mirror of https://github.com/pret/pokecrystal.git
349 lines
7.5 KiB
NASM
349 lines
7.5 KiB
NASM
const_value set 2
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const SLOWPOKEWELLB1F_ROCKET1
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const SLOWPOKEWELLB1F_ROCKET2
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const SLOWPOKEWELLB1F_ROCKET3
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const SLOWPOKEWELLB1F_ROCKET_GIRL
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const SLOWPOKEWELLB1F_SLOWPOKE1
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const SLOWPOKEWELLB1F_SLOWPOKE2
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const SLOWPOKEWELLB1F_KURT
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const SLOWPOKEWELLB1F_BOULDER
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const SLOWPOKEWELLB1F_POKE_BALL
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SlowpokeWellB1F_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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SlowpokeWellB1FKurtScript:
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jumptextfaceplayer SlowpokeWellB1FKurtText
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TrainerGruntM29:
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trainer EVENT_BEAT_ROCKET_GRUNTM_29, GRUNTM, GRUNTM_29, GruntM29SeenText, GruntM29BeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext GruntM29AfterBattleText
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waitbutton
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closetext
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end
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TrainerGruntM1:
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trainer EVENT_BEAT_ROCKET_GRUNTM_1, GRUNTM, GRUNTM_1, GruntM1SeenText, GruntM1BeatenText, 0, .Script
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.Script:
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opentext
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writetext TrainerGruntM1WhenTalkText
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waitbutton
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closetext
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special Special_FadeBlackQuickly
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special Special_ReloadSpritesNoPalettes
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disappear SLOWPOKEWELLB1F_ROCKET1
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disappear SLOWPOKEWELLB1F_ROCKET2
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disappear SLOWPOKEWELLB1F_ROCKET3
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disappear SLOWPOKEWELLB1F_ROCKET_GIRL
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pause 15
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special Special_FadeInQuickly
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disappear SLOWPOKEWELLB1F_KURT
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moveobject SLOWPOKEWELLB1F_KURT, $b, $6
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appear SLOWPOKEWELLB1F_KURT
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applymovement SLOWPOKEWELLB1F_KURT, KurtSlowpokeWellVictoryMovementData
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spriteface PLAYER, RIGHT
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opentext
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writetext KurtLeaveSlowpokeWellText
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waitbutton
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closetext
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setevent EVENT_CLEARED_SLOWPOKE_WELL
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variablesprite SPRITE_AZALEA_ROCKET, SPRITE_SILVER
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setmapscene AZALEA_TOWN, $1
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clearevent EVENT_ILEX_FOREST_APPRENTICE
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clearevent EVENT_ILEX_FOREST_FARFETCHD
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setevent EVENT_CHARCOAL_KILN_FARFETCH_D
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setevent EVENT_CHARCOAL_KILN_APPRENTICE
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setevent EVENT_SLOWPOKE_WELL_SLOWPOKES
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setevent EVENT_SLOWPOKE_WELL_KURT
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clearevent EVENT_AZALEA_TOWN_SLOWPOKES
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clearevent EVENT_KURTS_HOUSE_SLOWPOKE
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clearevent EVENT_KURTS_HOUSE_KURT_1
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special FadeOutPalettes
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special HealParty
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pause 15
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warp KURTS_HOUSE, $3, $3
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end
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TrainerGruntM2:
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trainer EVENT_BEAT_ROCKET_GRUNTM_2, GRUNTM, GRUNTM_2, GruntM2SeenText, GruntM2BeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext GruntM2AfterBattleText
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waitbutton
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closetext
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end
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TrainerGruntF1:
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trainer EVENT_BEAT_ROCKET_GRUNTF_1, GRUNTF, GRUNTF_1, GruntF1SeenText, GruntF1BeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext GruntF1AfterBattleText
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waitbutton
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closetext
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end
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SlowpokeWellB1FSlowpokeWithMailScript:
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faceplayer
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opentext
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cry SLOWPOKE
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writetext SlowpokeWellB1FSlowpokeWithMailText
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yesorno
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iftrue .ReadMail
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closetext
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end
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.ReadMail:
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writetext SlowpokeWellB1FSlowpokeMailText
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waitbutton
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closetext
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end
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SlowpokeWellB1FTaillessSlowpokeScript:
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faceplayer
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opentext
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writetext SlowpokeWellB1FTaillessSlowpokeText
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cry SLOWPOKE
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waitbutton
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closetext
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end
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SlowpokeWellB1FBoulder:
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jumpstd strengthboulder
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SlowpokeWellB1FSuperPotion:
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itemball SUPER_POTION
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KurtSlowpokeWellVictoryMovementData:
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step UP
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step_sleep 8
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step_sleep 8
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step_sleep 8
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step LEFT
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step UP
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step UP
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step_sleep 8
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step_sleep 8
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step_sleep 8
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turn_head LEFT
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step_end
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SlowpokeWellB1FKurtText:
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text "KURT: Hey there,"
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line "<PLAYER>!"
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para "The guard up top"
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line "took off when I"
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cont "shouted at him."
