pokecrystal/engine
PikalaxALT d13fb46d40 enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
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breeding enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
battle_start.asm enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
buena_phone_scripts.asm Macro update, roam mon annotations 2015-07-25 19:02:36 -04:00
clock_reset.asm enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
color.asm Sprite movement function labels 2015-11-06 16:42:38 -05:00
credits.asm enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
credits_crystal.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
diploma.asm merge conflicts resolved 2015-10-19 16:25:15 +02:00
engine_flags.asm About time I got to these functions 2015-10-24 10:39:52 -04:00
events.asm Move some gfx files around, also clock reset fn 2015-11-10 11:05:26 -05:00
events_2.asm No more NONE 2015-11-02 14:37:02 -05:00
events_crystal.asm Recombine the event engine objects. 2014-12-29 08:08:03 -08:00
evolution_animation.asm Cleaning up static HRAM labels; movement stuff, route 38 trainers 2015-11-09 23:01:45 -05:00
facings.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
fruit_trees.asm give/takeitem *, 1: the 1 is optional 2015-11-04 20:20:14 -05:00
landmarks.asm Move some gfx files around, also clock reset fn 2015-11-10 11:05:26 -05:00
link.asm enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
map_objects.asm enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
map_setup.asm Various labels 2015-11-05 14:06:03 -05:00
map_triggers.asm Fix errors in global substitution 2015-11-03 07:11:32 -05:00
menu.asm enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
more_phone_scripts.asm About time I got to these functions 2015-10-24 10:39:52 -04:00
movement.asm object_struct 2015-11-02 11:15:32 -05:00
pack.asm enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
party_menu.asm Add missing files in engine/ and battle/ 2015-11-09 17:02:47 -05:00
phone.asm enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
phone_scripts.asm More battle core labels 2015-11-08 13:27:26 -05:00
pokedex.asm enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
predef.asm AI and player items, withdraw/deposit 2015-11-08 10:59:28 -05:00
radio.asm enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
radio2.asm enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
save.asm more battle core labels 2015-11-07 21:04:54 -05:00
scripting.asm Some work on battle animations 2015-11-09 16:41:09 -05:00
spawn_points.asm Replaced GROUP_, MAP_ references with the map macro 2015-07-23 12:59:19 -04:00
specials.asm More Battle Tower shenanigans 2015-11-07 14:38:52 -05:00
sprites.asm give/takeitem *, 1: the 1 is optional 2015-11-04 20:20:14 -05:00
std_scripts.asm give/takeitem *, 1: the 1 is optional 2015-11-04 20:20:14 -05:00
time.asm About time I got to these functions 2015-10-24 10:39:52 -04:00
timeofdaypals.asm About time I got to these functions 2015-10-24 10:39:52 -04:00
title.asm Address comments on PR 322 2015-10-24 19:49:19 -04:00