pokecrystal/maps/TinTowerRoof.asm

64 lines
996 B
NASM

const_value set 2
const TINTOWERROOF_HO_OH
TinTowerRoof_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 1
dbw MAPCALLBACK_OBJECTS, .HoOh
.HoOh:
checkevent EVENT_FOUGHT_HO_OH
iftrue .NoAppear
checkitem RAINBOW_WING
iftrue .Appear
jump .NoAppear
.Appear:
appear TINTOWERROOF_HO_OH
return
.NoAppear:
disappear TINTOWERROOF_HO_OH
return
TinTowerHoOh:
faceplayer
opentext
writetext HoOhText
cry HO_OH
pause 15
closetext
setevent EVENT_FOUGHT_HO_OH
writecode VAR_BATTLETYPE, BATTLETYPE_FORCEITEM
loadwildmon HO_OH, 60
startbattle
disappear TINTOWERROOF_HO_OH
reloadmapafterbattle
setevent EVENT_SET_WHEN_FOUGHT_HO_OH
end
HoOhText:
text "Shaoooh!"
done
TinTowerRoof_MapEventHeader:
; filler
db 0, 0
.Warps:
db 1
warp_def $d, $9, 4, TIN_TOWER_9F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event SPRITE_HO_OH, 5, 9, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TinTowerHoOh, EVENT_TIN_TOWER_ROOF_HO_OH