mirror of https://github.com/pret/pokecrystal.git
286 lines
4.6 KiB
NASM
Executable File
286 lines
4.6 KiB
NASM
Executable File
MomTriesToBuySomething:: ; fcfec
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ld a, [wMapReentryScriptQueueFlag]
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and a
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ret nz
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call GetMapHeaderPhoneServiceNybble
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and a
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ret nz
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xor a
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ld [wdc18], a
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call CheckBalance_MomItem2
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ret nc
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call Functionfd0c3
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ret nc
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ld b, BANK(UnknownScript_0xfd00f)
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ld de, UnknownScript_0xfd00f
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callba LoadScriptBDE
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scf
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ret
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; fd00f
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UnknownScript_0xfd00f: ; 0xfd00f
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callasm Functionfd017
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farjump Script_ReceivePhoneCall
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; 0xfd017
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Functionfd017: ; fd017
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call MomBuysItem_DeductFunds
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call Functionfd0eb
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ld a, [wdc18]
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and a
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jr nz, .ok
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ld hl, wdc17
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inc [hl]
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.ok
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ld a, 1
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ld [wCurrentCaller], a
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ld bc, wd03f
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ld hl, 0
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add hl, bc
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ld [hl], 0
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inc hl
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ld [hl], 1
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ld hl, 9
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add hl, bc
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ld a, $3f
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ld [hli], a
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ld a, e
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ld [hli], a
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ld a, d
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ld [hl], a
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ret
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; fd044
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CheckBalance_MomItem2: ; fd044
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ld a, [wdc17]
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cp 10
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jr nc, .nope
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call GetItemFromMom
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ld a, [hli]
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ld [hMoneyTemp], a
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ld a, [hli]
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ld [hMoneyTemp + 1], a
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ld a, [hli]
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ld [hMoneyTemp + 2], a
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ld de, wMomsMoney
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ld bc, hMoneyTemp
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callba CompareMoney
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jr nc, .have_enough_money
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.nope
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jr .check_have_2300
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.have_enough_money
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scf
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ret
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.check_have_2300
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ld hl, hMoneyTemp
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ld [hl], (2300 / $10000) ; $00
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inc hl
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ld [hl], ((2300 % $10000) / $100) ; $08
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inc hl
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ld [hl], (2300 % $100) ; $fc
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.loop
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ld de, wdc19
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ld bc, wMomsMoney
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callba CompareMoney
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jr z, .exact
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jr nc, .less_than
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call Functionfd099
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jr .loop
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.less_than
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xor a
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ret
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.exact
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call Functionfd099
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ld a, 5
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call RandomRange
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inc a
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ld [wdc18], a
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scf
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ret
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; fd099
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Functionfd099: ; fd099
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ld de, wdc19
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ld bc, hMoneyTemp
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callba AddMoney
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ret
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; fd0a6
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MomBuysItem_DeductFunds: ; fd0a6 (3f:50a6)
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call GetItemFromMom
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ld de, 3
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add hl, de
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ld a, [hli]
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ld [hMoneyTemp], a
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ld a, [hli]
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ld [hMoneyTemp + 1], a
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ld a, [hli]
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ld [hMoneyTemp + 2], a
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ld de, wMomsMoney
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ld bc, hMoneyTemp
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callba TakeMoney
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ret
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Functionfd0c3: ; fd0c3
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call GetItemFromMom
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ld de, 6
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add hl, de
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ld a, [hli]
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cp 1
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jr z, .not_doll
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ld a, [hl]
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ld c, a
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ld b, 1
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callba DecorationFlagAction_c
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scf
