mirror of https://github.com/pret/pokecrystal.git
261 lines
4.5 KiB
NASM
261 lines
4.5 KiB
NASM
object_const_def ; object_event constants
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const BILLSFAMILYSHOUSE_BILL
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const BILLSFAMILYSHOUSE_POKEFAN_F
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const BILLSFAMILYSHOUSE_TWIN
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BillsFamilysHouse_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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BillScript:
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faceplayer
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opentext
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checkevent EVENT_GOT_EEVEE
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iftrue .GotEevee
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writetext BillTakeThisEeveeText
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yesorno
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iffalse .Refused
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writetext BillImCountingOnYouText
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buttonsound
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waitsfx
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readvar VAR_PARTYCOUNT
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ifequal PARTY_LENGTH, .NoRoom
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writetext ReceivedEeveeText
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playsound SFX_CAUGHT_MON
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waitsfx
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givepoke EEVEE, 20
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setevent EVENT_GOT_EEVEE
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writetext BillEeveeMayEvolveText
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waitbutton
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closetext
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end
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.NoRoom:
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writetext BillPartyFullText
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waitbutton
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closetext
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end
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.Refused:
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writetext BillNoEeveeText
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waitbutton
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closetext
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end
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.GotEevee:
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writetext BillPopWontWorkText
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waitbutton
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closetext
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end
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BillsMomScript:
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faceplayer
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opentext
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checkevent EVENT_MET_BILL
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iffalse .HaventMetBill
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writetext BillsPopText
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waitbutton
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closetext
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end
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.HaventMetBill:
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writetext BillsMomText
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waitbutton
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closetext
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end
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BillsSisterScript:
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faceplayer
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opentext
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checkcellnum PHONE_BILL
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iftrue .GotBillsNumber
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writetext BillsSisterUsefulNumberText
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askforphonenumber PHONE_BILL
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ifequal PHONE_CONTACTS_FULL, .NoRoom
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ifequal PHONE_CONTACT_REFUSED, .Refused
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waitsfx
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addcellnum PHONE_BILL
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writetext RecordedBillsNumberText
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playsound SFX_REGISTER_PHONE_NUMBER
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waitsfx
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buttonsound
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.GotBillsNumber:
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writetext BillsSisterStorageSystemText
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waitbutton
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closetext
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end
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.Refused:
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writetext BillsSisterRefusedNumberText
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waitbutton
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closetext
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end
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.NoRoom:
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writetext BillsSisterPhoneFullText
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buttonsound
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sjump .Refused
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BillsHouseBookshelf1:
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jumpstd picturebookshelf
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BillsHouseBookshelf2:
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jumpstd magazinebookshelf
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BillsHouseRadio:
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jumpstd radio2
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BillTakeThisEeveeText:
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text "BILL: Hi, <PLAYER>!"
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line "Do us a favor and"
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cont "take this EEVEE."
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para "It came over when"
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line "I was adjusting"
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cont "the TIME CAPSULE."
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para "Someone has to"
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line "take care of it,"
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para "but I don't like"
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line "being outside."
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para "Can I count on you"
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line "to play with it,"
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cont "<PLAYER>?"
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done
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BillImCountingOnYouText:
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text "BILL: I knew you'd"
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line "come through!"
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para "Way to go! You're"
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line "the real deal!"
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para "OK, I'm counting"
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line "on you."
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para "Take good care of"
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line "it!"
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done
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ReceivedEeveeText:
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text "<PLAYER> received"
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line "EEVEE!"
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done
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BillEeveeMayEvolveText:
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text "BILL: PROF.ELM"
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line "claims EEVEE may"
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para "evolve in new and"
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line "unknown ways."
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done
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BillPartyFullText:
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text "Whoa, wait. You"
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line "can't carry any"
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cont "more #MON."
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done
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BillNoEeveeText:
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text "Oh… Now what to"
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line "do?"
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done
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BillPopWontWorkText:
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text "BILL: My pop, he"
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line "won't work. All he"
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para "does is goof off"
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line "all day long."
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para "He's getting to be"
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line "a real headache…"
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done
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BillsPopText:
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text "Oh, you collect"
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line "#MON? My son"
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cont "BILL is an expert."
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para "He just got called"
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line "to the #MON"
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para "CENTER in ECRUTEAK"
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line "CITY."
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para "My husband went"
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line "off to the GAME"
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para "CORNER without"
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line "being called…"
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done
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BillsMomText:
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text "My husband was"
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line "once known as a"
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para "#MANIAC."
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line "BILL must have"
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para "taken after his"
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line "father."
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done
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BillsSisterUsefulNumberText:
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text "Are you a trainer?"
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para "I've got a useful"
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line "phone number for"
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cont "you."
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done
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RecordedBillsNumberText:
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text "<PLAYER> recorded"
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line "BILL's number."
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done
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BillsSisterRefusedNumberText:
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text "My brother made"
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line "the PC #MON"
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cont "storage system."
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para "I was going to"
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line "give you BILL's"
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cont "number…"
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done
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BillsSisterPhoneFullText:
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text "You can't record"
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line "any more numbers."
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done
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BillsSisterStorageSystemText:
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text "My big brother"
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line "BILL made the PC"
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para "#MON storage"
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line "system."
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done
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BillsFamilysHouse_MapEvents:
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db 0, 0 ; filler
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db 2 ; warp events
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warp_event 2, 7, GOLDENROD_CITY, 4
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warp_event 3, 7, GOLDENROD_CITY, 4
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db 0 ; coord events
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db 3 ; bg events
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bg_event 0, 1, BGEVENT_READ, BillsHouseBookshelf2
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bg_event 1, 1, BGEVENT_READ, BillsHouseBookshelf1
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bg_event 7, 1, BGEVENT_READ, BillsHouseRadio
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db 3 ; object events
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object_event 2, 3, SPRITE_BILL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BillScript, EVENT_MET_BILL
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object_event 5, 3, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BillsMomScript, -1
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object_event 5, 4, SPRITE_TWIN, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, BillsSisterScript, -1
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