pokecrystal/maps/TeamRocketBaseB3F.asm

604 lines
12 KiB
NASM

TeamRocketBaseB3F_MapScriptHeader:
.MapTriggers:
db 4
; triggers
dw .Trigger1, 0
dw .Trigger2, 0
dw .Trigger3, 0
dw .Trigger4, 0
.MapCallbacks:
db 1
; callbacks
dbw 1, .CheckGiovanniDoor
.Trigger1:
priorityjump LanceScript_0x6dffc
end
.Trigger2:
end
.Trigger3:
end
.Trigger4:
end
.CheckGiovanniDoor:
checkevent EVENT_OPENED_DOOR_TO_GIOVANNIS_OFFICE
iftrue .OpenSesame
return
.OpenSesame:
changeblock $a, $8, $7
return
LanceScript_0x6dffc:
spriteface PLAYER, LEFT
pause 5
spriteface $4, RIGHT
pause 20
applymovement $2, MovementData_0x6e12a
loadfont
writetext UnknownText_0x6e179
closetext
loadmovesprites
applymovement $2, MovementData_0x6e12c
disappear $2
dotrigger $1
end
UnknownScript_0x6e019:
spriteface PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15
special Functionc48f
appear $a
applymovement $a, MovementData_0x6e164
spriteface PLAYER, LEFT
playmusic MUSIC_RIVAL_ENCOUNTER
loadfont
writetext UnknownText_0x6e267
closetext
loadmovesprites
playsound SFX_TACKLE
applymovement PLAYER, MovementData_0x6e175
applymovement $a, MovementData_0x6e16d
disappear $a
dotrigger $2
special RestartMapMusic
end
RocketScript_0x6e048:
jumptextfaceplayer UnknownText_0x6e235
UnknownScript_0x6e04b:
applymovement PLAYER, MovementData_0x6e133
jump UnknownScript_0x6e056
UnknownScript_0x6e052:
applymovement PLAYER, MovementData_0x6e13a
UnknownScript_0x6e056:
pause 30
showemote EMOTE_SHOCK, $3, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $3, DOWN
loadfont
writetext UnknownText_0x6e400
closetext
loadmovesprites
applymovement $3, MovementData_0x6e142
winlosstext UnknownText_0x6e511, 0
setlasttalked $3
loadtrainer EXECUTIVEM, 4
startbattle
returnafterbattle
setevent EVENT_BEAT_ROCKET_EXECUTIVEM_4
loadfont
writetext UnknownText_0x6e548
closetext
loadmovesprites
applymovement $3, MovementData_0x6e144
playsound SFX_TACKLE
applymovement $3, MovementData_0x6e147
disappear $3
dotrigger $3
end
MoltresScript_0x6e091:
loadfont
writetext UnknownText_0x6e585
closetext
loadmovesprites
setevent EVENT_LEARNED_HAIL_GIOVANNI
end
TrainerGruntF5:
trainer EVENT_BEAT_ROCKET_GRUNTF_5, GRUNTF, 5, GruntF5SeenText, GruntF5BeatenText, 0, GruntF5Script
GruntF5Script:
talkaftercancel
loadfont
writetext UnknownText_0x6e611
closetext
loadmovesprites
setevent EVENT_LEARNED_SLOWPOKETAIL
end
TrainerGruntM28:
trainer EVENT_BEAT_ROCKET_GRUNTM_28, GRUNTM, 28, GruntM28SeenText, GruntM28BeatenText, 0, GruntM28Script
GruntM28Script:
talkaftercancel
loadfont
writetext UnknownText_0x6e737
closetext
loadmovesprites
setevent EVENT_LEARNED_RATICATE_TAIL
end
TrainerScientistRoss:
trainer EVENT_BEAT_SCIENTIST_ROSS, SCIENTIST, ROSS, ScientistRossSeenText, ScientistRossBeatenText, 0, ScientistRossScript
ScientistRossScript:
talkaftercancel
loadfont
writetext UnknownText_0x6e822
closetext
loadmovesprites
end
TrainerScientistMitch:
trainer EVENT_BEAT_SCIENTIST_MITCH, SCIENTIST, MITCH, ScientistMitchSeenText, ScientistMitchBeatenText, 0, ScientistMitchScript
ScientistMitchScript:
talkaftercancel
loadfont
writetext UnknownText_0x6e90a
closetext
loadmovesprites
end
BossDoor:
dw EVENT_OPENED_DOOR_TO_GIOVANNIS_OFFICE
dw .Script
.Script
loadfont
checkevent EVENT_LEARNED_SLOWPOKETAIL
iffalse .NeedsPassword
checkevent EVENT_LEARNED_RATICATE_TAIL
iffalse .NeedsPassword
jump .OpenSesame
.NeedsPassword
writetext UnknownText_0x6e970
closetext
loadmovesprites
end
.OpenSesame
writetext UnknownText_0x6e9a3
closetext
playsound SFX_ENTER_DOOR
changeblock $a, $8, $7
reloadmappart
loadmovesprites
setevent EVENT_OPENED_DOOR_TO_GIOVANNIS_OFFICE
waitbutton
end
MapTeamRocketBaseB3FSignpost9Script:
jumpstd teamrocketoath
ItemFragment_0x6e120:
db PROTEIN, 1
ItemFragment_0x6e122:
db X_SPECIAL, 1
ItemFragment_0x6e124:
db FULL_HEAL, 1
ItemFragment_0x6e126:
db ICE_HEAL, 1
ItemFragment_0x6e128:
db ULTRA_BALL, 1
MovementData_0x6e12a:
step_right
step_end
MovementData_0x6e12c:
step_down
step_left
step_left
step_left
step_left
step_left
step_end
