mirror of https://github.com/pret/pokecrystal.git
857 lines
25 KiB
NASM
857 lines
25 KiB
NASM
; battle_anim_struct members (see macros/ram.asm)
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rsreset
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DEF BATTLEANIMSTRUCT_INDEX rb
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DEF BATTLEANIMSTRUCT_OAMFLAGS rb
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DEF BATTLEANIMSTRUCT_FIX_Y rb
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DEF BATTLEANIMSTRUCT_FRAMESET_ID rb
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DEF BATTLEANIMSTRUCT_FUNCTION rb
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DEF BATTLEANIMSTRUCT_PALETTE rb
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DEF BATTLEANIMSTRUCT_TILEID rb
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DEF BATTLEANIMOBJ_LENGTH EQU _RS - 1 ; discount BATTLEANIMSTRUCT_INDEX
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DEF BATTLEANIMSTRUCT_XCOORD rb
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DEF BATTLEANIMSTRUCT_YCOORD rb
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DEF BATTLEANIMSTRUCT_XOFFSET rb
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DEF BATTLEANIMSTRUCT_YOFFSET rb
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DEF BATTLEANIMSTRUCT_PARAM rb
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DEF BATTLEANIMSTRUCT_DURATION rb
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DEF BATTLEANIMSTRUCT_FRAME rb
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DEF BATTLEANIMSTRUCT_JUMPTABLE_INDEX rb
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DEF BATTLEANIMSTRUCT_VAR1 rb
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DEF BATTLEANIMSTRUCT_VAR2 rb
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rb_skip 7
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DEF BATTLEANIMSTRUCT_LENGTH EQU _RS
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DEF NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects
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; wBattleAnimTileDict size (see wram.asm)
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DEF NUM_BATTLEANIMTILEDICT_ENTRIES EQU 5
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; Start tile for battle animation graphics
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DEF BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
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; BattleAnimObjects indexes (see data/battle_anims/objects.asm)
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const_def
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const ANIM_OBJ_HIT_BIG_YFIX
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const ANIM_OBJ_HIT_YFIX
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const ANIM_OBJ_HIT_SMALL_YFIX
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const ANIM_OBJ_HIT_BIG
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const ANIM_OBJ_HIT
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const ANIM_OBJ_HIT_SMALL
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const ANIM_OBJ_PUNCH
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const ANIM_OBJ_KICK
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const ANIM_OBJ_PALM
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const ANIM_OBJ_FANG
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const ANIM_OBJ_PUNCH_SHAKE
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const ANIM_OBJ_EMBER
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const ANIM_OBJ_DRAGON_RAGE
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const ANIM_OBJ_FLAMETHROWER
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const ANIM_OBJ_FIRE_SPIN
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const ANIM_OBJ_FIRE_BLAST
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const ANIM_OBJ_BURNED
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const ANIM_OBJ_BLIZZARD
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const ANIM_OBJ_ICE
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const ANIM_OBJ_ICE_BEAM
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const ANIM_OBJ_RAZOR_LEAF
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const ANIM_OBJ_POKE_BALL
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const ANIM_OBJ_POKE_BALL_BLOCKED
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const ANIM_OBJ_EXPLOSION1
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const ANIM_OBJ_EXPLOSION2
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const ANIM_OBJ_ACID
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const ANIM_OBJ_SLUDGE
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const ANIM_OBJ_BETA_BALL_POOF
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const ANIM_OBJ_BALL_POOF
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const ANIM_OBJ_BIG_ROCK
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const ANIM_OBJ_SMALL_ROCK
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const ANIM_OBJ_STRENGTH
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const ANIM_OBJ_SEISMIC_TOSS
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const ANIM_OBJ_BUBBLE
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const ANIM_OBJ_SURF
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const ANIM_OBJ_SING
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const ANIM_OBJ_WATER_GUN
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const ANIM_OBJ_HYDRO_PUMP
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const ANIM_OBJ_POWDER
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const ANIM_OBJ_BEAM
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const ANIM_OBJ_BEAM_TIP
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const ANIM_OBJ_ICE_BUILDUP
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const ANIM_OBJ_FROZEN
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const ANIM_OBJ_MASTER_BALL_SPARKLE
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const ANIM_OBJ_RECOVER
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const ANIM_OBJ_THUNDER_CENTER
