mirror of https://github.com/pret/pokecrystal.git
555 lines
7.0 KiB
NASM
555 lines
7.0 KiB
NASM
; Audio interfaces.
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InitSound::
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push hl
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push de
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push bc
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push af
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ldh a, [hROMBank]
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push af
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ld a, BANK(_InitSound)
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ldh [hROMBank], a
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ld [MBC3RomBank], a
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call _InitSound
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pop af
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ldh [hROMBank], a
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ld [MBC3RomBank], a
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pop af
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pop bc
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pop de
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pop hl
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ret
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UpdateSound::
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push hl
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push de
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push bc
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push af
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ldh a, [hROMBank]
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push af
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ld a, BANK(_UpdateSound)
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ldh [hROMBank], a
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ld [MBC3RomBank], a
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call _UpdateSound
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pop af
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ldh [hROMBank], a
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ld [MBC3RomBank], a
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pop af
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pop bc
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pop de
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pop hl
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ret
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_LoadMusicByte::
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; wCurMusicByte = [a:de]
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ldh [hROMBank], a
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ld [MBC3RomBank], a
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ld a, [de]
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ld [wCurMusicByte], a
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ld a, BANK(LoadMusicByte)
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ldh [hROMBank], a
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ld [MBC3RomBank], a
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ret
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PlayMusic::
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; Play music de.
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push hl
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push de
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push bc
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push af
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ldh a, [hROMBank]
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push af
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ld a, BANK(_PlayMusic) ; aka BANK(_InitSound)
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ldh [hROMBank], a
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ld [MBC3RomBank], a
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ld a, e
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and a
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jr z, .nomusic
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call _PlayMusic
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jr .end
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.nomusic
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call _InitSound
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.end
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pop af
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ldh [hROMBank], a
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ld [MBC3RomBank], a
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pop af
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pop bc
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pop de
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pop hl
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ret
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PlayMusic2::
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; Stop playing music, then play music de.
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push hl
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push de
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push bc
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push af
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ldh a, [hROMBank]
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push af
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ld a, BANK(_PlayMusic)
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ldh [hROMBank], a
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ld [MBC3RomBank], a
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push de
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ld de, MUSIC_NONE
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call _PlayMusic
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call DelayFrame
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pop de
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call _PlayMusic
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pop af
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ldh [hROMBank], a
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ld [MBC3RomBank], a
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pop af
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pop bc
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pop de
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pop hl
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ret
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PlayCry::
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; Play cry de.
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push hl
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push de
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push bc
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push af
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ldh a, [hROMBank]
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push af
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; Cries are stuck in one bank.
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ld a, BANK(PokemonCries)
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ldh [hROMBank], a
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ld [MBC3RomBank], a
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ld hl, PokemonCries
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rept 6 ; sizeof(mon_cry)
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add hl, de
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endr
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ld e, [hl]
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inc hl
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ld d, [hl]
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inc hl
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ld a, [hli]
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ld [wCryPitch], a
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ld a, [hli]
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ld [wCryPitch + 1], a
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ld a, [hli]
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ld [wCryLength], a
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ld a, [hl]
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ld [wCryLength + 1], a
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ld a, BANK(_PlayCry)
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ldh [hROMBank], a
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ld [MBC3RomBank], a
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call _PlayCry
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pop af
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ldh [hROMBank], a
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ld [MBC3RomBank], a
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pop af
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pop bc
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pop de
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pop hl
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ret
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PlaySFX::
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; Play sound effect de.
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; Sound effects are ordered by priority (highest to lowest)
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push hl
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push de
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push bc
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push af
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; Is something already playing?
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call CheckSFX
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jr nc, .play
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; Does it have priority?
