.. |
phone
|
LoadEDTile → CopyTilemapAtOnce (fix #345)
|
2017-12-24 18:11:17 -05:00 |
pokerus
|
Group Pokérus files in engine/pokerus/
|
2017-12-24 20:11:03 -05:00 |
routines
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
anim_hp_bar.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
battle_tower.asm
|
Move lots of data tables into individual data/ files
|
2017-12-11 14:23:18 -05:00 |
battle_transition.asm
|
LoadEDTile → CopyTilemapAtOnce (fix #345)
|
2017-12-24 18:11:17 -05:00 |
billspc.asm
|
Fix issue #345:
|
2017-12-24 15:03:20 -05:00 |
billspctop.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
breeding.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
buy_sell_toss.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
card_flip.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
caught_data.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
cgb_layouts.asm
|
Clean up color/palette code
|
2017-12-25 12:41:31 -05:00 |
clock_reset.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
color.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
credits.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
crystal_colors.asm
|
Clean up color/palette code
|
2017-12-25 12:41:31 -05:00 |
crystal_intro.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
debug.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
decorations.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
delete_save_change_clock.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
diploma.asm
|
Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
|
2017-12-24 19:35:35 -05:00 |
dma_transfer.asm
|
Fix issue #345:
|
2017-12-24 15:03:20 -05:00 |
dummy_game.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
engine_flags.asm
|
Keep table labels in the same files as their contents.
|
2017-12-11 22:44:25 -05:00 |
european_mail.asm
|
Move more contiguous related code blocks from main.asm to engine/ and events/
|
2017-12-15 20:10:54 -05:00 |
events.asm
|
Renaming: (fix #412)
|
2017-12-24 14:33:17 -05:00 |
events_2.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
events_3.asm
|
Rename maps:
|
2017-12-24 18:06:12 -05:00 |
evolution_animation.asm
|
Fix issue #345:
|
2017-12-24 15:03:20 -05:00 |
evolve.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
experience.asm
|
MAX_LEVEL = 255 should still compile
|
2017-12-25 15:46:24 -05:00 |
fish.asm
|
Document macros/map.asm
|
2017-12-11 01:02:28 -05:00 |
fruit_trees.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
gbc_only.asm
|
Move some misc/ files into meaningful directories
|
2017-12-15 12:53:33 -05:00 |
health.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
init_gender.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
init_hof_credits.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
init_map.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
intro_menu.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
item_effects.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
items.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
landmarks.asm
|
Split items/ and trainers/ into their data/ and engine/ components
|
2017-12-14 23:00:54 -05:00 |
learn.asm
|
Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
|
2016-04-10 14:42:14 -04:00 |
link.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
link_2.asm
|
Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
|
2017-12-24 19:35:35 -05:00 |
link_trade.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
mail.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
main_menu.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
map_object_action.asm
|
Renaming: (fix #412)
|
2017-12-24 14:33:17 -05:00 |
map_objects.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
map_objects_2.asm
|
Move more contiguous related code blocks from main.asm to engine/ and events/
|
2017-12-15 20:10:54 -05:00 |
map_palettes.asm
|
Move more contiguous related code blocks from main.asm to engine/ and events/
|
2017-12-15 20:10:54 -05:00 |
map_setup.asm
|
Rename "map permissions" to "map environment" (fix #396)
|
2017-12-24 13:08:38 -05:00 |
mart.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
math.asm
|
Renaming sections, further dissolving main.asm
|
2015-11-28 15:13:40 -05:00 |
menu.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
menu_2.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
mon_icons.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
mon_menu.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
mon_stats.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
money.asm
|
Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
|
2017-12-24 19:35:35 -05:00 |
move_mon.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
move_mon_wo_mail.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
movement.asm
|
Renaming: (fix #412)
|
2017-12-24 14:33:17 -05:00 |
mystery_gift.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
mystery_gift_2.asm
|
Move more main.asm code into individual files
|
2017-12-15 21:22:26 -05:00 |
namingscreen.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
npc_movement.asm
|
Renaming: (fix #412)
|
2017-12-24 14:33:17 -05:00 |
npctrade.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
odd_eggs.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
options_menu.asm
|
Keep table labels in the same files as their contents.