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const ANIM_OBJ_THUNDER_LEFT
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const ANIM_OBJ_THUNDER_RIGHT
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const ANIM_OBJ_THUNDER_WAVE
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const ANIM_OBJ_SPARKS_CIRCLE_BIG
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const ANIM_OBJ_THUNDERBOLT_BALL
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const ANIM_OBJ_SPARKS_CIRCLE
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const ANIM_OBJ_THUNDERSHOCK_BALL
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const ANIM_OBJ_CLAMP
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const ANIM_OBJ_BITE
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const ANIM_OBJ_CUT_DOWN_LEFT
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const ANIM_OBJ_CUT_DOWN_RIGHT
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const ANIM_OBJ_CUT_UP_RIGHT
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const ANIM_OBJ_CUT_LONG_DOWN_LEFT
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const ANIM_OBJ_CUT_LONG_DOWN_RIGHT
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const ANIM_OBJ_SOLAR_BEAM_CHARGE
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const ANIM_OBJ_ABSORB_CENTER
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const ANIM_OBJ_GUST
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const ANIM_OBJ_VINE_WHIP1
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const ANIM_OBJ_VINE_WHIP2
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const ANIM_OBJ_RAZOR_WIND1
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const ANIM_OBJ_RAZOR_WIND2
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const ANIM_OBJ_SONICBOOM_JP
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const ANIM_OBJ_WARP
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const ANIM_OBJ_ABSORB
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const ANIM_OBJ_EGG
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const ANIM_OBJ_FOCUS
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const ANIM_OBJ_BIND1
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const ANIM_OBJ_BIND2
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const ANIM_OBJ_LEECH_SEED
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const ANIM_OBJ_SOUND
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const ANIM_OBJ_WAVE
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const ANIM_OBJ_CONFUSE_RAY
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const ANIM_OBJ_LEER
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const ANIM_OBJ_LEER_TIP
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const ANIM_OBJ_SCREEN
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const ANIM_OBJ_HARDEN
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const ANIM_OBJ_CHICK
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const ANIM_OBJ_AMNESIA
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const ANIM_OBJ_ASLEEP
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const ANIM_OBJ_SKULL
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const ANIM_OBJ_DIG_SAND
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const ANIM_OBJ_DIG_PILE
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const ANIM_OBJ_SAND
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const ANIM_OBJ_PARALYZED
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const ANIM_OBJ_STRING_SHOT
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const ANIM_OBJ_HAZE
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const ANIM_OBJ_MIST
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const ANIM_OBJ_SMOG
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const ANIM_OBJ_POISON_GAS
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const ANIM_OBJ_HORN
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const ANIM_OBJ_NEEDLE
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const ANIM_OBJ_PETAL_DANCE
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const ANIM_OBJ_SLUDGE_BOMB
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const ANIM_OBJ_PAY_DAY
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const ANIM_OBJ_SONICBOOM_JP_UNUSED
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const ANIM_OBJ_MIMIC
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const ANIM_OBJ_ATTRACT
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const ANIM_OBJ_BONEMERANG
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const ANIM_OBJ_BONE_CLUB
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const ANIM_OBJ_BONE_RUSH
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const ANIM_OBJ_SWIFT
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const ANIM_OBJ_KINESIS
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const ANIM_OBJ_FLASH
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const ANIM_OBJ_SHINY
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const ANIM_OBJ_SKY_ATTACK
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const ANIM_OBJ_LICK
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const ANIM_OBJ_WITHDRAW
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const ANIM_OBJ_DRAIN
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const ANIM_OBJ_GROWTH
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const ANIM_OBJ_CONVERSION2
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const ANIM_OBJ_SMOKE
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const ANIM_OBJ_SMOKESCREEN
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const ANIM_OBJ_SWORDS_DANCE
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const ANIM_OBJ_SPEED_LINE
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const ANIM_OBJ_SHARPEN
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const ANIM_OBJ_DEFENSE_CURL
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const ANIM_OBJ_METRONOME_HAND
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const ANIM_OBJ_METRONOME_SPARKLE
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const ANIM_OBJ_DISABLE
