pokecrystal/engine/movie
mid-kid 1d97d41ea2 Tile constant makes more sense as negative 2022-04-05 21:22:46 +02:00
..
credits.asm Comment, remove, or revise many unreferenced labels 2020-10-26 20:29:58 -04:00
evolution_animation.asm Fix some constants surrounding sprite animations 2020-08-27 13:59:33 +02:00
gbc_only.asm Standardize on lowercase Tilemap and Attrmap 2020-02-13 18:31:10 +01:00
init_hof_credits.asm Standardize on lowercase Tilemap and Attrmap 2020-02-13 18:31:10 +01:00
intro.asm Tile constant makes more sense as negative 2022-04-05 21:22:46 +02:00
splash.asm Use hex for tile IDs in engine/movie/splash.asm 2020-08-27 18:03:54 +02:00
title.asm Replace $0 with 0 for "ld l, a / ld h, 0" idiom 2020-11-09 15:20:40 -05:00
trade_animation.asm Use `VRAM_End` in place of `sScratch` 2022-01-20 20:16:22 -05:00
unused_title.asm Identify some more labels, and make some more consistent 2020-11-01 12:36:38 -05:00