|
anim_1gfx ANIM_GFX_REFLECT
|
|
anim_obp0 $0
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_call BattleAnim_Harden_branch_cbc43
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; ca86c
|
|
|
|
BattleAnim_Psywave: ; ca86c
|
|
anim_1gfx ANIM_GFX_PSYCHIC
|
|
anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0
|
|
.loop
|
|
anim_sound 6, 2, SFX_PSYCHIC
|
|
anim_obj ANIM_OBJ_4C, 8, 0, 10, 0, $2
|
|
anim_wait 8
|
|
anim_sound 6, 2, SFX_PSYCHIC
|
|
anim_obj ANIM_OBJ_4C, 8, 0, 11, 0, $3
|
|
anim_wait 8
|
|
anim_sound 6, 2, SFX_PSYCHIC
|
|
anim_obj ANIM_OBJ_4C, 8, 0, 12, 0, $4
|
|
anim_wait 8
|
|
anim_loop 3, .loop
|
|
anim_wait 32
|
|
anim_incbgeffect ANIM_BG_PSYCHIC
|
|
anim_wait 4
|
|
anim_ret
|
|
; ca897
|
|
|
|
BattleAnim_Glare: ; ca897
|
|
anim_1gfx ANIM_GFX_BEAM
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $20
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_call BattleAnim_Glare_branch_cbadc
|
|
anim_wait 16
|
|
anim_ret
|
|
; ca8a8
|
|
|
|
BattleAnim_Thrash: ; ca8a8
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_POUND
|
|
anim_obj ANIM_OBJ_08, 15, 0, 9, 0, $0
|
|
anim_obj ANIM_OBJ_00, 15, 0, 9, 0, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
|
|
anim_obj ANIM_OBJ_06, -15, 0, 7, 0, $0
|
|
anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_07, -13, 0, 5, 0, $0
|
|
anim_obj ANIM_OBJ_00, -13, 0, 5, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; ca8d5
|
|
|
|
BattleAnim_Growth: ; ca8d5
|
|
anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
|
|
anim_1gfx ANIM_GFX_CHARGE
|
|
anim_sound 0, 0, SFX_SWORDS_DANCE
|
|
anim_obj ANIM_OBJ_72, 6, 0, 13, 4, $0
|
|
anim_obj ANIM_OBJ_72, 6, 0, 13, 4, $8
|
|
anim_obj ANIM_OBJ_72, 6, 0, 13, 4, $10
|
|
anim_obj ANIM_OBJ_72, 6, 0, 13, 4, $18
|
|
anim_obj ANIM_OBJ_72, 6, 0, 13, 4, $20
|
|
anim_obj ANIM_OBJ_72, 6, 0, 13, 4, $28
|
|
anim_obj ANIM_OBJ_72, 6, 0, 13, 4, $30
|
|
anim_obj ANIM_OBJ_72, 6, 0, 13, 4, $38
|
|
anim_wait 64
|
|
anim_ret
|
|
; ca909
|
|
|
|
BattleAnim_Conversion2: ; ca909
|
|
anim_1gfx ANIM_GFX_EXPLOSION
|
|
anim_sound 63, 3, SFX_SHARPEN
|
|
anim_obj ANIM_OBJ_73, -16, 4, 5, 4, $0
|
|
anim_obj ANIM_OBJ_73, -16, 4, 5, 4, $8
|
|
anim_obj ANIM_OBJ_73, -16, 4, 5, 4, $10
|
|
anim_obj ANIM_OBJ_73, -16, 4, 5, 4, $18
|
|
anim_obj ANIM_OBJ_73, -16, 4, 5, 4, $20
|
|
anim_obj ANIM_OBJ_73, -16, 4, 5, 4, $28
|
|
anim_obj ANIM_OBJ_73, -16, 4, 5, 4, $30
|
|
anim_obj ANIM_OBJ_73, -16, 4, 5, 4, $38
|
|
anim_wait 128
|
|
anim_wait 48
|
|
anim_ret
|
|
; ca939
|
|
|
|
BattleAnim_Smokescreen: ; ca939
|
|
anim_3gfx ANIM_GFX_HAZE, ANIM_GFX_EGG, ANIM_GFX_SMOKE
|
|
anim_sound 6, 2, SFX_THROW_BALL
|
|
anim_obj ANIM_OBJ_75, 8, 0, 11, 4, $6c
|
|
anim_wait 24
|
|
anim_incobj 1
|
|
anim_sound 0, 1, SFX_BALL_POOF
|
|
anim_obj ANIM_OBJ_1C, 13, 4, 8, 6, $10
|
|
anim_wait 8
|
|
.loop
|
|
anim_sound 0, 1, SFX_MENU
|
|
anim_obj ANIM_OBJ_74, -16, 4, 7, 4, $20
|
|
anim_wait 8
|
|
anim_loop 5, .loop
|
|
anim_wait 128
|
|
anim_ret
|
|
; ca960
|
|
|
|
BattleAnim_Strength: ; ca960
|
|
anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_20, $10, $1, $20
|
|
anim_sound 0, 0, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_1F, 8, 0, 13, 0, $1
|
|
anim_wait 128
|
|
anim_incobj 1
|
|
anim_wait 20
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_00, -16, 4, 5, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; ca97e
|
|
|
|
BattleAnim_SwordsDance: ; ca97e
|
|
anim_1gfx ANIM_GFX_WHIP
|
|
anim_sound 0, 0, SFX_SWORDS_DANCE
|
|
anim_obj ANIM_OBJ_76, 6, 0, 13, 4, $0
|
|
anim_obj ANIM_OBJ_76, 6, 0, 13, 4, $d
|
|
anim_obj ANIM_OBJ_76, 6, 0, 13, 4, $1a
|
|
anim_obj ANIM_OBJ_76, 6, 0, 13, 4, $27
|
|
anim_obj ANIM_OBJ_76, 6, 0, 13, 4, $34
|
|
anim_wait 56
|
|
anim_ret
|
|
; ca99e
|
|
|
|
BattleAnim_QuickAttack: ; ca99e
|
|
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_HIT
|
|
anim_sound 0, 0, SFX_MENU
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
|
|
anim_obj ANIM_OBJ_77, 3, 0, 11, 0, $2
|
|
anim_obj ANIM_OBJ_77, 4, 0, 11, 0, $1
|
|
anim_obj ANIM_OBJ_77, 5, 0, 11, 0, $0
|
|
anim_obj ANIM_OBJ_77, 6, 0, 11, 0, $80
|
|
anim_obj ANIM_OBJ_77, 7, 0, 11, 0, $81
|
|
anim_obj ANIM_OBJ_77, 8, 0, 11, 0, $82
|
|
anim_wait 12
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; ca9d8
|
|
|
|
BattleAnim_Meditate: ; ca9d8
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_sound 0, 0, SFX_PSYBEAM
|
|
anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
|
|
anim_wait 48
|
|
anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER
|
|
anim_wait 48
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; ca9ed
|
|
|
|
BattleAnim_Sharpen: ; ca9ed
|
|
anim_1gfx ANIM_GFX_SHAPES
|
|
anim_obp0 $e4
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_sound 0, 0, SFX_SHARPEN
|
|
anim_bgeffect ANIM_BG_18, $0, $1, $40
|
|
anim_obj ANIM_OBJ_78, 6, 0, 11, 0, $0
|
|
anim_wait 96
|
|
anim_incobj 2
|
|
anim_incbgeffect ANIM_BG_18
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; caa0a
|
|
|
|
BattleAnim_DefenseCurl: ; caa0a
|
|
anim_1gfx ANIM_GFX_SHAPES
|
|
anim_obp0 $e4
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_sound 0, 0, SFX_SHARPEN
|
|
anim_bgeffect ANIM_BG_18, $0, $1, $40
|
|
anim_obj ANIM_OBJ_79, 6, 0, 11, 0, $0
|
|
anim_wait 96
|
|
anim_incobj 2
|
|
anim_incbgeffect ANIM_BG_18
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; caa27
|
|
|
|
BattleAnim_SeismicToss: ; caa27
|
|
anim_2gfx ANIM_GFX_GLOBE, ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_20, $10, $1, $20
|
|
anim_sound 0, 0, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_20, 8, 0, 13, 0, $1
|
|
anim_wait 128
|
|
anim_incobj 1
|
|
anim_wait 20
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_00, -16, 4, 5, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; caa45
|
|
|
|
BattleAnim_Rage: ; caa45
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_1A, $0, $1, $20
|
|
anim_sound 0, 0, SFX_RAGE
|
|
anim_wait 72
|
|
anim_incbgeffect ANIM_BG_1A
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
|
|
anim_obj ANIM_OBJ_00, 15, 0, 9, 0, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_00, -13, 0, 5, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; caa74
|
|
|
|
BattleAnim_Agility: ; caa74
|
|
anim_1gfx ANIM_GFX_WIND
|
|
anim_obp0 $fc
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_18, $0, $1, $40
|
|
anim_obj ANIM_OBJ_7D, 1, 0, 3, 0, $10
|
|
anim_obj ANIM_OBJ_7D, 1, 0, 6, 0, $2
|
|
anim_obj ANIM_OBJ_7D, 1, 0, 11, 0, $8
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_7D, 1, 0, 4, 0, $6
|
|
anim_obj ANIM_OBJ_7D, 1, 0, 7, 0, $c
|
|
anim_obj ANIM_OBJ_7D, 1, 0, 10, 0, $4
|
|
anim_obj ANIM_OBJ_7D, 1, 0, 13, 0, $e
|
|
.loop
|
|
anim_sound 0, 0, SFX_RAZOR_WIND
|
|
anim_wait 4
|
|
anim_loop 18, .loop
|
|
anim_incbgeffect ANIM_BG_18
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; caab2
|
|
|
|
BattleAnim_BoneClub: ; caab2
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_MISC
|
|
anim_obj ANIM_OBJ_68, 8, 0, 11, 0, $2
|
|
anim_wait 32
|
|
anim_sound 0, 1, SFX_BONE_CLUB
|
|
anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; caac5
|
|
|
|
BattleAnim_Barrier: ; caac5
|
|
anim_1gfx ANIM_GFX_REFLECT
|
|
anim_enemyfeetobj
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_obj ANIM_OBJ_50, 9, 0, 10, 0, $0
|
|
anim_wait 32
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_obj ANIM_OBJ_50, 9, 0, 10, 0, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
; caae1
|
|
|
|
BattleAnim_Waterfall: ; caae1
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowPlayerHead_0
|
|
anim_bgeffect ANIM_BG_25, $0, $1, $0
|
|
anim_wait 16
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_sound 0, 1, SFX_LICK
|
|
anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
|
|
anim_wait 3
|
|
anim_sound 0, 1, SFX_LICK
|
|
anim_obj ANIM_OBJ_01, -15, 0, 6, 0, $0
|
|
anim_wait 3
|
|
anim_sound 0, 1, SFX_LICK
|
|
anim_obj ANIM_OBJ_01, -15, 0, 5, 0, $0
|
|
anim_wait 3
|
|
anim_sound 0, 1, SFX_LICK
|
|
anim_obj ANIM_OBJ_01, -15, 0, 4, 0, $0
|
|
anim_wait 3
|
|
anim_sound 0, 1, SFX_LICK
|
|
anim_obj ANIM_OBJ_01, -15, 0, 3, 0, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
; cab1d
|
|
|
|
BattleAnim_PsychicM: ; cab1d
|
|
anim_1gfx ANIM_GFX_PSYCHIC
|
|
