mirror of https://github.com/pret/pokecrystal.git
439 lines
8.8 KiB
NASM
439 lines
8.8 KiB
NASM
object_const_def ; object_event constants
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const ROUTE29_COOLTRAINER_M1
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const ROUTE29_YOUNGSTER
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const ROUTE29_TEACHER1
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const ROUTE29_FRUIT_TREE
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const ROUTE29_FISHER
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const ROUTE29_COOLTRAINER_M2
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const ROUTE29_TUSCANY
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const ROUTE29_POKE_BALL
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Route29_MapScripts:
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db 2 ; scene scripts
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scene_script .DummyScene0 ; SCENE_ROUTE29_NOTHING
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scene_script .DummyScene1 ; SCENE_ROUTE29_CATCH_TUTORIAL
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db 1 ; callbacks
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callback MAPCALLBACK_OBJECTS, .Tuscany
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.DummyScene0:
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end
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.DummyScene1:
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end
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.Tuscany:
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checkflag ENGINE_ZEPHYRBADGE
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iftrue .DoesTuscanyAppear
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.TuscanyDisappears:
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disappear ROUTE29_TUSCANY
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return
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.DoesTuscanyAppear:
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readvar VAR_WEEKDAY
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ifnotequal TUESDAY, .TuscanyDisappears
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appear ROUTE29_TUSCANY
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return
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Route29Tutorial1:
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turnobject ROUTE29_COOLTRAINER_M1, UP
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showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15
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applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData1a
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turnobject PLAYER, LEFT
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setevent EVENT_DUDE_TALKED_TO_YOU
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opentext
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writetext CatchingTutorialIntroText
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yesorno
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iffalse Script_RefusedTutorial1
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closetext
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follow ROUTE29_COOLTRAINER_M1, PLAYER
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applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData1b
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stopfollow
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loadwildmon RATTATA, 5
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catchtutorial BATTLETYPE_TUTORIAL
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turnobject ROUTE29_COOLTRAINER_M1, UP
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opentext
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writetext CatchingTutorialDebriefText
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waitbutton
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closetext
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setscene SCENE_ROUTE29_NOTHING
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setevent EVENT_LEARNED_TO_CATCH_POKEMON
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end
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Route29Tutorial2:
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turnobject ROUTE29_COOLTRAINER_M1, UP
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showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15
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applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData2a
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turnobject PLAYER, LEFT
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setevent EVENT_DUDE_TALKED_TO_YOU
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opentext
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writetext CatchingTutorialIntroText
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yesorno
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iffalse Script_RefusedTutorial2
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closetext
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follow ROUTE29_COOLTRAINER_M1, PLAYER
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applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData2b
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stopfollow
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loadwildmon RATTATA, 5
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catchtutorial BATTLETYPE_TUTORIAL
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turnobject ROUTE29_COOLTRAINER_M1, UP
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opentext
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writetext CatchingTutorialDebriefText
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waitbutton
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closetext
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setscene SCENE_ROUTE29_NOTHING
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setevent EVENT_LEARNED_TO_CATCH_POKEMON
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end
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Script_RefusedTutorial1:
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writetext CatchingTutorialDeclinedText
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waitbutton
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closetext
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applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData1b
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setscene SCENE_ROUTE29_NOTHING
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end
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Script_RefusedTutorial2:
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writetext CatchingTutorialDeclinedText
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waitbutton
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closetext
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applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData2b
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setscene SCENE_ROUTE29_NOTHING
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end
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CatchingTutorialDudeScript:
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faceplayer
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opentext
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readvar VAR_BOXSPACE
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ifequal 0, .BoxFull
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checkevent EVENT_LEARNED_TO_CATCH_POKEMON
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iftrue .BoxFull
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checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
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iffalse .BoxFull
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writetext CatchingTutorialRepeatText
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yesorno
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iffalse .Declined
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closetext
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loadwildmon RATTATA, 5
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catchtutorial BATTLETYPE_TUTORIAL
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opentext
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writetext CatchingTutorialDebriefText
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waitbutton
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closetext
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setevent EVENT_LEARNED_TO_CATCH_POKEMON
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end
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.BoxFull:
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writetext CatchingTutorialBoxFullText
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waitbutton
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closetext
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end
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.Declined:
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writetext CatchingTutorialDeclinedText
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waitbutton
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closetext
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end
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Route29YoungsterScript:
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jumptextfaceplayer Route29YoungsterText
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Route29TeacherScript:
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jumptextfaceplayer Route29TeacherText
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Route29FisherScript:
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jumptextfaceplayer Route29FisherText
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Route29CooltrainerMScript:
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faceplayer
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opentext
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checktime DAY
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iftrue .day_morn
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checktime NITE
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iftrue .nite
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.day_morn
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writetext Route29CooltrainerMText_WaitingForNight
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waitbutton
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closetext
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end
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.nite
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writetext Route29CooltrainerMText_WaitingForMorning
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waitbutton
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closetext
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end
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TuscanyScript:
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faceplayer
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opentext
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checkevent EVENT_GOT_PINK_BOW_FROM_TUSCANY
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iftrue TuscanyTuesdayScript
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readvar VAR_WEEKDAY
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ifnotequal TUESDAY, TuscanyNotTuesdayScript
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checkevent EVENT_MET_TUSCANY_OF_TUESDAY
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iftrue .MetTuscany
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writetext MeetTuscanyText
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buttonsound
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setevent EVENT_MET_TUSCANY_OF_TUESDAY
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.MetTuscany:
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writetext TuscanyGivesGiftText
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buttonsound
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verbosegiveitem PINK_BOW
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iffalse TuscanyDoneScript
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setevent EVENT_GOT_PINK_BOW_FROM_TUSCANY
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writetext TuscanyGaveGiftText
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waitbutton
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closetext
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end
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TuscanyTuesdayScript:
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writetext TuscanyTuesdayText
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waitbutton
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TuscanyDoneScript:
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closetext
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end
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TuscanyNotTuesdayScript:
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writetext TuscanyNotTuesdayText
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waitbutton
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closetext
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end
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Route29Sign1:
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jumptext Route29Sign1Text
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Route29Sign2:
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jumptext Route29Sign2Text
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Route29FruitTree:
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fruittree FRUITTREE_ROUTE_29
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Route29Potion:
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itemball POTION
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DudeMovementData1a:
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step UP
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step UP
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step UP
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step UP
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step RIGHT
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step RIGHT
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step_end
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DudeMovementData2a:
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step UP
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step UP
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step UP
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step RIGHT
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step RIGHT
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step_end
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DudeMovementData1b:
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step LEFT
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step LEFT
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step_end
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DudeMovementData2b:
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step LEFT
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step LEFT
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step DOWN
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step DOWN
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step DOWN
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step_end
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CatchingTutorialBoxFullText:
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text "#MON hide in"
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line "the grass. Who"
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para "knows when they'll"
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line "pop out…"
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done
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CatchingTutorialIntroText:
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text "I've seen you a"
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line "couple times. How"
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para "many #MON have"
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line "you caught?"
