pokecrystal/maps/VermilionGym.asm

295 lines
6.3 KiB
NASM

VermilionGym_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
SurgeScript_0x1920a5:
faceplayer
loadfont
checkflag ENGINE_THUNDERBADGE
iftrue .FightDone
writetext UnknownText_0x192142
closetext
loadmovesprites
winlosstext UnknownText_0x192238, 0
loadtrainer LT_SURGE, 1
startbattle
returnafterbattle
setevent EVENT_BEAT_LTSURGE
setevent EVENT_BEAT_GENTLEMAN_GREGORY
setevent EVENT_BEAT_GUITARIST_VINCENT
setevent EVENT_BEAT_JUGGLER_HORTON
loadfont
writetext UnknownText_0x192277
playsound SFX_GET_BADGE
waitbutton
setflag ENGINE_THUNDERBADGE
writetext UnknownText_0x192291
closetext
loadmovesprites
end
.FightDone
writetext UnknownText_0x192303
closetext
loadmovesprites
end
TrainerGentlemanGregory:
trainer EVENT_BEAT_GENTLEMAN_GREGORY, GENTLEMAN, GREGORY, GentlemanGregorySeenText, GentlemanGregoryBeatenText, 0, GentlemanGregoryScript
GentlemanGregoryScript:
talkaftercancel
loadfont
writetext UnknownText_0x1923b0
closetext
loadmovesprites
end
TrainerGuitaristVincent:
trainer EVENT_BEAT_GUITARIST_VINCENT, GUITARIST, VINCENT, GuitaristVincentSeenText, GuitaristVincentBeatenText, 0, GuitaristVincentScript
GuitaristVincentScript:
talkaftercancel
loadfont
writetext UnknownText_0x19244b
closetext
loadmovesprites
end
TrainerJugglerHorton:
trainer EVENT_BEAT_JUGGLER_HORTON, JUGGLER, HORTON, JugglerHortonSeenText, JugglerHortonBeatenText, 0, JugglerHortonScript
JugglerHortonScript:
talkaftercancel
loadfont
writetext UnknownText_0x1924d6
closetext
loadmovesprites
end
VermilionGymGuyScript:
faceplayer
loadfont
checkevent EVENT_BEAT_LTSURGE
iftrue .VermilionGymGuyWinScript
writetext VermilionGymGuyText
closetext
loadmovesprites
end
.VermilionGymGuyWinScript
writetext VermilionGymGuyWinText
closetext
loadmovesprites
end
MapVermilionGymSignpost14Script:
jumptext UnknownText_0x19261e
VermilionGymStatue:
checkflag ENGINE_THUNDERBADGE
iftrue .Beaten
jumpstd gymstatue1
.Beaten
trainertotext LT_SURGE, 1, $1
jumpstd gymstatue2
UnknownText_0x192142:
text "SURGE: Hey, you"
line "little tyke!"
para "I have to hand it"
line "to you. It may not"
para "be very smart to"
line "challenge me, but"
cont "it takes guts!"
para "When it comes to"
line "electric #MON,"
cont "I'm number one!"
para "I've never lost on"
line "the battlefield."
para "I'll zap you just"
line "like I did my"
cont "enemies in war!"
done
UnknownText_0x192238:
text "SURGE: Arrrgh!"
line "You are strong!"
para "OK, kid. You get"
line "THUNDERBADGE!"
done
UnknownText_0x192277:
text "<PLAYER> received"
line "THUNDERBADGE."
done
UnknownText_0x192291:
text "SURGE: THUNDER-"
line "BADGE increases"
cont "#MON's speed. "
para "Consider it proof"
line "that you defeated"
para "me. You wear it"
line "proudly, hear?"
done
UnknownText_0x192303:
text "SURGE: Hey, kid!"
line "Still slugging and"
cont "chugging away?"
para "My #MON and I"
line "are still at it!"
done
GentlemanGregorySeenText:
text "You're here to"
line "defeat LT.SURGE?"
para "Not if I can help"
line "it!"
done
GentlemanGregoryBeatenText:
text "Sorry I failed"
line "you, LT.SURGE,"
cont "sir!"
done
UnknownText_0x1923b0:
text "When I was still"
line "in the army, LT."
para "SURGE saved my"
line "life."
done
GuitaristVincentSeenText:
text "LT.SURGE recog-"
line "nized my potential"
para "with electric"
line "#MON."
para "Think you can beat"
line "me?"
done
GuitaristVincentBeatenText:
text "Ooh, how shocking!"
done
UnknownText_0x19244b:
text "If the GYM's traps"
line "were working, you"
para "would have been"
line "toast…"
done
JugglerHortonSeenText:
text "I'm going to take"
line "you down! Prepare"
cont "to be shocked!"
done
JugglerHortonBeatenText:
text "Gwaaah!"
line "I was overpowered…"
done
UnknownText_0x1924d6:
text "Don't get too com-"
line "fortable about"
para "beating me…"
line "LT.SURGE is tough."
done
VermilionGymGuyText:
text "Yo! CHAMP in"
line "making!"
para "You lucked out"
line "this time."
para "LT.SURGE is very"
line "cautious. He has"
para "traps set all over"
line "the GYM."
para "But--he-heh--the"
line "traps aren't"
cont "active right now."
para "You'll have no"
line "problem getting to"
cont "LT.SURGE."
done
VermilionGymGuyWinText:
text "Whew! That was an"
line "electrifying bout!"
para "It sure made me"
line "nervous."
done
UnknownText_0x19261e:
text "Nope! Nothing here"
line "but trash."
done
VermilionGym_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $11, $4, 7, VERMILION_CITY
warp_def $11, $5, 7, VERMILION_CITY
.XYTriggers:
db 0
.Signposts:
db 17
signpost 7, 1, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 7, 3, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 7, 5, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 7, 7, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 7, 9, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 9, 1, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 9, 3, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 9, 5, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 9, 7, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 9, 9, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 11, 1, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 11, 3, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 11, 5, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 11, 7, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 11, 9, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 15, 3, SIGNPOST_READ, VermilionGymStatue
signpost 15, 6, SIGNPOST_READ, VermilionGymStatue
.PersonEvents:
db 5
person_event SPRITE_SURGE, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 0, 0, SurgeScript_0x1920a5, -1
person_event SPRITE_GENTLEMAN, 8, 8, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 2, 4, TrainerGentlemanGregory, -1
person_event SPRITE_ROCKER, 7, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 3, -1, -1, (1 << 3) | PAL_OW_RED, 2, 3, TrainerGuitaristVincent, -1
person_event SPRITE_SUPER_NERD, 10, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 2, 4, TrainerJugglerHorton, -1
person_event SPRITE_GYM_GUY, 15, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 1, VermilionGymGuyScript, -1