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0
|
|
.loop
|
|
anim_sound 6, 2, SFX_PSYCHIC
|
|
anim_obj ANIM_OBJ_4C, 8, 0, 11, 0, $2
|
|
anim_wait 8
|
|
anim_loop 8, .loop
|
|
anim_wait 96
|
|
anim_incbgeffect ANIM_BG_PSYCHIC
|
|
anim_wait 4
|
|
anim_ret
|
|
; cab3b
|
|
|
|
BattleAnim_Sludge: ; cab3b
|
|
anim_1gfx ANIM_GFX_POISON
|
|
anim_call BattleAnim_Sludge_branch_cbc15
|
|
anim_wait 56
|
|
anim_ret
|
|
; cab42
|
|
|
|
BattleAnim_Toxic: ; cab42
|
|
anim_1gfx ANIM_GFX_POISON
|
|
anim_bgeffect ANIM_BG_BLACK_HUES, $0, $8, $0
|
|
anim_call BattleAnim_Toxic_branch_cbc35
|
|
anim_wait 32
|
|
anim_call BattleAnim_Toxic_branch_cbc15
|
|
anim_wait 64
|
|
anim_ret
|
|
; cab52
|
|
|
|
BattleAnim_Metronome: ; cab52
|
|
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_SPEED
|
|
anim_sound 0, 0, SFX_METRONOME
|
|
anim_obj ANIM_OBJ_7A, 9, 0, 11, 0, $0
|
|
.loop
|
|
anim_obj ANIM_OBJ_7B, 9, 0, 10, 0, $0
|
|
anim_wait 8
|
|
anim_loop 5, .loop
|
|
anim_wait 48
|
|
anim_ret
|
|
; cab69
|
|
|
|
BattleAnim_Counter: ; cab69
|
|
anim_1gfx ANIM_GFX_HIT
|
|
.loop
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2
|
|
anim_sound 0, 1, SFX_POUND
|
|
anim_obj ANIM_OBJ_08, 15, 0, 9, 0, $0
|
|
anim_obj ANIM_OBJ_00, 15, 0, 9, 0, $0
|
|
anim_wait 6
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_06, -15, 0, 5, 0, $0
|
|
anim_obj ANIM_OBJ_00, -15, 0, 5, 0, $0
|
|
anim_wait 6
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2
|
|
anim_sound 0, 1, SFX_MEGA_KICK
|
|
anim_obj ANIM_OBJ_07, -13, 0, 7, 0, $0
|
|
anim_obj ANIM_OBJ_00, -13, 0, 7, 0, $0
|
|
anim_wait 6
|
|
anim_loop 3, .loop
|
|
anim_wait 16
|
|
anim_ret
|
|
; cabaa
|
|
|
|
BattleAnim_LowKick: ; cabaa
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_07, 15, 4, 8, 0, $0
|
|
anim_obj ANIM_OBJ_00, 15, 4, 8, 0, $0
|
|
anim_wait 6
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_07, -16, 4, 8, 0, $0
|
|
anim_obj ANIM_OBJ_00, -16, 4, 8, 0, $0
|
|
anim_wait 6
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_07, -15, 4, 8, 0, $0
|
|
anim_obj ANIM_OBJ_00, -15, 4, 8, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; cabe6
|
|
|
|
BattleAnim_WingAttack: ; cabe6
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_WING_ATTACK
|
|
anim_obj ANIM_OBJ_01, -14, 4, 7, 0, $0
|
|
anim_obj ANIM_OBJ_01, 14, 4, 7, 0, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_WING_ATTACK
|
|
anim_obj ANIM_OBJ_01, -14, 0, 7, 0, $0
|
|
anim_obj ANIM_OBJ_01, 15, 0, 7, 0, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_WING_ATTACK
|
|
anim_obj ANIM_OBJ_01, -15, 4, 7, 0, $0
|
|
anim_obj ANIM_OBJ_01, 15, 4, 7, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; cac13
|
|
|
|
BattleAnim_Slam: ; cac13
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_WING_ATTACK
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $2
|
|
anim_obj ANIM_OBJ_01, 15, 4, 5, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; cac24
|
|
|
|
BattleAnim_Disable: ; cac24
|
|
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_STATUS
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_obj ANIM_OBJ_7C, -16, 4, 7, 0, $0
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_BIND
|
|
anim_obj ANIM_OBJ_PARALYZED, 13, 0, 7, 0, $42
|
|
anim_obj ANIM_OBJ_PARALYZED, -12, 0, 7, 0, $c2
|
|
anim_wait 96
|
|
anim_ret
|
|
; cac41
|
|
|
|
BattleAnim_TailWhip: ; cac41
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowPlayerHead_0
|
|
anim_sound 0, 0, SFX_TAIL_WHIP
|
|
anim_bgeffect ANIM_BG_26, $0, $1, $0
|
|
anim_wait 32
|
|
anim_incbgeffect ANIM_BG_26
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; cac55
|
|
|
|
BattleAnim_Struggle: ; cac55
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_POUND
|
|
anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; cac61
|
|
|
|
BattleAnim_Sketch: ; cac61
|
|
anim_1gfx ANIM_GFX_OBJECTS
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_1A, $0, $1, $20
|
|
anim_sound 0, 0, SFX_SKETCH
|
|
anim_obj ANIM_OBJ_98, 9, 0, 10, 0, $0
|
|
anim_wait 80
|
|
anim_incbgeffect ANIM_BG_1A
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_wait 1
|
|
anim_ret
|
|
; cac7b
|
|
|
|
BattleAnim_TripleKick: ; cac7b
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_jumpif $1, BattleAnim_TripleKick_branch_cac95
|
|
anim_jumpif $2, BattleAnim_TripleKick_branch_caca5
|
|
anim_sound 0, 1, SFX_MEGA_KICK
|
|
anim_obj ANIM_OBJ_07, -14, 0, 6, 0, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_01, -14, 0, 6, 0, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
; cac95
|
|
|
|
BattleAnim_TripleKick_branch_cac95: ; cac95
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_07, 15, 0, 8, 0, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_01, 15, 0, 8, 0, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
; caca5
|
|
|
|
BattleAnim_TripleKick_branch_caca5: ; caca5
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_07, -16, 4, 4, 0, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_01, -16, 4, 4, 0, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
; cacb5
|
|
|
|
BattleAnim_Thief: ; cacb5
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_THIEF
|
|
anim_obj ANIM_OBJ_01, 16, 0, 6, 0, $0
|
|
anim_wait 16
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_wait 1
|
|
anim_1gfx ANIM_GFX_STATUS
|
|
anim_sound 0, 1, SFX_THIEF_2
|
|
anim_obj ANIM_OBJ_8B, 15, 0, 9, 4, $1
|
|
anim_wait 64
|
|
anim_ret
|
|
; cacd9
|
|
|
|
BattleAnim_SpiderWeb: ; cacd9
|
|
anim_1gfx ANIM_GFX_WEB
|
|
anim_bgeffect ANIM_BG_07, $0, $2, $0
|
|
anim_obj ANIM_OBJ_92, -16, 4, 6, 0, $0
|
|
anim_sound 6, 2, SFX_SPIDER_WEB
|
|
anim_obj ANIM_OBJ_5A, 8, 0, 10, 0, $0
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_5A, 8, 0, 11, 0, $0
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_5A, 8, 0, 10, 4, $0
|
|
anim_wait 64
|
|
anim_ret
|
|
; cacfb
|
|
|
|
BattleAnim_MindReader: ; cacfb
|
|
anim_1gfx ANIM_GFX_MISC
|
|
anim_sound 0, 1, SFX_MIND_READER
|
|
.loop
|
|
anim_obj ANIM_OBJ_88, -16, 4, 6, 0, $3
|
|
anim_obj ANIM_OBJ_88, -16, 4, 6, 0, $12
|
|
anim_obj ANIM_OBJ_88, -16, 4, 6, 0, $20
|
|
anim_obj ANIM_OBJ_88, -16, 4, 6, 0, $31
|
|
anim_wait 16
|
|
anim_loop 2, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
; cad1b
|
|
|
|
BattleAnim_Nightmare: ; cad1b
|
|
anim_1gfx ANIM_GFX_ANGELS
|
|
anim_bgp $1b
|
|
anim_obp0 $f
|
|
anim_obj ANIM_OBJ_94, -16, 4, 5, 0, $0
|
|
anim_obj ANIM_OBJ_94, -16, 4, 5, 0, $a0
|
|
anim_sound 0, 1, SFX_NIGHTMARE
|
|
anim_wait 96
|
|
anim_ret
|
|
; cad30
|
|
|
|
BattleAnim_FlameWheel: ; cad30
|
|
anim_1gfx ANIM_GFX_FIRE
|
|
.loop
|
|
anim_sound 0, 0, SFX_EMBER
|
|
anim_obj ANIM_OBJ_7F, 6, 0, 12, 0, $0
|
|
anim_wait 6
|
|
anim_loop 8, .loop
|
|
anim_wait 96
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
|
|
anim_wait 4
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
|
|
anim_sound 0, 1, SFX_EMBER
|
|
anim_obj ANIM_OBJ_0F, -15, 0, 6, 0, $1
|
|
anim_obj ANIM_OBJ_0F, -15, 0, 6, 0, $4
|
|
anim_obj ANIM_OBJ_0F, -15, 0, 6, 0, $5
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
|
|
anim_wait 4
|
|
anim_incobj 9
|
|
anim_wait 8
|
|
anim_ret
|
|
; cad6b
|
|
|
|
BattleAnim_Snore: ; cad6b
|
|
anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_NOISE
|
|
anim_obj ANIM_OBJ_54, 8, 0, 10, 0, $0
|
|
anim_wait 32
|
|
anim_bgeffect ANIM_BG_1F, $60, $2, $0
|
|
anim_sound 0, 0, SFX_SNORE
|
|
.loop
|
|
anim_call BattleAnim_Snore_branch_cbbbc
|
|
anim_wait 16
|
|
anim_loop 2, .loop
|
|
anim_wait 8
|
|
anim_ret
|
|
; cad86
|
|
|
|
BattleAnim_Curse: ; cad86
|
|
anim_jumpif $1, .NotGhost
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_OBJECTS
|
|
anim_obj ANIM_OBJ_A5, 8, 4, 9, 0, $0
|
|
anim_sound 0, 0, SFX_CURSE
|
|
anim_wait 32
|
|
anim_incobj 1
|
|
anim_wait 12
|
|
anim_sound 0, 0, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_04, 5, 4, 12, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; cada3
|
|
|
|
.NotGhost: ; cada3
|
|
anim_1gfx ANIM_GFX_SPEED
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_19, $0, $1, $40
|
|
anim_sound 0, 0, SFX_SHARPEN
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_19
|
|
anim_wait 1
|
|
anim_bgeffect ANIM_BG_16, $0, $1, $40
|
|
.loop
|
|
anim_sound 0, 0, SFX_SWORDS_DANCE
|
|
anim_obj ANIM_OBJ_47, 5, 4, 13, 4, $6
