mirror of https://github.com/pret/pokecrystal.git
435 lines
9.3 KiB
NASM
435 lines
9.3 KiB
NASM
object_const_def ; object_event constants
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const ROUTE30_YOUNGSTER1
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const ROUTE30_YOUNGSTER2
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const ROUTE30_YOUNGSTER3
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const ROUTE30_BUG_CATCHER
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const ROUTE30_YOUNGSTER4
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const ROUTE30_MONSTER1
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const ROUTE30_MONSTER2
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const ROUTE30_FRUIT_TREE1
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const ROUTE30_FRUIT_TREE2
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const ROUTE30_COOLTRAINER_F
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const ROUTE30_POKE_BALL
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Route30_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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YoungsterJoey_ImportantBattleScript:
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waitsfx
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playmusic MUSIC_JOHTO_TRAINER_BATTLE
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opentext
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writetext Text_UseTackle
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pause 30
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closetext
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playsound SFX_TACKLE
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applymovement ROUTE30_MONSTER2, Route30_JoeysRattataAttacksMovement
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opentext
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faceplayer
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writetext Text_ThisIsABigBattle
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waitbutton
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turnobject ROUTE30_YOUNGSTER1, UP
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closetext
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playsound SFX_TACKLE
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applymovement ROUTE30_MONSTER1, Route30_MikeysRattataAttacksMovement
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special RestartMapMusic
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end
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TrainerYoungsterJoey:
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trainer YOUNGSTER, JOEY1, EVENT_BEAT_YOUNGSTER_JOEY, YoungsterJoey1SeenText, YoungsterJoey1BeatenText, 0, .Script
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.Script:
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loadvar VAR_CALLERID, PHONE_YOUNGSTER_JOEY
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endifjustbattled
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opentext
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checkflag ENGINE_JOEY
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iftrue .Rematch
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checkcellnum PHONE_YOUNGSTER_JOEY
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iftrue .NumberAccepted
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checkevent EVENT_JOEY_ASKED_FOR_PHONE_NUMBER
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iftrue .AskAgain
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writetext YoungsterJoey1AfterText
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buttonsound
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setevent EVENT_JOEY_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
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sjump .RequestNumber
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.AskAgain:
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scall .AskNumber2
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.RequestNumber:
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askforphonenumber PHONE_YOUNGSTER_JOEY
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ifequal PHONE_CONTACTS_FULL, .PhoneFull
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ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
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gettrainername STRING_BUFFER_3, YOUNGSTER, JOEY1
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scall .RegisteredNumber
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sjump .NumberAccepted
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.Rematch:
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scall .RematchStd
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winlosstext YoungsterJoey1BeatenText, 0
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readmem wJoeyFightCount
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ifequal 4, .Fight4
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ifequal 3, .Fight3
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ifequal 2, .Fight2
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ifequal 1, .Fight1
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ifequal 0, .LoadFight0
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.Fight4:
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checkevent EVENT_BEAT_ELITE_FOUR
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iftrue .LoadFight4
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.Fight3:
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checkevent EVENT_CLEARED_RADIO_TOWER
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iftrue .LoadFight3
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.Fight2:
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checkflag ENGINE_FLYPOINT_OLIVINE
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iftrue .LoadFight2
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.Fight1:
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checkflag ENGINE_FLYPOINT_GOLDENROD
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iftrue .LoadFight1
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.LoadFight0:
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loadtrainer YOUNGSTER, JOEY1
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startbattle
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reloadmapafterbattle
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loadmem wJoeyFightCount, 1
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clearflag ENGINE_JOEY
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end
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.LoadFight1:
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loadtrainer YOUNGSTER, JOEY2
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startbattle
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reloadmapafterbattle
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loadmem wJoeyFightCount, 2
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clearflag ENGINE_JOEY
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end
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.LoadFight2:
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loadtrainer YOUNGSTER, JOEY3
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startbattle
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reloadmapafterbattle
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loadmem wJoeyFightCount, 3
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clearflag ENGINE_JOEY
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end
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.LoadFight3:
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loadtrainer YOUNGSTER, JOEY4
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startbattle
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reloadmapafterbattle
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loadmem wJoeyFightCount, 4
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clearflag ENGINE_JOEY
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end
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.LoadFight4:
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loadtrainer YOUNGSTER, JOEY5
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startbattle
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reloadmapafterbattle
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clearflag ENGINE_JOEY