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const ANIM_OBJ_AGILITY
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const ANIM_OBJ_HEART
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const ANIM_OBJ_FLAME_WHEEL
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const ANIM_OBJ_SACRED_FIRE
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const ANIM_OBJ_COTTON_SPORE
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const ANIM_OBJ_MILK_DRINK
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const ANIM_OBJ_ANGER
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const ANIM_OBJ_HEAL_BELL
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const ANIM_OBJ_HEAL_BELL_NOTE
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const ANIM_OBJ_BATON_PASS
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const ANIM_OBJ_LOCK_ON
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const ANIM_OBJ_MIND_READER
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const ANIM_OBJ_SAFEGUARD
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const ANIM_OBJ_PROTECT
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const ANIM_OBJ_THIEF
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const ANIM_OBJ_OCTAZOOKA
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const ANIM_OBJ_PRESENT
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const ANIM_OBJ_SPIKES
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const ANIM_OBJ_POWDER_SNOW
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const ANIM_OBJ_DRAGONBREATH
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const ANIM_OBJ_CONVERSION
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const ANIM_OBJ_SPIDER_WEB
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const ANIM_OBJ_CAKE_UNUSED
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const ANIM_OBJ_NIGHTMARE
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const ANIM_OBJ_IN_NIGHTMARE
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const ANIM_OBJ_LOVELY_KISS
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const ANIM_OBJ_SWEET_KISS
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const ANIM_OBJ_SKETCH
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const ANIM_OBJ_ENCORE_HAND
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const ANIM_OBJ_ENCORE_STAR
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const ANIM_OBJ_DESTINY_BOND
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const ANIM_OBJ_MORNING_SUN
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const ANIM_OBJ_GLIMMER
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const ANIM_OBJ_MOONLIGHT
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const ANIM_OBJ_HIDDEN_POWER
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const ANIM_OBJ_CROSS_CHOP1
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const ANIM_OBJ_CROSS_CHOP2
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const ANIM_OBJ_SANDSTORM
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const ANIM_OBJ_ZAP_CANNON
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const ANIM_OBJ_SPITE
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const ANIM_OBJ_CURSE
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const ANIM_OBJ_PERISH_SONG
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const ANIM_OBJ_FORESIGHT
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const ANIM_OBJ_RAPID_SPIN
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const ANIM_OBJ_SWAGGER
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const ANIM_OBJ_BELLY_DRUM_HAND
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const ANIM_OBJ_BELLY_DRUM_NOTE
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const ANIM_OBJ_MEAN_LOOK
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const ANIM_OBJ_BETA_PURSUIT
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const ANIM_OBJ_SHOOTING_SPARKLE
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const ANIM_OBJ_RAIN
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const ANIM_OBJ_B0
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const ANIM_OBJ_PSYCH_UP
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const ANIM_OBJ_ANCIENTPOWER
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const ANIM_OBJ_AEROBLAST
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const ANIM_OBJ_SHADOW_BALL
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const ANIM_OBJ_ROCK_SMASH
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const ANIM_OBJ_FLOWER
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const ANIM_OBJ_COTTON
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const ANIM_OBJ_ENEMYFEET_1ROW
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const ANIM_OBJ_PLAYERHEAD_1ROW
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const ANIM_OBJ_ENEMYFEET_2ROW
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const ANIM_OBJ_PLAYERHEAD_2ROW
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DEF NUM_ANIM_OBJS EQU const_value
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; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
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const_def
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const BATTLEANIMFUNC_NULL
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const BATTLEANIMFUNC_USER_TO_TARGET
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const BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR
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const BATTLEANIMFUNC_MOVE_IN_CIRCLE
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const BATTLEANIMFUNC_WAVE_TO_TARGET
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const BATTLEANIMFUNC_THROW_TO_TARGET
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const BATTLEANIMFUNC_THROW_TO_TARGET_DISAPPEAR
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const BATTLEANIMFUNC_DROP
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const BATTLEANIMFUNC_USER_TO_TARGET_SPIN
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const BATTLEANIMFUNC_SHAKE
