mirror of https://github.com/pret/pokecrystal.git
143 lines
2.7 KiB
NASM
143 lines
2.7 KiB
NASM
object_const_def ; object_event constants
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const WILLSROOM_WILL
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WillsRoom_MapScripts:
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db 2 ; scene scripts
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scene_script .LockDoor ; SCENE_DEFAULT
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scene_script .DummyScene ; SCENE_FINISHED
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db 1 ; callbacks
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callback MAPCALLBACK_TILES, .WillsRoomDoors
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.LockDoor:
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prioritysjump .WillsDoorLocksBehindYou
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end
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.DummyScene:
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end
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.WillsRoomDoors:
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checkevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepEntranceOpen
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changeblock 4, 14, $2a ; wall
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.KeepEntranceOpen:
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checkevent EVENT_WILLS_ROOM_EXIT_OPEN
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iffalse .KeepExitClosed
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changeblock 4, 2, $16 ; open door
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.KeepExitClosed:
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return
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.WillsDoorLocksBehindYou:
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applymovement PLAYER, WillsRoom_EnterMovement
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refreshscreen $86
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playsound SFX_STRENGTH
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earthquake 80
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changeblock 4, 14, $2a ; wall
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reloadmappart
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closetext
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setscene SCENE_FINISHED
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setevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
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waitsfx
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end
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WillScript_Battle:
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faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_WILL
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iftrue WillScript_AfterBattle
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writetext WillScript_WillBeforeText
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waitbutton
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closetext
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winlosstext WillScript_WillBeatenText, 0
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loadtrainer WILL, WILL1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_WILL
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opentext
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writetext WillScript_WillDefeatText
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waitbutton
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closetext
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playsound SFX_ENTER_DOOR
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changeblock 4, 2, $16 ; open door
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reloadmappart
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closetext
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setevent EVENT_WILLS_ROOM_EXIT_OPEN
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waitsfx
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end
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WillScript_AfterBattle:
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writetext WillScript_WillDefeatText
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waitbutton
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closetext
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end
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WillsRoom_EnterMovement:
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step UP
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step UP
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step UP
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step UP
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step_end
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WillScript_WillBeforeText:
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text "Welcome to #MON"
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line "LEAGUE, <PLAYER>."
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para "Allow me to intro-"
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line "duce myself. I am"
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cont "WILL."
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para "I have trained all"
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line "around the world,"
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para "making my psychic"
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line "#MON powerful."
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para "And, at last, I've"
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line "been accepted into"
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cont "the ELITE FOUR."
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para "I can only keep"
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line "getting better!"
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para "Losing is not an"
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line "option!"
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done
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WillScript_WillBeatenText:
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text "I… I can't…"
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line "believe it…"
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done
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WillScript_WillDefeatText:
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text "Even though I was"
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line "defeated, I won't"
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cont "change my course."
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para "I will continue"
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line "battling until I"
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para "stand above all"
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line "trainers!"
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para "Now, <PLAYER>, move"
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line "on and experience"
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para "the true ferocity"
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line "of the ELITE FOUR."
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done
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WillsRoom_MapEvents:
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db 0, 0 ; filler
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db 3 ; warp events
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warp_event 5, 17, INDIGO_PLATEAU_POKECENTER_1F, 4
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warp_event 4, 2, KOGAS_ROOM, 1
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warp_event 5, 2, KOGAS_ROOM, 2
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db 0 ; coord events
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db 0 ; bg events
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db 1 ; object events
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object_event 5, 7, SPRITE_WILL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, WillScript_Battle, -1
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