mirror of https://github.com/pret/pokecrystal.git
154 lines
2.6 KiB
NASM
154 lines
2.6 KiB
NASM
BattleCommand_Transform:
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; transform
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call ClearLastMove
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ld a, BATTLE_VARS_SUBSTATUS5_OPP
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call GetBattleVarAddr
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bit SUBSTATUS_TRANSFORMED, [hl]
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jp nz, BattleEffect_ButItFailed
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call CheckHiddenOpponent
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jp nz, BattleEffect_ButItFailed
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xor a
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ld [wNumHits], a
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ld [wFXAnimID + 1], a
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ld a, $1
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ld [wKickCounter], a
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ld a, BATTLE_VARS_SUBSTATUS4
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call GetBattleVarAddr
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bit SUBSTATUS_SUBSTITUTE, [hl]
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push af
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jr z, .mimic_substitute
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call CheckUserIsCharging
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jr nz, .mimic_substitute
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ld a, SUBSTITUTE
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call LoadAnim
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.mimic_substitute
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ld a, BATTLE_VARS_SUBSTATUS5
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call GetBattleVarAddr
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set SUBSTATUS_TRANSFORMED, [hl]
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call ResetActorDisable
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ld hl, wBattleMonSpecies
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ld de, wEnemyMonSpecies
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ldh a, [hBattleTurn]
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and a
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jr nz, .got_mon_species
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ld hl, wEnemyMonSpecies
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ld de, wBattleMonSpecies
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xor a
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ld [wCurMoveNum], a
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.got_mon_species
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push hl
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ld a, [hli]
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ld [de], a
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inc hl
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inc de
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inc de
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ld bc, NUM_MOVES
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call CopyBytes
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ldh a, [hBattleTurn]
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and a
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jr z, .mimic_enemy_backup
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ld a, [de]
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ld [wEnemyBackupDVs], a
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inc de
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ld a, [de]
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ld [wEnemyBackupDVs + 1], a
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dec de
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.mimic_enemy_backup
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; copy DVs
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ld a, [hli]
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ld [de], a
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inc de
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ld a, [hli]
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ld [de], a
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inc de
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; move pointer to stats
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ld bc, wBattleMonStats - wBattleMonPP
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add hl, bc
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push hl
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ld h, d
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ld l, e
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add hl, bc
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ld d, h
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ld e, l
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pop hl
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ld bc, wBattleMonStructEnd - wBattleMonStats
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call CopyBytes
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; init the power points
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ld bc, wBattleMonMoves - wBattleMonStructEnd
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add hl, bc
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push de
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ld d, h
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ld e, l
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pop hl
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ld bc, wBattleMonPP - wBattleMonStructEnd
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add hl, bc
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ld b, NUM_MOVES
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.pp_loop
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ld a, [de]
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inc de
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and a
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jr z, .done_move
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cp SKETCH
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ld a, 1
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jr z, .done_move
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ld a, 5
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.done_move
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ld [hli], a
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dec b
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jr nz, .pp_loop
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pop hl
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ld a, [hl]
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ld [wNamedObjectIndexBuffer], a
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call GetPokemonName
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ld hl, wEnemyStats
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ld de, wPlayerStats
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ld bc, 2 * 5
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call BattleSideCopy
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ld hl, wEnemyStatLevels
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ld de, wPlayerStatLevels
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ld bc, 8
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call BattleSideCopy
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call _CheckBattleScene
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jr c, .mimic_anims
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ldh a, [hBattleTurn]
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and a
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ld a, [wPlayerMinimized]
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jr z, .got_byte
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ld a, [wEnemyMinimized]
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.got_byte
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and a
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jr nz, .mimic_anims
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call LoadMoveAnim
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jr .after_anim
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.mimic_anims
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call BattleCommand_MoveDelay
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call BattleCommand_RaiseSubNoAnim
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.after_anim
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xor a
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ld [wNumHits], a
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ld [wFXAnimID + 1], a
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ld a, $2
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ld [wKickCounter], a
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pop af
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ld a, SUBSTITUTE
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call nz, LoadAnim
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ld hl, TransformedText
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jp StdBattleTextbox
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BattleSideCopy:
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; Copy bc bytes from hl to de if it's the player's turn.
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; Copy bc bytes from de to hl if it's the enemy's turn.
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ldh a, [hBattleTurn]
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and a
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jr z, .copy
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; Swap hl and de
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push hl
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ld h, d
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ld l, e
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pop de
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.copy
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jp CopyBytes
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