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const BATTLEANIMFUNC_FIRE_BLAST
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const BATTLEANIMFUNC_RAZOR_LEAF
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const BATTLEANIMFUNC_BUBBLE
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const BATTLEANIMFUNC_SURF
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const BATTLEANIMFUNC_SING
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const BATTLEANIMFUNC_WATER_GUN
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const BATTLEANIMFUNC_EMBER
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const BATTLEANIMFUNC_POWDER
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const BATTLEANIMFUNC_POKEBALL
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const BATTLEANIMFUNC_POKEBALL_BLOCKED
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const BATTLEANIMFUNC_RECOVER
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const BATTLEANIMFUNC_THUNDER_WAVE
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const BATTLEANIMFUNC_CLAMP_ENCORE
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const BATTLEANIMFUNC_BITE
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const BATTLEANIMFUNC_SOLAR_BEAM
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const BATTLEANIMFUNC_GUST
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const BATTLEANIMFUNC_RAZOR_WIND
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const BATTLEANIMFUNC_KICK
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const BATTLEANIMFUNC_ABSORB
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const BATTLEANIMFUNC_EGG
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const BATTLEANIMFUNC_MOVE_UP
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const BATTLEANIMFUNC_WRAP
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const BATTLEANIMFUNC_LEECH_SEED
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const BATTLEANIMFUNC_SOUND
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const BATTLEANIMFUNC_CONFUSE_RAY
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const BATTLEANIMFUNC_DIZZY
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const BATTLEANIMFUNC_AMNESIA
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const BATTLEANIMFUNC_FLOAT_UP
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const BATTLEANIMFUNC_DIG
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const BATTLEANIMFUNC_STRING
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const BATTLEANIMFUNC_PARALYZED
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const BATTLEANIMFUNC_SPIRAL_DESCENT
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const BATTLEANIMFUNC_POISON_GAS
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const BATTLEANIMFUNC_HORN
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const BATTLEANIMFUNC_NEEDLE
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const BATTLEANIMFUNC_PETAL_DANCE
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const BATTLEANIMFUNC_THIEF_PAYDAY
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const BATTLEANIMFUNC_ABSORB_CIRCLE
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const BATTLEANIMFUNC_BONEMERANG
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const BATTLEANIMFUNC_SHINY
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const BATTLEANIMFUNC_SKY_ATTACK
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const BATTLEANIMFUNC_GROWTH_SWORDS_DANCE
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const BATTLEANIMFUNC_SMOKE_FLAME_WHEEL
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const BATTLEANIMFUNC_PRESENT_SMOKESCREEN
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const BATTLEANIMFUNC_STRENGTH_SEISMIC_TOSS
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const BATTLEANIMFUNC_SPEED_LINE
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const BATTLEANIMFUNC_SLUDGE
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const BATTLEANIMFUNC_METRONOME_HAND
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const BATTLEANIMFUNC_METRONOME_SPARKLE_SKETCH
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const BATTLEANIMFUNC_AGILITY
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const BATTLEANIMFUNC_SACRED_FIRE
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const BATTLEANIMFUNC_SAFEGUARD_PROTECT
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const BATTLEANIMFUNC_LOCK_ON_MIND_READER
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const BATTLEANIMFUNC_SPIKES
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const BATTLEANIMFUNC_HEAL_BELL_NOTES
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const BATTLEANIMFUNC_BATON_PASS
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const BATTLEANIMFUNC_CONVERSION
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const BATTLEANIMFUNC_ENCORE_BELLY_DRUM
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const BATTLEANIMFUNC_SWAGGER_MORNING_SUN
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const BATTLEANIMFUNC_HIDDEN_POWER
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const BATTLEANIMFUNC_CURSE
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const BATTLEANIMFUNC_PERISH_SONG
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const BATTLEANIMFUNC_RAPID_SPIN
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const BATTLEANIMFUNC_BETA_PURSUIT
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const BATTLEANIMFUNC_RAIN_SANDSTORM
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const BATTLEANIMFUNC_ANIM_OBJ_B0
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const BATTLEANIMFUNC_PSYCH_UP
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const BATTLEANIMFUNC_ANCIENT_POWER
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const BATTLEANIMFUNC_ROCK_SMASH
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const BATTLEANIMFUNC_COTTON
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DEF NUM_BATTLEANIMFUNCS EQU const_value
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; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm)
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const_def
