pokecrystal/home/delay.asm

20 lines
322 B
NASM

DelayFrame::
; Wait for one frame
ld a, 1
ld [wVBlankOccurred], a
; Wait for the next VBlank, halting to conserve battery
.halt
halt ; rgbasm adds a nop after this instruction by default
ld a, [wVBlankOccurred]
and a
jr nz, .halt
ret
DelayFrames::
; Wait c frames
call DelayFrame
dec c
jr nz, DelayFrames
ret