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_47, 4, 4, 13, 4, $6
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_47, 6, 4, 13, 4, $8
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_47, 3, 4, 13, 4, $8
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_47, 7, 4, 13, 4, $6
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_47, 2, 4, 13, 4, $8
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_47, 8, 4, 13, 4, $8
|
|
anim_wait 2
|
|
anim_loop 3, .loop
|
|
anim_wait 8
|
|
anim_incbgeffect ANIM_BG_16
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; cadf1
|
|
|
|
BattleAnim_Flail: ; cadf1
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_sound 0, 0, SFX_SUBMISSION
|
|
anim_bgeffect ANIM_BG_2C, $0, $1, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_01, 15, 0, 6, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_01, -13, 0, 6, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_01, -15, 0, 6, 0, $0
|
|
anim_wait 8
|
|
anim_incbgeffect ANIM_BG_2C
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; cae17
|
|
|
|
BattleAnim_Conversion: ; cae17
|
|
anim_1gfx ANIM_GFX_EXPLOSION
|
|
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
|
|
anim_sound 63, 3, SFX_SHARPEN
|
|
anim_obj ANIM_OBJ_91, 6, 0, 11, 0, $0
|
|
anim_obj ANIM_OBJ_91, 6, 0, 11, 0, $8
|
|
anim_obj ANIM_OBJ_91, 6, 0, 11, 0, $10
|
|
anim_obj ANIM_OBJ_91, 6, 0, 11, 0, $18
|
|
anim_obj ANIM_OBJ_91, 6, 0, 11, 0, $20
|
|
anim_obj ANIM_OBJ_91, 6, 0, 11, 0, $28
|
|
anim_obj ANIM_OBJ_91, 6, 0, 11, 0, $30
|
|
anim_obj ANIM_OBJ_91, 6, 0, 11, 0, $38
|
|
anim_wait 128
|
|
anim_ret
|
|
; cae4b
|
|
|
|
BattleAnim_Aeroblast: ; cae4b
|
|
anim_2gfx ANIM_GFX_BEAM, ANIM_GFX_AEROBLAST
|
|
anim_bgp $1b
|
|
anim_bgeffect ANIM_BG_1F, $50, $4, $10
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_sound 0, 0, SFX_AEROBLAST
|
|
anim_obj ANIM_OBJ_B3, 9, 0, 11, 0, $0
|
|
anim_wait 32
|
|
anim_sound 0, 0, SFX_HYPER_BEAM
|
|
anim_obj ANIM_OBJ_27, 10, 0, 10, 4, $0
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_HYPER_BEAM
|
|
anim_obj ANIM_OBJ_27, 12, 0, 9, 4, $0
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_HYPER_BEAM
|
|
anim_obj ANIM_OBJ_27, 14, 0, 8, 4, $0
|
|
anim_obj ANIM_OBJ_28, 15, 6, 7, 6, $0
|
|
anim_wait 48
|
|
anim_ret
|
|
; cae84
|
|
|
|
BattleAnim_CottonSpore: ; cae84
|
|
anim_obp0 $54
|
|
anim_1gfx ANIM_GFX_MISC
|
|
anim_sound 0, 1, SFX_POWDER
|
|
.loop: ; cae8b
|
|
anim_obj ANIM_OBJ_81, -16, 4, 4, 0, $0
|
|
anim_wait 8
|
|
anim_loop 5, .loop
|
|
anim_wait 96
|
|
anim_ret
|
|
; cae97
|
|
|
|
BattleAnim_Reversal: ; cae97
|
|
anim_2gfx ANIM_GFX_SHINE, ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_07, $0, $0, $0
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_04, 14, 0, 8, 0, $0
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_obj ANIM_OBJ_A7, 15, 0, 7, 0, $0
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_04, 16, 0, 7, 0, $0
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_obj ANIM_OBJ_A7, -15, 0, 6, 0, $0
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_04, -14, 0, 6, 0, $0
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_obj ANIM_OBJ_A7, -13, 0, 5, 0, $0
|
|
anim_wait 24
|
|
anim_ret
|
|
; caed6
|
|
|
|
BattleAnim_Spite: ; caed6
|
|
anim_1gfx ANIM_GFX_ANGELS
|
|
anim_obj ANIM_OBJ_A4, -16, 4, 2, 0, $0
|
|
anim_sound 0, 1, SFX_SPITE
|
|
anim_wait 96
|
|
anim_ret
|
|
; caee2
|
|
|
|
BattleAnim_PowderSnow: ; caee2
|
|
anim_1gfx ANIM_GFX_ICE
|
|
.loop: ; caee4
|
|
anim_sound 6, 2, SFX_SHINE
|
|
anim_obj ANIM_OBJ_8F, 8, 0, 11, 0, $23
|
|
anim_wait 2
|
|
anim_sound 6, 2, SFX_SHINE
|
|
anim_obj ANIM_OBJ_8F, 8, 0, 10, 0, $24
|
|
anim_wait 2
|
|
anim_sound 6, 2, SFX_SHINE
|
|
anim_obj ANIM_OBJ_8F, 8, 0, 12, 0, $23
|
|
anim_wait 2
|
|
anim_loop 2, .loop
|
|
anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
|
|
anim_wait 40
|
|
anim_call BattleAnim_PowderSnow_branch_cbbdf
|
|
anim_wait 32
|
|
anim_ret
|
|
; caf0e
|
|
|
|
BattleAnim_Protect: ; caf0e
|
|
anim_1gfx ANIM_GFX_OBJECTS
|
|
anim_bgeffect ANIM_BG_07, $0, $2, $0
|
|
anim_obj ANIM_OBJ_8A, 10, 0, 10, 0, $0
|
|
anim_obj ANIM_OBJ_8A, 10, 0, 10, 0, $d
|
|
anim_obj ANIM_OBJ_8A, 10, 0, 10, 0, $1a
|
|
anim_obj ANIM_OBJ_8A, 10, 0, 10, 0, $27
|
|
anim_obj ANIM_OBJ_8A, 10, 0, 10, 0, $34
|
|
anim_sound 0, 0, SFX_PROTECT
|
|
anim_wait 96
|
|
anim_ret
|
|
; caf33
|
|
|
|
BattleAnim_MachPunch: ; caf33
|
|
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
|
|
anim_sound 0, 0, SFX_MENU
|
|
anim_obj ANIM_OBJ_77, 3, 0, 11, 0, $2
|
|
anim_obj ANIM_OBJ_77, 4, 0, 11, 0, $1
|
|
anim_obj ANIM_OBJ_77, 5, 0, 11, 0, $0
|
|
anim_obj ANIM_OBJ_77, 6, 0, 11, 0, $80
|
|
anim_obj ANIM_OBJ_77, 7, 0, 11, 0, $81
|
|
anim_obj ANIM_OBJ_77, 8, 0, 11, 0, $82
|
|
anim_wait 12
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_06, -15, 0, 7, 0, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; caf73
|
|
|
|
BattleAnim_ScaryFace: ; caf73
|
|
anim_1gfx ANIM_GFX_BEAM
|
|
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_call BattleAnim_ScaryFace_branch_cbadc
|
|
anim_wait 64
|
|
anim_ret
|
|
; caf84
|
|
|
|
BattleAnim_FaintAttack: ; caf84
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 0, SFX_CURSE
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_1D, $0, $1, $80
|
|
anim_wait 96
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_04, 15, 0, 4, 0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_04, -13, 0, 5, 0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_04, -15, 0, 6, 0, $0
|
|
anim_wait 32
|
|
anim_incbgeffect ANIM_BG_1D
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_wait 4
|
|
anim_ret
|
|
; cafb4
|
|
|
|
BattleAnim_SweetKiss: ; cafb4
|
|
anim_2gfx ANIM_GFX_OBJECTS, ANIM_GFX_ANGELS
|
|
anim_bgeffect ANIM_BG_07, $0, $2, $0
|
|
anim_obj ANIM_OBJ_97, 12, 0, 5, 0, $0
|
|
anim_sound 0, 1, SFX_SWEET_KISS
|
|
anim_wait 32
|
|
anim_sound 0, 1, SFX_SWEET_KISS_2
|
|
anim_obj ANIM_OBJ_HEART, 15, 0, 5, 0, $0
|
|
anim_wait 40
|
|
anim_ret
|
|
; cafcf
|
|
|
|
BattleAnim_BellyDrum: ; cafcf
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_NOISE
|
|
anim_sound 0, 0, SFX_BELLY_DRUM
|
|
anim_obj ANIM_OBJ_AA, 8, 0, 13, 0, $0
|
|
anim_obj ANIM_OBJ_AB, 8, 0, 11, 4, $f8
|
|
anim_wait 24
|
|
anim_sound 0, 0, SFX_BELLY_DRUM
|
|
anim_obj ANIM_OBJ_AA, 8, 0, 13, 0, $0
|
|
anim_obj ANIM_OBJ_AB, 8, 0, 11, 4, $f8
|
|
anim_wait 24
|
|
anim_sound 0, 0, SFX_BELLY_DRUM
|
|
anim_obj ANIM_OBJ_AA, 8, 0, 13, 0, $0
|
|
anim_obj ANIM_OBJ_AB, 8, 0, 11, 4, $f8
|
|
anim_wait 12
|
|
anim_sound 0, 0, SFX_BELLY_DRUM
|
|
anim_obj ANIM_OBJ_AA, 8, 0, 13, 0, $0
|
|
anim_obj ANIM_OBJ_AB, 8, 0, 11, 4, $f8
|
|
anim_wait 12
|
|
anim_sound 0, 0, SFX_BELLY_DRUM
|
|
anim_obj ANIM_OBJ_AA, 8, 0, 13, 0, $0
|
|
anim_obj ANIM_OBJ_AB, 8, 0, 11, 4, $f8
|
|
anim_wait 24
|
|
anim_sound 0, 0, SFX_BELLY_DRUM
|
|
anim_obj ANIM_OBJ_AA, 8, 0, 13, 0, $0
|
|
anim_obj ANIM_OBJ_AB, 8, 0, 11, 4, $f8
|
|
anim_wait 12
|
|
anim_sound 0, 0, SFX_BELLY_DRUM
|
|
anim_obj ANIM_OBJ_AA, 8, 0, 13, 0, $0
|
|
anim_obj ANIM_OBJ_AB, 8, 0, 11, 4, $f8
|
|
anim_wait 12
|
|
anim_sound 0, 0, SFX_BELLY_DRUM
|
|
anim_obj ANIM_OBJ_AA, 8, 0, 13, 0, $0
|
|
anim_obj ANIM_OBJ_AB, 8, 0, 11, 4, $f8
|
|
anim_wait 12
|
|
anim_sound 0, 0, SFX_BELLY_DRUM
|
|
anim_obj ANIM_OBJ_AA, 8, 0, 13, 0, $0
|
|
anim_obj ANIM_OBJ_AB, 8, 0, 11, 4, $f8
|
|
anim_wait 12
|
|
anim_ret
|
|
; cb051
|
|
|
|
BattleAnim_SludgeBomb: ; cb051
|
|
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_POISON
|
|
anim_bgeffect ANIM_BG_BLACK_HUES, $0, $8, $0
|
|
anim_sound 6, 2, SFX_SLUDGE_BOMB
|
|
anim_obj ANIM_OBJ_62, 8, 0, 11, 4, $10
|
|
anim_wait 36
|
|
anim_call BattleAnim_SludgeBomb_branch_cbc15
|
|
anim_wait 64
|
|
anim_ret
|
|
; cb067
|
|
|
|
BattleAnim_MudSlap: ; cb067
|
|
anim_1gfx ANIM_GFX_SAND
|
|
anim_obp0 $fc
|
|
anim_call BattleAnim_MudSlap_branch_cbc5b
|
|
anim_ret
|
|
; cb06f
|
|
|
|
BattleAnim_Octazooka: ; cb06f
|
|
anim_3gfx ANIM_GFX_HAZE, ANIM_GFX_EGG, ANIM_GFX_SMOKE
|
|
anim_sound 6, 2, SFX_SLUDGE_BOMB
|
|
anim_obj ANIM_OBJ_8C, 8, 0, 11, 4, $4
|
|
anim_wait 16
|
|
anim_obj ANIM_OBJ_1C, -16, 4, 7, 0, $10
|
|
anim_wait 8
|
|
anim_jumpif $0, .done
|
|
.loop
|
|
anim_obj ANIM_OBJ_74, -16, 4, 7, 4, $20
|
|
anim_wait 8
|
|
anim_loop 5, .loop
|
