mirror of https://github.com/pret/pokecrystal.git
131 lines
2.3 KiB
NASM
131 lines
2.3 KiB
NASM
const_value set 2
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const HALLOFFAME_LANCE
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HallOfFame_MapScriptHeader:
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.SceneScripts:
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db 2
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scene_script .EnterHallOfFame
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scene_script .DummyScene
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.MapCallbacks:
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db 0
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.EnterHallOfFame:
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priorityjump .EnterHallOfFameScript
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end
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.DummyScene:
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end
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.EnterHallOfFameScript:
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follow HALLOFFAME_LANCE, PLAYER
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applymovement HALLOFFAME_LANCE, HallOfFame_WalkUpWithLance
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stopfollow
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spriteface PLAYER, RIGHT
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opentext
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writetext HallOfFame_LanceText
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waitbutton
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closetext
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spriteface HALLOFFAME_LANCE, UP
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applymovement PLAYER, HallOfFame_SlowlyApproachMachine
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setscene $1
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pause 15
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writebyte 2 ; Machine is in the Hall of Fame
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special HealMachineAnim
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setevent EVENT_BEAT_ELITE_FOUR
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setevent EVENT_TELEPORT_GUY
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setevent EVENT_RIVAL_SPROUT_TOWER
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clearevent EVENT_RED_IN_MT_SILVER
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setevent EVENT_OLIVINE_PORT_SPRITES_BEFORE_HALL_OF_FAME
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clearevent EVENT_OLIVINE_PORT_SPRITES_AFTER_HALL_OF_FAME
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setmapscene SPROUT_TOWER_3F, $1
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special HealParty
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checkevent EVENT_GOT_SS_TICKET_FROM_ELM
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iftrue .SkipPhoneCall
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specialphonecall SPECIALCALL_SSTICKET
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.SkipPhoneCall:
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halloffame
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end
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HallOfFame_WalkUpWithLance:
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step UP
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step UP
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step UP
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step UP
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step UP
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step UP
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step UP
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step UP
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step RIGHT
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turn_head LEFT
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step_end
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HallOfFame_SlowlyApproachMachine:
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slow_step UP
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step_end
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HallOfFame_LanceText:
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text "LANCE: It's been a"
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line "long time since I"
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cont "last came here."
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para "This is where we"
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line "honor the LEAGUE"
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para "CHAMPIONS for all"
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line "eternity."
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para "Their courageous"
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line "#MON are also"
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cont "inducted."
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para "Here today, we"
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line "witnessed the rise"
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para "of a new LEAGUE"
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line "CHAMPION--a"
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para "trainer who feels"
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line "compassion for,"
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para "and trust toward,"
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line "all #MON."
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para "A trainer who"
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line "succeeded through"
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para "perseverance and"
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line "determination."
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para "The new LEAGUE"
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line "CHAMPION who has"
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para "all the makings"
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line "of greatness!"
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para "<PLAY_G>, allow me"
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line "to register you"
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para "and your partners"
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line "as CHAMPIONS!"
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done
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HallOfFame_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def $d, $4, 3, LANCES_ROOM
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warp_def $d, $5, 4, LANCES_ROOM
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.CoordEvents:
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db 0
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.BGEvents:
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db 0
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.ObjectEvents:
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db 1
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object_event SPRITE_LANCE, 12, 4, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1
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