pokecrystal/maps/DragonsDenB1F.asm

440 lines
9.1 KiB
NASM

const_value set 2
const DRAGONSDENB1F_POKE_BALL1
const DRAGONSDENB1F_CLAIR
const DRAGONSDENB1F_SILVER
const DRAGONSDENB1F_COOLTRAINER_M
const DRAGONSDENB1F_COOLTRAINER_F
const DRAGONSDENB1F_TWIN1
const DRAGONSDENB1F_TWIN2
const DRAGONSDENB1F_POKE_BALL2
const DRAGONSDENB1F_POKE_BALL3
DragonsDenB1F_MapScriptHeader:
.SceneScripts:
db 2
scene_script .DummyScene0
scene_script .DummyScene1
.MapCallbacks:
db 1
dbw MAPCALLBACK_NEWMAP, .CheckSilver
.DummyScene0:
end
.DummyScene1:
end
.CheckSilver:
checkevent EVENT_BEAT_RIVAL_IN_MT_MOON
iftrue .CheckDay
disappear DRAGONSDENB1F_SILVER
return
.CheckDay:
checkcode VAR_WEEKDAY
if_equal TUESDAY, .AppearSilver
if_equal THURSDAY, .AppearSilver
disappear DRAGONSDENB1F_SILVER
return
.AppearSilver:
appear DRAGONSDENB1F_SILVER
return
DragonsDenB1F_ClairScene:
appear DRAGONSDENB1F_CLAIR
opentext
writetext ClairText_Wait
pause 30
closetext
showemote EMOTE_SHOCK, PLAYER, 15
spriteface PLAYER, LEFT
playmusic MUSIC_CLAIR
applymovement DRAGONSDENB1F_CLAIR, MovementDragonsDen_ClairWalksToYou
opentext
writetext ClairText_GiveDragonbreathDragonDen
buttonsound
giveitem TM_DRAGONBREATH
iffalse .BagFull
itemtotext TM_DRAGONBREATH, $0
writetext NotifyReceiveDragonbreath
playsound SFX_ITEM
waitsfx
itemnotify
setevent EVENT_GOT_TM24_DRAGONBREATH
writetext ClairText_DescribeDragonbreathDragonDen
buttonsound
writetext ClairText_WhatsTheMatterDragonDen
waitbutton
closetext
jump .FinishClair
.BagFull:
writetext ClairText_NoRoom
waitbutton
closetext
.FinishClair:
applymovement DRAGONSDENB1F_CLAIR, MovementDragonsDen_ClairWalksAway
special Special_FadeOutMusic
pause 30
special RestartMapMusic
disappear DRAGONSDENB1F_CLAIR
setscene $0
end
TrainerCooltrainermDarin:
trainer EVENT_BEAT_COOLTRAINERM_DARIN, COOLTRAINERM, DARIN, CooltrainermDarinSeenText, CooltrainermDarinBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext CooltrainermDarinAfterBattleText
waitbutton
closetext
end
TrainerCooltrainerfCara:
trainer EVENT_BEAT_COOLTRAINERF_CARA, COOLTRAINERF, CARA, CooltrainerfCaraSeenText, CooltrainerfCaraBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext CooltrainerfCaraAfterBattleText
waitbutton
closetext
end
TrainerTwinsLeaandpia1:
trainer EVENT_BEAT_TWINS_LEA_AND_PIA, TWINS, LEAANDPIA1, TwinsLeaandpia1SeenText, TwinsLeaandpia1BeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext TwinsLeaandpia1AfterBattleText
waitbutton
closetext
end
TrainerTwinsLeaandpia2:
trainer EVENT_BEAT_TWINS_LEA_AND_PIA, TWINS, LEAANDPIA1, TwinsLeaandpia2SeenText, TwinsLeaandpia2BeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext TwinsLeaandpia2AfterBattleText
waitbutton
closetext
end
PokeBallScript_0x18c95a:
; This whole script is written out rather than as an
; item fragment because it's left over from the GS
; event.
giveitem DRAGON_FANG
iffalse .BagFull
disappear DRAGONSDENB1F_POKE_BALL1
opentext
itemtotext DRAGON_FANG, $0
writetext Text_FoundDragonFang
playsound SFX_ITEM
waitsfx
itemnotify
closetext
end
.BagFull:
opentext
itemtotext DRAGON_FANG, $0
writetext Text_FoundDragonFang
buttonsound
writetext Text_NoRoomForDragonFang
waitbutton
closetext
end
SilverScript_0x18c97e:
playmusic MUSIC_RIVAL_ENCOUNTER
faceplayer
opentext
checkevent EVENT_GAVE_KURT_APRICORNS
iftrue .SilverTalkAgain
writetext SilverText_Training1
waitbutton
closetext
setevent EVENT_GAVE_KURT_APRICORNS
special RestartMapMusic
end
.SilverTalkAgain:
writetext SilverText_Training2
waitbutton
closetext
special RestartMapMusic
end
MapDragonsDenB1FSignpost0Script:
jumptext DragonShrineSignpostText
DragonsDenB1FCalcium:
itemball CALCIUM
DragonsDenB1FMaxElixer:
itemball MAX_ELIXER
DragonsDenB1FHiddenRevive:
dwb EVENT_DRAGONS_DEN_B1F_HIDDEN_REVIVE, REVIVE
DragonsDenB1FHiddenMaxPotion:
dwb EVENT_DRAGONS_DEN_B1F_HIDDEN_MAX_POTION, MAX_POTION
DragonsDenB1FHiddenMaxElixer:
dwb EVENT_DRAGONS_DEN_B1F_HIDDEN_MAX_ELIXER, MAX_ELIXER
MovementDragonsDen_ClairWalksToYou:
slow_step RIGHT
slow_step RIGHT
slow_step RIGHT
slow_step RIGHT
step_end
MovementDragonsDen_ClairWalksAway:
slow_step LEFT
slow_step LEFT
slow_step LEFT
slow_step LEFT
step_end
ClairText_Wait:
text "Wait!"