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const BATTLEANIMFRAMESET_HIT_BIG
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const BATTLEANIMFRAMESET_HIT
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const BATTLEANIMFRAMESET_HIT_SMALL
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const BATTLEANIMFRAMESET_PUNCH
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const BATTLEANIMFRAMESET_KICK
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const BATTLEANIMFRAMESET_PALM
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const BATTLEANIMFRAMESET_FANG
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const BATTLEANIMFRAMESET_PUNCH_SHAKE
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const BATTLEANIMFRAMESET_BALL_POOF
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const BATTLEANIMFRAMESET_POKE_BALL_1
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const BATTLEANIMFRAMESET_POKE_BALL_2
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const BATTLEANIMFRAMESET_POKE_BALL_3
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const BATTLEANIMFRAMESET_POKE_BALL_4
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const BATTLEANIMFRAMESET_POKE_BALL_5
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const BATTLEANIMFRAMESET_DRAGON_RAGE
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const BATTLEANIMFRAMESET_FLAMETHROWER
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const BATTLEANIMFRAMESET_EMBER
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const BATTLEANIMFRAMESET_BURNED
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const BATTLEANIMFRAMESET_BLIZZARD
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const BATTLEANIMFRAMESET_ICE
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const BATTLEANIMFRAMESET_ICE_BEAM
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const BATTLEANIMFRAMESET_POWDER_SNOW
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const BATTLEANIMFRAMESET_RAZOR_LEAF_1
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const BATTLEANIMFRAMESET_RAZOR_LEAF_2
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const BATTLEANIMFRAMESET_EXPLOSION
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const BATTLEANIMFRAMESET_BIG_ROCK
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const BATTLEANIMFRAMESET_SMALL_ROCK
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const BATTLEANIMFRAMESET_STRENGTH
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const BATTLEANIMFRAMESET_SKULL_CROSSBONE
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const BATTLEANIMFRAMESET_ACID
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const BATTLEANIMFRAMESET_POISON_DROPLET_UNUSED
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const BATTLEANIMFRAMESET_SLUDGE_BUBBLE
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const BATTLEANIMFRAMESET_SLUDGE_BUBBLE_BURST
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const BATTLEANIMFRAMESET_SMALL_BUBBLE
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const BATTLEANIMFRAMESET_PULSING_BUBBLE
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const BATTLEANIMFRAMESET_SURF
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const BATTLEANIMFRAMESET_MUSIC_NOTE_1
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const BATTLEANIMFRAMESET_MUSIC_NOTE_2
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const BATTLEANIMFRAMESET_MUSIC_NOTE_3
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const BATTLEANIMFRAMESET_WATER_GUN_1
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const BATTLEANIMFRAMESET_WATER_GUN_2
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const BATTLEANIMFRAMESET_WATER_GUN_3
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const BATTLEANIMFRAMESET_HYDRO_PUMP
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const BATTLEANIMFRAMESET_POWDER
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const BATTLEANIMFRAMESET_BEAM
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const BATTLEANIMFRAMESET_BEAM_TIP
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const BATTLEANIMFRAMESET_ICE_BUILDUP
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const BATTLEANIMFRAMESET_FROZEN
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const BATTLEANIMFRAMESET_CIRCLING_SPARKLE
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const BATTLEANIMFRAMESET_THUNDER_CENTER
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const BATTLEANIMFRAMESET_THUNDER_LEFT
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const BATTLEANIMFRAMESET_THUNDER_RIGHT
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const BATTLEANIMFRAMESET_THUNDER_WAVE_DISABLE
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const BATTLEANIMFRAMESET_THUNDER_WAVE_EXTRA
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const BATTLEANIMFRAMESET_THUNDERBOLT_SPARKS
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const BATTLEANIMFRAMESET_THUNDERBOLT_CORE
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const BATTLEANIMFRAMESET_THUNDERSHOCK_SPARKS
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const BATTLEANIMFRAMESET_THUNDERSHOCK_CORE
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const BATTLEANIMFRAMESET_CLAMP
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const BATTLEANIMFRAMESET_CLAMP_FLIPPED
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const BATTLEANIMFRAMESET_BITE_1
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const BATTLEANIMFRAMESET_BITE_2
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const BATTLEANIMFRAMESET_CUT_DOWN_LEFT
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const BATTLEANIMFRAMESET_CUT_DOWN_RIGHT
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const BATTLEANIMFRAMESET_CUT_UP_RIGHT
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const BATTLEANIMFRAMESET_CUT_LONG_DOWN_LEFT
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const BATTLEANIMFRAMESET_CUT_LONG_DOWN_RIGHT
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const BATTLEANIMFRAMESET_CHARGE_ORB_1
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const BATTLEANIMFRAMESET_ABSORB_CENTER