|
anim_wait 128
|
|
.done
|
|
anim_ret
|
|
; cb092
|
|
|
|
BattleAnim_Spikes: ; cb092
|
|
anim_1gfx ANIM_GFX_MISC
|
|
anim_sound 6, 2, SFX_MENU
|
|
anim_obj ANIM_OBJ_SPIKES, 6, 0, 11, 0, $20
|
|
anim_wait 8
|
|
anim_sound 6, 2, SFX_MENU
|
|
anim_obj ANIM_OBJ_SPIKES, 6, 0, 11, 0, $30
|
|
anim_wait 8
|
|
anim_sound 6, 2, SFX_MENU
|
|
anim_obj ANIM_OBJ_SPIKES, 6, 0, 11, 0, $28
|
|
anim_wait 64
|
|
anim_ret
|
|
; cb0b0
|
|
|
|
BattleAnim_ZapCannon: ; cb0b0
|
|
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
|
|
anim_bgp $1b
|
|
anim_obp0 $30
|
|
anim_sound 6, 2, SFX_ZAP_CANNON
|
|
anim_obj ANIM_OBJ_A3, 8, 0, 11, 4, $2
|
|
anim_wait 40
|
|
anim_sound 0, 1, SFX_THUNDERSHOCK
|
|
anim_obj ANIM_OBJ_LIGHTNING_BOLT, -15, 0, 7, 0, $2
|
|
anim_wait 16
|
|
anim_obj ANIM_OBJ_31, -15, 0, 7, 0, $0
|
|
anim_wait 128
|
|
anim_ret
|
|
; cb0d0
|
|
|
|
BattleAnim_Foresight: ; cb0d0
|
|
anim_1gfx ANIM_GFX_SHINE
|
|
anim_call BattleAnim_FollowEnemyFeet_1
|
|
anim_bgeffect ANIM_BG_07, $0, $0, $0
|
|
anim_sound 0, 1, SFX_FORESIGHT
|
|
anim_obj ANIM_OBJ_A7, -16, 4, 5, 0, $0
|
|
anim_wait 24
|
|
anim_bgeffect ANIM_BG_19, $0, $0, $40
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_19
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_wait 8
|
|
anim_ret
|
|
; cb0f0
|
|
|
|
BattleAnim_DestinyBond: ; cb0f0
|
|
anim_1gfx ANIM_GFX_ANGELS
|
|
anim_bgp $1b
|
|
anim_obp0 $0
|
|
anim_jumpif $1, BattleAnim_DestinyBond_branch_cb104
|
|
anim_sound 6, 2, SFX_WHIRLWIND
|
|
anim_obj ANIM_OBJ_9B, 5, 4, 15, 0, $2
|
|
anim_wait 128
|
|
anim_ret
|
|
; cb104
|
|
|
|
BattleAnim_DestinyBond_branch_cb104: ; cb104
|
|
anim_obj ANIM_OBJ_9B, -16, 4, 9, 4, $0
|
|
anim_sound 0, 1, SFX_KINESIS
|
|
anim_bgeffect ANIM_BG_RETURN_MON, $0, $0, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
; cb113
|
|
|
|
BattleAnim_PerishSong: ; cb113
|
|
anim_1gfx ANIM_GFX_NOISE
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
|
|
anim_sound 0, 2, SFX_PERISH_SONG
|
|
anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $0
|
|
anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $8
|
|
anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $10
|
|
anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $18
|
|
anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $20
|
|
anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $28
|
|
anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $30
|
|
anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $38
|
|
anim_wait 112
|
|
anim_ret
|
|
; cb14c
|
|
|
|
BattleAnim_IcyWind: ; cb14c
|
|
anim_1gfx ANIM_GFX_SPEED
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
|
|
anim_playerheadobj
|
|
anim_sound 0, 0, SFX_PSYCHIC
|
|
.loop
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_AE, 8, 0, 11, 0, $4
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_AE, 8, 0, 10, 0, $4
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_AE, 8, 0, 12, 0, $4
|
|
anim_wait 8
|
|
anim_loop 2, .loop
|
|
anim_wait 16
|
|
anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $1, $0
|
|
anim_wait 6
|
|
anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_NIGHT_SHADE
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
|
|
anim_wait 4
|
|
anim_incobj 7
|
|
anim_wait 1
|
|
anim_ret
|
|
; cb18c
|
|
|
|
BattleAnim_Detect: ; cb18c
|
|
anim_1gfx ANIM_GFX_SHINE
|
|
anim_bgeffect ANIM_BG_07, $0, $0, $0
|
|
anim_sound 0, 0, SFX_FORESIGHT
|
|
anim_obj ANIM_OBJ_A7, 8, 0, 11, 0, $0
|
|
anim_wait 24
|
|
anim_ret
|
|
; cb19d
|
|
|
|
BattleAnim_BoneRush: ; cb19d
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_MISC
|
|
anim_sound 0, 1, SFX_BONE_CLUB
|
|
anim_obj ANIM_OBJ_69, -16, 4, 7, 0, $2
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_01, 15, 0, 6, 0, $0
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_01, -14, 0, 8, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; cb1bc
|
|
|
|
BattleAnim_LockOn: ; cb1bc
|
|
anim_1gfx ANIM_GFX_MISC
|
|
anim_sound 0, 1, SFX_MIND_READER
|
|
.loop
|
|
anim_obj ANIM_OBJ_87, -16, 4, 6, 0, $3
|
|
anim_obj ANIM_OBJ_87, -16, 4, 6, 0, $12
|
|
anim_obj ANIM_OBJ_87, -16, 4, 6, 0, $20
|
|
anim_obj ANIM_OBJ_87, -16, 4, 6, 0, $31
|
|
anim_wait 16
|
|
anim_loop 2, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
; cb1dc
|
|
|
|
BattleAnim_Outrage: ; cb1dc
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_1A, $0, $1, $20
|
|
anim_sound 0, 0, SFX_OUTRAGE
|
|
anim_wait 72
|
|
anim_incbgeffect ANIM_BG_1A
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
|
|
anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
|
|
anim_obj ANIM_OBJ_00, 15, 0, 9, 0, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_00, -13, 0, 5, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; cb210
|
|
|
|
BattleAnim_Sandstorm: ; cb210
|
|
anim_1gfx ANIM_GFX_POWDER
|
|
anim_obj ANIM_OBJ_A2, 11, 0, 0, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_A2, 9, 0, 0, 0, $1
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_A2, 7, 0, 0, 0, $2
|
|
.loop
|
|
anim_sound 0, 1, SFX_MENU
|
|
anim_wait 8
|
|
anim_loop 16, .loop
|
|
anim_wait 8
|
|
anim_ret
|
|
; cb22d
|
|
|
|
BattleAnim_GigaDrain: ; cb22d
|
|
anim_2gfx ANIM_GFX_BUBBLE, ANIM_GFX_CHARGE
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_1C, $0, $0, $10
|
|
anim_sound 6, 3, SFX_GIGA_DRAIN
|
|
anim_call BattleAnim_GigaDrain_branch_cbab3
|
|
anim_wait 48
|
|
anim_wait 128
|
|
anim_incbgeffect ANIM_BG_1C
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_wait 1
|
|
anim_1gfx ANIM_GFX_SHINE
|
|
anim_bgeffect ANIM_BG_07, $0, $0, $0
|
|
.loop
|
|
anim_sound 0, 0, SFX_METRONOME
|
|
anim_obj ANIM_OBJ_9D, 3, 0, 8, 0, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_9D, 7, 0, 13, 0, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_9D, 3, 0, 13, 0, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_9D, 7, 0, 8, 0, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_9D, 5, 0, 10, 4, $0
|
|
anim_wait 5
|
|
anim_loop 2, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
; cb274
|
|
|
|
BattleAnim_Endure: ; cb274
|
|
anim_1gfx ANIM_GFX_SPEED
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_1A, $0, $1, $20
|
|
anim_bgeffect ANIM_BG_07, $0, $2, $0
|
|
.loop
|
|
anim_sound 0, 0, SFX_SWORDS_DANCE
|
|
anim_obj ANIM_OBJ_47, 5, 4, 13, 4, $6
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_47, 4, 4, 13, 4, $6
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_47, 6, 4, 13, 4, $8
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_47, 3, 4, 13, 4, $8
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_47, 7, 4, 13, 4, $6
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_47, 2, 4, 13, 4, $8
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_47, 8, 4, 13, 4, $8
|
|
anim_wait 2
|
|
anim_loop 5, .loop
|
|
anim_wait 8
|
|
anim_incbgeffect ANIM_BG_1A
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; cb2bb
|
|
|
|
BattleAnim_Charm: ; cb2bb
|
|
anim_1gfx ANIM_GFX_OBJECTS
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_26, $0, $1, $0
|
|
anim_sound 0, 0, SFX_ATTRACT
|
|
anim_obj ANIM_OBJ_HEART, 8, 0, 10, 0, $0
|
|
anim_wait 32
|
|
anim_incbgeffect ANIM_BG_26
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_wait 4
|
|
anim_ret
|
|
; cb2d5
|
|
|
|
BattleAnim_Rollout: ; cb2d5
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 0, SFX_SPARK
|
|
anim_call BattleAnim_FollowPlayerHead_0
|
|
anim_bgeffect ANIM_BG_2E, $60, $1, $1
|
|
anim_bgeffect ANIM_BG_25, $0, $1, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_03, -15, 0, 5, 0, $0
|
|
anim_wait 8
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; cb2f5
|
|
|
|
BattleAnim_FalseSwipe: ; cb2f5
|
|
anim_2gfx ANIM_GFX_SHINE, ANIM_GFX_CUT
|
|
anim_bgeffect ANIM_BG_07, $0, $0, $0
|
|
anim_sound 0, 1, SFX_CUT
|
|
anim_obj ANIM_OBJ_3A, -13, 0, 5, 0, $0
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_9D, -15, 0, 5, 0, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
; cb30d
|
|
|
|
BattleAnim_Swagger: ; cb30d
|
|
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_WIND
|
|
.loop
|
|
anim_sound 0, 0, SFX_MENU
|
|
anim_obj ANIM_OBJ_A9, 9, 0, 11, 0, $44
|
|
anim_wait 32
|
|
anim_loop 2, .loop
|
|
anim_wait 32
|
|
anim_sound 0, 1, SFX_KINESIS_2
|
|
anim_obj ANIM_OBJ_83, 13, 0, 5, 0, $0