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checkevent EVENT_JOEY_HP_UP
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iftrue .GiveHPUp
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checkevent EVENT_GOT_HP_UP_FROM_JOEY
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iftrue .done
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scall .RematchGift
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verbosegiveitem HP_UP
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iffalse .PackFull
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setevent EVENT_GOT_HP_UP_FROM_JOEY
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sjump .NumberAccepted
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.done
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end
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.GiveHPUp:
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opentext
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writetext YoungsterJoeyText_GiveHPUpAfterBattle
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waitbutton
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verbosegiveitem HP_UP
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iffalse .PackFull
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clearevent EVENT_JOEY_HP_UP
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setevent EVENT_GOT_HP_UP_FROM_JOEY
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sjump .NumberAccepted
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.AskNumber1:
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jumpstd asknumber1m
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end
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.AskNumber2:
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jumpstd asknumber2m
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end
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.RegisteredNumber:
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jumpstd registerednumberm
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end
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.NumberAccepted:
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jumpstd numberacceptedm
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end
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.NumberDeclined:
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jumpstd numberdeclinedm
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end
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.PhoneFull:
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jumpstd phonefullm
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end
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.RematchStd:
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jumpstd rematchm
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end
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.PackFull:
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setevent EVENT_JOEY_HP_UP
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jumpstd packfullm
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end
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.RematchGift:
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jumpstd rematchgiftm
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end
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TrainerYoungsterMikey:
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trainer YOUNGSTER, MIKEY, EVENT_BEAT_YOUNGSTER_MIKEY, YoungsterMikeySeenText, YoungsterMikeyBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext YoungsterMikeyAfterText
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waitbutton
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closetext
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end
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TrainerBugCatcherDon:
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trainer BUG_CATCHER, DON, EVENT_BEAT_BUG_CATCHER_DON, BugCatcherDonSeenText, BugCatcherDonBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext BugCatcherDonAfterText
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waitbutton
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closetext
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end
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Route30YoungsterScript:
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faceplayer
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opentext
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checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
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iftrue .CompletedEggQuest
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writetext Route30YoungsterText_DirectionsToMrPokemonsHouse
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waitbutton
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closetext
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end
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.CompletedEggQuest:
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writetext Route30YoungsterText_EveryoneIsBattling
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waitbutton
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closetext
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end
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Route30CooltrainerFScript:
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jumptextfaceplayer Route30CooltrainerFText
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Route30Sign:
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jumptext Route30SignText
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MrPokemonsHouseDirectionsSign:
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jumptext MrPokemonsHouseDirectionsSignText
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MrPokemonsHouseSign:
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jumptext MrPokemonsHouseSignText
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Route30TrainerTips:
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jumptext Route30TrainerTipsText
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Route30Antidote:
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itemball ANTIDOTE
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Route30FruitTree1:
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fruittree FRUITTREE_ROUTE_30_1
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Route30FruitTree2:
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fruittree FRUITTREE_ROUTE_30_2
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Route30HiddenPotion:
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hiddenitem POTION, EVENT_ROUTE_30_HIDDEN_POTION
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Route30_JoeysRattataAttacksMovement:
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fix_facing
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big_step UP
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big_step DOWN
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step_end
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Route30_MikeysRattataAttacksMovement:
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fix_facing
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big_step DOWN
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big_step UP
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step_end
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Text_UseTackle:
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text "Go, RATTATA!"
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para "TACKLE!"
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done
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Text_ThisIsABigBattle:
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text "What? This is a"
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line "big battle!"
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cont "Leave me alone!"
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done
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YoungsterJoey1SeenText:
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text "I just lost, so"
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line "I'm trying to find"
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cont "more #MON."
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para "Wait! You look"
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line "weak! Come on,"
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cont "let's battle!"