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ld a, [wCurSFX]
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cp e
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jr c, .done
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.play
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ldh a, [hROMBank]
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push af
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ld a, BANK(_PlaySFX)
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ldh [hROMBank], a
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ld [MBC3RomBank], a
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ld a, e
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ld [wCurSFX], a
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call _PlaySFX
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pop af
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ldh [hROMBank], a
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ld [MBC3RomBank], a
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.done
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pop af
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pop bc
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pop de
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pop hl
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ret
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WaitPlaySFX::
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call WaitSFX
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call PlaySFX
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ret
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WaitSFX::
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; infinite loop until sfx is done playing
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push hl
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.wait
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ld hl, wChannel5Flags1
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bit 0, [hl]
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jr nz, .wait
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ld hl, wChannel6Flags1
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bit 0, [hl]
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jr nz, .wait
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ld hl, wChannel7Flags1
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bit 0, [hl]
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jr nz, .wait
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ld hl, wChannel8Flags1
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bit 0, [hl]
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jr nz, .wait
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pop hl
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ret
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IsSFXPlaying::
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; Return carry if no sound effect is playing.
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; The inverse of CheckSFX.
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push hl
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ld hl, wChannel5Flags1
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bit 0, [hl]
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jr nz, .playing
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ld hl, wChannel6Flags1
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bit 0, [hl]
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jr nz, .playing
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ld hl, wChannel7Flags1
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bit 0, [hl]
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jr nz, .playing
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ld hl, wChannel8Flags1
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bit 0, [hl]
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jr nz, .playing
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pop hl
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scf
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ret
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.playing
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pop hl
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and a
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ret
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MaxVolume::
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ld a, MAX_VOLUME
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ld [wVolume], a
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ret
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LowVolume::
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ld a, $33 ; 40%
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ld [wVolume], a
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ret
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VolumeOff::
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xor a
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ld [wVolume], a
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ret
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Unused_FadeOutMusic::
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ld a, 4
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ld [wMusicFade], a
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ret
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FadeInMusic::
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ld a, 4 | (1 << MUSIC_FADE_IN_F)
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ld [wMusicFade], a
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ret
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SkipMusic::
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; Skip a frames of music.
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.loop
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and a
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ret z
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dec a
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call UpdateSound
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jr .loop
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FadeToMapMusic::
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push hl
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push de
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push bc
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push af
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call GetMapMusic_MaybeSpecial
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ld a, [wMapMusic]
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cp e
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jr z, .done
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ld a, 8
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ld [wMusicFade], a
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ld a, e
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ld [wMusicFadeID], a
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ld a, d
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ld [wMusicFadeID + 1], a
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ld a, e
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ld [wMapMusic], a
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.done
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pop af
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pop bc
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pop de
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pop hl
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ret
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PlayMapMusic::
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push hl
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push de
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push bc
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push af
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call GetMapMusic_MaybeSpecial
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ld a, [wMapMusic]
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cp e
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jr z, .done
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push de
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ld de, MUSIC_NONE
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call PlayMusic
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call DelayFrame
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pop de
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ld a, e
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ld [wMapMusic], a
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call PlayMusic
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.done
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pop af
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pop bc
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pop de
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pop hl
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ret
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PlayMapMusicBike::
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; If the player's on a bike, play the bike music instead of the map music
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push hl
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push de
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push bc
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push af
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xor a
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ld [wDontPlayMapMusicOnReload], a
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ld de, MUSIC_BICYCLE
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ld a, [wPlayerState]
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cp PLAYER_BIKE
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jr z, .play
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call GetMapMusic_MaybeSpecial
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.play
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push de
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ld de, MUSIC_NONE
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call PlayMusic
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call DelayFrame
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pop de
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ld a, e
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ld [wMapMusic], a
