pokecrystal/battle/effects/perish_song.asm

41 lines
575 B
NASM

BattleCommand_PerishSong: ; 376c2
; perishsong
ld hl, PlayerSubStatus1
ld de, EnemySubStatus1
bit SUBSTATUS_PERISH, [hl]
jr z, .ok
ld a, [de]
bit SUBSTATUS_PERISH, a
jr nz, .failed
.ok
bit SUBSTATUS_PERISH, [hl]
jr nz, .enemy
set SUBSTATUS_PERISH, [hl]
ld a, 4
ld [PlayerPerishCount], a
.enemy
ld a, [de]
bit SUBSTATUS_PERISH, a
jr nz, .done
set SUBSTATUS_PERISH, a
ld [de], a
ld a, 4
ld [EnemyPerishCount], a
.done
call AnimateCurrentMove
ld hl, StartPerishText
jp StdBattleTextBox
.failed
call AnimateFailedMove
jp PrintButItFailed
; 376f8