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para "Would you like me"
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line "to show you how to"
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cont "catch #MON?"
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done
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CatchingTutorialDebriefText:
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text "That's how you do"
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line "it."
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para "If you weaken them"
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line "first, #MON are"
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cont "easier to catch."
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done
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CatchingTutorialDeclinedText:
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text "Oh. Fine, then."
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para "Anyway, if you"
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line "want to catch"
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para "#MON, you have"
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line "to walk a lot."
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done
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CatchingTutorialRepeatText:
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text "Huh? You want me"
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line "to show you how to"
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cont "catch #MON?"
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done
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Route29YoungsterText:
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text "Yo. How are your"
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line "#MON?"
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para "If they're weak"
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line "and not ready for"
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para "battle, keep out"
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line "of the grass."
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done
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Route29TeacherText:
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text "See those ledges?"
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line "It's scary to jump"
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cont "off them."
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para "But you can go to"
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line "NEW BARK without"
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para "walking through"
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line "the grass."
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done
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Route29FisherText:
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text "I wanted to take a"
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line "break, so I saved"
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para "to record my"
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line "progress."
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done
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; unused
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Text_WaitingForDay:
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text "I'm waiting for"
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line "#MON that"
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para "appear only in the"
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line "daytime."
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done
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Route29CooltrainerMText_WaitingForNight:
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text "I'm waiting for"
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line "#MON that"
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para "appear only at"
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line "night."
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done
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Route29CooltrainerMText_WaitingForMorning:
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text "I'm waiting for"
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line "#MON that"
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para "appear only in the"
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line "morning."
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done
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MeetTuscanyText:
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text "TUSCANY: I do be-"
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line "lieve that this is"
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para "the first time"
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line "we've met?"
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para "Please allow me to"
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line "introduce myself."
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para "I am TUSCANY of"
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line "Tuesday."
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done
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TuscanyGivesGiftText:
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text "By way of intro-"
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line "duction, please"
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para "accept this gift,"
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line "a PINK BOW."
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done
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TuscanyGaveGiftText:
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text "TUSCANY: Wouldn't"
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line "you agree that it"
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cont "is most adorable?"
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para "It strengthens"
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line "normal-type moves."
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para "I am certain it"
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line "will be of use."
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done
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TuscanyTuesdayText:
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text "TUSCANY: Have you"
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line "met MONICA, my"
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cont "older sister?"
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para "Or my younger"
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line "brother, WESLEY?"
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para "I am the second of"
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line "seven children."
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done
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TuscanyNotTuesdayText:
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text "TUSCANY: Today is"
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line "not Tuesday. That"
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cont "is unfortunate…"
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done
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Route29Sign1Text:
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text "ROUTE 29"
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para "CHERRYGROVE CITY -"
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line "NEW BARK TOWN"
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done
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Route29Sign2Text:
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text "ROUTE 29"
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para "CHERRYGROVE CITY -"
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line "NEW BARK TOWN"
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done
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Route29_MapEvents:
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db 0, 0 ; filler
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db 1 ; warp events
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warp_event 27, 1, ROUTE_29_ROUTE_46_GATE, 3
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db 2 ; coord events
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coord_event 53, 8, SCENE_ROUTE29_CATCH_TUTORIAL, Route29Tutorial1
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coord_event 53, 9, SCENE_ROUTE29_CATCH_TUTORIAL, Route29Tutorial2
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db 2 ; bg events
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bg_event 51, 7, BGEVENT_READ, Route29Sign1
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bg_event 3, 5, BGEVENT_READ, Route29Sign2
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db 8 ; object events
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object_event 50, 12, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CatchingTutorialDudeScript, -1
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object_event 27, 16, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route29YoungsterScript, -1
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object_event 15, 11, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route29TeacherScript, -1
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object_event 12, 2, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route29FruitTree, -1
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object_event 25, 3, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route29FisherScript, -1
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object_event 13, 4, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route29CooltrainerMScript, -1
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object_event 29, 12, SPRITE_TEACHER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TuscanyScript, EVENT_ROUTE_29_TUSCANY_OF_TUESDAY
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object_event 48, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route29Potion, EVENT_ROUTE_29_POTION
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