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const BATTLEANIMFRAMESET_GUST
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const BATTLEANIMFRAMESET_VINE_WHIP_1
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const BATTLEANIMFRAMESET_VINE_WHIP_2
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const BATTLEANIMFRAMESET_RAZOR_WIND_1
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const BATTLEANIMFRAMESET_RAZOR_WIND_2
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const BATTLEANIMFRAMESET_SONICBOOM_JP
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const BATTLEANIMFRAMESET_WARP
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const BATTLEANIMFRAMESET_CHARGE_ORB_2
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const BATTLEANIMFRAMESET_EGG
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const BATTLEANIMFRAMESET_EGG_WOBBLE
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const BATTLEANIMFRAMESET_EGG_CRACKED_TOP
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const BATTLEANIMFRAMESET_EGG_CRACKED_BOTTOM
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const BATTLEANIMFRAMESET_FOCUS
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const BATTLEANIMFRAMESET_BIND_1
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const BATTLEANIMFRAMESET_BIND_2
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const BATTLEANIMFRAMESET_BIND_3
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const BATTLEANIMFRAMESET_BIND_4
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const BATTLEANIMFRAMESET_LEECH_SEED_1
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const BATTLEANIMFRAMESET_LEECH_SEED_2
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const BATTLEANIMFRAMESET_LEECH_SEED_3
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const BATTLEANIMFRAMESET_SOUND_1
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const BATTLEANIMFRAMESET_SOUND_2
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const BATTLEANIMFRAMESET_SOUND_3
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const BATTLEANIMFRAMESET_WAVE
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const BATTLEANIMFRAMESET_CONFUSE_RAY_1
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const BATTLEANIMFRAMESET_CONFUSE_RAY_2
|
|
const BATTLEANIMFRAMESET_LEER
|
|
const BATTLEANIMFRAMESET_REFLECT
|
|
const BATTLEANIMFRAMESET_CHICK_1
|
|
const BATTLEANIMFRAMESET_CHICK_2
|
|
const BATTLEANIMFRAMESET_AMNESIA_1
|
|
const BATTLEANIMFRAMESET_AMNESIA_2
|
|
const BATTLEANIMFRAMESET_AMNESIA_3
|
|
const BATTLEANIMFRAMESET_ASLEEP
|
|
const BATTLEANIMFRAMESET_DIG_SAND
|
|
const BATTLEANIMFRAMESET_DIG_PILE
|
|
const BATTLEANIMFRAMESET_SAND
|
|
const BATTLEANIMFRAMESET_STRING_SHOT_1
|
|
const BATTLEANIMFRAMESET_STRING_SHOT_2
|
|
const BATTLEANIMFRAMESET_STRING_SHOT_3
|
|
const BATTLEANIMFRAMESET_PARALYZED
|
|
const BATTLEANIMFRAMESET_PARALYZED_FLIPPED
|
|
const BATTLEANIMFRAMESET_HAZE
|
|
const BATTLEANIMFRAMESET_MIST
|
|
const BATTLEANIMFRAMESET_HORN
|
|
const BATTLEANIMFRAMESET_NEEDLE
|
|
const BATTLEANIMFRAMESET_FLOWER
|
|
const BATTLEANIMFRAMESET_BARRAGE_BALL
|
|
const BATTLEANIMFRAMESET_PAY_DAY
|
|
const BATTLEANIMFRAMESET_HEART
|
|
const BATTLEANIMFRAMESET_SPINNING_BONE
|
|
const BATTLEANIMFRAMESET_STAR
|
|
const BATTLEANIMFRAMESET_SPOON
|
|
const BATTLEANIMFRAMESET_SPARKLE
|
|
const BATTLEANIMFRAMESET_SKY_ATTACK
|
|
const BATTLEANIMFRAMESET_LICK
|
|
const BATTLEANIMFRAMESET_WITHDRAW_SHELL
|
|
const BATTLEANIMFRAMESET_SHRINKING_CHARGE_ORB
|
|
const BATTLEANIMFRAMESET_CONVERSION
|
|
const BATTLEANIMFRAMESET_SWORD
|
|
const BATTLEANIMFRAMESET_SPEED_LINE_1
|
|
const BATTLEANIMFRAMESET_SPEED_LINE_2
|
|
const BATTLEANIMFRAMESET_SPEED_LINE_3
|
|
const BATTLEANIMFRAMESET_SEISMIC_TOSS
|
|
const BATTLEANIMFRAMESET_SHARPEN
|
|
const BATTLEANIMFRAMESET_DEFENSE_CURL
|
|
const BATTLEANIMFRAMESET_METRONOME_HAND
|
|
const BATTLEANIMFRAMESET_AGILITY
|
|
const BATTLEANIMFRAMESET_COTTON
|
|
const BATTLEANIMFRAMESET_MILK_BOTTLE
|
|
const BATTLEANIMFRAMESET_SPIKE
|
|
const BATTLEANIMFRAMESET_ANGER_VEIN
|
|
const BATTLEANIMFRAMESET_HEAL_BELL
|
|
const BATTLEANIMFRAMESET_BATON_PASS
|
|
const BATTLEANIMFRAMESET_LOCK_ON_1
|
|
const BATTLEANIMFRAMESET_LOCK_ON_2
|
|
const BATTLEANIMFRAMESET_LOCK_ON_3
|
|
const BATTLEANIMFRAMESET_LOCK_ON_4
|
|
const BATTLEANIMFRAMESET_MIND_READER_1
|
|
const BATTLEANIMFRAMESET_MIND_READER_2
|
|
const BATTLEANIMFRAMESET_MIND_READER_3
|
|
const BATTLEANIMFRAMESET_MIND_READER_4
|
|
const BATTLEANIMFRAMESET_SAFEGUARD
|
|
const BATTLEANIMFRAMESET_MEGAPHONE_UNUSED
|
|
const BATTLEANIMFRAMESET_ITEM_BAG
|
|
const BATTLEANIMFRAMESET_SPIDER_WEB
|
|
const BATTLEANIMFRAMESET_UNUSED_CAKE
|
|
const BATTLEANIMFRAMESET_IMP
|
|
const BATTLEANIMFRAMESET_IMP_FLIPPED
|
|
const BATTLEANIMFRAMESET_CHERUB
|
|
const BATTLEANIMFRAMESET_PENCIL
|
|
const BATTLEANIMFRAMESET_ENCORE_HAND
|
|
const BATTLEANIMFRAMESET_ENCORE_HAND_FLIPPED
|
|
const BATTLEANIMFRAMESET_DESTINY_BOND
|
|
const BATTLEANIMFRAMESET_MORNING_SUN
|
|
const BATTLEANIMFRAMESET_GLIMMER
|
|
const BATTLEANIMFRAMESET_MOONLIGHT
|
|
const BATTLEANIMFRAMESET_CROSS_CHOP_1
|
|
const BATTLEANIMFRAMESET_CROSS_CHOP_2
|
|
const BATTLEANIMFRAMESET_ZAP_CANNON
|
|
const BATTLEANIMFRAMESET_CURSE_NAIL
|
|
const BATTLEANIMFRAMESET_FORESIGHT_SHINE
|
|
const BATTLEANIMFRAMESET_RAPID_SPIN
|
|
const BATTLEANIMFRAMESET_SWAGGER
|
|
const BATTLEANIMFRAMESET_MEAN_LOOK
|
|
const BATTLEANIMFRAMESET_UPSIDE_DOWN_PUNCH
|
|
const BATTLEANIMFRAMESET_GROWING_SPARKLE
|
|
const BATTLEANIMFRAMESET_RAIN
|
|
const BATTLEANIMFRAMESET_PSYCH_UP
|
|
const BATTLEANIMFRAMESET_SPIRAL_UNUSED
|
|
const BATTLEANIMFRAMESET_AEROBLAST
|
|
const BATTLEANIMFRAMESET_SANDSTORM
|
|
const BATTLEANIMFRAMESET_ENEMYFEET_1ROW
|
|
const BATTLEANIMFRAMESET_PLAYERHEAD_1ROW
|
|
const BATTLEANIMFRAMESET_ENEMYFEET_2ROW
|
|
const BATTLEANIMFRAMESET_PLAYERHEAD_2ROW
|
|
DEF NUM_BATTLEANIMFRAMESETS EQU const_value
|
|
|
|
; BattleAnimOAMData indexes (see data/battle_anims/oam.asm)
|
|
const_def
|
|
const BATTLEANIMOAMSET_00
|
|
const BATTLEANIMOAMSET_01
|
|
const BATTLEANIMOAMSET_02
|
|
const BATTLEANIMOAMSET_03
|
|
