mirror of https://github.com/pret/pokecrystal.git
547 lines
11 KiB
NASM
547 lines
11 KiB
NASM
TinTower1F_MapScriptHeader:
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.MapTriggers:
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db 2
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; triggers
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dw UnknownScript_0x18502a, 0
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dw UnknownScript_0x18502e, 0
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.MapCallbacks:
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db 2
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; callbacks
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dbw 2, UnknownScript_0x18502f
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dbw 1, UnknownScript_0x185084
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UnknownScript_0x18502a:
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priorityjump UnknownScript_0x18508f
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end
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UnknownScript_0x18502e:
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end
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UnknownScript_0x18502f:
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checkevent EVENT_GOT_RAINBOW_WING
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iftrue UnknownScript_0x185047
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checkevent EVENT_BEAT_ELITE_FOUR
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iffalse UnknownScript_0x185050
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special SpecialBeastsCheck
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iffalse UnknownScript_0x185050
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clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_2
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setevent EVENT_TIN_TOWER_1F_WISE_TRIO_1
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UnknownScript_0x185047:
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checkevent EVENT_FOUGHT_HO_OH
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iffalse UnknownScript_0x18504f
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appear $5
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UnknownScript_0x18504f:
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return
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UnknownScript_0x185050:
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checkevent EVENT_FOUGHT_SUICUNE
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iftrue UnknownScript_0x185077
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appear $2
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writebyte RAIKOU
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special SpecialMonCheck
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iftrue UnknownScript_0x185065
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appear $3
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jump UnknownScript_0x185067
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UnknownScript_0x185065:
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disappear $3
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UnknownScript_0x185067:
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writebyte ENTEI
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special SpecialMonCheck
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iftrue UnknownScript_0x185074
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appear $4
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jump UnknownScript_0x185076
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UnknownScript_0x185074:
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disappear $4
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UnknownScript_0x185076:
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return
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UnknownScript_0x185077:
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disappear $2
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disappear $3
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disappear $4
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clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_1
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setevent EVENT_TIN_TOWER_1F_WISE_TRIO_2
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return
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UnknownScript_0x185084:
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checkevent EVENT_GOT_RAINBOW_WING
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iftrue UnknownScript_0x18508e
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changeblock $a, $2, $9
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UnknownScript_0x18508e:
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return
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UnknownScript_0x18508f:
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applymovement PLAYER, MovementData_0x1851cb
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pause 15
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writebyte RAIKOU
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special SpecialMonCheck
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iftrue UnknownScript_0x1850b6
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applymovement $3, MovementData_0x1851d0
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spriteface PLAYER, LEFT
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cry RAIKOU
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pause 10
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playsound SFX_WARP_FROM
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applymovement $3, MovementData_0x1851d4
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disappear $3
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playsound SFX_EXIT_BUILDING
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waitbutton
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UnknownScript_0x1850b6:
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writebyte ENTEI
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special SpecialMonCheck
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iftrue UnknownScript_0x1850d7
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applymovement $4, MovementData_0x1851da
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spriteface PLAYER, RIGHT
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cry ENTEI
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pause 10
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playsound SFX_WARP_FROM
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applymovement $4, MovementData_0x1851de
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disappear $4
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playsound SFX_EXIT_BUILDING
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waitbutton
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UnknownScript_0x1850d7:
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spriteface PLAYER, UP
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pause 10
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applymovement PLAYER, MovementData_0x1851e8
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applymovement $2, MovementData_0x1851e4
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cry SUICUNE
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pause 20
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loadpokedata SUICUNE, 40
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writecode VAR_BATTLETYPE, BATTLETYPE_SUICUNE
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startbattle
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reloadmapmusic
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disappear $2
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setevent EVENT_FOUGHT_SUICUNE
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setevent EVENT_SAW_SUICUNE_ON_ROUTE_42
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domaptrigger ROUTE_42, $0
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setevent EVENT_SAW_SUICUNE_ON_ROUTE_36
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domaptrigger ROUTE_36, $0
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setevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
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domaptrigger CIANWOOD_CITY, $0
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dotrigger $1
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clearevent EVENT_SET_WHEN_FOUGHT_HO_OH
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returnafterbattle
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pause 20
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spriteface PLAYER, DOWN
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playmusic MUSIC_MYSTICALMAN_ENCOUNTER
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playsound SFX_ENTER_DOOR
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moveperson $5, $a, $f
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appear $5
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applymovement $5, MovementData_0x1851ec
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playsound SFX_ENTER_DOOR
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moveperson $6, $9, $f
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appear $6
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applymovement $6, MovementData_0x1851f5
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playsound SFX_ENTER_DOOR
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moveperson $7, $9, $f
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appear $7
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applymovement $7, MovementData_0x1851fb
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playsound SFX_ENTER_DOOR
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moveperson $8, $9, $f
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appear $8
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applymovement $8, MovementData_0x1851fe
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moveperson $6, $7, $d
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moveperson $7, $9, $d
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moveperson $8, $b, $d
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spriteface PLAYER, RIGHT
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loadfont
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writetext UnknownText_0x185203
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closetext
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loadmovesprites
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applymovement $5, MovementData_0x1851f1
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playsound SFX_EXIT_BUILDING
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disappear $5
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waitbutton
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special Functionc48f
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pause 20
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playmapmusic
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end
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SageScript_0x185173:
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jumptextfaceplayer UnknownText_0x185386
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SageScript_0x185176:
