mirror of https://github.com/pret/pokecrystal.git
334 lines
3.8 KiB
NASM
334 lines
3.8 KiB
NASM
; Functions dealing with palettes.
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UpdatePalsIfCGB::
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; update bgp data from wBGPals2
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; update obp data from wOBPals2
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; return carry if successful
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; check cgb
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ldh a, [hCGB]
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and a
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ret z
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UpdateCGBPals::
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; return carry if successful
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; any pals to update?
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ldh a, [hCGBPalUpdate]
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and a
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ret z
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; fallthrough
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ForceUpdateCGBPals::
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ldh a, [rSVBK]
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push af
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ld a, BANK(wBGPals2)
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ldh [rSVBK], a
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ld hl, wBGPals2
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; copy 8 pals to bgpd
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ld a, 1 << rBGPI_AUTO_INCREMENT
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ldh [rBGPI], a
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ld c, LOW(rBGPD)
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ld b, 8 / 2
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.bgp
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rept (1 palettes) * 2
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ld a, [hli]
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ldh [c], a
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endr
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dec b
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jr nz, .bgp
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; hl is now wOBPals2
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; copy 8 pals to obpd
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ld a, 1 << rOBPI_AUTO_INCREMENT
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ldh [rOBPI], a
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ld c, LOW(rOBPD)
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ld b, 8 / 2
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.obp
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rept (1 palettes) * 2
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ld a, [hli]
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ldh [c], a
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endr
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dec b
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jr nz, .obp
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pop af
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ldh [rSVBK], a
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; clear pal update queue
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xor a
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ldh [hCGBPalUpdate], a
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scf
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ret
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DmgToCgbBGPals::
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; exists to forego reinserting cgb-converted image data
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; input: a -> bgp
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ldh [rBGP], a
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push af
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; Don't need to be here if DMG
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ldh a, [hCGB]
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and a
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jr z, .end
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push hl
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push de
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push bc
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ldh a, [rSVBK]
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push af
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ld a, BANK(wBGPals2)
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ldh [rSVBK], a
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; copy & reorder bg pal buffer
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ld hl, wBGPals2 ; to
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ld de, wBGPals1 ; from
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; order
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ldh a, [rBGP]
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ld b, a
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; all pals
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ld c, 8
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call CopyPals
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; request pal update
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ld a, 1
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ldh [hCGBPalUpdate], a
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pop af
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ldh [rSVBK], a
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pop bc
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pop de
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pop hl
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.end
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pop af
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ret
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DmgToCgbObjPals::
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; exists to forego reinserting cgb-converted image data
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; input: d -> obp1
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; e -> obp2
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ld a, e
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ldh [rOBP0], a
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ld a, d
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ldh [rOBP1], a
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ldh a, [hCGB]
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and a
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ret z
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push hl
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push de
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push bc
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ldh a, [rSVBK]
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push af
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ld a, BANK(wOBPals2)
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ldh [rSVBK], a
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; copy & reorder obj pal buffer
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ld hl, wOBPals2 ; to
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ld de, wOBPals1 ; from
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; order
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ldh a, [rOBP0]
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ld b, a
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; all pals
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ld c, 8
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call CopyPals
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; request pal update
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ld a, 1
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ldh [hCGBPalUpdate], a
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pop af
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ldh [rSVBK], a
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pop bc
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pop de
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pop hl
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ret
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DmgToCgbObjPal0::
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ldh [rOBP0], a
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push af
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; Don't need to be here if not CGB
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ldh a, [hCGB]
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and a
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jr z, .dmg
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push hl
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push de
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push bc
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ldh a, [rSVBK]
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push af
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ld a, BANK(wOBPals2)
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ldh [rSVBK], a
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ld hl, wOBPals2 palette 0
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ld de, wOBPals1 palette 0
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ldh a, [rOBP0]
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ld b, a
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ld c, 1
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call CopyPals
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ld a, 1
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ldh [hCGBPalUpdate], a
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pop af
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ldh [rSVBK], a
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pop bc
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pop de
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pop hl
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.dmg
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pop af
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ret
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DmgToCgbObjPal1::
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ldh [rOBP1], a
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push af
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ldh a, [hCGB]
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and a
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jr z, .dmg
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push hl
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push de
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push bc
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ldh a, [rSVBK]
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push af
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ld a, BANK(wOBPals2)
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ldh [rSVBK], a
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ld hl, wOBPals2 palette 1
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ld de, wOBPals1 palette 1
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ldh a, [rOBP1]
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ld b, a
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ld c, 1
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call CopyPals
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ld a, 1
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ldh [hCGBPalUpdate], a
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pop af
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ldh [rSVBK], a
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pop bc
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pop de
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pop hl
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.dmg
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pop af
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ret
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CopyPals::
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; copy c palettes in order b from de to hl
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push bc
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ld c, NUM_PAL_COLORS
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.loop
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push de
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push hl
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; get pal color
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ld a, b
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maskbits 1 << PAL_COLOR_SIZE
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; 2 bytes per color
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add a
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ld l, a
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ld h, 0
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add hl, de
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ld e, [hl]
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inc hl
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ld d, [hl]
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; dest
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pop hl
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; write color
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ld [hl], e
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inc hl
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ld [hl], d
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inc hl
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; next pal color
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rept PAL_COLOR_SIZE
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srl b
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endr
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; source
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pop de
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; done pal?
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dec c
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jr nz, .loop
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; de += 8 (next pal)
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ld a, PALETTE_SIZE
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add e
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jr nc, .ok
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inc d
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.ok
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ld e, a
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; how many more pals?
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pop bc
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dec c
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jr nz, CopyPals
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ret
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ClearVBank1::
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ldh a, [hCGB]
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and a
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ret z
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ld a, 1
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ldh [rVBK], a
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ld hl, VRAM_Begin
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ld bc, VRAM_End - VRAM_Begin
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xor a
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call ByteFill
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ld a, 0
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ldh [rVBK], a
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ret
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GSReloadPalettes:: ; dummied out
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ret
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ReloadSpritesNoPalettes::
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ldh a, [hCGB]
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and a
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ret z
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ldh a, [rSVBK]
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push af
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ld a, BANK(wBGPals2)
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ldh [rSVBK], a
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ld hl, wBGPals2
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ld bc, (8 palettes) + (2 palettes)
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xor a
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call ByteFill
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pop af
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ldh [rSVBK], a
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ld a, 1
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ldh [hCGBPalUpdate], a
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call DelayFrame
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ret
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SwapTextboxPalettes::
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homecall _SwapTextboxPalettes
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ret
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ScrollBGMapPalettes::
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homecall _ScrollBGMapPalettes
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ret
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