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call PlayMusic
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pop af
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pop bc
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pop de
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pop hl
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ret
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TryRestartMapMusic::
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ld a, [wDontPlayMapMusicOnReload]
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and a
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jr z, RestartMapMusic
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xor a
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ld [wMapMusic], a
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ld de, MUSIC_NONE
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call PlayMusic
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call DelayFrame
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xor a
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ld [wDontPlayMapMusicOnReload], a
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ret
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RestartMapMusic::
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push hl
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push de
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push bc
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push af
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ld de, MUSIC_NONE
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call PlayMusic
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call DelayFrame
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ld a, [wMapMusic]
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ld e, a
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ld d, 0
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call PlayMusic
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pop af
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pop bc
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pop de
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pop hl
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ret
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SpecialMapMusic::
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ld a, [wPlayerState]
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cp PLAYER_SURF
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jr z, .surf
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cp PLAYER_SURF_PIKA
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jr z, .surf
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ld a, [wStatusFlags2]
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bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, a
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jr nz, .contest
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.no
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and a
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ret
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.bike
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ld de, MUSIC_BICYCLE
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scf
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ret
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.surf
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ld de, MUSIC_SURF
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scf
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ret
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.contest
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ld a, [wMapGroup]
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cp GROUP_ROUTE_35_NATIONAL_PARK_GATE
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jr nz, .no
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ld a, [wMapNumber]
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cp MAP_ROUTE_35_NATIONAL_PARK_GATE
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jr z, .ranking
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cp MAP_ROUTE_36_NATIONAL_PARK_GATE
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jr nz, .no
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.ranking
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ld de, MUSIC_BUG_CATCHING_CONTEST_RANKING
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scf
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ret
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GetMapMusic_MaybeSpecial::
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call SpecialMapMusic
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ret c
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call GetMapMusic
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ret
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Unreferenced_Function3d9f::
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; Places a BCD number at the
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; upper center of the screen.
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ld a, 4 * TILE_WIDTH
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ld [wVirtualOAMSprite38YCoord], a
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ld [wVirtualOAMSprite39YCoord], a
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ld a, 10 * TILE_WIDTH
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ld [wVirtualOAMSprite38XCoord], a
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ld a, 11 * TILE_WIDTH
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ld [wVirtualOAMSprite39XCoord], a
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xor a
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ld [wVirtualOAMSprite38Attributes], a
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ld [wVirtualOAMSprite39Attributes], a
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ld a, [wUnusedBCDNumber]
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cp 100
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jr nc, .max
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add 1
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daa
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ld b, a
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swap a
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and $f
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add "0"
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ld [wVirtualOAMSprite38TileID], a
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ld a, b
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and $f
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add "0"
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ld [wVirtualOAMSprite39TileID], a
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ret
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.max
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ld a, "9"
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ld [wVirtualOAMSprite38TileID], a
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ld [wVirtualOAMSprite39TileID], a
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ret
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CheckSFX::
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; Return carry if any SFX channels are active.
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ld a, [wChannel5Flags1]
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bit 0, a
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jr nz, .playing
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ld a, [wChannel6Flags1]
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bit 0, a
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jr nz, .playing
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ld a, [wChannel7Flags1]
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bit 0, a
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jr nz, .playing
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ld a, [wChannel8Flags1]
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bit 0, a
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jr nz, .playing
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and a
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ret
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.playing
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scf
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ret
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TerminateExpBarSound::
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xor a
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ld [wChannel5Flags1], a
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ld [wSoundInput], a
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ldh [rNR10], a
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ldh [rNR11], a
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ldh [rNR12], a
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ldh [rNR13], a
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ldh [rNR14], a
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ret
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ChannelsOff::
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; Quickly turn off music channels
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xor a
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ld [wChannel1Flags1], a
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ld [wChannel2Flags1], a
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ld [wChannel3Flags1], a
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ld [wChannel4Flags1], a
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ld [wSoundInput], a
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ret
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SFXChannelsOff::
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; Quickly turn off sound effect channels
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xor a
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ld [wChannel5Flags1], a
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ld [wChannel6Flags1], a
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ld [wChannel7Flags1], a
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ld [wChannel8Flags1], a
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ld [wSoundInput], a
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ret
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