|
|
anim_wait 40
|
|
anim_ret
|
|
; cb328
|
|
|
|
BattleAnim_MilkDrink: ; cb328
|
|
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_BUBBLE
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_obj ANIM_OBJ_82, 9, 2, 13, 0, $0
|
|
anim_wait 16
|
|
anim_bgeffect ANIM_BG_18, $0, $1, $40
|
|
anim_sound 0, 0, SFX_MILK_DRINK
|
|
.loop
|
|
anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $20
|
|
anim_wait 8
|
|
anim_loop 8, .loop
|
|
anim_wait 128
|
|
anim_incbgeffect ANIM_BG_18
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; cb34d
|
|
|
|
BattleAnim_Spark: ; cb34d
|
|
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
|
|
anim_sound 0, 0, SFX_ZAP_CANNON
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
|
|
anim_obj ANIM_OBJ_30, 6, 0, 11, 4, $0
|
|
anim_wait 24
|
|
anim_setobj $1, $3
|
|
anim_wait 1
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
|
|
anim_sound 0, 0, SFX_SPARK
|
|
anim_wait 16
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
|
|
anim_wait 4
|
|
anim_incobj 2
|
|
anim_wait 1
|
|
anim_sound 0, 1, SFX_THUNDERSHOCK
|
|
anim_obj ANIM_OBJ_LIGHTNING_BOLT, -15, 0, 7, 0, $2
|
|
anim_obj ANIM_OBJ_33, -15, 0, 7, 0, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
; cb386
|
|
|
|
BattleAnim_FuryCutter: ; cb386
|
|
anim_1gfx ANIM_GFX_CUT
|
|
.loop
|
|
anim_sound 0, 1, SFX_CUT
|
|
anim_jumpand $1, .obj1
|
|
anim_obj ANIM_OBJ_3A, -13, 0, 5, 0, $0
|
|
anim_jump .okay
|
|
|
|
.obj1
|
|
anim_obj ANIM_OBJ_3B, 14, 0, 5, 0, $0
|
|
.okay
|
|
anim_wait 16
|
|
anim_jumpuntil .loop
|
|
anim_ret
|
|
; cb3a1
|
|
|
|
BattleAnim_SteelWing: ; cb3a1
|
|
anim_1gfx ANIM_GFX_REFLECT
|
|
anim_obp0 $0
|
|
anim_sound 0, 0, SFX_RAGE
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_call BattleAnim_SteelWing_branch_cbc43
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_resetobp0
|
|
anim_sound 0, 1, SFX_WING_ATTACK
|
|
anim_obj ANIM_OBJ_01, -14, 4, 7, 0, $0
|
|
anim_obj ANIM_OBJ_01, 14, 4, 7, 0, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_WING_ATTACK
|
|
anim_obj ANIM_OBJ_01, -14, 0, 7, 0, $0
|
|
anim_obj ANIM_OBJ_01, 15, 0, 7, 0, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_WING_ATTACK
|
|
anim_obj ANIM_OBJ_01, -15, 4, 7, 0, $0
|
|
anim_obj ANIM_OBJ_01, 15, 4, 7, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; cb3df
|
|
|
|
BattleAnim_MeanLook: ; cb3df
|
|
anim_1gfx ANIM_GFX_PSYCHIC
|
|
anim_obp0 $e0
|
|
anim_sound 0, 1, SFX_MEAN_LOOK
|
|
anim_obj ANIM_OBJ_AC, -14, 4, 4, 0, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_AC, 14, 4, 8, 0, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_AC, -14, 4, 8, 0, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_AC, 14, 4, 4, 0, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_AC, -16, 4, 6, 0, $0
|
|
anim_wait 128
|
|
anim_ret
|
|
; cb405
|
|
|
|
BattleAnim_Attract: ; cb405
|
|
anim_1gfx ANIM_GFX_OBJECTS
|
|
.loop
|
|
anim_sound 0, 0, SFX_ATTRACT
|
|
anim_obj ANIM_OBJ_66, 5, 4, 10, 0, $2
|
|
anim_wait 8
|
|
anim_loop 5, .loop
|
|
anim_wait 128
|
|
anim_wait 64
|
|
anim_ret
|
|
; cb417
|
|
|
|
BattleAnim_SleepTalk: ; cb417
|
|
anim_1gfx ANIM_GFX_STATUS
|
|
.loop
|
|
anim_sound 0, 0, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_54, 8, 0, 10, 0, $0
|
|
anim_wait 40
|
|
anim_loop 2, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
; cb428
|
|
|
|
BattleAnim_HealBell: ; cb428
|
|
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_NOISE
|
|
anim_obj ANIM_OBJ_84, 9, 0, 7, 0, $0
|
|
anim_wait 32
|
|
.loop
|
|
anim_sound 0, 0, SFX_HEAL_BELL
|
|
anim_obj ANIM_OBJ_85, 9, 0, 6, 4, $0
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_HEAL_BELL
|
|
anim_obj ANIM_OBJ_85, 9, 0, 6, 4, $1
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_HEAL_BELL
|
|
anim_obj ANIM_OBJ_85, 9, 0, 6, 4, $2
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_HEAL_BELL
|
|
anim_obj ANIM_OBJ_85, 9, 0, 6, 4, $0
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_HEAL_BELL
|
|
anim_obj ANIM_OBJ_85, 9, 0, 6, 4, $2
|
|
anim_wait 8
|
|
anim_loop 4, .loop
|
|
anim_wait 64
|
|
anim_ret
|
|
; cb464
|
|
|
|
BattleAnim_Return: ; cb464
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowPlayerHead_0
|
|
anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
|
|
anim_sound 0, 0, SFX_RETURN
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_BOUNCE_DOWN
|
|
anim_wait 32
|
|
anim_bgeffect ANIM_BG_25, $0, $1, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_03, -15, 0, 5, 0, $0
|
|
anim_wait 8
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; cb488
|
|
|
|
BattleAnim_Present: ; cb488
|
|
anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_BUBBLE
|
|
anim_sound 0, 1, SFX_PRESENT
|
|
anim_obj ANIM_OBJ_8D, 8, 0, 11, 0, $6c
|
|
anim_wait 56
|
|
anim_obj ANIM_OBJ_53, 13, 0, 6, 0, $0
|
|
anim_wait 48
|
|
anim_incobj 2
|
|
anim_jumpif $3, .heal
|
|
anim_incobj 1
|
|
anim_wait 1
|
|
anim_1gfx ANIM_GFX_EXPLOSION
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12
|
|
.loop
|
|
anim_call BattleAnim_Present_branch_cbb8f
|
|
anim_wait 16
|
|
anim_jumpuntil .loop
|
|
anim_ret
|
|
|
|
.heal
|
|
anim_sound 0, 1, SFX_METRONOME
|
|
.loop2
|
|
anim_obj ANIM_OBJ_2C, -16, 4, 6, 0, $24
|
|
anim_wait 8
|
|
anim_loop 8, .loop2
|
|
anim_wait 128
|
|
anim_ret
|
|
; cb4c1
|
|
|
|
BattleAnim_Frustration: ; cb4c1
|
|
anim_1gfx ANIM_GFX_MISC
|
|
anim_sound 0, 0, SFX_KINESIS_2
|
|
anim_obj ANIM_OBJ_83, 9, 0, 10, 0, $0
|
|
anim_wait 40
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_26, $0, $1, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_01, 15, 0, 6, 0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_01, -13, 0, 6, 0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_01, -15, 0, 6, 0, $0
|
|
anim_wait 8
|
|
anim_incbgeffect ANIM_BG_26
|
|
anim_wait 1
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; cb4f9
|
|
|
|
BattleAnim_Safeguard: ; cb4f9
|
|
anim_1gfx ANIM_GFX_MISC
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_obj ANIM_OBJ_89, 10, 0, 10, 0, $0
|
|
anim_obj ANIM_OBJ_89, 10, 0, 10, 0, $d
|
|
anim_obj ANIM_OBJ_89, 10, 0, 10, 0, $1a
|
|
anim_obj ANIM_OBJ_89, 10, 0, 10, 0, $27
|
|
anim_obj ANIM_OBJ_89, 10, 0, 10, 0, $34
|
|
anim_sound 0, 0, SFX_PROTECT
|
|
anim_wait 96
|
|
anim_ret
|
|
; cb51e
|
|
|
|
BattleAnim_PainSplit: ; cb51e
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_OBJECTS
|
|
anim_call BattleAnim_FollowPlayerHead_0
|
|
anim_bgeffect ANIM_BG_25, $0, $1, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_TACKLE
|
|
anim_obj ANIM_OBJ_04, 14, 0, 6, 0, $0
|
|
anim_obj ANIM_OBJ_04, 9, 4, 12, 0, $0
|
|
anim_wait 8
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_wait 1
|
|
anim_ret
|
|
; cb53d
|
|
|
|
BattleAnim_SacredFire: ; cb53d
|
|
anim_1gfx ANIM_GFX_FIRE
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
|
|
.loop
|
|
anim_sound 0, 0, SFX_EMBER
|
|
anim_obj ANIM_OBJ_80, 6, 0, 13, 0, $0
|
|
anim_wait 8
|
|
anim_loop 8, .loop
|
|
anim_wait 96
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_EMBER
|
|
anim_obj ANIM_OBJ_0F, -15, 0, 6, 0, $1
|
|
anim_obj ANIM_OBJ_0F, -15, 0, 6, 0, $4
|
|
anim_obj ANIM_OBJ_0F, -15, 0, 6, 0, $5
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
|
|
anim_wait 4
|
|
anim_incobj 9
|
|
anim_wait 8
|
|
anim_ret
|
|
; cb57d
|
|
|
|
BattleAnim_Magnitude: ; cb57d
|
|
anim_1gfx ANIM_GFX_ROCKS
|
|
.loop
|
|
anim_bgeffect ANIM_BG_1F, $e, $4, $0
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_1E, 16, 0, 8, 0, $40
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_1E, 15, 0, 8, 4, $30
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_1E, -13, 0, 8, 4, $30
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_1E, -14, 0, 8, 0, $40
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_1E, -15, 0, 8, 4, $30
|
|
anim_wait 2
|
|
anim_jumpuntil .loop
|
|
anim_wait 96
|
|
anim_ret
|
|
; cb5aa
|
|
|
|
BattleAnim_Dynamicpunch: ; cb5aa
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_EXPLOSION
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_0A, -15, 0, 7, 0, $43
|
|
anim_wait 16
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12
|
|
anim_call BattleAnim_Dynamicpunch_branch_cbb8f
|
|
anim_wait 16
|
|
anim_ret
|
|
; cb5c0
|
|
|
|
BattleAnim_Megahorn: ; cb5c0
