pokecrystal/music/lookofficer.asm

144 lines
1.8 KiB
NASM

_Music_LookOfficer: ; 0xed82d
db $80
dw _Music_LookOfficer_Ch1
db $01
dw _Music_LookOfficer_Ch2
db $02
dw _Music_LookOfficer_Ch3
; 0xed836
_Music_LookOfficer_Ch1: ; 0xed836
tempo $7400
volume $77
tone $0100
vibrato $12, $34
stereopanning $0f
dutycycle $03
notetype $0c, $a7
octave4
note $20
note $30
note $40
note $50
note $6b
intensity $2f
octave3
note $cf
intensity $82
note $03
note $c5
note $93
note $c5
note $c5
note $93
note $c1
intensity $2f
note $bf
note $af
loopchannel $00, $5852 ; end
; 0xed863
_Music_LookOfficer_Ch2: ; 0xed863
vibrato $12, $34
dutycycle $03
notetype $0c, $b7
octave5
note $40
note $30
note $20
note $10
octave4
note $cb
dutycycle $03
intensity $a2
octave1
note $c3
octave2
note $a1
octave1
note $c3
octave2
note $61
octave1
note $c1
octave2
note $41
note $51
note $91
octave3
note $51
octave2
note $51
note $91
note $c1
note $51
note $91
loopchannel $02, $5882
forceoctave $01
callchannel _Music_LookOfficer_sub_0xed89e
forceoctave $00
callchannel _Music_LookOfficer_sub_0xed89e
loopchannel $00, $5882 ; end
; 0xed89e
_Music_LookOfficer_sub_0xed89e: ; 0xed89e
; subroutine
octave1
note $a1
octave2
note $21
note $a1
octave1
note $a1
octave2
note $21
note $51
octave1
note $a1
octave2
note $21
endchannel ; end
; 0xed8ad
_Music_LookOfficer_Ch3: ; 0xed8ad
vibrato $14, $14
stereopanning $f0
notetype $0c, $14
note $09
octave3
note $c1
note $01
note $c1
intensity $12
octave5
note $41
note $00
note $61
note $00
note $a1
note $c1
note $00
octave6
note $21
note $00
note $41
note $55
note $45
note $23
octave5
note $c1
note $a1
note $91
note $71
note $91
note $a1
note $c1
octave6
note $21
note $67
note $37
note $57
note $27
loopchannel $00, $58c8 ; end
; 0xed8dd