const BATTLEANIMOAMSET_04
|
|
const BATTLEANIMOAMSET_05
|
|
const BATTLEANIMOAMSET_06
|
|
const BATTLEANIMOAMSET_07
|
|
const BATTLEANIMOAMSET_08
|
|
const BATTLEANIMOAMSET_09
|
|
const BATTLEANIMOAMSET_0A
|
|
const BATTLEANIMOAMSET_0B
|
|
const BATTLEANIMOAMSET_0C
|
|
const BATTLEANIMOAMSET_0D
|
|
const BATTLEANIMOAMSET_0E
|
|
const BATTLEANIMOAMSET_0F
|
|
const BATTLEANIMOAMSET_10
|
|
const BATTLEANIMOAMSET_11
|
|
const BATTLEANIMOAMSET_12
|
|
const BATTLEANIMOAMSET_13
|
|
const BATTLEANIMOAMSET_14
|
|
const BATTLEANIMOAMSET_15
|
|
const BATTLEANIMOAMSET_16
|
|
const BATTLEANIMOAMSET_17
|
|
const BATTLEANIMOAMSET_18
|
|
const BATTLEANIMOAMSET_19
|
|
const BATTLEANIMOAMSET_1A
|
|
const BATTLEANIMOAMSET_1B
|
|
const BATTLEANIMOAMSET_1C
|
|
const BATTLEANIMOAMSET_1D
|
|
const BATTLEANIMOAMSET_1E
|
|
const BATTLEANIMOAMSET_1F
|
|
const BATTLEANIMOAMSET_20
|
|
const BATTLEANIMOAMSET_21
|
|
const BATTLEANIMOAMSET_22
|
|
const BATTLEANIMOAMSET_23
|
|
const BATTLEANIMOAMSET_24
|
|
const BATTLEANIMOAMSET_25
|
|
const BATTLEANIMOAMSET_26
|
|
const BATTLEANIMOAMSET_27
|
|
const BATTLEANIMOAMSET_28
|
|
const BATTLEANIMOAMSET_29
|
|
const BATTLEANIMOAMSET_2A
|
|
const BATTLEANIMOAMSET_2B
|
|
const BATTLEANIMOAMSET_2C
|
|
const BATTLEANIMOAMSET_2D
|
|
const BATTLEANIMOAMSET_2E
|
|
const BATTLEANIMOAMSET_2F
|
|
const BATTLEANIMOAMSET_30
|
|
const BATTLEANIMOAMSET_31
|
|
const BATTLEANIMOAMSET_32
|
|
const BATTLEANIMOAMSET_33
|
|
const BATTLEANIMOAMSET_34
|
|
const BATTLEANIMOAMSET_35
|
|
const BATTLEANIMOAMSET_36
|
|
const BATTLEANIMOAMSET_37
|
|
const BATTLEANIMOAMSET_38
|
|
const BATTLEANIMOAMSET_39
|
|
const BATTLEANIMOAMSET_3A
|
|
const BATTLEANIMOAMSET_3B
|
|
const BATTLEANIMOAMSET_3C
|
|
const BATTLEANIMOAMSET_3D
|
|
const BATTLEANIMOAMSET_3E
|
|
const BATTLEANIMOAMSET_3F
|
|
const BATTLEANIMOAMSET_40
|
|
const BATTLEANIMOAMSET_41
|
|
const BATTLEANIMOAMSET_42
|
|
const BATTLEANIMOAMSET_43
|
|
const BATTLEANIMOAMSET_44
|
|
const BATTLEANIMOAMSET_45
|
|
const BATTLEANIMOAMSET_46
|
|
const BATTLEANIMOAMSET_47
|
|
const BATTLEANIMOAMSET_48
|
|
const BATTLEANIMOAMSET_49
|
|
const BATTLEANIMOAMSET_4A
|
|
const BATTLEANIMOAMSET_4B
|
|
const BATTLEANIMOAMSET_4C
|
|
const BATTLEANIMOAMSET_4D
|
|
const BATTLEANIMOAMSET_4E
|
|
const BATTLEANIMOAMSET_4F
|
|
const BATTLEANIMOAMSET_50
|
|
const BATTLEANIMOAMSET_51
|
|
const BATTLEANIMOAMSET_52
|
|
const BATTLEANIMOAMSET_53
|
|
const BATTLEANIMOAMSET_54
|
|
const BATTLEANIMOAMSET_55
|
|
const BATTLEANIMOAMSET_56
|
|
const BATTLEANIMOAMSET_57
|
|
const BATTLEANIMOAMSET_58
|
|
const BATTLEANIMOAMSET_59
|
|
const BATTLEANIMOAMSET_5A
|
|
const BATTLEANIMOAMSET_5B
|
|
const BATTLEANIMOAMSET_5C
|
|
const BATTLEANIMOAMSET_5D
|
|
const BATTLEANIMOAMSET_5E
|
|
const BATTLEANIMOAMSET_5F
|
|
const BATTLEANIMOAMSET_60
|
|
const BATTLEANIMOAMSET_61
|
|
const BATTLEANIMOAMSET_62
|
|
const BATTLEANIMOAMSET_63
|
|
const BATTLEANIMOAMSET_64
|
|
const BATTLEANIMOAMSET_65
|
|
const BATTLEANIMOAMSET_66
|
|
const BATTLEANIMOAMSET_67
|
|
const BATTLEANIMOAMSET_68
|
|
const BATTLEANIMOAMSET_69
|
|
const BATTLEANIMOAMSET_6A
|
|
const BATTLEANIMOAMSET_6B
|
|
const BATTLEANIMOAMSET_6C
|
|
const BATTLEANIMOAMSET_6D
|
|
const BATTLEANIMOAMSET_6E
|
|
const BATTLEANIMOAMSET_6F
|
|
const BATTLEANIMOAMSET_70
|
|
const BATTLEANIMOAMSET_71
|
|
const BATTLEANIMOAMSET_72
|
|
const BATTLEANIMOAMSET_73
|
|
const BATTLEANIMOAMSET_74
|
|
const BATTLEANIMOAMSET_75
|
|
const BATTLEANIMOAMSET_76
|
|
const BATTLEANIMOAMSET_77
|
|
const BATTLEANIMOAMSET_78
|
|
const BATTLEANIMOAMSET_79
|
|
const BATTLEANIMOAMSET_7A
|
|
const BATTLEANIMOAMSET_7B
|
|
const BATTLEANIMOAMSET_7C
|
|
const BATTLEANIMOAMSET_7D
|
|
const BATTLEANIMOAMSET_7E
|
|
const BATTLEANIMOAMSET_7F
|
|
const BATTLEANIMOAMSET_80
|
|
const BATTLEANIMOAMSET_81
|
|
const BATTLEANIMOAMSET_82
|
|
const BATTLEANIMOAMSET_83
|
|
const BATTLEANIMOAMSET_84
|
|
const BATTLEANIMOAMSET_85
|
|
const BATTLEANIMOAMSET_86
|
|
const BATTLEANIMOAMSET_87
|
|
const BATTLEANIMOAMSET_88
|
|
const BATTLEANIMOAMSET_89
|
|
const BATTLEANIMOAMSET_8A
|
|
const BATTLEANIMOAMSET_8B
|
|
const BATTLEANIMOAMSET_8C
|
|
const BATTLEANIMOAMSET_8D
|
|
const BATTLEANIMOAMSET_8E
|
|
const BATTLEANIMOAMSET_8F
|
|
const BATTLEANIMOAMSET_90
|
|
const BATTLEANIMOAMSET_91
|
|
const BATTLEANIMOAMSET_92
|
|
const BATTLEANIMOAMSET_93
|
|
const BATTLEANIMOAMSET_94
|
|
const BATTLEANIMOAMSET_95
|
|
const BATTLEANIMOAMSET_96
|
|
const BATTLEANIMOAMSET_97
|
|
const BATTLEANIMOAMSET_98
|
|
const BATTLEANIMOAMSET_99
|
|
const BATTLEANIMOAMSET_9A
|
|
const BATTLEANIMOAMSET_9B
|
|
const BATTLEANIMOAMSET_9C
|
|
const BATTLEANIMOAMSET_9D
|
|
const BATTLEANIMOAMSET_9E
|
|
const BATTLEANIMOAMSET_9F
|
|
const BATTLEANIMOAMSET_A0
|
|
const BATTLEANIMOAMSET_A1
|
|
const BATTLEANIMOAMSET_A2
|
|
const BATTLEANIMOAMSET_A3
|
|
const BATTLEANIMOAMSET_A4
|
|
const BATTLEANIMOAMSET_A5
|
|
const BATTLEANIMOAMSET_A6
|
|
const BATTLEANIMOAMSET_A7
|
|
const BATTLEANIMOAMSET_A8
|
|
const BATTLEANIMOAMSET_A9
|
|
const BATTLEANIMOAMSET_AA
|
|
const BATTLEANIMOAMSET_AB
|
|
const BATTLEANIMOAMSET_AC
|
|
const BATTLEANIMOAMSET_AD
|
|
const BATTLEANIMOAMSET_AE
|
|
const BATTLEANIMOAMSET_AF
|
|
const BATTLEANIMOAMSET_B0
|
|
const BATTLEANIMOAMSET_B1
|
|
const BATTLEANIMOAMSET_B2
|
|
const BATTLEANIMOAMSET_B3
|
|
const BATTLEANIMOAMSET_B4
|
|
const BATTLEANIMOAMSET_B5
|
|
const BATTLEANIMOAMSET_B6
|
|
const BATTLEANIMOAMSET_B7
|
|
const BATTLEANIMOAMSET_B8
|
|
const BATTLEANIMOAMSET_B9
|
|
const BATTLEANIMOAMSET_BA
|
|
const BATTLEANIMOAMSET_BB
|
|
const BATTLEANIMOAMSET_BC
|
|
const BATTLEANIMOAMSET_BD
|
|
const BATTLEANIMOAMSET_BE
|
|
const BATTLEANIMOAMSET_BF
|
|
const BATTLEANIMOAMSET_C0
|
|
const BATTLEANIMOAMSET_C1
|
|
const BATTLEANIMOAMSET_C2
|
|
const BATTLEANIMOAMSET_C3
|
|
const BATTLEANIMOAMSET_C4
|
|
const BATTLEANIMOAMSET_C5
|
|
const BATTLEANIMOAMSET_C6
|
|
const BATTLEANIMOAMSET_C7
|
|
const BATTLEANIMOAMSET_C8
|
|
const BATTLEANIMOAMSET_C9
|
|
const BATTLEANIMOAMSET_CA
|
|
const BATTLEANIMOAMSET_CB
|
|
const BATTLEANIMOAMSET_CC
|
|
const BATTLEANIMOAMSET_CD
|
|
const BATTLEANIMOAMSET_CE
|
|
const BATTLEANIMOAMSET_CF
|
|
const BATTLEANIMOAMSET_D0
|
|
const BATTLEANIMOAMSET_D1