MovementData_0x6e133:
step_up
step_up
step_up
step_left
step_left
turn_head_up
step_end
MovementData_0x6e13a:
step_up
step_up
step_left
step_up
step_left
step_left
turn_head_up
step_end
MovementData_0x6e142:
step_down
step_end
MovementData_0x6e144:
big_step_right
big_step_right
step_end
MovementData_0x6e147:
fix_facing
fast_jump_step_left
remove_fixed_facing
accelerate_last
accelerate_last
slow_step_right
big_step_down
big_step_down
big_step_down
big_step_right
big_step_down
big_step_down
big_step_down
big_step_left
big_step_left
big_step_left
big_step_left
big_step_left
big_step_up
big_step_up
big_step_up
big_step_up
big_step_up
big_step_up
big_step_up
big_step_up
big_step_left
big_step_left
step_end
MovementData_0x6e164:
step_down
step_down
step_down
step_down
step_down
step_right
step_right
step_right
step_end
MovementData_0x6e16d:
step_left
step_left
step_up
step_up
step_up
step_up
step_up
step_end
MovementData_0x6e175:
fix_facing
big_step_right
remove_fixed_facing
step_end
UnknownText_0x6e179:
text "LANCE: It takes"
line "two passwords to"
para "get into the"
line "boss's quarters."
para "Those passwords"
line "are known only to"
cont "a few ROCKETS."
para "That ROCKET there"
line "very graciously"
cont "told me so."
para "<PLAY_G>, let's go"
line "get the passwords."
done
UnknownText_0x6e235:
text "Urrggh… The guy"
line "in the cape is"
cont "incredibly tough…"
done
UnknownText_0x6e267:
text "…"
para "Didn't I tell you"
line "that I was going"
para "to destroy TEAM"
line "ROCKET?"
para "…Tell me, who was"
line "the guy in the"
para "cape who used"
line "dragon #MON?"
para "My #MON were no"
line "match at all."
para "I don't care that"
line "I lost. I can beat"
para "him by getting"
line "stronger #MON."
para "It's what he said"
line "that bothers me…"
para "He told me that"
line "I don't love and"
para "trust my #MON"
line "enough."
para "I'm furious that I"
line "lost to a bleeding"
cont "heart like him."
para "…Humph! I don't"
line "have the time for"
cont "the likes of you!"
done
UnknownText_0x6e400:
text "What? Who are you?"
line "This is the office"
para "of our leader,"
line "GIOVANNI."
para "Since disbanding"
line "TEAM ROCKET three"
para "years ago, he has"
line "been in training."
para "But we're certain"
line "he will be back"
para "some day to assume"
line "command again."
para "That's why we're"
line "standing guard."
para "I won't let any-"
line "one disturb this"
cont "place!"
done
UnknownText_0x6e511:
text "I… I couldn't do a"
line "thing…"
para "GIOVANNI, please"
line "forgive me…"
done
UnknownText_0x6e548:
text "No, I can't let"
line "this affect me."
para "I have to inform"
line "the others…"
done
UnknownText_0x6e585:
text "MURKROW: The"
line "password is…"
para "HAIL GIOVANNI."
done
GruntF5SeenText:
text "Do I know the"
line "password?"
para "Maybe."
para "But no weakling's"
line "going to get it!"
done
GruntF5BeatenText:
text "All right. Stop."
line "I'll tell you."
done
UnknownText_0x6e611:
text "The password to"
line "the boss's room is"
para "SLOWPOKETAIL."
para "But it's useless"
line "unless you have"
cont "two passwords."
done
GruntM28SeenText:
text "Hyuck-hyuck-hyuck!"
para "You're challenging"
line "me to a battle?"
para "Hah! You're nuts,"
line "but you have guts!"
para "I like that!"
para "If you can beat"
line "me, I'll tell you"
para "a password to the"
line "boss's room!"
done
GruntM28BeatenText:
text "Hyuck-hyuck-hyuck!"
line "You're good!"
done
UnknownText_0x6e737:
text "Hyuck-hyuck-hyuck!"
para "The password to"
line "the boss's room…"
para "Uh…, I think it is"
line "RATICATE TAIL."
done
ScientistRossSeenText:
text "I used to work for"
line "SILPH, but now I"
para "run research for"
line "TEAM ROCKET."
para "A meddlesome child"
line "like you needs to"
cont "be punished."
done
ScientistRossBeatenText:
text "A mere tactical"
line "error cost me…"
done
UnknownText_0x6e822:
text "A radio signal"
line "that drives #-"
cont "MON mad…"
para "My experiment is a"
line "complete success."
