pokecrystal/maps/CianwoodPharmacy.asm

88 lines
1.7 KiB
NASM

object_const_def ; object_event constants
const CIANWOODPHARMACY_PHARMACIST
CianwoodPharmacy_MapScripts:
db 1 ; scene scripts
scene_script .DummyScene
db 0 ; callbacks
.DummyScene:
end
CianwoodPharmacist:
faceplayer
opentext
checkevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY
iftrue .Mart
checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
iffalse .Mart
writetext PharmacistGiveSecretpotionText
buttonsound
giveitem SECRETPOTION
writetext ReceivedSecretpotionText
playsound SFX_KEY_ITEM
waitsfx
itemnotify
setevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY
writetext PharmacistDescribeSecretpotionText
waitbutton
closetext
end
.Mart:
pokemart MARTTYPE_PHARMACY, MART_CIANWOOD
closetext
end
CianwoodPharmacyBookshelf:
jumpstd difficultbookshelf
PharmacistGiveSecretpotionText:
text "Your #MON ap-"
line "pear to be fine."
para "Is something wor- "
line "rying you?"
para "…"
para "The LIGHTHOUSE"
line "#MON is in"
cont "trouble?"
para "I got it!"
para "This ought to do"
line "the trick."
done
ReceivedSecretpotionText:
text "<PLAYER> received"
line "SECRETPOTION."
done
PharmacistDescribeSecretpotionText:
text "My SECRETPOTION is"
line "a tad too strong."
para "I only offer it in"
line "an emergency."
done
CianwoodPharmacy_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 2, 7, CIANWOOD_CITY, 4
warp_event 3, 7, CIANWOOD_CITY, 4
db 0 ; coord events
db 2 ; bg events
bg_event 0, 1, BGEVENT_READ, CianwoodPharmacyBookshelf
bg_event 1, 1, BGEVENT_READ, CianwoodPharmacyBookshelf
db 1 ; object events
object_event 2, 3, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CianwoodPharmacist, -1