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jumptextfaceplayer UnknownText_0x185433
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SageScript_0x185179:
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jumptextfaceplayer UnknownText_0x185544
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SageScript_0x18517c:
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checkevent EVENT_FOUGHT_HO_OH
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iftrue UnknownScript_0x185185
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jumptextfaceplayer UnknownText_0x1855ee
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UnknownScript_0x185185:
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jumptextfaceplayer UnknownText_0x185765
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SageScript_0x185188:
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faceplayer
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loadfont
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checkevent EVENT_FOUGHT_HO_OH
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iftrue UnknownScript_0x1851b6
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checkevent EVENT_GOT_RAINBOW_WING
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iftrue UnknownScript_0x1851b0
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writetext UnknownText_0x185629
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keeptextopen
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verbosegiveitem RAINBOW_WING
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loadmovesprites
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refreshscreen $0
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earthquake 72
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waitbutton
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playsound SFX_STRENGTH
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changeblock $a, $2, $20
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reloadmappart
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setevent EVENT_GOT_RAINBOW_WING
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loadmovesprites
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loadfont
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UnknownScript_0x1851b0:
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writetext UnknownText_0x18564a
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closetext
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loadmovesprites
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end
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UnknownScript_0x1851b6:
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writetext UnknownText_0x185803
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closetext
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loadmovesprites
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end
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SageScript_0x1851bc:
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checkevent EVENT_FOUGHT_HO_OH
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iftrue UnknownScript_0x1851c5
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jumptextfaceplayer UnknownText_0x185654
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UnknownScript_0x1851c5:
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jumptextfaceplayer UnknownText_0x1858d0
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SuperNerdScript_0x1851c8:
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jumptextfaceplayer UnknownText_0x1856a3
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MovementData_0x1851cb:
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slow_step_up
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slow_step_up
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slow_step_up
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slow_step_up
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step_end
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MovementData_0x1851d0:
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db $39 ; movement
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fast_jump_step_down
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db $38 ; movement
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step_end
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MovementData_0x1851d4:
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db $39 ; movement
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fast_jump_step_down
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fast_jump_step_right
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fast_jump_step_down
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db $38 ; movement
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step_end
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MovementData_0x1851da:
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db $39 ; movement
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fast_jump_step_down
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db $38 ; movement
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step_end
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MovementData_0x1851de:
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db $39 ; movement
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fast_jump_step_down
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fast_jump_step_left
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fast_jump_step_down
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db $38 ; movement
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step_end
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MovementData_0x1851e4:
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db $39 ; movement
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fast_jump_step_down
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db $38 ; movement
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step_end
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MovementData_0x1851e8:
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fix_facing
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big_step_down
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remove_fixed_facing
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step_end
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MovementData_0x1851ec:
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step_up
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step_up
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step_up
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turn_head_left
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step_end
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MovementData_0x1851f1:
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step_down
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step_down
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step_down
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step_end
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MovementData_0x1851f5:
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step_up
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step_up
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step_left
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step_left
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turn_head_up
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step_end
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MovementData_0x1851fb:
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step_up
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step_up
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step_end
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MovementData_0x1851fe:
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step_up
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step_right
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step_right
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step_up
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step_end
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UnknownText_0x185203:
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text "EUSINE: Awesome!"
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line "Too awesome, even!"
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para "I've never seen a"
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line "battle that great."
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para "That was truly"
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line "inspiring to see."
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para "SUICUNE was tough,"
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line "but you were even"
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para "more incredible,"
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line "<PLAYER>."
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para "I heard SUICUNE's"
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line "mystic power"
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para "summons a rainbow-"
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line "colored #MON."
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para "Maybe, just maybe,"
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line "what went on today"
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para "will cause that"
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line "#MON to appear."
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para "I'm going to study"
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line "the legends more."
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para "Thanks for showing"
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line "me that fantastic"
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cont "battle."
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para "Later, <PLAYER>!"
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done
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UnknownText_0x185386:
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text "According to"
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line "legend…"
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para "When the souls of"
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line "#MON and humans"
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para "commune, from the"
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line "heavens descends a"
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para "#MON of rainbow"
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line "colors…"
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para "Could it mean the"
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line "legendary #MON"
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para "are testing us"
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line "humans?"
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done
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UnknownText_0x185433:
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text "When the BRASS"
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line "TOWER burned down,"
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para "three nameless"
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line "#MON were said"
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para "to have perished."