|
2017-12-11 22:44:25 -05:00 |
overworld.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
pack.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
party_menu.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
player_gfx.asm
|
Move more contiguous related code blocks from main.asm to engine/ and events/
|
2017-12-15 20:10:54 -05:00 |
player_movement.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
player_object.asm
|
Renaming: (fix #412)
|
2017-12-24 14:33:17 -05:00 |
player_step.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
pokecenter_pc.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
pokedex.asm
|
Fix issue #345:
|
2017-12-24 15:03:20 -05:00 |
pokedex_2.asm
|
More consistent data tables
|
2017-12-11 22:59:30 -05:00 |
pokedex_3.asm
|
Move more contiguous related code blocks from main.asm to engine/ and events/
|
2017-12-15 20:10:54 -05:00 |
pokegear.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
pokepic.asm
|
Fix issue #345:
|
2017-12-24 15:03:20 -05:00 |
predef.asm
|
Fix issue #345:
|
2017-12-24 15:03:20 -05:00 |
print_party.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
printer.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
printer_serial.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
printnum.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
prof_oaks_pc.asm
|
Reorganize macros
|
2017-12-14 00:36:24 -05:00 |
radio.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
read_trainer_attributes.asm
|
Split items/ and trainers/ into their data/ and engine/ components
|
2017-12-14 23:00:54 -05:00 |
read_trainer_party.asm
|
Split items/ and trainers/ into their data/ and engine/ components
|
2017-12-14 23:00:54 -05:00 |
rtc.asm
|
Change a few Unknown labels
|
2017-12-24 20:07:23 -05:00 |
save.asm
|
LoadEDTile → CopyTilemapAtOnce (fix #345)
|
2017-12-24 18:11:17 -05:00 |
scripting.asm
|
Renaming: (fix #412)
|
2017-12-24 14:33:17 -05:00 |
scrolling_menu.asm
|
Local labels starting with lowercase letters are no longer decorated with a trailing colon
|
2016-04-10 15:01:49 -04:00 |
search.asm
|
Fix `make compare`
|
2017-12-12 20:21:08 -05:00 |
search2.asm
|
More splitting of main.asm; remove unneeded rept 2
|
2016-05-04 11:46:23 -04:00 |
select_menu.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
sgb_layouts.asm
|
Rename "map permissions" to "map environment" (fix #396)
|
2017-12-24 13:08:38 -05:00 |
slot_machine.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
spawn_points.asm
|
Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
|
2017-12-24 19:35:35 -05:00 |
specials.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
sprite_anims.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
sprites.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
start_battle.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
start_menu.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
stats_screen.asm
|
Change a few Unknown labels
|
2017-12-24 20:07:23 -05:00 |
std_scripts.asm
|
Rename maps:
|
2017-12-24 18:06:12 -05:00 |
switch_items.asm
|
More splitting of main.asm; remove unneeded rept 2
|
2016-05-04 11:46:23 -04:00 |
tempmon.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
tile_events.asm
|
Define constants for collision types
|
2017-12-12 16:15:58 -05:00 |
time.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
time_capsule.asm
|
Copy pokered's organization some more, with further constant and data files
|
2017-12-15 17:22:52 -05:00 |
time_capsule_2.asm
|
Copy pokered's organization some more, with further constant and data files
|
2017-12-15 17:22:52 -05:00 |
timeofdaypals.asm
|
Move more contiguous related code blocks from main.asm to engine/ and events/
|
2017-12-15 20:10:54 -05:00 |
timeset.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
title.asm
|
Add more palettes to data/palettes/
|
2017-12-15 22:36:33 -05:00 |
tmhm.asm
|
Keep table labels in the same files as their contents.
|
2017-12-11 22:44:25 -05:00 |
tmhm2.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
trade_animation.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
trainer_card.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |
trainer_scripts.asm
|
Renaming: (fix #412)
|
2017-12-24 14:33:17 -05:00 |
unown_dex.asm
|
Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
|
2017-12-24 19:35:35 -05:00 |
unown_puzzle.asm
|
Some more WRAM cleanup
|
2017-12-23 11:34:55 -05:00 |
unused_title.asm
|
Add more palettes to data/palettes/
|
2017-12-15 22:36:33 -05:00 |
variables.asm
|
Rename "map permissions" to "map environment" (fix #396)
|
2017-12-24 13:08:38 -05:00 |
warp_connection.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
wildmons.asm
|
callba/callab → farcall/callfar
|
2017-12-24 12:47:30 -05:00 |