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para "But then I took a"
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line "tumble down the"
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cont "WELL."
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para "I slammed down"
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line "hard on my back,"
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cont "so I can't move."
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para "Rats! If I were"
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line "fit, my #MON"
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para "would've punished"
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line "them…"
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para "Ah, it can't be"
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line "helped."
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para "<PLAYER>, show them"
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line "how gutsy you are"
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cont "in my place!"
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done
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KurtLeaveSlowpokeWellText:
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text "KURT: Way to go,"
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line "<PLAYER>!"
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para "TEAM ROCKET has"
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line "taken off."
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para "My back's better"
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line "too. Let's get out"
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cont "of here."
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done
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GruntM29SeenText:
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text "Darn! I was stand-"
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line "ing guard up top"
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para "when some old coot"
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line "yelled at me."
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para "He startled me so"
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line "much that I fell"
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cont "down here."
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para "I think I'll vent"
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line "my anger by taking"
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cont "it out on you!"
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done
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GruntM29BeatenText:
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text "Arrgh! This is NOT"
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line "my day!"
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done
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GruntM29AfterBattleText:
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text "Sure, we've been"
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line "hacking the tails"
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para "off SLOWPOKE and"
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line "selling them."
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para "Everything we do"
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line "is for profit."
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para "That's right!"
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line "We're TEAM ROCKET,"
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para "and we'll do any-"
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line "thing for money!"
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done
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GruntM1SeenText:
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text "What do you want?"
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para "If you interrupt"
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line "our work, don't"
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cont "expect any mercy!"
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done
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GruntM1BeatenText:
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text "You did OK today,"
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line "but wait till next"
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cont "time!"
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done
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TrainerGruntM1WhenTalkText:
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text "Yeah, TEAM ROCKET"
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line "was broken up"
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cont "three years ago."
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para "But we continued"
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line "our activities"
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cont "underground."
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para "Now you can have"
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line "fun watching us"
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cont "stir up trouble!"
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done
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GruntM2SeenText:
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text "Quit taking SLOW-"
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line "POKETAILS?"
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para "If we obeyed you,"
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line "TEAM ROCKET's rep"
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cont "would be ruined!"
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done
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GruntM2BeatenText:
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text "Just…"
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line "Too strong…"
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done
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GruntM2AfterBattleText:
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text "We need the money,"
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line "but selling SLOW-"
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cont "POKETAILS?"
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para "It's tough being a"
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line "ROCKET GRUNT!"
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done
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GruntF1SeenText:
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text "Stop taking TAILS?"
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para "Yeah, just try to"
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line "defeat all of us!"
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done
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GruntF1BeatenText:
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text "You rotten brat!"
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done
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GruntF1AfterBattleText:
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text "SLOWPOKETAILS"
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line "grow back fast!"
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para "What's wrong with"
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line "selling them?"
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done
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SlowpokeWellB1FSlowpokeWithMailText:
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text "A SLOWPOKE with"
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line "its TAIL cut off…"
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para "Huh? It has MAIL."
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line "Read it?"
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done
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SlowpokeWellB1FSlowpokeMailText:
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text "<PLAYER> read the"
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line "MAIL."
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para "Be good and look"
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line "after the house"
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para "with Grandpa and"
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line "SLOWPOKE."
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para "Love, Dad"
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done
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SlowpokeWellB1FTaillessSlowpokeText:
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text "A SLOWPOKE with"
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line "its TAIL cut off…"
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done
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SlowpokeWellB1F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def $f, $11, 6, AZALEA_TOWN
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warp_def $b, $7, 1, SLOWPOKE_WELL_B2F
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.CoordEvents:
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db 0
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.BGEvents:
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db 0
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.ObjectEvents:
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db 9
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object_event SPRITE_ROCKET, 7, 15, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM29, EVENT_SLOWPOKE_WELL_ROCKETS
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object_event SPRITE_ROCKET, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 1, TrainerGruntM1, EVENT_SLOWPOKE_WELL_ROCKETS
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object_event SPRITE_ROCKET, 6, 5, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerGruntM2, EVENT_SLOWPOKE_WELL_ROCKETS
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object_event SPRITE_ROCKET_GIRL, 4, 10, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerGruntF1, EVENT_SLOWPOKE_WELL_ROCKETS
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object_event SPRITE_SLOWPOKE, 4, 7, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FSlowpokeWithMailScript, EVENT_SLOWPOKE_WELL_SLOWPOKES
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object_event SPRITE_SLOWPOKE, 2, 6, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FTaillessSlowpokeScript, EVENT_SLOWPOKE_WELL_SLOWPOKES
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object_event SPRITE_KURT, 14, 16, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FKurtScript, EVENT_SLOWPOKE_WELL_KURT
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object_event SPRITE_BOULDER, 2, 3, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FBoulder, -1
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object_event SPRITE_POKE_BALL, 3, 10, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SlowpokeWellB1FSuperPotion, EVENT_SLOWPOKE_WELL_B1F_SUPER_POTION
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