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line "It was tragic."
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para "However…"
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para "A rainbow-colored"
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line "#MON…"
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para "In other words…"
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para "HO-OH descended"
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line "from the sky and"
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para "gave new life to"
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line "the three #MON."
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para "They are…"
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para "SUICUNE, ENTEI and"
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line "RAIKOU."
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para "That is what they"
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line "say."
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done
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UnknownText_0x185544:
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text "The two TOWERS are"
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line "said to have been"
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para "built to foster"
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line "friendship and"
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para "hope between #-"
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line "MON and people."
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para "That was 700 years"
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line "ago, but the ideal"
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para "still remains"
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line "important today."
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done
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UnknownText_0x1855ee:
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text "HO-OH appears to"
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line "have descended"
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para "upon this, the TIN"
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line "TOWER!"
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done
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UnknownText_0x185629:
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text "This will protect"
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line "you. Take it."
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done
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UnknownText_0x18564a:
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text "Now, go."
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done
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UnknownText_0x185654:
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text "I believe you are"
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line "being tested."
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para "Free your mind"
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line "from uncertainty,"
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cont "and advance."
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done
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UnknownText_0x1856a3:
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text "I knew it."
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para "I knew you'd get"
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line "to see the #MON"
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para "of rainbow colors,"
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line "<PLAYER>."
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para "It happened just"
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line "as I envisioned."
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para "My research isn't"
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line "bad, I might say."
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para "I'm going to keep"
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line "studying #MON"
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para "to become a famous"
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line "#MANIAC!"
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done
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UnknownText_0x185765:
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text "The legendary"
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line "#MON are said"
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para "to embody three"
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line "powers…"
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para "The lightning that"
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line "struck the TOWER."
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para "The fire that"
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line "burned the TOWER."
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para "And the rain that"
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line "put out the fire…"
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done
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UnknownText_0x185803:
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text "When the legendary"
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line "#MON appeared…"
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para "They struck terror"
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line "in those who saw"
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cont "their rise."
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para "And…"
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para "Some even took to"
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line "futile attacks."
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para "The legendary"
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line "#MON, knowing"
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para "their own power,"
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line "fled, ignoring the"
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cont "frightened people."
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done
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UnknownText_0x1858d0:
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text "Of the legendary"
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line "#MON, SUICUNE"
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para "is said to be the"
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line "closest to HO-OH."
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para "I hear there may"
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line "also be a link to"
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para "#MON known as"
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line "UNOWN."
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para "The #MON UNOWN"
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line "must be sharing a"
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para "cooperative bond"
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line "with SUICUNE."
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done
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TinTower1F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 3
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warp_def $f, $9, 12, ECRUTEAK_CITY
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warp_def $f, $a, 12, ECRUTEAK_CITY
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warp_def $2, $a, 2, TIN_TOWER_2F
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.XYTriggers:
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db 0
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.Signposts:
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db 0
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.PersonEvents:
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db 10
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person_event SPRITE_SUICUNE, 9, 9, SPRITEMOVEDATA_01, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 0, ObjectEvent, EVENT_TIN_TOWER_1F_SUICUNE
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person_event SPRITE_RAIKOU, 9, 7, SPRITEMOVEDATA_01, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 0, 0, ObjectEvent, EVENT_TIN_TOWER_1F_RAIKOU
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person_event SPRITE_ENTEI, 9, 12, SPRITEMOVEDATA_01, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, ObjectEvent, EVENT_TIN_TOWER_1F_ENTEI
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person_event SPRITE_SUPER_NERD, 3, 8, SPRITEMOVEDATA_03, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 0, SuperNerdScript_0x1851c8, EVENT_TIN_TOWER_1F_EUSINE
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person_event SPRITE_SAGE, 9, 5, SPRITEMOVEDATA_03, 0, 0, -1, -1, 0, 0, 0, SageScript_0x185173, EVENT_TIN_TOWER_1F_WISE_TRIO_1
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person_event SPRITE_SAGE, 11, 11, SPRITEMOVEDATA_03, 0, 0, -1, -1, 0, 0, 0, SageScript_0x185176, EVENT_TIN_TOWER_1F_WISE_TRIO_1
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person_event SPRITE_SAGE, 6, 14, SPRITEMOVEDATA_03, 0, 0, -1, -1, 0, 0, 0, SageScript_0x185179, EVENT_TIN_TOWER_1F_WISE_TRIO_1
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person_event SPRITE_SAGE, 2, 4, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, 0, 0, 0, SageScript_0x18517c, EVENT_TIN_TOWER_1F_WISE_TRIO_2
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person_event SPRITE_SAGE, 1, 9, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, 0, 0, SageScript_0x185188, EVENT_TIN_TOWER_1F_WISE_TRIO_2
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person_event SPRITE_SAGE, 2, 14, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, 0, 0, SageScript_0x1851bc, EVENT_TIN_TOWER_1F_WISE_TRIO_2
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