mirror of https://github.com/pret/pokecrystal.git
235 lines
5.5 KiB
NASM
235 lines
5.5 KiB
NASM
object_const_def ; object_event constants
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const SAFFRONMAGNETTRAINSTATION_OFFICER
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const SAFFRONMAGNETTRAINSTATION_GYM_GUY
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const SAFFRONMAGNETTRAINSTATION_TEACHER
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const SAFFRONMAGNETTRAINSTATION_LASS
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SaffronMagnetTrainStation_MapScripts:
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db 1 ; scene scripts
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scene_script .DummyScene ; SCENE_DEFAULT
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db 0 ; callbacks
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.DummyScene:
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end
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SaffronMagnetTrainStationOfficerScript:
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faceplayer
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opentext
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checkevent EVENT_RESTORED_POWER_TO_KANTO
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iftrue .MagnetTrainToGoldenrod
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writetext SaffronMagnetTrainStationOfficerTrainIsntOperatingText
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waitbutton
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closetext
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end
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.MagnetTrainToGoldenrod:
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writetext SaffronMagnetTrainStationOfficerAreYouComingOnBoardText
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yesorno
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iffalse .DecidedNotToRide
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checkitem PASS
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iffalse .PassNotInBag
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writetext SaffronMagnetTrainStationOfficerRightThisWayText
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waitbutton
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closetext
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applymovement SAFFRONMAGNETTRAINSTATION_OFFICER, SaffronMagnetTrainStationOfficerApproachTrainDoorMovement
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applymovement PLAYER, SaffronMagnetTrainStationPlayerApproachAndEnterTrainMovement
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setval TRUE
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special MagnetTrain
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warpcheck
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newloadmap MAPSETUP_TRAIN
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applymovement PLAYER, .MovementBoardTheTrain
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wait 20
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end
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.MovementBoardTheTrain:
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turn_head DOWN
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step_end
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.PassNotInBag:
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writetext SaffronMagnetTrainStationOfficerYouDontHaveAPassText
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waitbutton
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closetext
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end
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.DecidedNotToRide:
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writetext SaffronMagnetTrainStationOfficerHopeToSeeYouAgainText
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waitbutton
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closetext
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end
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Script_ArriveFromGoldenrod:
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applymovement SAFFRONMAGNETTRAINSTATION_OFFICER, SaffronMagnetTrainStationOfficerApproachTrainDoorMovement
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applymovement PLAYER, SaffronMagnetTrainStationPlayerLeaveTrainAndEnterStationMovement
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applymovement SAFFRONMAGNETTRAINSTATION_OFFICER, SaffronMagnetTrainStationOfficerReturnToBoardingGateMovement
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opentext
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writetext SaffronMagnetTrainStationOfficerArrivedInSaffronText
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waitbutton
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closetext
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end
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SaffronMagnetTrainStationGymGuyScript:
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faceplayer
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opentext
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checkevent EVENT_RETURNED_MACHINE_PART
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iftrue .ReturnedMachinePart
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writetext SaffronMagnetTrainStationGymGuyText
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waitbutton
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closetext
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end
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.ReturnedMachinePart:
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writetext SaffronMagnetTrainStationGymGuyText_ReturnedMachinePart
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waitbutton
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closetext
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end
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SaffronMagnetTrainStationTeacherScript:
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jumptextfaceplayer SaffronMagnetTrainStationTeacherText
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SaffronMagnetTrainStationLassScript:
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jumptextfaceplayer SaffronMagnetTrainStationLassText
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SaffronMagnetTrainStationOfficerApproachTrainDoorMovement:
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step UP
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step UP
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step RIGHT
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turn_head LEFT
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step_end
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SaffronMagnetTrainStationOfficerReturnToBoardingGateMovement:
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step LEFT
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step DOWN
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step DOWN
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step_end
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SaffronMagnetTrainStationPlayerApproachAndEnterTrainMovement:
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step UP
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step UP
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step UP
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step LEFT
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step LEFT
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step LEFT
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step UP
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step UP
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step_end
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SaffronMagnetTrainStationPlayerLeaveTrainAndEnterStationMovement:
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step LEFT
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step LEFT
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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turn_head UP
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step_end
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SaffronMagnetTrainStationOfficerTrainIsntOperatingText:
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text "I'm sorry, but the"
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line "MAGNET TRAIN isn't"
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cont "operating now."
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done
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SaffronMagnetTrainStationOfficerAreYouComingOnBoardText:
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text "We'll soon depart"
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line "for GOLDENROD."
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para "Are you coming on"
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line "board?"
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done
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SaffronMagnetTrainStationOfficerRightThisWayText:
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text "May I see your"
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line "rail PASS, please?"
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para "OK. Right this"
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line "way, please."
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done
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SaffronMagnetTrainStationOfficerYouDontHaveAPassText:
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text "Sorry, but you"
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line "don't have a PASS."
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done
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SaffronMagnetTrainStationOfficerHopeToSeeYouAgainText:
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text "We hope to see you"
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line "again."
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done
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SaffronMagnetTrainStationOfficerArrivedInSaffronText:
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text "We have arrived in"
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line "SAFFRON."
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para "We hope to see you"
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line "again."
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done
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SaffronMagnetTrainStationGymGuyText:
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text "The MAGNET TRAIN"
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line "is a super-modern"
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para "rail liner that"
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line "uses electricity"
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para "and magnets to"
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line "attain incredible"
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cont "speed."
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para "However, if there"
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line "isn't any elec-"
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cont "tricity…"
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done
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SaffronMagnetTrainStationGymGuyText_ReturnedMachinePart:
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text "Whew…"
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para "How many times"
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line "have I gone back"
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para "and forth between"
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line "KANTO and JOHTO?"
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done
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SaffronMagnetTrainStationTeacherText:
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text "Before the MAGNET"
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line "TRAIN STATION was"
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para "built, there was a"
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line "house there."
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para "A little girl"
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line "named COPYCAT used"
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cont "to live there."
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done
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SaffronMagnetTrainStationLassText:
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text "Hi. Do you have a"
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line "rail PASS? I have"
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para "one. All the peo-"
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line "ple in SAFFRON who"
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para "ride the MAGNET"
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line "TRAIN have PASSES."
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done
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SaffronMagnetTrainStation_MapEvents:
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db 0, 0 ; filler
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db 4 ; warp events
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warp_event 8, 17, SAFFRON_CITY, 6
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warp_event 9, 17, SAFFRON_CITY, 6
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warp_event 6, 5, GOLDENROD_MAGNET_TRAIN_STATION, 4
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warp_event 11, 5, GOLDENROD_MAGNET_TRAIN_STATION, 3
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db 1 ; coord events
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coord_event 11, 6, SCENE_DEFAULT, Script_ArriveFromGoldenrod
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db 0 ; bg events
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db 4 ; object events
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object_event 9, 9, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationOfficerScript, -1
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object_event 10, 14, SPRITE_GYM_GUY, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationGymGuyScript, -1
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object_event 6, 11, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationTeacherScript, EVENT_SAFFRON_TRAIN_STATION_POPULATION
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object_event 6, 10, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationLassScript, EVENT_SAFFRON_TRAIN_STATION_POPULATION
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