|
|
const BATTLEANIMOAMSET_D2
|
|
const BATTLEANIMOAMSET_D3
|
|
const BATTLEANIMOAMSET_D4
|
|
const BATTLEANIMOAMSET_D5
|
|
const BATTLEANIMOAMSET_D6
|
|
const BATTLEANIMOAMSET_D7
|
|
DEF NUM_BATTLEANIMOAMSETS EQU const_value
|
|
|
|
assert NUM_BATTLEANIMOAMSETS <= FIRST_OAM_CMD, \
|
|
"BATTLEANIMOAMSET_* constants overlap oam*_command constants"
|
|
|
|
; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm)
|
|
const_def 1
|
|
const ANIM_BG_FLASH_INVERTED
|
|
const ANIM_BG_FLASH_WHITE
|
|
const ANIM_BG_WHITE_HUES
|
|
const ANIM_BG_BLACK_HUES
|
|
const ANIM_BG_ALTERNATE_HUES
|
|
const ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW
|
|
const ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW
|
|
const ANIM_BG_CYCLE_BGPALS_INVERTED
|
|
const ANIM_BG_HIDE_MON
|
|
const ANIM_BG_SHOW_MON
|
|
const ANIM_BG_ENTER_MON
|
|
const ANIM_BG_RETURN_MON
|
|
const ANIM_BG_SURF
|
|
const ANIM_BG_WHIRLPOOL
|
|
const ANIM_BG_TELEPORT
|
|
const ANIM_BG_NIGHT_SHADE
|
|
const ANIM_BG_BATTLEROBJ_1ROW
|
|
const ANIM_BG_BATTLEROBJ_2ROW
|
|
const ANIM_BG_DOUBLE_TEAM
|
|
const ANIM_BG_ACID_ARMOR
|
|
const ANIM_BG_RAPID_FLASH
|
|
const ANIM_BG_FADE_MON_TO_LIGHT
|
|
const ANIM_BG_FADE_MON_TO_BLACK
|
|
const ANIM_BG_FADE_MON_TO_LIGHT_REPEATING
|
|
const ANIM_BG_FADE_MON_TO_BLACK_REPEATING
|
|
const ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING
|
|
const ANIM_BG_FLASH_MON_REPEATING
|
|
const ANIM_BG_FADE_MONS_TO_BLACK_REPEATING
|
|
const ANIM_BG_FADE_MON_TO_WHITE_WAIT_FADE_BACK
|
|
const ANIM_BG_FADE_MON_FROM_WHITE
|
|
const ANIM_BG_SHAKE_SCREEN_X
|
|
const ANIM_BG_SHAKE_SCREEN_Y
|
|
const ANIM_BG_WITHDRAW
|
|
const ANIM_BG_BOUNCE_DOWN
|
|
const ANIM_BG_DIG
|
|
const ANIM_BG_TACKLE
|
|
const ANIM_BG_BODY_SLAM
|
|
const ANIM_BG_WOBBLE_MON
|
|
const ANIM_BG_REMOVE_MON
|
|
const ANIM_BG_WAVE_DEFORM_MON
|
|
const ANIM_BG_PSYCHIC
|
|
const ANIM_BG_BETA_SEND_OUT_MON1
|
|
const ANIM_BG_BETA_SEND_OUT_MON2
|
|
const ANIM_BG_FLAIL
|
|
const ANIM_BG_BETA_PURSUIT
|
|
const ANIM_BG_ROLLOUT
|
|
const ANIM_BG_VITAL_THROW
|
|
const ANIM_BG_START_WATER
|
|
const ANIM_BG_WATER
|
|
const ANIM_BG_END_WATER
|
|
const ANIM_BG_VIBRATE_MON
|
|
const ANIM_BG_WOBBLE_PLAYER
|
|
const ANIM_BG_WOBBLE_SCREEN
|
|
DEF NUM_ANIM_BGS EQU const_value - 1
|
|
|
|
; wBattleAnimTileDict keys (see wram.asm)
|
|
; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
|
|
const_def 1
|
|
const ANIM_GFX_HIT
|
|
const ANIM_GFX_CUT
|
|
const ANIM_GFX_FIRE
|
|
const ANIM_GFX_WATER
|
|
const ANIM_GFX_LIGHTNING
|
|
const ANIM_GFX_PLANT
|
|
const ANIM_GFX_SMOKE
|
|
const ANIM_GFX_EXPLOSION
|
|
const ANIM_GFX_ROCKS
|
|
const ANIM_GFX_ICE
|
|
const ANIM_GFX_POKE_BALL
|
|
const ANIM_GFX_POISON
|
|
const ANIM_GFX_BUBBLE
|
|
const ANIM_GFX_NOISE
|
|
const ANIM_GFX_POWDER
|
|
const ANIM_GFX_BEAM
|
|
const ANIM_GFX_SPEED
|
|
const ANIM_GFX_CHARGE
|
|
const ANIM_GFX_WIND
|
|
const ANIM_GFX_WHIP
|
|
const ANIM_GFX_EGG
|
|
const ANIM_GFX_ROPE
|
|
const ANIM_GFX_PSYCHIC
|
|
const ANIM_GFX_REFLECT
|
|
const ANIM_GFX_STATUS
|
|
const ANIM_GFX_SAND
|
|
const ANIM_GFX_WEB
|
|
const ANIM_GFX_HAZE
|
|
const ANIM_GFX_HORN
|
|
const ANIM_GFX_FLOWER
|
|
const ANIM_GFX_MISC
|
|
const ANIM_GFX_SKY_ATTACK
|
|
const ANIM_GFX_GLOBE
|
|
const ANIM_GFX_SHAPES
|
|
const ANIM_GFX_OBJECTS
|
|
const ANIM_GFX_SHINE
|
|
const ANIM_GFX_ANGELS
|
|
const ANIM_GFX_WAVE
|
|
const ANIM_GFX_AEROBLAST
|
|
const ANIM_GFX_PLAYERHEAD
|
|
const ANIM_GFX_ENEMYFEET
|
|
DEF NUM_ANIM_GFX EQU const_value - 1
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; battle_bg_effect struct members (see macros/ram.asm)
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rsreset
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DEF BG_EFFECT_STRUCT_FUNCTION rb
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DEF BG_EFFECT_STRUCT_JT_INDEX rb
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DEF BG_EFFECT_STRUCT_BATTLE_TURN rb
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DEF BG_EFFECT_STRUCT_PARAM rb
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DEF BG_EFFECT_STRUCT_LENGTH EQU _RS
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DEF NUM_BG_EFFECTS EQU 5 ; see wActiveBGEffects
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; anim_bgeffect battle turn values for some effects
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const_def
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const BG_EFFECT_TARGET ; 0
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const BG_EFFECT_USER ; 1
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; battle palettes
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const_def
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const PAL_BATTLE_BG_PLAYER ; 0
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const PAL_BATTLE_BG_ENEMY ; 1
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const PAL_BATTLE_BG_ENEMY_HP ; 2
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const PAL_BATTLE_BG_PLAYER_HP ; 3
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const PAL_BATTLE_BG_EXP ; 4
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const PAL_BATTLE_BG_5 ; 5
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const PAL_BATTLE_BG_6 ; 6
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const PAL_BATTLE_BG_TEXT ; 7
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; animation object palettes
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const_def
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const PAL_BATTLE_OB_ENEMY ; 0
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const PAL_BATTLE_OB_PLAYER ; 1
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const PAL_BATTLE_OB_GRAY ; 2
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const PAL_BATTLE_OB_YELLOW ; 3
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const PAL_BATTLE_OB_RED ; 4
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const PAL_BATTLE_OB_GREEN ; 5
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const PAL_BATTLE_OB_BLUE ; 6
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const PAL_BATTLE_OB_BROWN ; 7
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