pokecrystal/maps/KrissHouse2F.asm

143 lines
2.6 KiB
NASM

const_value set 2
const KRISSHOUSE2F_CONSOLE
const KRISSHOUSE2F_DOLL_1
const KRISSHOUSE2F_DOLL_2
const KRISSHOUSE2F_BIG_DOLL
KrissHouse2F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 2
dbw MAPCALLBACK_NEWMAP, .InitializeRoom
dbw MAPCALLBACK_TILES, .SetSpawn
.Null:
end
.InitializeRoom:
special ToggleDecorationsVisibility
setevent EVENT_IN_YOUR_ROOM
checkevent EVENT_INITIALIZED_EVENTS
iftrue .SkipInizialization
jumpstd initializeevents
return
.SkipInizialization:
return
.SetSpawn:
special ToggleMaptileDecorations
return
db 0, 0, 0 ; filler
Doll1:
describedecoration 1
Doll2:
describedecoration 2
BigDoll:
describedecoration 3
GameConsole:
describedecoration 4
KrissHousePoster:
dw EVENT_KRISS_ROOM_POSTER, .Script
.Script:
describedecoration 0
KrissHouseRadio:
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue .NormalRadio
checkevent EVENT_LISTENED_TO_INITIAL_RADIO
iftrue .AbbreviatedRadio
playmusic MUSIC_POKEMON_TALK
opentext
writetext KrisRadioText1
pause 45
writetext KrisRadioText2
pause 45
writetext KrisRadioText3
pause 45
musicfadeout MUSIC_NEW_BARK_TOWN, 16
writetext KrisRadioText4
pause 45
closetext
setevent EVENT_LISTENED_TO_INITIAL_RADIO
end
.NormalRadio:
jumpstd radio1
.AbbreviatedRadio:
opentext
writetext KrisRadioText4
pause 45
closetext
end
KrissHouseBookshelf:
jumpstd picturebookshelf
KrissHousePC:
opentext
special Special_KrissHousePC
iftrue .Warp
closetext
end
.Warp:
warp NONE, 0, 0
end
KrisRadioText1:
text "PROF.OAK'S #MON"
line "TALK! Please tune"
cont "in next time!"
done
KrisRadioText2:
text "#MON CHANNEL!"
done
KrisRadioText3:
text "This is DJ MARY,"
line "your co-host!"
done
KrisRadioText4:
text "#MON!"
line "#MON CHANNEL…"
done
KrissHouse2F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 1
warp_def 7, 0, 3, KRISS_HOUSE_1F
.CoordEvents:
db 0
.BGEvents:
db 4
bg_event 2, 1, BGEVENT_UP, KrissHousePC
bg_event 3, 1, BGEVENT_READ, KrissHouseRadio
bg_event 5, 1, BGEVENT_READ, KrissHouseBookshelf
bg_event 6, 0, BGEVENT_IFSET, KrissHousePoster
.ObjectEvents:
db 4
object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsole, EVENT_KRISS_HOUSE_2F_CONSOLE
object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll1, EVENT_KRISS_HOUSE_2F_DOLL_1
object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll2, EVENT_KRISS_HOUSE_2F_DOLL_2
object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BigDoll, EVENT_KRISS_HOUSE_2F_BIG_DOLL