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done
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YoungsterJoey1BeatenText:
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text "Ack! I lost again!"
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line "Doggone it!"
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done
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YoungsterJoey1AfterText:
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text "Do I have to have"
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line "more #MON in"
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para "order to battle"
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line "better?"
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para "No! I'm sticking"
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line "with this one no"
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cont "matter what!"
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done
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YoungsterMikeySeenText:
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text "You're a #MON"
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line "trainer, right?"
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para "Then you have to"
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line "battle!"
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done
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YoungsterMikeyBeatenText:
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text "That's strange."
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line "I won before."
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done
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YoungsterMikeyAfterText:
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text "Becoming a good"
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line "trainer is really"
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cont "tough."
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para "I'm going to bat-"
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line "tle other people"
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cont "to get better."
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done
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BugCatcherDonSeenText:
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text "Instead of a bug"
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line "#MON, I found"
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cont "a trainer!"
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done
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BugCatcherDonBeatenText:
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text "Argh! You're too"
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line "strong!"
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done
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BugCatcherDonAfterText:
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text "I ran out of #"
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line "BALLS while I was"
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cont "catching #MON."
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para "I should've bought"
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line "some more…"
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done
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Route30YoungsterText_DirectionsToMrPokemonsHouse:
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text "MR.#MON's"
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line "house? It's a bit"
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cont "farther ahead."
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done
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Route30YoungsterText_EveryoneIsBattling:
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text "Everyone's having"
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line "fun battling!"
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cont "You should too!"
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done
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Route30CooltrainerFText:
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text "I'm not a trainer."
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para "But if you look"
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line "one in the eyes,"
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cont "prepare to battle."
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done
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Route30SignText:
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text "ROUTE 30"
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para "VIOLET CITY -"
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line "CHERRYGROVE CITY"
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done
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MrPokemonsHouseDirectionsSignText:
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text "MR.#MON'S HOUSE"
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line "STRAIGHT AHEAD!"
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done
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MrPokemonsHouseSignText:
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text "MR.#MON'S HOUSE"
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done
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Route30TrainerTipsText:
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text "TRAINER TIPS"
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para "No stealing other"
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line "people's #MON!"
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para "# BALLS are to"
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line "be thrown only at"
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cont "wild #MON!"
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done
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YoungsterJoeyText_GiveHPUpAfterBattle:
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text "I lost again…"
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line "Gee, you're tough!"
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para "Oh yeah, I almost"
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line "forgot that I had"
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cont "to give you this."
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para "Use it to get even"
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line "tougher, OK?"
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para "I'm going to get"
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line "tougher too."
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done
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Route30_MapEvents:
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db 0, 0 ; filler
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db 2 ; warp events
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warp_event 7, 39, ROUTE_30_BERRY_HOUSE, 1
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warp_event 17, 5, MR_POKEMONS_HOUSE, 1
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db 0 ; coord events
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db 5 ; bg events
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bg_event 9, 43, BGEVENT_READ, Route30Sign
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bg_event 13, 29, BGEVENT_READ, MrPokemonsHouseDirectionsSign
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bg_event 15, 5, BGEVENT_READ, MrPokemonsHouseSign
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bg_event 3, 21, BGEVENT_READ, Route30TrainerTips
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bg_event 14, 9, BGEVENT_ITEM, Route30HiddenPotion
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db 11 ; object events
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object_event 5, 26, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, YoungsterJoey_ImportantBattleScript, EVENT_ROUTE_30_BATTLE
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object_event 2, 28, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerYoungsterJoey, EVENT_ROUTE_30_YOUNGSTER_JOEY
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object_event 5, 23, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerYoungsterMikey, -1
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object_event 1, 7, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherDon, -1
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object_event 7, 30, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route30YoungsterScript, -1
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object_event 5, 24, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_30_BATTLE
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object_event 5, 25, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_30_BATTLE
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object_event 5, 39, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route30FruitTree1, -1
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object_event 11, 5, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route30FruitTree2, -1
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object_event 2, 13, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route30CooltrainerFScript, -1
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object_event 8, 35, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route30Antidote, EVENT_ROUTE_30_ANTIDOTE
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