|
|
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_1F, $40, $2, $0
|
|
anim_wait 48
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
|
|
anim_obj ANIM_OBJ_5F, 9, 0, 10, 0, $1
|
|
anim_sound 0, 1, SFX_HORN_ATTACK
|
|
anim_wait 16
|
|
anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; cb5de
|
|
|
|
BattleAnim_Dragonbreath: ; cb5de
|
|
anim_1gfx ANIM_GFX_FIRE
|
|
anim_sound 6, 2, SFX_EMBER
|
|
.loop
|
|
anim_obj ANIM_OBJ_90, 8, 0, 11, 4, $4
|
|
anim_wait 4
|
|
anim_loop 10, .loop
|
|
anim_wait 64
|
|
anim_ret
|
|
; cb5ef
|
|
|
|
BattleAnim_BatonPass: ; cb5ef
|
|
anim_1gfx ANIM_GFX_MISC
|
|
anim_obj ANIM_OBJ_86, 5, 4, 13, 0, $20
|
|
anim_sound 0, 0, SFX_BATON_PASS
|
|
anim_call BattleAnim_BatonPass_branch_c9486
|
|
anim_wait 64
|
|
anim_ret
|
|
; cb5fe
|
|
|
|
BattleAnim_Encore: ; cb5fe
|
|
anim_1gfx ANIM_GFX_OBJECTS
|
|
anim_obj ANIM_OBJ_99, 8, 0, 10, 0, $90
|
|
anim_obj ANIM_OBJ_99, 8, 0, 10, 0, $10
|
|
anim_sound 0, 0, SFX_ENCORE
|
|
anim_wait 16
|
|
anim_obj ANIM_OBJ_9A, 8, 0, 9, 0, $2c
|
|
anim_wait 32
|
|
anim_obj ANIM_OBJ_9A, 8, 0, 9, 0, $34
|
|
anim_wait 16
|
|
anim_ret
|
|
; cb61b
|
|
|
|
BattleAnim_Pursuit: ; cb61b
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_jumpif $1, BattleAnim_Pursuit_branch_cb62b
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; cb62b
|
|
|
|
BattleAnim_Pursuit_branch_cb62b: ; cb62b
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, $0, $0
|
|
anim_wait 4
|
|
anim_call BattleAnim_FollowEnemyFeet_1
|
|
anim_obj ANIM_OBJ_AD, -16, 4, 8, 0, $0
|
|
anim_wait 64
|
|
anim_obj ANIM_OBJ_AD, -16, 4, 8, 0, $1
|
|
anim_sound 0, 1, SFX_BALL_POOF
|
|
anim_bgeffect ANIM_BG_ENTER_MON, $0, $0, $0
|
|
anim_wait 64
|
|
anim_incobj 3
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_00, 15, 0, 7, 0, $0
|
|
anim_bgeffect ANIM_BG_2D, $0, $0, $0
|
|
anim_wait 16
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_wait 1
|
|
anim_ret
|
|
; cb65e
|
|
|
|
BattleAnim_RapidSpin: ; cb65e
|
|
anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT
|
|
anim_obp0 $e4
|
|
.loop
|
|
anim_sound 0, 0, SFX_MENU
|
|
anim_obj ANIM_OBJ_A8, 5, 4, 14, 0, $0
|
|
anim_wait 2
|
|
anim_loop 5, .loop
|
|
anim_wait 24
|
|
anim_call BattleAnim_FollowPlayerHead_0
|
|
anim_bgeffect ANIM_BG_25, $0, $1, $0
|
|
anim_wait 4
|
|
anim_resetobp0
|
|
anim_sound 0, 1, SFX_MEGA_KICK
|
|
anim_obj ANIM_OBJ_04, -15, 0, 5, 0, $0
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
|
|
anim_wait 4
|
|
anim_incobj 6
|
|
anim_wait 1
|
|
anim_ret
|
|
; cb68e
|
|
|
|
BattleAnim_SweetScent: ; cb68e
|
|
anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_MISC
|
|
anim_sound 0, 0, SFX_SWEET_SCENT
|
|
anim_obj ANIM_OBJ_FLOWER, 8, 0, 12, 0, $2
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FLOWER, 8, 0, 10, 0, $2
|
|
anim_wait 96
|
|
anim_obp0 $54
|
|
anim_sound 0, 1, SFX_SWEET_SCENT_2
|
|
anim_obj ANIM_OBJ_COTTON, -15, 0, 5, 0, $15
|
|
anim_obj ANIM_OBJ_COTTON, -15, 0, 5, 0, $2a
|
|
anim_obj ANIM_OBJ_COTTON, -15, 0, 5, 0, $3f
|
|
anim_wait 128
|
|
anim_ret
|
|
; cb6b6
|
|
|
|
BattleAnim_IronTail: ; cb6b6
|
|
anim_1gfx ANIM_GFX_REFLECT
|
|
anim_obp0 $0
|
|
anim_sound 0, 0, SFX_RAGE
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_call BattleAnim_IronTail_branch_cbc43
|
|
anim_wait 4
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_resetobp0
|
|
anim_bgeffect ANIM_BG_26, $0, $1, $0
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_MEGA_KICK
|
|
anim_obj ANIM_OBJ_00, -15, 0, 6, 0, $0
|
|
anim_wait 16
|
|
anim_incbgeffect ANIM_BG_26
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; cb6dc
|
|
|
|
BattleAnim_MetalClaw: ; cb6dc
|
|
anim_1gfx ANIM_GFX_REFLECT
|
|
anim_obp0 $0
|
|
anim_sound 0, 0, SFX_RAGE
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_call BattleAnim_MetalClaw_branch_cbc43
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_1gfx ANIM_GFX_CUT
|
|
anim_resetobp0
|
|
anim_sound 0, 1, SFX_SCRATCH
|
|
anim_obj ANIM_OBJ_37, -14, 0, 6, 0, $0
|
|
anim_obj ANIM_OBJ_37, -15, 4, 5, 4, $0
|
|
anim_obj ANIM_OBJ_37, -15, 0, 5, 0, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
; cb703
|
|
|
|
BattleAnim_VitalThrow: ; cb703
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_2F, $0, $1, $0
|
|
anim_wait 16
|
|
anim_sound 0, 0, SFX_MENU
|
|
anim_obj ANIM_OBJ_04, 8, 0, 12, 0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_MENU
|
|
anim_obj ANIM_OBJ_04, 7, 0, 11, 0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_MENU
|
|
anim_obj ANIM_OBJ_04, 8, 4, 13, 0, $0
|
|
anim_wait 8
|
|
anim_incbgeffect ANIM_BG_2F
|
|
anim_wait 16
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_03, -16, 4, 7, 0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; cb739
|
|
|
|
BattleAnim_MorningSun: ; cb739
|
|
anim_1gfx ANIM_GFX_SHINE
|
|
anim_bgeffect ANIM_BG_07, $0, $0, $0
|
|
anim_sound 0, 0, SFX_MORNING_SUN
|
|
.loop
|
|
anim_obj ANIM_OBJ_9C, 2, 0, 6, 0, $88
|
|
anim_wait 6
|
|
anim_loop 5, .loop
|
|
anim_wait 32
|
|
anim_jumpif $0, .zero
|
|
anim_call BattleAnim_MorningSun_branch_cbc6a
|
|
anim_ret
|
|
; cb756
|
|
|
|
.zero
|
|
anim_call BattleAnim_MorningSun_branch_cbc80
|
|
anim_ret
|
|
; cb75a
|
|
|
|
BattleAnim_Synthesis: ; cb75a
|
|
anim_1gfx ANIM_GFX_SHINE
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_18, $0, $1, $40
|
|
anim_bgeffect ANIM_BG_07, $0, $0, $0
|
|
anim_sound 0, 0, SFX_OUTRAGE
|
|
anim_wait 72
|
|
anim_incbgeffect ANIM_BG_18
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_jumpif $1, BattleAnim_Synthesis_branch_cb77a
|
|
anim_call BattleAnim_Synthesis_branch_cbc6a
|
|
anim_ret
|
|
; cb77a
|
|
|
|
BattleAnim_Synthesis_branch_cb77a: ; cb77a
|
|
anim_call BattleAnim_Synthesis_branch_cbc80
|
|
anim_ret
|
|
; cb77e
|
|
|
|
BattleAnim_Crunch: ; cb77e
|
|
anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT
|
|
anim_bgp $1b
|
|
anim_obp0 $c0
|
|
anim_bgeffect ANIM_BG_1F, $20, $2, $0
|
|
anim_obj ANIM_OBJ_36, -15, 0, 7, 0, $a8
|
|
anim_obj ANIM_OBJ_36, -15, 0, 7, 0, $28
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_BITE
|
|
anim_obj ANIM_OBJ_00, -14, 0, 6, 0, $18
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_BITE
|
|
anim_obj ANIM_OBJ_00, 16, 0, 8, 0, $18
|
|
anim_wait 8
|
|
anim_ret
|
|
; cb7a8
|
|
|
|
BattleAnim_Moonlight: ; cb7a8
|
|
anim_1gfx ANIM_GFX_SHINE
|
|
anim_bgp $1b
|
|
anim_bgeffect ANIM_BG_07, $0, $0, $0
|
|
anim_obj ANIM_OBJ_9E, 0, 0, 5, 0, $0
|
|
anim_obj ANIM_OBJ_9E, 2, 0, 7, 0, $0
|
|
anim_obj ANIM_OBJ_9E, 4, 0, 9, 0, $0
|
|
anim_obj ANIM_OBJ_9E, 6, 0, 11, 0, $0
|
|
anim_obj ANIM_OBJ_9E, 8, 0, 13, 0, $0
|
|
anim_wait 1
|
|
anim_sound 0, 0, SFX_MOONLIGHT
|
|
anim_wait 63
|
|
anim_jumpif $3, BattleAnim_Moonlight_branch_cb7d7
|
|
anim_call BattleAnim_Moonlight_branch_cbc6a
|
|
anim_ret
|
|
; cb7d7
|
|
|
|
BattleAnim_Moonlight_branch_cb7d7: ; cb7d7
|
|
anim_call BattleAnim_Moonlight_branch_cbc80
|
|
anim_ret
|
|
; cb7db
|
|
|
|
BattleAnim_HiddenPower: ; cb7db
|
|
anim_1gfx ANIM_GFX_CHARGE
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_1A, $0, $1, $20
|
|
anim_bgeffect ANIM_BG_07, $0, $2, $0
|
|
anim_obj ANIM_OBJ_9F, 5, 4, 11, 0, $0
|
|
anim_obj ANIM_OBJ_9F, 5, 4, 11, 0, $8
|
|
anim_obj ANIM_OBJ_9F, 5, 4, 11, 0, $10
|
|
anim_obj ANIM_OBJ_9F, 5, 4, 11, 0, $18
|
|
anim_obj ANIM_OBJ_9F, 5, 4, 11, 0, $20
|
|
anim_obj ANIM_OBJ_9F, 5, 4, 11, 0, $28
|
|
anim_obj ANIM_OBJ_9F, 5, 4, 11, 0, $30
|
|
anim_obj ANIM_OBJ_9F, 5, 4, 11, 0, $38
|
|
.loop
|
|
anim_sound 0, 0, SFX_SWORDS_DANCE
|
|
anim_wait 8
|
|
anim_loop 12, .loop
|
|
anim_incbgeffect ANIM_BG_1A
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_wait 1
|
|
anim_incobj 2
|
|
anim_incobj 3
|
|
anim_incobj 4
|
|
anim_incobj 5
|
|
anim_incobj 6
|
|
anim_incobj 7
|
|
anim_incobj 8
|
|
anim_incobj 9
|
|
anim_wait 16
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
; cb83a
|
|
|
|
BattleAnim_CrossChop: ; cb83a
|
|
anim_1gfx ANIM_GFX_CUT
|
|
anim_sound 0, 1, SFX_CUT
|
|
anim_obj ANIM_OBJ_A0, -13, 0, 5, 0, $0
|
|
anim_obj ANIM_OBJ_A1, 15, 0, 9, 0, $0
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_1F, $58, $2, $0
|
|
anim_wait 92
|
|
anim_sound 0, 1, SFX_VICEGRIP
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $10
|
|
anim_wait 16
|
|
anim_ret
|
|
; cb85a
|
|
|
|