para "My promotion is"
line "assured. This loss"
para "means absolutely"
line "nothing."
done
ScientistMitchSeenText:
text "I don't care that"
line "#MON are hurt"
cont "by our experiment."
done
ScientistMitchBeatenText:
text "Thinking is my"
line "strong suit, not"
cont "battling."
done
UnknownText_0x6e90a:
text "If we turn up the"
line "power of our radio"
para "signal for broad-"
line "cast nationwide…"
para "The very thought"
line "excites me!"
done
UnknownText_0x6e970:
text "The door's closed…"
para "It needs two"
line "passwords to open."
done
UnknownText_0x6e9a3:
text "The door's closed…"
para "<PLAYER> entered"
line "the two passwords."
para "The door opened!"
done
TeamRocketBaseB3F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $2, $3, 2, TEAM_ROCKET_BASE_B2F
warp_def $2, $1b, 3, TEAM_ROCKET_BASE_B2F
warp_def $6, $3, 4, TEAM_ROCKET_BASE_B2F
warp_def $e, $1b, 5, TEAM_ROCKET_BASE_B2F
.XYTriggers:
db 3
xy_trigger 2, $8, $a, $0, UnknownScript_0x6e04b, $0, $0
xy_trigger 2, $8, $b, $0, UnknownScript_0x6e052, $0, $0
xy_trigger 1, $a, $8, $0, UnknownScript_0x6e019, $0, $0
.Signposts:
db 10
signpost 9, 10, SIGNPOST_IFNOTSET, BossDoor
signpost 9, 11, SIGNPOST_IFNOTSET, BossDoor
signpost 1, 10, SIGNPOST_READ, MapTeamRocketBaseB3FSignpost9Script
signpost 1, 11, SIGNPOST_READ, MapTeamRocketBaseB3FSignpost9Script
signpost 1, 12, SIGNPOST_READ, MapTeamRocketBaseB3FSignpost9Script
signpost 1, 13, SIGNPOST_READ, MapTeamRocketBaseB3FSignpost9Script
signpost 13, 4, SIGNPOST_READ, MapTeamRocketBaseB3FSignpost9Script
signpost 13, 5, SIGNPOST_READ, MapTeamRocketBaseB3FSignpost9Script
signpost 13, 6, SIGNPOST_READ, MapTeamRocketBaseB3FSignpost9Script
signpost 13, 7, SIGNPOST_READ, MapTeamRocketBaseB3FSignpost9Script
.PersonEvents:
db 14
person_event SPRITE_LANCE, 14, 25, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, 0, 0, LanceScript_0x6dffc, EVENT_TEAM_ROCKET_BASE_B3F_LANCE_PASSWORDS
person_event SPRITE_ROCKET, 3, 8, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, 0, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B3F_EXECUTIVE
person_event SPRITE_MOLTRES, 2, 7, SPRITEMOVEDATA_16, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 0, MoltresScript_0x6e091, EVENT_TEAM_ROCKET_BASE_POPULATION
person_event SPRITE_ROCKET_GIRL, 7, 21, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 2, 0, TrainerGruntF5, EVENT_TEAM_ROCKET_BASE_POPULATION
person_event SPRITE_ROCKET, 14, 5, SPRITEMOVEDATA_0A, 0, 0, -1, -1, 0, 2, 3, TrainerGruntM28, EVENT_TEAM_ROCKET_BASE_POPULATION
person_event SPRITE_SCIENTIST, 11, 23, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 2, 0, TrainerScientistRoss, EVENT_TEAM_ROCKET_BASE_POPULATION
person_event SPRITE_SCIENTIST, 15, 11, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 2, 3, TrainerScientistMitch, EVENT_TEAM_ROCKET_BASE_POPULATION
person_event SPRITE_ROCKET, 14, 24, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, 0, 0, RocketScript_0x6e048, EVENT_TEAM_ROCKET_BASE_POPULATION
person_event SPRITE_SILVER, 5, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, 0, 0, ObjectEvent, EVENT_RIVAL_TEAM_ROCKET_BASE
person_event SPRITE_POKE_BALL, 12, 1, SPRITEMOVEDATA_01, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x6e120, EVENT_TEAM_ROCKET_BASE_B3F_PROTEIN
person_event SPRITE_POKE_BALL, 12, 3, SPRITEMOVEDATA_01, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x6e122, EVENT_TEAM_ROCKET_BASE_B3F_X_SPECIAL
person_event SPRITE_POKE_BALL, 9, 28, SPRITEMOVEDATA_01, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x6e124, EVENT_TEAM_ROCKET_BASE_B3F_FULL_HEAL
person_event SPRITE_POKE_BALL, 2, 17, SPRITEMOVEDATA_01, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x6e126, EVENT_TEAM_ROCKET_BASE_B3F_ICE_HEAL
person_event SPRITE_POKE_BALL, 10, 14, SPRITEMOVEDATA_01, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x6e128, EVENT_TEAM_ROCKET_BASE_B3F_ULTRA_BALL