pokecrystal/maps/KarensRoom.asm

148 lines
2.8 KiB
NASM

object_const_def ; object_event constants
const KARENSROOM_KAREN
KarensRoom_MapScripts:
db 2 ; scene scripts
scene_script .LockDoor ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_TILES, .KarensRoomDoors
.LockDoor:
prioritysjump .KarensDoorLocksBehindYou
end
.DummyScene:
end
.KarensRoomDoors:
checkevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
iffalse .KeepEntranceOpen
changeblock 4, 14, $2a ; wall
.KeepEntranceOpen:
checkevent EVENT_KARENS_ROOM_EXIT_OPEN
iffalse .KeepExitClosed
changeblock 4, 2, $16 ; open door
.KeepExitClosed:
return
.KarensDoorLocksBehindYou:
applymovement PLAYER, KarensRoom_EnterMovement
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
changeblock 4, 14, $2a ; wall
reloadmappart
closetext
setscene SCENE_FINISHED
setevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
waitsfx
end
KarenScript_Battle:
faceplayer
opentext
checkevent EVENT_BEAT_ELITE_4_KAREN
iftrue KarenScript_AfterBattle
writetext KarenScript_KarenBeforeText
waitbutton
closetext
winlosstext KarenScript_KarenBeatenText, 0
loadtrainer KAREN, KAREN1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_ELITE_4_KAREN
opentext
writetext KarenScript_KarenDefeatText
waitbutton
closetext
playsound SFX_ENTER_DOOR
changeblock 4, 2, $16 ; open door
reloadmappart
closetext
setevent EVENT_KARENS_ROOM_EXIT_OPEN
waitsfx
end
KarenScript_AfterBattle:
writetext KarenScript_KarenDefeatText
waitbutton
closetext
end
KarensRoom_EnterMovement:
step UP
step UP
step UP
step UP
step_end
KarenScript_KarenBeforeText:
text "I am KAREN of the"
line "ELITE FOUR."
para "You're <PLAYER>?"
line "How amusing."
para "I love dark-type"
line "#MON."
para "I find their wild,"
line "tough image to be"
para "so appealing. And"
line "they're so strong."
para "Think you can take"
line "them? Just try to"
cont "entertain me."
para "Let's go."
done
KarenScript_KarenBeatenText:
text "Well, aren't you"
line "good. I like that"
cont "in a trainer."
done
KarenScript_KarenDefeatText:
text "Strong #MON."
para "Weak #MON."
para "That is only the"
line "selfish perception"
cont "of people."
para "Truly skilled"
line "trainers should"
para "try to win with"
line "their favorites."
para "I like your style."
line "You understand"
cont "what's important."
para "Go on--the CHAM-"
line "PION is waiting."
done
KarensRoom_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
warp_event 4, 17, BRUNOS_ROOM, 3
warp_event 5, 17, BRUNOS_ROOM, 4
warp_event 4, 2, LANCES_ROOM, 1
warp_event 5, 2, LANCES_ROOM, 2
db 0 ; coord events
db 0 ; bg events
db 1 ; object events
object_event 5, 7, SPRITE_KAREN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, KarenScript_Battle, -1