mirror of https://github.com/pret/pokecrystal.git
64 lines
1.1 KiB
NASM
64 lines
1.1 KiB
NASM
BattleTowerElevator_MapScriptHeader:
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.MapTriggers:
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db 2
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; triggers
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dw UnknownScript_0x9f562, 0
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dw UnknownScript_0x9f567, 0
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.MapCallbacks:
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db 0
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UnknownScript_0x9f562:
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priorityjump UnknownScript_0x9f568
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dotrigger $1
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UnknownScript_0x9f567:
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end
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UnknownScript_0x9f568:
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follow $2, PLAYER
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applymovement $2, MovementData_0x9f58f
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applymovement PLAYER, MovementData_0x9f592
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writebyte BATTLE_TOWER_ACTION_0A
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special BattleTowerAction
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playsound SFX_ELEVATOR
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earthquake 60
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waitbutton
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follow $2, PLAYER
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applymovement $2, MovementData_0x9e578
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stopfollow
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warpsound
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disappear $2
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applymovement PLAYER, MovementData_0x9e578
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warpcheck
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end
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MovementData_0x9f58f:
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step_right
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turn_head_down
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step_end
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MovementData_0x9f592:
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turn_head_down
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step_end
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BattleTowerElevator_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def $3, $1, 1, BATTLE_TOWER_HALLWAY
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warp_def $3, $2, 1, BATTLE_TOWER_HALLWAY
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.XYTriggers:
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db 0
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.Signposts:
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db 0
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.PersonEvents:
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db 1
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person_event SPRITE_RECEPTIONIST, 2, 1, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, 0, 0, MovementData_0x9f58f, -1
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