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ret
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.not_doll
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ld a, [hl]
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ld [CurItem], a
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ld a, $1
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ld [wItemQuantityChangeBuffer], a
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ld hl, PCItems
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call ReceiveItem
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ret
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; fd0eb
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Functionfd0eb: ; fd0eb (3f:50eb)
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call GetItemFromMom
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ld de, 6 ; field
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add hl, de
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ld a, [hli]
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ld de, Script_MomBoughtItem
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cp 1
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ret z
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ld de, Script_MomBoughtDoll
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ret
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; fd0fd (3f:50fd)
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Script_MomBoughtItem: ; 0xfd0fd
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writetext _MomText_HiHowAreYou
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writetext _MomText_FoundAnItem
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writetext _MomText_BoughtWithYourMoney
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writetext _MomText_ItsInPC
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end
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; 0xfd10a
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Script_MomBoughtDoll: ; 0xfd10a
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writetext _MomText_HiHowAreYou
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writetext _MomText_FoundADoll
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writetext _MomText_BoughtWithYourMoney
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writetext _MomText_ItsInRoom
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end
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; 0xfd117
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GetItemFromMom: ; fd117
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ld a, [wdc18]
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and a
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jr z, .zero
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dec a
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ld de, MomItems_1
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jr .incave
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.zero
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ld a, [wdc17]
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cp 10 ; length of MomItems_2
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jr c, .ok
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xor a
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.ok
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ld de, MomItems_2
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.incave
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ld l, a
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ld h, 0
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rept 3 ; multiply hl by 8
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add hl, hl
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endr
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add hl, de
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ret
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; fd136
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momitem: macro
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; money to trigger, cost, kind, item
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dt \1
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dt \2
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db \3, \4
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ENDM
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MomItems_1: ; fd136
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momitem 0, 600, MOM_ITEM, SUPER_POTION
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momitem 0, 90, MOM_ITEM, ANTIDOTE
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momitem 0, 180, MOM_ITEM, POKE_BALL
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momitem 0, 450, MOM_ITEM, ESCAPE_ROPE
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momitem 0, 500, MOM_ITEM, GREAT_BALL
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; fd15e
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MomItems_2: ; fd15e
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momitem 900, 600, MOM_ITEM, SUPER_POTION
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momitem 4000, 270, MOM_ITEM, REPEL
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momitem 7000, 600, MOM_ITEM, SUPER_POTION
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momitem 10000, 1800, MOM_DOLL, DECO_CHARMANDER_DOLL
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momitem 15000, 3000, MOM_ITEM, MOON_STONE
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momitem 19000, 600, MOM_ITEM, SUPER_POTION
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momitem 30000, 4800, MOM_DOLL, DECO_CLEFAIRY_DOLL
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momitem 40000, 900, MOM_ITEM, HYPER_POTION
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momitem 50000, 8000, MOM_DOLL, DECO_PIKACHU_DOLL
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momitem 100000, 22800, MOM_DOLL, DECO_BIG_SNORLAX_DOLL
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; fd1ae
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db 0, 0, 0 ; XXX
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_MomText_HiHowAreYou: ; 0xfd1b1
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; Hi, ! How are you?
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text_jump UnknownText_0x1bc615
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db "@"
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; 0xfd1b6
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_MomText_FoundAnItem: ; 0xfd1b6
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; I found a useful item shopping, so
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text_jump UnknownText_0x1bc62a
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db "@"
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; 0xfd1bb
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_MomText_BoughtWithYourMoney: ; 0xfd1bb
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; I bought it with your money. Sorry!
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text_jump UnknownText_0x1bc64e
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db "@"
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; 0xfd1c0
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_MomText_ItsInPC: ; 0xfd1c0
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; It's in your PC. You'll like it!
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text_jump UnknownText_0x1bc673
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db "@"
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; 0xfd1c5
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_MomText_FoundADoll: ; 0xfd1c5
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; While shopping today, I saw this adorable doll, so
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text_jump UnknownText_0x1bc693
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db "@"
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; 0xfd1ca
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_MomText_ItsInRoom: ; 0xfd1ca
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; It's in your room. You'll love it!
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text_jump UnknownText_0x1bc6c7
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db "@"
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; 0xfd1cf
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db 0 ; XXX
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Functionfd1d0: ; fd1d0
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ret
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; fd1d1
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ret ; XXX
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