done
ClairText_GiveDragonbreathDragonDen:
text "CLAIR: I'm sorry"
line "about this."
para "Here, take this as"
line "my apology."
done
NotifyReceiveDragonbreath:
text "<PLAYER> received"
line "TM24."
done
ClairText_DescribeDragonbreathDragonDen:
text "That contains"
line "DRAGONBREATH."
para "No, it doesn't"
line "have anything to"
cont "do with my breath."
para "If you don't want"
line "it, you don't have"
cont "to take it."
done
ClairText_NoRoom:
text "Oh? You don't have"
line "any room for this."
para "I'm going back to"
line "the GYM, so make"
para "room, then come"
line "see me there."
done
ClairText_WhatsTheMatterDragonDen:
text "CLAIR: What's the"
line "matter? Aren't you"
para "going on to the"
line "#MON LEAGUE?"
para "Do you know how to"
line "get there?"
para "From here, go to"
line "NEW BARK TOWN."
para "Then SURF east to"
line "#MON LEAGUE."
para "The route there is"
line "very tough."
para "Don't you dare"
line "lose at the #-"
cont "MON LEAGUE!"
para "If you do, I'll"
line "feel even worse"
para "about having lost"
line "to you!"
para "Give it everything"
line "you've got."
done
DragonShrineSignpostText:
text "DRAGON SHRINE"
para "A shrine honoring"
line "the dragon #MON"
para "said to have lived"
line "in DRAGON'S DEN."
done
SilverText_Training1:
text "…"
line "What? <PLAYER>?"
para "…No, I won't"
line "battle you now…"
para "My #MON aren't"
line "ready to beat you."
para "I can't push them"
line "too hard now."
para "I have to be dis-"
line "ciplined to become"
para "the greatest #-"
line "MON trainer…"
done
SilverText_Training2:
text "…"
para "Whew…"
para "Learn to stay out"
line "of my way…"
done
CooltrainermDarinSeenText:
text "You! How dare you"
line "enter uninvited!"
done
CooltrainermDarinBeatenText:
text "S-strong!"
done
CooltrainermDarinAfterBattleText:
text "The SHRINE ahead"
line "is home to the"
para "MASTER of our"
line "dragon-user clan."
para "You're not allowed"
line "to just go in!"
done
CooltrainerfCaraSeenText:
text "You shouldn't be"
line "in here!"
done
CooltrainerfCaraBeatenText:
text "Oh yikes, I lost!"
done
CooltrainerfCaraAfterBattleText:
text "Soon I'm going to"
line "get permission"
para "from our MASTER to"
line "use dragons."
para "When I do, I'm"
line "going to become an"
para "admirable dragon"
line "trainer and gain"
para "our MASTER's"
line "approval."
done
TwinsLeaandpia1SeenText:
text "It's a stranger we"
line "don't know."
done
TwinsLeaandpia1BeatenText:
text "Ouchies."
done
TwinsLeaandpia1AfterBattleText:
text "It was like having"
line "to battle LANCE."
done
TwinsLeaandpia2SeenText:
text "Who are you?"
done
TwinsLeaandpia2BeatenText:
text "Meanie."
done
TwinsLeaandpia2AfterBattleText:
text "We'll tell on you."
para "MASTER will be"
line "angry with you."
done
Text_FoundDragonFang:
text "<PLAYER> found"
line "@"
text_from_ram StringBuffer3
text "!"
done
Text_NoRoomForDragonFang:
text "But <PLAYER> can't"
line "carry any more"
cont "items."
done
DragonsDenB1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $3, $14, 3, DRAGONS_DEN_1F
warp_def $1d, $13, 1, DRAGON_SHRINE
.CoordEvents:
db 1
coord_event 1, $1e, $13, DragonsDenB1F_ClairScene
.BGEvents:
db 4
bg_event 24, 18, BGEVENT_READ, MapDragonsDenB1FSignpost0Script
bg_event 29, 33, BGEVENT_ITEM, DragonsDenB1FHiddenRevive
bg_event 17, 21, BGEVENT_ITEM, DragonsDenB1FHiddenMaxPotion
bg_event 15, 31, BGEVENT_ITEM, DragonsDenB1FHiddenMaxElixer
.ObjectEvents:
db 9
object_event SPRITE_POKE_BALL, 16, 35, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PokeBallScript_0x18c95a, EVENT_DRAGONS_DEN_B1F_DRAGON_FANG
object_event SPRITE_CLAIR, 30, 14, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_DRAGONS_DEN_CLAIR
object_event SPRITE_SILVER, 23, 20, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SilverScript_0x18c97e, EVENT_RIVAL_DRAGONS_DEN
object_event SPRITE_COOLTRAINER_M, 8, 20, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerCooltrainermDarin, -1
object_event SPRITE_COOLTRAINER_F, 8, 8, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainerfCara, -1
object_event SPRITE_TWIN, 17, 4, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsLeaandpia1, -1
object_event SPRITE_TWIN, 18, 4, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsLeaandpia2, -1
object_event SPRITE_POKE_BALL, 4, 30, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, DragonsDenB1FCalcium, EVENT_DRAGONS_DEN_B1F_CALCIUM
object_event SPRITE_POKE_BALL, 20, 5, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, DragonsDenB1FMaxElixer, EVENT_DRAGONS_DEN_B1F_MAX_ELIXER