pokecrystal/maps/HallOfFame.asm

131 lines
2.3 KiB
NASM

const_value set 2
const HALLOFFAME_LANCE
HallOfFame_MapScriptHeader:
.SceneScripts:
db 2
scene_script .EnterHallOfFame
scene_script .DummyScene
.MapCallbacks:
db 0
.EnterHallOfFame:
priorityjump .EnterHallOfFameScript
end
.DummyScene:
end
.EnterHallOfFameScript:
follow HALLOFFAME_LANCE, PLAYER
applymovement HALLOFFAME_LANCE, HallOfFame_WalkUpWithLance
stopfollow
spriteface PLAYER, RIGHT
opentext
writetext HallOfFame_LanceText
waitbutton
closetext
spriteface HALLOFFAME_LANCE, UP
applymovement PLAYER, HallOfFame_SlowlyApproachMachine
setscene $1
pause 15
writebyte 2 ; Machine is in the Hall of Fame
special HealMachineAnim
setevent EVENT_BEAT_ELITE_FOUR
setevent EVENT_TELEPORT_GUY
setevent EVENT_RIVAL_SPROUT_TOWER
clearevent EVENT_RED_IN_MT_SILVER
setevent EVENT_OLIVINE_PORT_SPRITES_BEFORE_HALL_OF_FAME
clearevent EVENT_OLIVINE_PORT_SPRITES_AFTER_HALL_OF_FAME
setmapscene SPROUT_TOWER_3F, $1
special HealParty
checkevent EVENT_GOT_SS_TICKET_FROM_ELM
iftrue .SkipPhoneCall
specialphonecall SPECIALCALL_SSTICKET
.SkipPhoneCall:
halloffame
end
HallOfFame_WalkUpWithLance:
step UP
step UP
step UP
step UP
step UP
step UP
step UP
step UP
step RIGHT
turn_head LEFT
step_end
HallOfFame_SlowlyApproachMachine:
slow_step UP
step_end
HallOfFame_LanceText:
text "LANCE: It's been a"
line "long time since I"
cont "last came here."
para "This is where we"
line "honor the LEAGUE"
para "CHAMPIONS for all"
line "eternity."
para "Their courageous"
line "#MON are also"
cont "inducted."
para "Here today, we"
line "witnessed the rise"
para "of a new LEAGUE"
line "CHAMPION--a"
para "trainer who feels"
line "compassion for,"
para "and trust toward,"
line "all #MON."
para "A trainer who"
line "succeeded through"
para "perseverance and"
line "determination."
para "The new LEAGUE"
line "CHAMPION who has"
para "all the makings"
line "of greatness!"
para "<PLAY_G>, allow me"
line "to register you"
para "and your partners"
line "as CHAMPIONS!"
done
HallOfFame_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $d, $4, 3, LANCES_ROOM
warp_def $d, $5, 4, LANCES_ROOM
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event SPRITE_LANCE, 12, 4, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1