BattleAnim_Twister: ; cb85a
|
|
anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT
|
|
.loop1
|
|
anim_sound 0, 0, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_GUST, 8, 0, 14, 0, $0
|
|
anim_wait 6
|
|
anim_loop 9, .loop1
|
|
.loop2
|
|
anim_sound 0, 0, SFX_RAZOR_WIND
|
|
anim_wait 8
|
|
anim_loop 8, .loop2
|
|
anim_incobj 1
|
|
anim_incobj 2
|
|
anim_incobj 3
|
|
anim_incobj 4
|
|
anim_incobj 5
|
|
anim_incobj 6
|
|
anim_incobj 7
|
|
anim_incobj 8
|
|
anim_incobj 9
|
|
anim_wait 64
|
|
anim_obj ANIM_OBJ_01, -14, 0, 8, 0, $18
|
|
.loop3
|
|
anim_sound 0, 1, SFX_RAZOR_WIND
|
|
anim_wait 8
|
|
anim_loop 4, .loop3
|
|
anim_obj ANIM_OBJ_01, 16, 0, 4, 0, $18
|
|
.loop4
|
|
anim_sound 0, 1, SFX_RAZOR_WIND
|
|
anim_wait 8
|
|
anim_loop 4, .loop4
|
|
anim_incobj 1
|
|
anim_incobj 2
|
|
anim_incobj 3
|
|
anim_incobj 4
|
|
anim_incobj 5
|
|
anim_incobj 6
|
|
anim_incobj 7
|
|
anim_incobj 8
|
|
anim_incobj 9
|
|
anim_wait 32
|
|
anim_ret
|
|
; cb8b3
|
|
|
|
BattleAnim_RainDance: ; cb8b3
|
|
anim_1gfx ANIM_GFX_WATER
|
|
anim_bgp $f8
|
|
anim_obp0 $7c
|
|
anim_sound 0, 1, SFX_RAIN_DANCE
|
|
anim_obj ANIM_OBJ_AF, 11, 0, 0, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_AF, 11, 0, 0, 0, $1
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_AF, 11, 0, 0, 0, $2
|
|
anim_wait 128
|
|
anim_ret
|
|
; cb8cf
|
|
|
|
BattleAnim_SunnyDay: ; cb8cf
|
|
anim_1gfx ANIM_GFX_WATER
|
|
anim_bgp $90
|
|
anim_sound 0, 1, SFX_MORNING_SUN
|
|
anim_obj ANIM_OBJ_AF, 11, 0, 0, 0, $2
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_AF, 11, 0, 0, 0, $2
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_AF, 11, 0, 0, 0, $2
|
|
anim_wait 128
|
|
anim_ret
|
|
; cb8e9
|
|
|
|
BattleAnim_MirrorCoat: ; cb8e9
|
|
anim_2gfx ANIM_GFX_REFLECT, ANIM_GFX_SPEED
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
.loop
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_obj ANIM_OBJ_50, 9, 0, 10, 0, $0
|
|
anim_obj ANIM_OBJ_AE, 8, 0, 9, 0, $4
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_AE, 8, 0, 11, 0, $4
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_AE, 8, 0, 10, 0, $4
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_AE, 8, 0, 12, 0, $4
|
|
anim_wait 8
|
|
anim_loop 3, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
; cb917
|
|
|
|
BattleAnim_PsychUp: ; cb917
|
|
anim_1gfx ANIM_GFX_STATUS
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_1A, $0, $1, $20
|
|
anim_sound 0, 0, SFX_PSYBEAM
|
|
anim_obj ANIM_OBJ_B1, 5, 4, 11, 0, $0
|
|
anim_obj ANIM_OBJ_B1, 5, 4, 11, 0, $10
|
|
anim_obj ANIM_OBJ_B1, 5, 4, 11, 0, $20
|
|
anim_obj ANIM_OBJ_B1, 5, 4, 11, 0, $30
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_1A
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_wait 16
|
|
anim_ret
|
|
; cb940
|
|
|
|
BattleAnim_Extremespeed: ; cb940
|
|
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_CUT
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
|
|
anim_sound 0, 0, SFX_MENU
|
|
anim_obj ANIM_OBJ_77, 3, 0, 11, 0, $2
|
|
anim_obj ANIM_OBJ_77, 4, 0, 11, 0, $1
|
|
anim_obj ANIM_OBJ_77, 5, 0, 11, 0, $0
|
|
anim_obj ANIM_OBJ_77, 6, 0, 11, 0, $80
|
|
anim_obj ANIM_OBJ_77, 7, 0, 11, 0, $81
|
|
anim_obj ANIM_OBJ_77, 8, 0, 11, 0, $82
|
|
anim_wait 12
|
|
anim_sound 0, 1, SFX_CUT
|
|
anim_obj ANIM_OBJ_3A, -13, 0, 5, 0, $0
|
|
anim_wait 32
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
; cb97a
|
|
|
|
BattleAnim_Ancientpower: ; cb97a
|
|
anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT
|
|
anim_sound 0, 0, SFX_SPARK
|
|
anim_obj ANIM_OBJ_B2, 8, 0, 13, 4, $20
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_SPARK
|
|
anim_obj ANIM_OBJ_B2, 9, 3, 12, 6, $20
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_SPARK
|
|
anim_obj ANIM_OBJ_B2, 10, 5, 12, 1, $20
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_SPARK
|
|
anim_obj ANIM_OBJ_B2, 12, 0, 11, 4, $20
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_B2, 13, 2, 10, 7, $20
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_B2, 14, 4, 10, 2, $20
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_B2, 15, 6, 9, 5, $20
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
|
|
anim_wait 6
|
|
anim_ret
|
|
; cb9c6
|
|
|
|
BattleAnim_ShadowBall: ; cb9c6
|
|
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_SMOKE
|
|
anim_bgp $1b
|
|
anim_sound 6, 2, SFX_SLUDGE_BOMB
|
|
anim_obj ANIM_OBJ_B4, 8, 0, 11, 4, $2
|
|
anim_wait 32
|
|
anim_obj ANIM_OBJ_1C, -16, 4, 7, 0, $10
|
|
anim_wait 24
|
|
anim_ret
|
|
; cb9db
|
|
|
|
BattleAnim_FutureSight: ; cb9db
|
|
anim_1gfx ANIM_GFX_WIND
|
|
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0
|
|
anim_obj ANIM_OBJ_7D, 1, 0, 3, 0, $10
|
|
anim_obj ANIM_OBJ_7D, 1, 0, 6, 0, $2
|
|
anim_obj ANIM_OBJ_7D, 1, 0, 11, 0, $8
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_7D, 1, 0, 4, 0, $6
|
|
anim_obj ANIM_OBJ_7D, 1, 0, 7, 0, $c
|
|
anim_obj ANIM_OBJ_7D, 1, 0, 10, 0, $4
|
|
anim_obj ANIM_OBJ_7D, 1, 0, 13, 0, $e
|
|
.loop
|
|
anim_sound 0, 0, SFX_THROW_BALL
|
|
anim_wait 16
|
|
anim_loop 4, .loop
|
|
anim_incbgeffect ANIM_BG_PSYCHIC
|
|
anim_ret
|
|
; cba1b
|
|
|
|
BattleAnim_RockSmash: ; cba1b
|
|
anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_01, 16, 0, 7, 0, $0
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $28
|
|
anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $5c
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $10
|
|
anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $e8
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $9c
|
|
anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $d0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $1c
|
|
anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $50
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $dc
|
|
anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $90
|
|
anim_wait 32
|
|
anim_ret
|
|
; cba6a
|
|
|
|
BattleAnim_Whirlpool: ; cba6a
|
|
anim_1gfx ANIM_GFX_WIND
|
|
anim_bgeffect ANIM_BG_WHIRLPOOL, $0, $0, $0
|
|
anim_sound 0, 1, SFX_SURF
|
|
anim_wait 16
|
|
.loop
|
|
anim_obj ANIM_OBJ_GUST, -16, 4, 9, 0, $0
|
|
anim_wait 6
|
|
anim_loop 9, .loop
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_WHIRLPOOL
|
|
anim_wait 1
|
|
anim_ret
|
|
; cba84
|
|
|
|
BattleAnim_BeatUp: ; cba84
|
|
anim_jumpif $0, .current_mon
|
|
anim_sound 0, 0, SFX_BALL_POOF
|
|
anim_bgeffect ANIM_BG_RETURN_MON, $0, $1, $0
|
|
anim_wait 16
|
|
anim_beatup
|
|
anim_sound 0, 0, SFX_BALL_POOF
|
|
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
|
|
anim_wait 16
|
|
.current_mon
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_BEAT_UP
|
|
anim_obj ANIM_OBJ_00, -15, 0, 6, 0, $0
|
|
anim_wait 8
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
; cbab3
|
|
|
|
BattleAnim_DreamEater_branch_cbab3: ; cbab3
|
|
BattleAnim_GigaDrain_branch_cbab3: ; cbab3
|
|
BattleAnim_LeechLife_branch_cbab3: ; cbab3
|
|
anim_obj ANIM_OBJ_71, -16, 4, 5, 4, $0
|
|
anim_obj ANIM_OBJ_71, -16, 4, 5, 4, $8
|
|
anim_obj ANIM_OBJ_71, -16, 4, 5, 4, $10
|
|
anim_obj ANIM_OBJ_71, -16, 4, 5, 4, $18
|
|
anim_obj ANIM_OBJ_71, -16, 4, 5, 4, $20
|
|
anim_obj ANIM_OBJ_71, -16, 4, 5, 4, $28
|
|
anim_obj ANIM_OBJ_71, -16, 4, 5, 4, $30
|
|
anim_obj ANIM_OBJ_71, -16, 4, 5, 4, $38
|
|
anim_ret
|
|
; cbadc
|
|
|
|
BattleAnim_Glare_branch_cbadc: ; cbadc
|
|
BattleAnim_Leer_branch_cbadc: ; cbadc
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|
BattleAnim_ScaryFace_branch_cbadc: ; cbadc
|
|
anim_sound 6, 2, SFX_LEER
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|
anim_obj ANIM_OBJ_4E, 9, 0, 10, 4, $0
|
|
anim_obj ANIM_OBJ_4E, 8, 0, 10, 0, $0
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|
anim_obj ANIM_OBJ_4E, 11, 0, 9, 4, $0
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|
anim_obj ANIM_OBJ_4E, 10, 0, 9, 0, $0
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|
anim_obj ANIM_OBJ_4E, 13, 0, 8, 4, $0
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|
anim_obj ANIM_OBJ_4E, 12, 0, 8, 0, $0
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|
anim_obj ANIM_OBJ_4E, 15, 0, 7, 4, $0
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|
anim_obj ANIM_OBJ_4E, 14, 0, 7, 0, $0
|
|
anim_obj ANIM_OBJ_4F, -16, 2, 6, 6, $0
|
|
anim_obj ANIM_OBJ_4F, 15, 2, 6, 2, $0
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|
anim_ret
|
|
; cbb12
|
|
|
|
BattleAnim_Fly_branch_cbb12: ; cbb12
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|
BattleAnim_Teleport_branch_cbb12: ; cbb12
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|
anim_sound 0, 0, SFX_WARP_TO
|
|
anim_obj ANIM_OBJ_44, 5, 4, 13, 4, $0
|
|
anim_obj ANIM_OBJ_44, 5, 4, 12, 4, $0
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|
anim_obj ANIM_OBJ_44, 5, 4, 11, 4, $0
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|
anim_obj ANIM_OBJ_44, 5, 4, 10, 4, $0
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|
anim_obj ANIM_OBJ_44, 5, 4, 9, 4, $0
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|
anim_obj ANIM_OBJ_44, 5, 4, 8, 4, $0
|
|
anim_obj ANIM_OBJ_44, 5, 4, 7, 4, $0
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|
anim_ret
|
|
; cbb39
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|
|
|
BattleAnim_AuroraBeam_branch_cbb39: ; cbb39
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BattleAnim_HyperBeam_branch_cbb39: ; cbb39
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|
BattleAnim_Solarbeam_branch_cbb39: ; cbb39
|
|
anim_sound 0, 0, SFX_HYPER_BEAM
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|
anim_obj ANIM_OBJ_27, 8, 0, 11, 4, $0
|
|
anim_wait 4
|
|
anim_sound 0, 0, SFX_HYPER_BEAM
|
|
anim_obj ANIM_OBJ_27, 10, 0, 10, 4, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_HYPER_BEAM
|
|
anim_obj ANIM_OBJ_27, 12, 0, 9, 4, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_HYPER_BEAM
|
|
anim_obj ANIM_OBJ_27, 14, 0, 8, 4, $0
|
|
anim_obj ANIM_OBJ_28, 15, 6, 7, 6, $0
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|
anim_ret
|
|
; cbb62
|
|
|
|
BattleAnim_Explosion_branch_cbb62: ; cbb62
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|
BattleAnim_Selfdestruct_branch_cbb62: ; cbb62
|
|
anim_sound 0, 0, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_17, 3, 0, 8, 0, $0
|
|
anim_wait 5
|
|
anim_sound 0, 0, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_17, 7, 0, 13, 0, $0
|
|
anim_wait 5
|
|
anim_sound 0, 0, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_17, 3, 0, 13, 0, $0
|
|
anim_wait 5
|
|
anim_sound 0, 0, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_17, 7, 0, 8, 0, $0
|
|
anim_wait 5
|
|
anim_sound 0, 0, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_17, 5, 0, 10, 4, $0
|
|
anim_ret
|
|
; cbb8f
|
|
|
|
BattleAnim_Dynamicpunch_branch_cbb8f: ; cbb8f
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|
BattleAnim_Explosion_branch_cbb8f: ; cbb8f
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|
BattleAnim_Present_branch_cbb8f: ; cbb8f
|
|
BattleAnim_Selfdestruct_branch_cbb8f: ; cbb8f
|
|
anim_sound 0, 1, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_17, -14, 4, 4, 0, $0
|
|
anim_wait 5
|
|
anim_sound 0, 1, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_17, 14, 4, 9, 0, $0
|
|
anim_wait 5
|
|
anim_sound 0, 1, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_17, -14, 4, 9, 0, $0
|
|
anim_wait 5
|
|
anim_sound 0, 1, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_17, 14, 4, 4, 0, $0
|
|
anim_wait 5
|
|
anim_sound 0, 1, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_17, -16, 4, 6, 4, $0
|
|
anim_ret
|
|
; cbbbc
|
|
|
|
BattleAnim_Growl_branch_cbbbc: ; cbbbc
|
|
BattleAnim_Roar_branch_cbbbc: ; cbbbc
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|
BattleAnim_Snore_branch_cbbbc: ; cbbbc
|
|
anim_obj ANIM_OBJ_4B, 8, 0, 9, 4, $0
|
|
anim_obj ANIM_OBJ_4B, 8, 0, 11, 0, $1
|
|
anim_obj ANIM_OBJ_4B, 8, 0, 12, 4, $2
|
|
anim_ret
|
|
; cbbcc
|
|
|
|
BattleAnim_FirePunch_branch_cbbcc: ; cbbcc
|
|
BattleAnim_TriAttack_branch_cbbcc: ; cbbcc
|
|
anim_sound 0, 1, SFX_EMBER
|
|
.loop
|
|
anim_obj ANIM_OBJ_BURNED, -15, 0, 7, 0, $10
|
|
anim_obj ANIM_OBJ_BURNED, -15, 0, 7, 0, $90
|
|
anim_wait 4
|
|
anim_loop 4, .loop
|
|
anim_ret
|
|
; cbbdf
|
|
|
|
BattleAnim_IcePunch_branch_cbbdf: ; cbbdf
|
|
BattleAnim_PowderSnow_branch_cbbdf: ; cbbdf
|
|
BattleAnim_TriAttack_branch_cbbdf: ; cbbdf
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_obj ANIM_OBJ_12, 16, 0, 5, 2, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_obj ANIM_OBJ_12, -14, 0, 8, 6, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_obj ANIM_OBJ_12, 15, 0, 7, 0, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_obj ANIM_OBJ_12, -13, 0, 7, 0, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_obj ANIM_OBJ_12, -14, 0, 5, 2, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_obj ANIM_OBJ_12, 16, 0, 8, 6, $0
|
|
anim_ret
|
|
; cbc15
|
|
|
|
BattleAnim_SludgeBomb_branch_cbc15: ; cbc15
|
|
BattleAnim_Sludge_branch_cbc15: ; cbc15
|
|
BattleAnim_Toxic_branch_cbc15: ; cbc15
|
|
.loop
|
|
anim_sound 0, 1, SFX_UNKNOWN_7F
|
|
anim_obj ANIM_OBJ_1A, -16, 4, 9, 0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_UNKNOWN_7F
|
|
anim_obj ANIM_OBJ_1A, 14, 4, 9, 0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_UNKNOWN_7F
|
|
anim_obj ANIM_OBJ_1A, -14, 4, 9, 0, $0
|
|
anim_wait 8
|
|
anim_loop 5, .loop
|
|
anim_ret
|
|
; cbc35
|
|
|
|
BattleAnim_Acid_branch_cbc35: ; cbc35
|
|
BattleAnim_Toxic_branch_cbc35: ; cbc35
|
|
.loop
|
|
anim_sound 6, 2, SFX_BUBBLEBEAM
|
|
anim_obj ANIM_OBJ_19, 8, 0, 11, 4, $10
|
|
anim_wait 5
|
|
anim_loop 8, .loop
|
|
anim_ret
|
|
; cbc43
|
|
|
|
BattleAnim_Harden_branch_cbc43: ; cbc43
|
|
BattleAnim_IronTail_branch_cbc43: ; cbc43
|
|
BattleAnim_MetalClaw_branch_cbc43: ; cbc43
|
|
BattleAnim_SteelWing_branch_cbc43: ; cbc43
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_bgeffect ANIM_BG_17, $0, $1, $40
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_51, 6, 0, 10, 4, $0
|
|
anim_wait 32
|
|
anim_obj ANIM_OBJ_51, 6, 0, 10, 4, $0
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_17
|
|
anim_ret
|
|
; cbc5b
|
|
|
|
BattleAnim_MudSlap_branch_cbc5b: ; cbc5b
|
|
BattleAnim_SandAttack_branch_cbc5b: ; cbc5b
|
|
.loop
|
|
anim_sound 6, 2, SFX_MENU
|
|
anim_obj ANIM_OBJ_58, 8, 0, 11, 4, $4
|
|
anim_wait 4
|
|
anim_loop 8, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
; cbc6a
|
|
|
|
BattleAnim_Moonlight_branch_cbc6a: ; cbc6a
|
|
BattleAnim_MorningSun_branch_cbc6a: ; cbc6a
|
|
BattleAnim_Synthesis_branch_cbc6a: ; cbc6a
|
|
anim_sound 0, 0, SFX_METRONOME
|
|
anim_obj ANIM_OBJ_9D, 5, 4, 8, 0, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_9D, 3, 0, 12, 0, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_9D, 7, 0, 13, 0, $0
|
|
anim_wait 21
|
|
anim_ret
|
|
; cbc80
|
|
|
|
BattleAnim_Moonlight_branch_cbc80: ; cbc80
|
|
BattleAnim_MorningSun_branch_cbc80: ; cbc80
|
|
BattleAnim_Synthesis_branch_cbc80: ; cbc80
|
|
anim_sound 0, 0, SFX_METRONOME
|
|
.loop
|
|
anim_obj ANIM_OBJ_9D, 3, 0, 8, 0, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_9D, 7, 0, 13, 0, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_9D, 3, 0, 13, 0, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_9D, 7, 0, 8, 0, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_9D, 5, 0, 10, 4, $0
|
|
anim_wait 5
|
|
anim_loop 2, .loop
|
|
anim_wait 16
|
|
anim_ret
|
|
; cbca7
|
|
|
|
BattleAnim_FollowEnemyFeet_0: ; cbca7
|
|
anim_enemyfeetobj
|
|
anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $0, $0
|
|
anim_wait 6
|
|
anim_ret
|
|
; cbcaf
|
|
|
|
BattleAnim_FollowPlayerHead_0: ; cbcaf
|
|
anim_playerheadobj
|
|
anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $0, $0
|
|
anim_wait 6
|
|
anim_ret
|
|
; cbcb7
|
|
|
|
BattleAnim_ShowMon_0: ; cbcb7
|
|
anim_wait 1
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
|
|
anim_wait 5
|
|
anim_incobj 1
|
|
anim_wait 1
|
|
anim_ret
|
|
; cbcc2
|
|
|
|
BattleAnim_FollowEnemyFeet_1: ; cbcc2
|
|
anim_enemyfeetobj
|
|
anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $1, $0
|
|
anim_wait 6
|
|
anim_ret
|
|
; cbcca
|
|
|
|
BattleAnim_FollowPlayerHead_1: ; cbcca
|
|
anim_playerheadobj
|
|
anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $1, $0
|
|
anim_wait 4
|
|
anim_ret
|
|
; cbcd2
|
|
|
|
BattleAnim_ShowMon_1: ; cbcd2
|
|
anim_wait 1
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
|
|
anim_wait 4
|
|
anim_incobj 1
|
|
anim_wait 1
|
|
anim_ret
|
|
; cbcdd
|